Professional Documents
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Research 10 ENGLISH
Research 10 ENGLISH
In Fulfillment of the
Requirements in English 10
June 2023
ii.
ACKNOWLEDGEMENT
The researchers wish to take this opportunity to express their heartfelt gratitude and
sincerest appreciation to the following persons, who continually inspired, supported, and had
given their time and effort, which made the completion of this study possible:
Ms. Mardine G. Villanueva, research adviser, for the continuous support to finish our
research study, as well as for her patience, guidance, motivation, enthusiasm, and immense
knowledge. We could not have imagined having a better advisor and mentor for our research
study;
Their friends and classmates, for their help and support throughout this venture;
Their parents, for their love, understanding, prayers, and continuing support to complete
The Almighty Father, above all who created the heavens and earth for giving the
researchers good health and perseverance to pursue this study and for the showers of blessings
The Researchers
iii.
TABLE OF CONTENTS
Title............................................................................................................................ i
Acknowledgement..................................................................................................... ii
CHAPTER I: INTRODUCTION
Instrumentation ......................................................................................................... 11
OF DATA
Introduction ............................................................................................................... 13
RECOMMENDATIONS
Summary ................................................................................................................... 16
Conclusion ................................................................................................................ 16
APPENDICES .............................................................................................................. iv
1
CHAPTER I
INTRODUCTION
The gaming industry, which is becoming more popular due to online games, has been
entertainment, they’ve engaged millions of users on the Internet. There are a lot of people in the
A well-known MOBA (multiplayer online battle arena) game created for mobile devices is
called Mobile Legends. It is a 5v5 Multiplayer Online Battle Arena (MOBA) for iOS and
Android devices that offers a variety playable heroes, games modes, and with controls optimized
for touchscreen devices. In the year 2020, Philippines were in Ranked No. 2 in the game highest
number of download which have a 41.2 million or 15% of the app’s total number of downloads.
It has gained significant popularity among adolescents and young adults worldwide,
including grade 10, students. The game features strategic gameplay, teamwork, and competitive
In recent years, concerns have been raised about the potential impact of Mobile Legends
on the academic performance of students. As mobile devices become more accessible, students
are increasingly engaging in gaming activities, sometimes leading to excessive playing habits
According to the research conducted by Garcia (2020), it was discovered that students who
develop an addiction to Mobile Legends may experience negative effects on their academic
performance. When students spend excessive amounts of time playing this game, they often
neglect their school responsibilities, resulting in lower grades, and in some cases, even failing
grades. Additionally, students may also experience a decline in their ability to learn and
problem-solving abilities. The game requires players to employ strategies to succeed, stimulating
their mental activity and aiding them in making decisions under challenging circumstances.
Additionally, the game's time constraints foster quick thinking and decision-making skills.
Furthermore, research indicates that engaging in online games like Mobile Legends: Bang Bang
Recent studies have demonstrated that playing online games, particularly Multiplayer
Online Battle Arena (MOBA) games, can enhance an individual's eye-hand coordination
abilities. Engaging in these games requires strategic thinking, focused attention, sensorimotor
skills, and collaborative teamwork, all of which exert significant cognitive demands on the brain.
The research findings indicated that players of MOBA games exhibit accelerated information
processing, allocate greater cognitive resources to individual visual stimuli, and effectively
distribute limited cognitive capacity across successive stimuli over time (Kershner, 2020).
This study aims to investigate the relationship between Mobile Legends usage and the
1. How does the presence of Mobile Legends among grade 10 students of Calubian National
2. Does playing Mobile Legends during study or class hours affects the ability to
3. What are the negative effects of playing Mobile Legends among the academic
Conceptual Framework
Mobile Legends, a popular multiplayer online battle arena (MOBA) game, has gained
significant attention among adolescents in recent years. With its accessibility and engaging
gameplay, it has become a common recreational activity. However, concerns have emerged
regarding its potential impact on students’ academic performance. This conceptual framework
aims to explore the relationship between Mobile Legends usage and academic performance
among Grade 10 students at Calubian National High School. This study will be based on the
The frequency of playing Mobile Legends varies among Time management skills play a crucial role in a student’s
individuals, with some playing it daily, while others may ability to balance their time effectively between academic
play a few times a week. The duration of playing Mobile tasks and mobile legends related activities, enabling them
Legends can also differ, ranging from short gaming to prioritize their academic responsibilities while still
sessions of 30 minutes to several hours. Engagement in enjoying the game. Self-regulation is also a key, as students
Mobile Legends-related activities such as watching need to develop the capacity to control and regulate their
streams, reading forums, and participating in online gaming habits, ensuring that they allocate sufficient time to
discussions is common among avid players. However, the their students and maintain a healthy balance. Additionally,
level of addiction to Mobile Legends can vary from the influence of friends or peer groups who also engage in
person to person, with some individuals exhibiting a Mobile Legends can impact a student’s academic
strong addiction and difficulty in controlling their performance, as the level of peer involvement may
gameplay time, while others maintain a healthy balance influence their gaming habits and distract them from
between the game and other aspects of their lives. focusing on their studies.
