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Practice Workbook

This workbook is designed for use in Live instructor-led training and for OnDemand self-study. The explanations
and demonstrations are provided by the instructor in the classroom, or in the OnDemand eLectures of this course
available on the Bentley LEARNserver (learn.bentley.com).

This practice workbook is formatted for on-screen viewing using a PDF reader. It is also available as a PDF
document in the dataset for this course.

Enhancing DGN Models with LumenRT


This workbook contains exercises to help you learn how to export a DGN model to LumenRT and create a rich
environment with elements like terrain, water bodies, vegetation, natural light, furniture and cars etc. You will also
learn how to animate traffic and the related parameters.

TRNC03035-1/0001

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Enhancing DGN Models with Lumen RT
In this section, we will learn
 How to export a 3D design to LumenRT
 What LumenRT can add to the design
 How to interact with the scene created

How LumenRT enhances a design?


LumenRT transforms a CAD or GIS model into an immersive 3D scene called LiveCubeTM. LiveCubes are completely self-contained 3D
environments that provide not only a rich context – both static and animated - but also offer interactivity for viewing and querying the design.
LumenRT -
1. retains the design’s location, orientation and scale
2. adds the terrain, vegetation, water bodies, sky with cloud cover etc.
3. offers interactivity like walk-through or fly-through for better viewing
4. simulates lighting conditions – both man-made and natural - like indoor/streetlights or sunlight
5. can add animated content like cars, birds, fish, human figures
6. offers a vast library of objects like furnishings, accessories etc. that can be readily added
7. helps the professionals access the BIM information and dynamically see the sectional views
8. can provide final output like still images or animated clips
A representative workflow with the above steps is laid out in the example below.
Exporting a DGN Model to LumenRT
When the DGN is complete and ready for export,

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1. Go to the LumenRT Section of Visualization Workflow’s Home Tab and click on LumenRT tool icon.

[Optional]
This may
bring up an
Alert box
asking
whether to proceed as it will take an
additional license. Click the Proceed Button. To keep the dialog from coming up again, the Do not show this
again check box may be clicked.
If this was done earlier, the Alert box will not be displayed.

LumenRT flash screen appears, showing a progress bar for the export process. On completion, LumenRT opens showing the DGN model in
the default LumenRT environment.

Location, Orientation, Scale Note the XY plane of the DGN model correspond to the ground in LumenRT environment. The positive Y-axis of
the DGN model is the North in LumenRT. The scale or the dimensions of the design are also correctly interpreted, which can be judged by the
relative sizes of objects. e.g. a house from a DGN model and a car from LumenRT have the correct relative sizes.

2. From the tool bar docked to the left border, click to open the Terrain & Ocean tool box.
3. Click the Load Terrain tool icon. A selection of terrains is displayed. Moving the cursor on each brings up the name. Any terrain (say ‘Distant
Mountains’) can be selected and applied to the model by simply clicking on it.

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4. Click the Ocean Settings tool icon in Terrain & Ocean to add water. Enter the Altitude value to control the ocean level numerically or drag the
vertical arrow up or down to do it interactively.

5. To alter the terrain, click the Sculpt Terrain icon in Terrain & Ocean tool box To raise the terrain, click the Raise option. A circular Brush
appears at the cursor. For precision, the Size of the brush can be reduced, while for speed it can be increased. Keep the left mouse button
pressed and move the brush to ‘paint’ elevated terrain. For higher elevation at any location, hold the brush there longer. This rate of raising
or lowering of the terrain can be controlled by Flow.

6. In the Ocean Settings tool box, click the Paint Terrain icon to cover the terrain with grass, sand etc. Select the material and move the circular
brush over the terrain while keeping the left mouse button pressed.

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Note: Individual DGN elements from a model imported in LumenRT cannot be selected and
assigned material. But it recognizes and retains the material assignment made in a DGN
model.

7. Click to open the Add Plant tool box and click the Add Objects icon. This opens a library of trees categorized into seasonal, palm, shrub,
flower, fruit etc. A human figure is displayed near each tree to convey its relative size.

