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UX Scotland: Trauma-Informed Charter
UX Scotland: Trauma-Informed Charter
We, as...
Trauma-
System User- informed Human Accessibility Interaction
Service researchers Trauma- centred specialists designers
support centred practitioners
designers informed
analyst designers
Designers humans
Trauma- for Inclusive Medtech
UCD UXers
User
informed humans designers UX experience
Service User
designers leaders Designers practitioners
designers researchers
Designers
A group of People who
UX team
committed Content at PHX Interaction design Trauma
work with Interaction Trauma-
user-centred designers
and volunteering informed
people designer leader of a informed
design
trauma-informed practitioners
specialists working in working group
practitioners
bereavement
Acknowledging that...
Time We aren't We lack (and will We don't always
We are only constraints aware of a We may not Our target users
(people who use
Financial never fully have) have the power or
Not all design & Trauma informed all the knowledge, time to enact
one person have buy-in
UR professionals person's drugs) may be
barriers approaches need tooling, and Our organisation's trauma-informed
but also one have had active from senior triggered or even
to be present at resources culture are not practices
listening training history relapse as a result of
all stages of the always set up to
organisation We can't leaders taking part in user
(basic or research design process let us do this work
advanced) possibly be Users or
aware and colleagues that
People We may There isn't
We may get prepared for
we work with may
not have Lack of clear guidance
things every situation
have experienced
won't We may buy-in from
The world
Not
various kinds of
team We may not
or not enough
wrong and we are
traumas
"ok" it not have leadership Lack of time
Commit to...
Teaching Keep To be
empathetic, Accessibility
Putting
Incorporating
more people Do our best to fighting listen, make
Trying, to the best kindness into our
& trauma-
Supporting our
the basics to of our ability, to research planning, designers and
avoid causing
start with harm to others
the battle space and advocate and use ops, and informed people researchers when
time for them trauma-informed interactions with interacting with
design
and ourselves approaches users and
colleagues first other humans
Proactively and
consistently
Making every Bringing
opening
effort to learn and Make space to trauma- Continuously Advocate Work towards
Being transparent, communication Slow down to
advocate for aware, sensitive, collaborate informed learning and being better
trauma-informed and providing post-
channels for all users achieve a
with those principles into doing better informed by
research research support
during user who things we our work and their more mutual others
research activities don't yet know needs outcome
Starting a
Keeping the Doing the work to Being conversation
conversation going
Listen
practice and empathetic and Encouraging the
and do one small Keeping trauma Further training
promote trauma- Creating a safe
team to think with my team
step at a time to at the forefront environment for always making and pledge to
informed about this
protect ourselves
from burning out
and of our minds behaviours
research, where being
trauma-informed is a
design decisions
about trauma and
how we might
make better
trauma informed
when planning to help the user
learn
priority and a fore- amend our
activities thought, not an after- decisions
approach
thought