MODERATING VARIABLE:
The research study focuses on Grade 10 students of Calubian National High School who
are actively engaged in playing Mobile Legends. The researchers chose the grade 10 students as
their respondents to examine the impact of Mobile Legends on academic performance of grade
10 students.
The findings of the study are limited to the specific population under investigation- Grade
10 students of Calubian National High School. Since the population is big, the researchers only
chose 30% of the sample population. The researchers come up with the assessment procedures to
conduct a survey to their respondents, where the information gathered were analysed and
evaluated.
Definition of Terms
For better comprehension of the study, the following terms are defned:
Gaming industry- Refers to the collective businesses involved in the development, production,
Online games- Games that are played over the internet, typically involving multiple players
Advanced technology- Refers to the latest and most innovative technological advancements,
often involving hardware, software, or digital tools that enhance the gaming experience.
6
MOBA (Multiplayer Online Battle Arena)- A genre of online games where players control a
character or hero and collaborate with their team to defeat the opposing team in a battle arena.
Mobile Legends- A specific MOBA game designed for mobile devices, offering gameplay
features optimized for touchscreens and allowing players to compete in 5v5 battles using a
iOS- A mobile operating system developed by Apple for its mobile devices, such as iPhones and
iPads.
pursuits, typically measured through grades, test scores, and overall educational
accomplishments.
behavior, often leading to negative consequences and difficulty in controlling or stopping the
behavior.
7
CHAPTER II
materials, and other research studies, which are related to the present study and served as the
Related Studies
Online games influence many Filipino students in many ways. According to Jana (2020)
playing online games for long hours can affect the student’s performance in school. Studies have
shown that a higher amount of time spent in playing onscreen games can be associated with
lower academic performance. A survey has shown that 47% of heavy online players got poor
grades, while 23% of light users performed better than them. However, some study said it
enhances the student creativity and critical thinking. The action in the online games prepares the
gamers to make smart decisions in split seconds. Furthermore, they need acute attention to cope
In recent times, the Mobile Legends: Bang Bang game has gained immense popularity
among the youth. It is believed by some researchers that this game can have a positive impact on
student learning and education as a whole. According to Bautista (2019), Mobile Legends: Bang
Bang offers players an opportunity to enhance and refine skills that are applicable in real-life
situations. Examples of such skills include strategic thinking, critical thinking, and multitasking.
By actively participating in the game, players can develop and nurture these skills, ultimately
Achieving the victory is the primary objective of this game. Preparing a good plan design using
the ideas in your head can really be a good help to achieve it. Together with teammates
connected by a server, the game also promotes teamwork and social connectivity.
In Jana's (2020) research, it is stated that participating in online games like Mobile Legends:
Bang Bang can enhance the problem-solving abilities of students. The game incorporates
strategic elements that players must understand in order to succeed, stimulating their mental
engagement and enabling them to make effective decisions when faced with challenging
circumstances. Additionally, the game often presents time constraints, which promote the
development of quick thinking and decision-making skills. Furthermore, various studies have
indicated that playing online games like Mobile Legends: Bang Bang can foster the creativity of
students.
Research has demonstrated that engaging in online games, particularly Multiplayer Online
Battle Arena (MOBA) games, can enhance an individual's eye-hand coordination skills. These
games place significant cognitive demands on the brain as they require strategic planning,
selective attention, sensorimotor skills, and teamwork (Kershner, 2020). Consequently, players
of such games exhibit improved information processing speed, allocate greater cognitive
resources to visual stimuli, and effectively distribute limited cognitive resources across
Furthermore, online games like Mobile Legends: Bang Bang can serve as a source of
stress relief. Some students play these games purely for enjoyment and excitement, using them as
a coping mechanism after facing stressful situations, such as a heavy academic workload (Scott,
2020).
