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Guide Tristan
A Mobile Interactive Speech-Language Game Using Rule Based for Childrens with Special
Needs
Mark Louijay S Perez, Abraham Joseph C Ramas, Lester Eric P Panlilio, Dennis B Gonzales
Jayson Cabotage and Jennie M Bigomia University of the East
Dept.of Computer Science Manila, Philippines
New Era University dbgonzales33@gmail.com
Quezon City, Philippines
{marklouijay_perez, ramasaj23, lepanlilio, jayson_felix015}@yahoo.com and
jennieembigomia@gmail.com
Abstract— Technology nowadays are very advance, people can the games that are used for this purpose have been designed
have their own gadgets for example smart phones, tablets and with the idea of achieving learning outcomes. Some benefits of
laptops we can now go anywhere with this portable gadgets and using Game-Based Learning are get students attention, students
have access to internet wherever we go especially we can also get a positive experience about learning, rememorize concepts
play games for fun. Games can enhance our creativity, language, or facts, reinforce and consolidate knowledge in a friendly
math skills, thinking, improving hand eye coordination and many environment and understand the consequences of our
more however many children nowadays have their own gadgets choices[2].
and they loved playing games in this portable devices. Games
especially educational can be beneficial to children with special Game-Based Learning using mobile is applicable for
needs because it helps them to enhance communication, open the Children with Special Needs, children with special needs or
world in a positive way and help with language and verbal skills. special children are people with autism, down syndrome,
The aim of this research is to help children with special needs to dyslexia, blindness, ADHD (Attention Deficit Hyperactivity
enhance their communication, learning and knowledge skills by Disorder), or cystic fibrosis. They have mild learning
developing educational game using Rule Base one of the disabilities, difficulties in communication, behavioral problems
structures of Expert System. and speech language problems. The researchers must develop a
educational mobile game for children with special needs to
Keywords- educational games; mobile learning; children with
help them, children love playing games in computer or mobile
special needs; rule based; expert system;
so by the use of this application we can gave the fun that they
want and most of all the knowledge. The application is called
I. INTRODUCTION Guide Tristan in which the user guide the character Tristan to
The use of mobile phones have many advantages on our complete his missions each stages and levels, we can guide
daily lives we can call, text or send text messages, access Tristan by answering questions that relates in Math, Science,
internet and playing games, taking some pictures and videos History and etc. The application has Rule-Based one of the
anywhere we go and many more. Mobile phones are now structures of ES (Expert System) for the decisions of the main
advanced through its functionalities and specifications unlike character of the game Tristan. The advantages of this game for
of its humble beginnings, the first mobile telephones are wired Children with Special Needs are academic assistance, help with
and the first hand-held cell phone was demonstrated by John language/verbal skills, behavior management, vision,
F. Mitchell and Martin Cooper of Motorola in 1973, using a memorization and sensory needs.
handset weighing around 4.4 pounds (2 kg)[1]. Through the A. Statement of the Problem
evolution of mobile phones we saw how it changes because of
our modern technology now mobile phones has many use Children with Special Needs are people with autism,
unlike before, the functions are just call and send text down syndrome, dyslexia, ADHD, or cystic fibrosis[3].
messages Majority of them have problem with communication, language
and verbal skills[4]. This people must help and guide to
One of the amazing uses of mobile phones nowadays are enhance their learning skills through education. They earn
games that gives excitement and fun for the users. Because of learning in school but how about if their outside of school?
the popularity of mobile games mobiles are not completed if What if they were at home? The technology nowadays is
there’s no games installed. There are different kinds of mobile- advance, by the use of modern technology we can help them
based games action, adventure, card, RPG’s, sports, strategy to learn more.
and especially Game-Based Learning(GBL) the learning
method of using games while teaching a subject. It means that
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International Journal of Conceptions on Computing and Information Technology
Vol. 3, Issue. 3, October’ 2015; ISSN: 2345 - 9808
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International Journal of Conceptions on Computing and Information Technology
Vol. 3, Issue. 3, October’ 2015; ISSN: 2345 - 9808
VIII. CONCLUSION
Now we have concluded that modern technologies has
many advantages on our daily lives, because of this
technologies our works become easier but this are not just the
purpose of modernization, gaining knowledge and creating
something new for those who are in need are also included.
We’re not saying because of this application where they can
Figure 1. Frequence of Play Type gain knowledge means they will not attending their classes in
school anymore, the reason why the researchers conduct this
research or study is to help kids with special needs to learn
VI. ASSUMPTIONS
more.
Some children with special needs are not comfortable in the
school environment because of their condition. By the use of REFERENCES
technology we can help those kids to learn even though they
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kind of students. Because of this portable devices wherever
[3] “Special Needs,” https://en.wikipedia.org/wiki/Special_needs
they go while playing this stuff they learn compare to
[4] S.McGee, “Downloadble Games for Special Needs Children,”
traditional way of learning that goes to school in a 4 to 5 hours http://kids.lovetoknow.com/wiki/Downloadable_Games_for_Special_Ne
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[5] “Expert System,” https://en.wikipedia.org/wiki/Expert_system
VII. DISCUSSIONS [6] ICT619 Intelligent Systems Topic 2: Expert Systems
According to The National Survey of Children with [7] Elena, “Kids & Gadget: Development or Disaster?”
http://www.freemake.com/blog/kids-and-gadgets/
Special Health Care Needs in United States the percentage of
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11 is 14.6% see the graph below[8]. difficulty
[10] USE OF COMPUTER TECHNOLOGY TO HELP STUDENTS WITH
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[11] Games for engaged learning of middle school children with special
learning needs by Fengfeng Ke and Tatiana Abras
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8535.2012.01326.x/abstract
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