You are on page 1of 9

T HE W IZARDS D UNGEON

A Crazy Wizard wanted to test his ability to set riddles and challenges for adventurers. He
created this dungeon so far noone has made it all the way through.

R OOMS AND R OOM G ROUPS

– 1 Entrance Hall
– 2 The room of Choice
– 3 The Test Room
– 4 The Statue Puzzle
– 5 Lever Room
– 6 Cage Drop room
– 7 The Test of Might
– 8 Room of Faith
2 T HE ROOM OF C HOICE

On the stone plaque, you read the words, of these 6 chests only 1 contains the way
forward. Beware! when you choose as 1 is only imitating a chest

R OOM D ESCRIPTIONS

Appeal. Walls: Solid dark stone, Floor:


Stone tiling

Exits. dungeon door to Corridor, dungeon


door to Corridor

Objects. 6× closed chest, 1× holographic


statue, 1× lit big chandelier, 1× stone
plaque

Hidden. 1× mimic

Traps.

CLOSED CHEST

CLOSED CHEST

CLOSED CHEST

NPCs. Mimic
3 T HE T EST R OOM

As you enter this room, the hologram springs to life saying, "All you have to do is for all
of you to make it accross the room safely"

R OOM D ESCRIPTIONS

Appeal. Walls: Solid dark stone, Floor:


Stone tiling

Exits. dungeon door to Corridor, dungeon


door to Corridor

Objects. 1× holographic statue, 4× lit


torch

Hidden. 1× lava

Traps.

L AVA

NPCs. —
4 T HE S TATUE P UZZLE

Entering the room the players will see 2 statues, They both looks similar to each other 1 is
larger and appears older compared to the other. The hologram will activate and tell the
party. " To progress on you need to move the statues. They will need to be paced so the
son is stood behind his father, while his father is stood behind his son!"

R OOM D ESCRIPTIONS

Appeal. Walls: Solid dark stone, Floor:


Stone tiling

Exits. dungeon door to Corridor, dungeon


door to Corridor

Objects. 1× holographic statue, 2× lit


small chandelier

Hidden. —

Traps.—

NPCs. —
5 L EVER R OOM

The hologrom will say, "There are 14 levers in this room, 1 will open the door. Be careful
as some levers will do things while others wont."

R OOM D ESCRIPTIONS

Appeal. Walls: Solid dark stone, Floor:


Stone tiling

Exits. bars to 6 Cage Drop room,


dungeon door to Corridor, dungeon door
to Corridor

Objects. 15× Lever, 1× holographic


statue, 1× lit small chandelier

Hidden. —

Traps.—

NPCs. —
6 C AGE D ROP ROOM

In this room is a cage containing a set of armor that is hung above a pool of lava. 1 lever
will drop the cage while another will trasnport the armor into the lever room

R OOM D ESCRIPTIONS

Appeal. Walls: Solid dark stone, Floor:


lava

Exits. bars to 5 Lever Room

Objects. 1× hanging cage

Hidden. —

Traps.—

NPCs. —
7 T HE T EST OF M IGHT

when the party enters here, the hologram will activate, saying "to proceed, defeat the
Mighty Gargoyle. If you are in need of rest before you fight just say out loud and i will
wait till you are ready!"

R OOM D ESCRIPTIONS

Appeal. Walls: Solid dark stone, Floor:


Stone tiling

Exits. dungeon door to Corridor

Objects. 1× Gargoyle, 12× Wall Sconce,


2× brazier lit, 6× column, 1× holographic
statue

Hidden. —

Traps.—

NPCs. —
8 R OOM OF F AITH

R OOM D ESCRIPTIONS

Appeal. Walls: Solid dark stone, Floor:


Stone tiling

Exits. —

Objects. 5× aged stone tiles, 1× lit big


chandelier

Hidden. —

Traps.—

NPCs. —
1 E NTRANCE H ALL

Players are greated by a magical hologram of a wizard, who tells the party that they will be
challenged to traverse his dungeon. If they succeed they will be richly rewarded. however
it is not for the feint of heart or the weak of mind. As there will be challenges of both the
physical and mental type! also to bea aware that as they go through the rooms there will be
no retreat back through.

R OOM D ESCRIPTIONS

Appeal. Walls: Natural stone, Floor:


Dark stone bricks

Exits. dungeon door to Corridor,


doubledoor closed to The Wizards
Dungeon

Objects. 2× Carpet, 1× Paper, 1× Quill,


1× Small Table, 2× Suit Of Armor, 2×
armor rack, 2× brazier lit, 1× holographic
statue, 1× ink bottle, 2× mounted deer, 2×
statue, 2× weapon rack

Hidden. —

Traps.—

NPCs. —

You might also like