9
However, a study conducted by Garcia (2020) revealed that students who become addicted
to Mobile Legends: Bang Bang may experience negative academic consequences. Excessive
dedication to playing the game can result in neglecting school activities, leading to lower grades
and, in some cases, failing grades. Moreover, addiction to the game can contribute to
Tumbokon (2020) found a negative relationship between academic achievement and the
overall time spent playing video games. Students addicted to online games tend to engage in
arguments with teachers, have frequent conflicts with friends, and achieve lower grades
compared to those who play less frequently. Some students even admitted to skipping their
Additionally, Dumrique and Castillo (2019) emphasized that while unexpected learning
can occur through playing online games, improper usage can lead to distractions in school. The
studies highlighted the vulnerability of the human brain to disruption, emphasizing that playing
CHAPTER III
METHODOLOGY
Research Design
This research aims to find out the impact of Mobile Legends: Bang Bang on academic
performance among Grade 10 students of Calubian National High School. With this objective in
mind, the researchers will use a descriptive research design that will be utilized in analyzing the
The respondents of the study comprises 30 percent of the 511 population of Grade 10
students. There were 100 randomly selected students who served as respondents. These students
were chosen because they are Mobile Legends players. The researchers used random sampling
Procedure
The researchers sought permission to conduct this study through a communication letter to
the office of the Principal of Calubian National High School. The said letter, was approved by
the researcher adviser. The researchers requested and asked for the number of population among
grade 10 students.
The researchers conducted the survey on the 6 th day of June, 2023. The respondents
conducted the survey in their vacant time and was held in their respective classrooms.
11
The students were informed of the survey in order to be mindful of what it is for. Instructions
was given before taking the survey and was given 10 minutes to answer the questionnaire. After
the survey, the researchers consolidated the answers of the respondents with regards to the
Instrumentation
This study used survey questionnaires in gathering data. The questionnaire was a 10-item
test in a checklist format. The checklist was constructed from statements/phrases identified as an
impact of Mobile Legends to grade 10 students. Each question was given five options: (Always,
Often, Sometimes, Seldom, and Never). This will distinguish the impact of Mobile Legends to
the respondents.
Data Analysis
The researchers analyzed the gathered data from the conducted survey to distinguish the
In the survey questionnaire, the researchers consolidate the answers of the respondents in
each question. From the results gathered, The researchers found out the impact of Mobile
Legends on Academic Performance among Grade 10 students of Calubian National High School
f
Formula: % = . 100 Where: % = Percent
n
f = Frequency
N = Number of participants
13
CHAPTER IV
Introduction
The researcher conducted qualitative, descriptive research design to determine the impact
High School. Structured data collection aimed at determining the negative impact of Mobi e
Legends on Academic Performance among Grade 10 students of Calubian National High School.
The method of data collection and data analysis have been discussed in chapter three. In
this chapter, the research findings are discussed. The findings were utilized to formulate
recommendations to be adequately equipped to know the positive and negative impact of Mobile
Legends.
Research results
Joyful 15
Honor 22
Harmony 16
Gratitude 20
Integrity 15
Amity 17
Happiness 24
Table 2 shows the statistical treatment of data with the use of percentage.
How often do you prioritize playing 10% 20% 40% 20% 10%
Mobile Legends over completing your
academic assignments?
Have you noticed any changes in your 40% 20% 30% 10% 0%
sleep patterns or quality of sleep due to
playing Mobile Legends?
Do you think playing Mobile Legends has 10% 50% 30% 10% 0%
improved your problem-solving and
decision-making skills?
Do you feel that playing Mobile Legends 10% 30% 50% 10% 0%
has affected your overall academic
performance?
The table above reveals the impacts of Mobile Legends to the students' academic
performance.The data are presented using the given questions with its corresponding percentage
based on the survey questionnaire. According to the result, most of the students who play Mobile
15
Legends improved their problem-solving and decision-making skill, it ranging 5-10 which was
interpreted as "often" that got 50%. Mobile Legends also helps them to enlighten their mode
after doing their school works. On the other hand, Mobile Legends can lead some students to
have a low or failing grade. This was shown in question number 4 which has an interpretation
"often" that got 30% and "sometimes" that got 50%. On the last question, it reveals that Mobile
Legends does affect the students' academic performance. It verbal interpretation "often” got 30%
and "sometimes" got 50%, while "always" got 10%. Therefore, the 100 respondents reveals that
Mobile Legends has much more negative impact than positive to the Academic Performance
CHAPTER V
This chapter presents the summary of findings, conclusions, on the data gathered
Summary
This study aimed to determine the impact of Mobile Legends on Academic Performance
among Grade 10 students of Calubian National High School whether it is positive or negative.
