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Wesleyan University-Philippines

Cushman Campus
Mabini Extension,Cabanatuan City
Philippines 3100

Instructions: Please rate the application using the criteria listed below. Each criterion should be assigned a
score between 1 and 4, with 1 being the lowest (very unsatisfactory) and 4 being the highest (very
satisfactory).
The descriptors present in the rubric are:
(4) Very Satisfactory (VS)
(3) Satisfactory (S)
(2) Unsatisfactory (U)
(1) Very Unsatisfactory (VU)
(1) attention-motivation 4 3 2 1
(1) very unsatisfactory, (2) unsatisfactory, (3) satisfactory, and (4) very
satisfactory.
1. The app captivates children with interactive and visually appealing /
features, eliciting interest and enthusiasm for multiplication practice.
2. The dynamic and diversified content provides multiplication problems in /
interesting and fun ways, avoiding boredom and encouraging frequent use.
3. Students remain encouraged to improve their multiplication skills /
through incentives and awards.
4. The incorporation of gamification elements makes learning enjoyable and /
rewarding, particularly enticing to Grade 2 students.
5. The app enables shorter, focused sessions, keeping students engaged and /
motivated during interactions.
6. Students are motivated to complete multiplication task when they earn /
incentives, improving their sense of success and encouraging daily use.
7. The app brings smoothly into students' learning paths providing an /
important part of their educational journey and increasing motivation.
8. The app changes difficulty levels based on individual skill levels, /
ensuring that users engage and challenge themselves at their own pace.
9. Visually appealing features help capture and hold students' attention, /
boosting the overall learning experience.
10. The application provides context and significance to multiplication /
practice by mixing real-world scenarios and storytelling, making it
appealing to children.
Total points 36
Resource must score at least 30 points out of the maximum 40 points to pass / Passed
the criterion. Please put a check mark on the appropriate box.
Failed
(2) easiness to use
(1) very unsatisfactory, (2) unsatisfactory, (3) satisfactory, and (4) very
satisfactory.
1. The main buttons and icons are recognizable yet easy for Grade 2 /
children to understand.
2. Students access different multiplication activities and levels within the /
application.
3. Students are guided through the multiplication learning process by the /
directions provided.
4. The application offers helpful feedback and guidance for solving /
multiplication problems.
5. Features aid in ensuring ease of use for children with a variety of learning /
needs.
6. Students can view results and track their progress. /
7. The application's elements are not complex or confusing for Grade 2 /
students.
8. Minimal technical difficulties or bugs that prevent use. /
9. Students become familiar to the application's appearance and features. /
10. The font size, colors, and visual presentation are suitable for young /
learners.
Total points 37
Resource must score at least 30 points out of the maximum 40 points to pass / Passed
the criterion. Please put a check mark on the appropriate box.
Failed

(3) interactability
(1) very unsatisfactory, (2) unsatisfactory, (3) satisfactory, and (4) very
satisfactory.
1. Interactive learning activities are engaging and enjoyable. /
2. The application responds to different types of interactions. /
3. Immediate and constructive feedback is provided during multiplication /
attempts.
4. Interactive elements keep students motivated to learn multiplication. /
5. The application adjusts difficulty based on students' performance. /
6. Interactive components are visually appealing and well-designed. /
7. Specific interactive features within the application are exciting for /
students.
8. Students actively engage with interactive components during learning. /
9. Opportunities for social interaction or collaboration are present. /
10. Interactions are perceived as meaningful and relevant to multiplication /
objectives.
Total points 32
Resource must score at least 30 points out of the maximum 40 points to pass / Passed
the criterion. Please put a check mark on the appropriate box.
Failed
(4) entertainment
(1) very unsatisfactory, (2) unsatisfactory, (3) satisfactory, and (4) very
satisfactory.
1. Entertainment elements make learning multiplication enjoyable. /
2. Entertainment features are balanced with educational content. /
3. Application's storyline enhances enjoyment and engagement. /
4. Students choose the application over other forms of entertainment. /
5. Specific elements bring delight and amusement to students. /
6. Entertainment aspects improve retention of multiplication concepts. /
7. Students explore additional entertainment features. /
8. Entertainment elements do not distract from primary learning objectives. /
9. The application encourages exploring and learning. /
10. Customization enhances enjoyment and engagement. /
Total points 37
Resource must score at least 30 points out of the maximum 40 points to pass / Passed
the criterion. Please put a check mark on the appropriate box
Failed

Evaluated by:

Joaquin Paolo S. Andal


Game Developer – Creative Brain Studios

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