8. Click to select a tree in the library and click in the scene to place it. The newly placed
tree remains selected (indicated by its yellow highlighted outline) and its Properties dialog
opens. Uncheck the Lock Transform checkbox. This displays four arrows in the ground plane allowing sideways movement and a vertical
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arrow for moving up or down. A circular arrow is provided for rotation.

9. Instead of placing individual trees, swaths of trees can be placed too.


Click on the Paint Instances Tool, select a tree from the library and move the circular brush
to add instances of the tree to the landscape. Varieties of other trees, bushes,
flowering plants may be added similarly.

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10. Next, some objects like furniture that are readily available from the library can be added. To add a deck chair, open Add Misc Tool Box and
select Add Indoor Object A library of indoor objects opens. Select the Furniture icon and browse to find the Andirondack Chair for the deck.
Click to place it and then move and/or rotate as needed to position it.

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11. LumenRT understands and retains the materials attached to
a MicroStation element. For example, if the panes of the attic
are attached with material glass in MicroStation, they appear
transparent as expected in Lumen RT.

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12. Adding Traffic: On the roads in the scene, traffic can be added with a wide array of controlling parameters. An open or closed path option
can be selected. Click a series of points defining the path. The vehicles can be
selected from the library and their density and range of speeds can be set.
Vehicles parked in a lot may also be
added with a brush.
Finally, click the Play button to set the
traffic in motion. For an open path,
vehicles appear and disappear at the
start and end respectively. For a
closed path (loop), vehicles keep
moving cyclically over the path.

13. Solar Position and Light:


The position of the sun in the scene is controlled by three factors (a) location on the earth (b)
day of the year (c) time of the day. Additionally, the direction of the sunrays is decided by the
orientation of the scene. The time of the day is also reflected in the hue of the light. E.g. 7:13 PM
gives a golden hue of the dusk with long shadows as shown.
By default the north direction of the scene is the positive Y axis in the MicroStation model, but it can
be changed by specifying its angle with the positive Y direction, measured counterclockwise. A
compass (see inset in the figure) at the lower left corner of the scene readily indicates the north.

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Besides the sun’s position, the light quality and intensity also depends on the weather of course. The sky or the cloud cover can be varied from
Blue Sky to Overcast and the air quality could vary from Clear to Hazy.

14. Now that the scene is complete, it can be viewed interactively.


Two primary modes of interactive viewing are walking and flying. Various motions of the observer or the camera can be controlled using the
keyboard and the mouse.
Pressing the F1 key, brings up the key menu showing various of interaction and the corresponding controls.

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Walk Thru: Invoked with the F3 key, this mode
moves the camera forward when the left mouse
button is kept pressed. The viewing (and thus the
walking) direction can be changed by moving the
mouse sideways. Scrolling the mouse wheel
speeds up the motion to the ‘Run’ mode. The
camera can be moved up or down with the Page Up
and Page Down keys respectively.
Like real life walking, the camera stops when it
encounters an object like a wall or a tree. The
direction of motion can then be changed to sidestep
the obstacle.

Fly Thru: As the name suggests, in this mode the camera moves as if flying. In addition to the mouse, the arrow keys can also be used. It is
possible to Orbit an object so that the camera moves around a specific target or point of interest, by keeping the alt key pressed. In this mode, it
is possible to fly thru any obstacles. For example to fly thru the walls of a building to inspect its interior.
In addition to the interactive viewing, a guided, predefined viewing path can also be provided. In this the camera follows this path thereby
automatically animating the viewing.

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Viewing from different vantage points help convey different details and
contexts from the scene. For example, in the two snapshots of the
structure shown, the Page Up and Page Down keys are used to
change the camera elevation. In one, view from human eye level from
the ground is shown, while the other provides a view from an elevation
where the location of the structure is highlighted.

15. Sections: Interactivity on a more analytical level is also possible


for professionals like architects
and engineers. An interactive
sectional view can be had whose
section plane can be dynamically
changed. Commonly used
Clipping Planes like Clip Above or
Clip Below or those with
directional references like Clip
West etc. can be placed. The
section plane can then be shifted to any sectional depth or rotated to a different orientation interactively using the arrows provided.

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