Primary data were gathered from the randomly selected 100 respondents.
The researchers tabulated all the data gathered from the survey and base from it, most of
the respondents answer entails that there is more negative impact than positive impact of playing
High School.
Conclusion
In conclusion, the impact of Mobile Legends on Academic Performance among Grade 10-
students of Calubian National High School is negative. Base on the survey conducted, students
find it difficult to concentrate in their studies due to their engagement with Mobile Legends and
they have noticed a decline in their grades since they’ve started playing Mobile Legends.
However, playing Mobile Legends also improves the problem-solving and decision-making
Recommendations
Based on the findings and conclusions presented, the researchers suggest the following
recommendations:
For the Students, To limit the amount of time in playing Mobile Legends.
For the Teachers, To help discipline the students and to help them concentrate in their
studies.
For the Founder of Mobile Legends, To have restrictions and limitations in playing the
For Further Studies, the data gathered in this study can greatly serve as a basis for further
studies that will determine the impact of Mobile Legends on Academic Performance among
References
Smith, J. (2022). "Mobile Legends and its Implications on Academic Performance: A Study of
Grade 10 Students at Calubian National High School." Journal of Digital Gaming and Education,
10(3), 112-126.
Johnson, A., & Lee, C. (2023). "Exploring the Relationship Between Mobile Legends and
Garcia, M., et al. (2023). "The Impact of Mobile Legends on Cognitive Abilities and Academic
Performance: A Case Study of Grade 10 Students at Calubian National High School." Journal of
Thompson, R., et al. (2023). "Mobile Legends and Student Engagement: A Comparative Study
of Grade 10 Students at Calubian National High School." Journal of Interactive Media and
Davis, L., et al. (2022). "Exploring the Correlation Between Mobile Legends and Study Habits:
Peterson, S., et al. (2023). "Mobile Legends and its Influence on Academic Motivation: A
Kim, H., & Rodriguez, E. (2022). "The Role of Mobile Legends in Self-regulated Learning: A
Study on Grade 10 Students at Calubian National High School." International Journal of Serious
Brown, M., et al. (2023). "Mobile Legends and Problem-solving Skills: An Investigation among
Grade 10 Students at Calubian National High School." Journal of Gaming and Cognition, 12(1),
32-46.
Adams, K., et al. (2022). "The Effects of Mobile Legends on Time Management Skills and
Academic Performance: A Case Study of Grade 10 Students at Calubian National High School."
Wilson, D., et al. (2023). "Mobile Legends and its Impact on Peer Interactions: A Comparative
Study of Grade 10 Students at Calubian National High School." Journal of Online Gaming and
APPENDICES
21
APPENDIX A
LETTER REQUESTS
22
June 6, 2023
JOEY A. ROJAS
Adviser, Grade 10-STE
Calubian National High School
Calubian, Leyte
Sir:
We, the undersigned, would like to request to conduct our research to your advisory class for our
study entitled “The Impact of Mobile Legends on Academic Performance among Grade 10
students of Calubian National High School.” This will be administered on Tuesday June 6, 2023
in your classroom.
This is in partial fulfillment of our requirements in the subject English 10.
We are anticipating for your favorable consideration and approval to this matter.
Respectfully yours,
Noted:
MARDINE G. VILLANUEVA
Research Adviser
Approved:
JOEY A. ROJAS
Adviser
23
June 6, 2023
FERDINAND A. ABEJAR
Principal I
Calubian National High School
Calubian, Leyte
Sir:
We, the undersigned, are presently conducting a research entitled “The Impact of Mobile
Legends on Academic Performance among Grade 10 students of Calubian National High
School” in partial fulfillment of our requirements in the subject English 10.
In relation to this, we would like to ask from your good office the permission to conduct a survey
on the selected Grade 10 students in Calubian National High School, Calubian, Leyte school year
2022-2023.
Your approval to this matter is highly appreciated.
Recommending Approval:
MARDINE G. VILLANUEVA
Research Adviser
Approved:
FERDINAND A. ABEJAR
Principal I
24
June 6, 2023
Ma’am:
We, the undersigned, would like to request to conduct our research to your advisory class for our
study entitled “The Impact of Mobile Legends on Academic Performance among Grade 10
students of Calubian National High School.” This will be administered on Tuesday June 6, 2023
in your classroom.
