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Chapter 4 Harold
Chapter 4 Harold
YEAR 2022-2023
Chapter I
INTRODUCTION
addictive to.
crimes.(Shin,2023)
overflow.
The school has 105 Grade 9and10 enrolless. The
workers.
Figure 1
C. Online games
students?
Advantages: Convenience
Cost-effective
Variety
Social interaction
Stress relief
Disadvantage: Addiction
Loss of money
Security Risks
Violence
Poor health
HYPOTHESIS
SIGNIFICANCE OF STUDY
and 10
performance of students
d.)Future Research-This may serve as a basis for future
This study was mainly concerned and limited only with the
Integrated School.
DEFINITION OF TERMS
of were defined
life
Gamer .Is a person who plays a game or games typically a
particular in a computer.
somebody has.
research.
Eugenio, 2017).
way on how we interact with each other. Indeed the change that
friendship.
et,2013).
CHAPTER III
RESEARCH METHODOLOGY
1. Method of Research
the google form for those who were able to answer through the
for those who were unable to answer using the form. The
Male Female
Grade 9 28 28 56
Grade 10 27 22 49
Total 55 50 105
topic.
( Strongly Agree).
questionnaire.
5. Statistical Tools
A. Descriptive Statistics
f
P = --- x 100
n
Where:
P = Percentage
f = Frequency
n = Total Number of Respondents
Frequency Distribution and Percentage of Respondents'
Impact of online games to the academic performance of Grade 9
and 10 students of LIS, S.Y 2022-2023.
Where:
2
X = chi square
Oi = observed value
Ei = expected value