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The first concept art is a design inspired by red ants.

So for this particular design I made sure to


design most of the armour using ant anatomy / parts. Like using their legs and skull as the
armour. Then I realized that would not have been enough to cover her up, so I added flexible
materials such as leaf to replace fabric. Since I wanted to show the scale and how the metal
reflects in sunlight (since I wanted to show that subsurface scattering), I did the painstaking task
of drawing a background. Then my friends asked me is that a crab or shrimp? So I added ants
in the background… but that was a design flaw, I should have chosen black ants rather than red
ants to better convey what creature this design is based off of. Also this was my first time
drawing on photoshop so I had to learn the program. Before I did everything on the iPad. In the
end I think this turned out pretty nice but took a while, that’s why I don’t have much work to
show this week.

For the second one which is supposed to be a wizard from my dnd game I play with my friends,
she’s a NPC. The night before I drew her, I was listening to a podcast from a professional
concept artist. He spoke about how using poses tells stories and personalities. So rather than
drawing my normal fancy heroic stance, I decided to pose this character in a neutral stance. In
this case, she’s in the process of writing something down in her note book. The podcast also
talked about choosing poses that don't feel like the character is posing just for the sake of
posing, as if something is telling them to do it, but choose a pose that “you” would do on a daily
basis. That way not only the character is relatable, but adds personality. It also makes the
viewer wonder, “what is she thinking?” “What is she writing?” For the design element, I just did
costume design using some fantasy clothings as inspiration and idk what else to talk about it.
This is also not finished, this is only the line art and I’ll do the rendering later.

I didn’t really talk about drawing techniques here since there’s just too much to get into and I feel
like isn’t something I need to talk about. So rather, I would prefer to talk about my design
process.

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