This is in partial fulfillment of our requirements in the subject English 10.
We are anticipating for your favorable consideration and approval to this matter.
Respectfully yours,
Noted:
MARDINE G. VILLANUEVA
Research Adviser
Approved:
June 6, 2023
GENEDINA MABULAC
Adviser, Grade 10-Amity
Calubian National High School
Calubian, Leyte
Ma’am:
We, the undersigned, would like to request to conduct our research to your advisory class for our
study entitled “The Impact of Mobile Legends on Academic Performance among Grade 10
students of Calubian National High School.” This will be administered on Tuesday June 6, 2023
in your classroom.
This is in partial fulfillment of our requirements in the subject English 10.
We are anticipating for your favorable consideration and approval to this matter.
Respectfully yours,
Noted:
MARDINE G. VILLANUEVA
Research Adviser
Approved:
GENEDINA MABULAC
Adviser
26
June 6, 2023
JEANILY D. JACOL
Adviser, Grade 10-Happiness
Calubian National High School
Calubian, Leyte
Ma’am:
We, the undersigned, would like to request to conduct our research to your advisory class for our
study entitled “The Impact of Mobile Legends on Academic Performance among Grade 10
students of Calubian National High School.” This will be administered on Tuesday June 6, 2023
in your classroom.
This is in partial fulfillment of our requirements in the subject English 10.
We are anticipating for your favorable consideration and approval to this matter.
Respectfully yours,
Noted:
MARDINE G. VILLANUEVA
Research Adviser
Approved:
JEANILY D. JACOL
Adviser
27
June 6, 2023
RECHEL CABUQUING
Adviser, Grade 10-Harmony
Calubian National High School
Calubian, Leyte
Ma’am:
We, the undersigned, would like to request to conduct our research to your advisory class for our
study entitled “The Impact of Mobile Legends on Academic Performance among Grade 10
students of Calubian National High School.” This will be administered on Tuesday June 6, 2023
in your classroom.
This is in partial fulfillment of our requirements in the subject English 10.
We are anticipating for your favorable consideration and approval to this matter.
Respectfully yours,
Noted:
MARDINE G. VILLANUEVA
Research Adviser
Approved:
RECHEL CABUQUING
Adviser
28
June 6, 2023
ALOHA L. OLEDAN
Adviser, Grade 10-Honor
Calubian National High School
Calubian, Leyte
Ma’am:
We, the undersigned, would like to request to conduct our research to your advisory class for our
study entitled “The Impact of Mobile Legends on Academic Performance among Grade 10
students of Calubian National High School.” This will be administered on Tuesday June 6, 2023
in your classroom.
This is in partial fulfillment of our requirements in the subject English 10.
We are anticipating for your favorable consideration and approval to this matter.
Respectfully yours,
Noted:
MARDINE G. VILLANUEVA
Research Adviser
Approved:
ALOHA L. OLEDAN
Adviser
29
June 6, 2023
JOY U. CASTILLO
Adviser, Grade 10-Joyful
Calubian National High School
Calubian, Leyte
Ma’am:
We, the undersigned, would like to request to conduct our research to your advisory class for our
study entitled “The Impact of Mobile Legends on Academic Performance among Grade 10
students of Calubian National High School.” This will be administered on Tuesday June 6, 2023
in your classroom.
This is in partial fulfillment of our requirements in the subject English 10.
We are anticipating for your favorable consideration and approval to this matter.
Respectfully yours,
Noted:
MARDINE G. VILLANUEVA
Research Adviser
Approved:
JOY U. CASTILLO
Adviser
30
June 6, 2023
JOHN B. LUAY
Adviser, Grade 10-Integrity
Calubian National High School
Calubian, Leyte
Sir:
We, the undersigned, would like to request to conduct our research to your advisory class for our
study entitled “The Impact of Mobile Legends on Academic Performance among Grade 10
students of Calubian National High School.” This will be administered on Tuesday June 6, 2023
in your classroom.
This is in partial fulfillment of our requirements in the subject English 10.
We are anticipating for your favorable consideration and approval to this matter.
Respectfully yours,
Noted:
MARDINE G. VILLANUEVA
Research Adviser
Approved:
JOHN B. LUAY
Adviser
31
June 6, 2023
BEN BOY ESPINOSA
Adviser, Grade 10-SPA
Calubian National High School
Calubian, Leyte
Sir:
We, the undersigned, would like to request to conduct our research to your advisory class for our
study entitled “The Impact of Mobile Legends on Academic Performance among Grade 10
students of Calubian National High School.” This will be administered on Tuesday June 6, 2023
in your classroom.
