David Restrepo has over 25 years of experience in biology, education, and game development. He has worked as a professor, programmer, and game developer. Currently, he is the manager and developer of Deceptive Spelen, where he focuses on designing serious games for behavior change using Unreal Engine.
David Restrepo has over 25 years of experience in biology, education, and game development. He has worked as a professor, programmer, and game developer. Currently, he is the manager and developer of Deceptive Spelen, where he focuses on designing serious games for behavior change using Unreal Engine.
David Restrepo has over 25 years of experience in biology, education, and game development. He has worked as a professor, programmer, and game developer. Currently, he is the manager and developer of Deceptive Spelen, where he focuses on designing serious games for behavior change using Unreal Engine.
- Design and development of MEDICINE • 06-1987 (CANCELLED) •
Serious Games for Attitude UNIVERSIDAD MILITAR NUEVA GRANADA I studied the basic core and most of the clinical subjects. Change and Behaviour Change. - Unreal Engine AR, VR, B.A. IN BIOLOGY• 12-1996 • PONTIFICIA UNIVERSIDAD Simulation and Virtual JAVERIANA Production. - Philomath (lover of learning). Thesis: paleoecological reconstruction of an upper Paleozoic sequence in Bucaramanga (Santander, Colombia), Universidad Nacional de Colombia, 1994-1995. SKILLS
SPECIALIZATION IN BIOLOGY EDUCATION • 1996 •
- Creativity. PONTIFICIA UNIVERSIDAD JAVERIANA - Reasoning. - Critical Thinking. WORK EXPERIENCE - Problem Solving. - Teamwork. MANAGER/DEVELOPER • DECEPTIVE SPELEN • 01-2014 – - Self learner. CURRENT WORK - Self motivated. Developing Serious Games and websites. - Programming. Key achievements: - Data analysis. • Designed and develped CERROS ORIENTALES Vigilancia - Scientific documents Ambiental, a video game made for the Universidad understanding. Militar. - Scientific research. • Designed and developed Teatinos, a video game made by - Pedagogical knowledge. myself. - Neuropsychological knowledge. • Developed several websites: alejandromolinamd.com ceneh.com coplan-edu.org dspelen.org fucal.org Technologies Used: Unreal Engine 4, Fuse, Mixamo, Maya, Photoshop, Illustrator, Audition, Audacity, Html, Javascript Joomla, WordPress, Dreamweaver, Moodle, CPanel.
ASSOCIATE PROFESSOR • FUNDACIÓN UNIVERSITARIA
SAN MARTIN • 07-2010 – 12-2013 Subjects: Basic Biochemistry, Advanced Biochemistry, Histology, Laboratory.
dxe@dspelen.org DAVID X RESTREPO BIOLOGY, BEHAVIOUR CHANGE, SERIOUS GAMES |DECEPTIVE SPELEN| https://dspelen.org/ 2
HOBBIES ASSOCIATE PROFESSOR • PONTIFICIA UNIVERSIDAD
JAVERIANA • 01-2003 – 06-2003 - Reading (science, Sci fi, history, Subject: Biochemistry. paleontology). - Watching documentaries ASSOCIATE PROFESSOR • UNIVERSIDAD EL BOSQUE • (astrophysics, history, science, 01-2003 – 04-2003 psychology, technology). Subject: Bioinformatics. - Jogging. - Radio controlled submarines PROGRAMMER • PONTIFICIA UNIVERSIDAD JAVERIANA • and warships. 01-2001 – 09-2001 - Serious video games. Tutoring the development of short video games for the students of the subject Énfasis en Cognición y Mediaciones Computacionales. Technologies Used: Gamestudio, Html.
Programming multimedia aplications. Key achievements: • Programmed Reto II, a video game made for Nestle de Colombia. Technologies Used: Director.
SENIOR EDITOR • EDITORIAL VOLUNTAD • 04-1997 –
06-1998 Designing and developing multimedia aplications for education. Key achievements: • Designed and develped Microscopio. • Organized the multimedia group. Technologies Used: Authorware, Photoshop, 3D Studio.
dxe@dspelen.org DAVID X RESTREPO BIOLOGY, BEHAVIOUR CHANGE, SERIOUS GAMES |DECEPTIVE SPELEN| https://dspelen.org/ 3
ASSOCIATE PROFESSOR • UNIVERSIDAD DE MANIZALES •
04-1996 – 05-1996 Subject: Educational Informatics Design I.
PROFESIONAL I • PONTIFICIA UNIVERSIDAD JAVERIANA •
02-1996 – 03-1997 Developing Educational Informatics aplications. Key achievements: • Designed and develped Disección de Órganos Internos en Felis catus, a pseudosimulation of cat’s dissection. • Developed Atlas de Neurología, an educational software. Technologies Used: : Authorware, Photoshop, Director, Extreme 3D, SoundEdit.
EDUCATIONAL INFORMATICS TUTOR • PONTIFICIA
UNIVERSIDAD JAVERIANA • 07-1993 – 12-1995 Developing Educational Informatics aplications..
AWARDS & HONORS
HONOR • COLOMBIAN ACADEMY OF MEDICINE AND
RHONE-POULANC-RHORER • 10-29-1998 Atlas de Neurología (Atlas of Neurology) designed by Manuel Barco Md and developed by David X Restrepo and Gloria Giraldo at Javersoft, Pontificia Universidad Javeriana.
STEEL PENCIL AWARD 2001 • PROYECTODISEÑO
MAGAZINE • 10-29-1998 Category: Interactive Media, video game Reto II (Threat II), programmed by David X Restrepo at Estudio Virtual.
VRML: PTViewer, PanoTools, PanoramaStudio. Surveys: LimeSurvey, Advance Poll Website development: Dreamweaver, CPanel, E-commerce: PrestaShop, Magento. QuickInstall. Audio: Adobe Audition. e-Learning: Moodle. Databases: Sql. CMS: Joomla, Xoops, b2evolution, Drupal, Game Engines: 3D Gamestudio, Unreal Engine 4. Mambo. SEO: Google SEO tools. Blog: WordPress. Office: MS Office, Cd Catalog Expert.
ADITIONAL INFORMATION
Languages: Spanish (native), English (proficient).
Voluntary work: labor inclusión of ASD people, at Deceptive Spelen. Current Education: Beneficiary of Misión TIC 2022 (courses of Python, Java, Spring Boot and Web application development); Post Graduate Degree in Data Science and Business Analytics.