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weather
http://cronachedelgattosulfuoco.altervista.org/blog/
Brave adventurers cannot succumb to ice and wind just Alvaro Cabrera for some icons (from
because they don't wear the right clothes or use right https://thenounproject.com )
David Revoy for the cover (rielaborated a bit for fitting the cover
equipment! A small list of utilities for ice or cold page http://www.davidrevoy.com )
campaigns.
Tazio Bettin ( https://spacefriend-t.deviantart.com/ )
This PDF contains some short rules created to give
Valentn Moser for Skullcave drawing
some importance to the effects of cold weather during
(https://valentinmoser.deviantart.com/ )
an extended campaing in such environement, as long as
an equipment list and advices for players and DM Amphitaman for Waldgeist drawing
alike. (https://amphitaman.deviantart.com/)
Tileset pages...................... 2
Summary............................ 4
The crawling death............ 5
A strange corpse................ 6
There's something up here! 8
A questioning homunculus 9
The walking weeds........... 11
Stone guardians................ 12
Handouts.......................... 15
License agreement........... 16
Credits:
Every PC's that want to survive for more than a few days into the
cold should bring with himself at least something to eat, heavy
Falling into water and cold rain.
clothing, and should have a form of shelter for the night.
Moving over a frozen surface is already hard and dangerous, but
falling inside a frozen or snow-covered river or lake is another
Normal rations are not enough for a humanoid in cold climate, the
matter entirely: everyone falling in such cold water is drained
need for calories makes anyone eat at least double than normal, or
from bodily heat at a surprising rate, so for any round he's inside
should buy rations from the list below. Heavy clothing should cover
the water, he may take 1d6 cold damage that follows the same
the head, body, legs and feet at least: fur or wool clothing is good,
rules as the chapter before, if he fails a Constitution saving throw
leather armor is not, while wearing layers of normal clothing is not
against DC 15, so those damage do not heal normally and the
enough.
proficiency bonus will drop to zero if any damage is taken.
A blizzard is entirely another thing, and can cause damages nearly Generally speaking, any sheet of ice of at least 3 inches can
similar to those of a white dragon breath. A blizzard is a snow sustain the weight of any humanoid in a 5x5 feet area, while 6
storm with poor visibility and high wind speed (over 30 knots), that inches can sustain a large creature and not break.
last long (over four hours) and with a perceived temperature of
under -25° celsius. A blizzard can drop the temperature even under Ice may be terribly sharp, and a broken ice shard can cut like a
-60°, this will freeze any exposed part nearly instantly. razor. Ice dropping from any height do 3d6 cold and slashing
damage for every 10 feet he falls, a saving throw against
To survive a blizzard, is imperative to find any form of shelter and Dexterity against DC 12 may halves the damage.
wait to the wind drops, or else magical equipment is needed.
If a PC is caught inside a blizzard, he will suffer the same effect as Metal armors and weapons in cold temperatures may be
per falling into water, plus inside the storm the visibility drops to dangerous, as the live skin adhere to such cold surfaces and may
and under 400 meters (making easily to fall inside crevices and cause serious damage. Coating metal surfaces with animal fat or
holes and surely loose orientation), and moving inside the storm is clothing is enough to prevent such damage.
treated like difficult terrain.
Sunburns/snowblindness
Surviving an avalanche.
Beign submerged by snow, for an avalanche of by dropping inside
it, is very dangerous. If caught by an avalance, the worst thing is
that it's impossible to guess our direction, so trying to dig out by
themselves may ends up in going to the wrong direction. While
submerged by snow, heat from the body starts to be absorbed pretty
fast: every ten minutes inside the snow inflicts 1d6 cold damage
with same rules as before.
Weapons
Adventuring gear