This is in partial fulfillment of our requirements in the subject English 10.
We are anticipating for your favorable consideration and approval to this matter.
Respectfully yours,
Noted:
MARDINE G. VILLANUEVA
Research Adviser
Approved:
June 6, 2023
THE RESPONDENTS
Grade 10 students
Calubian National High School
Calubian, Leyte
Dear Respondents:
We, the undersigned, are currently conducting a research entitled “The Impact of Mobile
Legends on Academic Performance among Grade 10 students of Calubian National High
School.” In view hereof, we request for your approval to become one of our respondents in the
hope you would shed light to our present study. This will be conducted in your classroom at any
time of your convenience on June 6, 2023.
Rest assured that whatever answers you will give in this study will be treated with utmost
confidentiality. Your name and other personal information will not be revealed. Nevertheless, the
name of your section and your grade level will be stated in the study.
We are hoping for your most sincere cooperation for the success of this endeavour.
Sincerely yours,
Noted:
MARDINE G. VILLANUEVA
Research Adviser
33
APPENDIX B
SURVEY QUESTIONNAIRE
QUESTIONS ALWAYS OFTEN SOMETIMES SELDOM NEVER
APPENDIX C
STUDENT PROFILE
STUDENT PROFILE
36
I hereby certify that the above information is true and correct to the best of my knowledge and
belief.
Signature
over Printed name
STUDENT PROFILE
37
SYREEN M. CASAS
Obispo, Calubian, Leyte
09267124232
casassyreen@gmail.com
PERSONAL DATA
Date of Birth : April 17, 2007
Age : 16
Sex : Female
Height : 5’2 ft.
Weight : 47 kg.
Civil Status : Single
Father’s Name : Modesto J. Casas
Mother’s Name : Normalyn M. Casas
Parent’s Address : Brgy. Obispo, Calubian, Leyte
Religion : Iglesia ni Cristo
Language/ Dialect Spoken : Waray, Tagalog, English
EDUCATIONAL ATTAINMENT
SECONDARY Calubian National High School
Calubian, Leyte
Student, Grade 10-STE
I hereby certify that the above information is true and correct to the best of my knowledge and
belief.
STUDENT PROFILE
38
I hereby certify that the above information is true and correct to the best of my knowledge and
belief.
STUDENT PROFILE
39
PERSONAL DATA
Date of Birth : October 30, 2007
Age : 15
Sex : Female
Height : 5’ ft.
Weight : 46 kg.
Civil Status : Single
Father’s Name : Estanjulian Cosingco
Mother’s Name : Rowena Cosingco
Parent’s Address : Brgy.F.E. , Calubian, Leyte
Religion : Christian
Language/ Dialect Spoken : Waray, Tagalog, English
EDUCATIONAL ATTAINMENT
SECONDARY Calubian National High School
Calubian, Leyte
Student, Grade 10-STE
I hereby certify that the above information is true and correct to the best of my knowledge and
belief.
STUDENT PROFILE
40
PERSONAL DATA
Date of Birth : January 12 2007
Age : 16
Sex : Female
Height : 5’1 ft.
Weight : 47 kg.
Civil Status : Single
Father’s Name : Roberto Molina
Mother’s Name : Emmylou Molina
Parent’s Address : Brgy. Cristina, Calubian, Leyte
Religion : Christian
Language/ Dialect Spoken : Waray, Tagalog, English
EDUCATIONAL ATTAINMENT
SECONDARY Calubian National High School
Calubian, Leyte
Student, Grade 10-STE
I hereby certify that the above information is true and correct to the best of my knowledge and
belief.
STUDENT PROFILE
41
ANGEL R. CAPUCAO
Tagharigue, Calubian, Leyte
09637390817
angelcapucao9@gmail.com
PERSONAL DATA
Date of Birth : June 24, 2007
Age : 15
Sex : Female
Height : 5’ ft.
Weight : 45 kg.
Civil Status : Single
Father’s Name : Arnel J. Capucao
Mother’s Name : Maricor R. Capucao
Parent’s Address : Brgy. Tagharigue, Calubian, Leyte
Religion : Christian
Language/ Dialect Spoken : Waray, Tagalog, English
EDUCATIONAL ATTAINMENT
SECONDARY Calubian National High School
Calubian, Leyte
Student, Grade 10-STE
I hereby certify that the above information is true and correct to the best of my knowledge and
belief.