Professional Documents
Culture Documents
The Problem
Introduction
Mobile phones have become a widespread phenomenon in the present time. These
pocket-sized tools are no less than a mini computer. They do anything from a standard phone call
surf the internet. Not just the adults, this technology is affecting the kids as well. We all know
that people nowadays tend to use mobile phones rather than the telephones for convenience.
Along with their books and school supplies, many students make their daily trips to school with
their trusty mobile phones. The presence of cellphones presents a host of options and challenges
for today’s students. Mobile phone can be a helpful academic tool, or a possible distraction to the
academic performance of students depending upon the attitude and use pattern of the student
owner.
There are many features in a mobile phone and one of those is games. Mobile game is an
electronic game played using a cellular phone. According to definitions.net, a mobile game is a
video game played on a feature phone, smartphone, PDA, tablet computer, portable media player
or calculator. This does not include games played on dedicated handheld video game systems
such as Nintendo 3DS or PlayStation Vita. The first game on a mobile phone was a Tetris game
on the Hagenuk MT-2000 device from 1994. Three years later Nokia launched the very
successful Snake on selected models in 1997. Snake and its variants has since become one of the
most-played video games and is found on more than 350 million devices worldwide. Mobile
games are played using the technology present on the device itself. For networked games, there
are various technologies in common use. Examples include text message, multimedia message or
GPS location identification. The first two-player game for mobile phones was a variant of the
Snake game for the Nokia 6110, using the infrared port. However, there are non-networked
applications that simply use the device platform to run the game software. The games may be
installed over the air, side loaded onto the handset with a cable, or may be embedded in the
handheld devices by the OEM or by the mobile operator. Mobile games are usually downloaded
via the mobile operator's network, but in some cases are also loaded in the mobile handsets when
Mobile gaming is becoming increasingly popular, and almost anyone know can have
access to games within seconds by pulling out their phone or tablet and loading up their favorite
application. Convenience has proven to be one of the primary reasons as to why mobile gaming
is outstripping the more traditional gaming methods as a players can indulge their gaming needs
wherever they may be, as long as they have a tablet or smartphone on their person and it seems
you can’t go anywhere without seeing at least one person with their eyes fixed on a portable
screen.
Aside from the convenience factor, accessibility is also playing a huge part in the growth of
mobile gaming. Across all age groups, mobile gaming is becoming a part of daily life – whether
it's friendly titles or games that appeal to the older generation that have a something for
everyone. According to the International Journal of Technology Enhanced Learning, within the
past decade, a growing number of educational scientists have started to recognize the
multifaceted potential that mobile learning games have as a tool for learning and teaching. It
presents a review of current research on the topic to better understand game mechanisms with
on smartphones remain simplistic and addictive. So this study aims to know the effects of mobile
These study aims to determine the effects of mobile games to the Grade 6 pupils’
academic performance in Polangui South Central School. Thus, this research will be beneficial to
The research study aims to deliver information relating to mobile gaming of the pupils and
how it affects their academic performance. The study considers the pupils’ personal information
The researchers limited the study to selected Grade 6 students studying at Polangui South
performance in mobile gaming. The result of this study will benefit the pupils, parents, teachers,
school administrators, researchers and other interested individuals because this can give
empirical data as bases for suggestions on how could students limit themselves in playing mobile
games.
Pupils – who are still at school because it will give them information on how to manage their
time in studying and playing mobile games and the possible effects of getting addicted in playing
mobile games. This study will guide them to make them to focus on their studies.
Parents – enable them to realize their great role in guiding their children to prioritize their
Teachers – on the steps to take for they could inform about the effects of mobile gaming to the
School Administrators – it will provide them information on the importance of knowing the
effect of mobile gaming to the academic performance of their students. It is one way that
administrators will improve the knowledge of their teachers through seminars so that they can
deal will with the pupils who are engaged in mobile gaming.
Future Researchers - hope that the result of this study would be a great help for future
researchers and to all people who are interested to know more about how could mobile gaming