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Introduction
A mobile phone is a wireless handheld device that allows users to make and
receive calls and to send text messages, among other features. The earliest generation
of mobile phones could only make and receive calls. Today’s mobile phones, however,
are packed with many additional features, such as web browsers, games, cameras,
In this paper, the central point is on the impact of mobile games to students.
Mobile games are games designed for mobile devices, such as smartphones, feature
phones, pocket PCs, personal digital assistants (PDA), tablet PCs and portable media
players. Mobile games range from basic (like Snake on older Nokia phones) to
sophisticated (3D and augmented reality games). Today’s mobile phones - particularly
Wi-Fi and 3G. These technologies facilitate wireless multiplayer games with two or more
players. It is undeniable that mobile games sure are fun to play with and has a major
benefits to both student and people, it can be a time killer, stress reliever, enjoyment,
Philippines. Gaming applications have become one of the main entertainment features
prohibited, and dependent use among a minority of individuals. The aim was to examine
smartphone use.
Furthermore, MOBA games are related on mobile phones activities were
associated with mobile phone addiction. In Irineo L. Santiago National High School
highlighted that there are many MOBA games spread in the school, they found out that
MOBA games is one of the risk factors of gaming addiction that most of the teens who
have gaming addiction have a less healthy relationship with other individuals or simply
saying they have less social interaction with other individuals. Therefore, the
researchers suggest that this must be taken action and control in terms of using mobile
phones.
The researchers seek to determine the impact of playing mobile games to social
and mental dimension. Games that affects their social and mental dimension of grade
2. Does addiction in mobile games triggers bad side of the Grade 10 students?
Definitely, the result of this study will give benefits to the following:
To the students, they can be able to balance their studies and interaction with
other individuals in school. And properly control their emotions and feelings in dealing
To the teachers, it will decrease their stress on lecturing students in class, and
they can focus more on their lessons than scolding their students.
To the school, the findings of this study could at least contribute to resolve the
problems about mobile game addiction that can affect both mental and social health of
To the future researchers, they will look closely on this study and they will have a
basis for the next recommendation that is also related to their study.
This study will be conducted to know if mobile games have an impact to social
and mental dimension of Grade 10 Junior High School Student of Irineo L. Santiago
Scope of Limitation
The researcher will conduct the research in Irineo L. Santiago National High
School of Metro Dadiangas in grade 10 students, this research will only focuses on the
students who are addicted to mobile games. The respondents of this study where 20
students in grade 10. The selected twenty students will undergo an analysis through a
survey questionnaire.
Definition of Terms
Play – Engage in activity for enjoyment and recreation rather than a serious or practical
purpose.
Mobile Phone – A telephone with access to a cellular radio system so it can be used
over a wide area, without a physical connection to a network.
Mobile Game – Video game played on a feature phone, smartphone, PDA, tablet
computer, portable media player or calculator.
Mental – Relating to the mind.
Social – relating to society or its organization.
Mental Dimension – Mental health includes absence of mental illness and ability to
respond to all the experiences of life with flexibility and a sense of purpose.
Social Dimension – Defined as all obstacles to access, progress and completion in
higher education, and the argument for the link between the social dimension and
quality has been made, essentially showing that ensuring equal opportunities is also
ensuring the quality of higher education.
Addiction – The fact or condition of being addicted to a particular substance, thing, or
activity.