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4th Quarter

▪ Planning. It is the designing or identifying the method to be used in


managing sports competitions.
▪ Motivating. It is stimulating the desire and willingness of everyone to
work harmoniously and effectively.
▪ Organizing. It is implementing the plan in a systematic way.

▪ Staffing or Tasking. It includes assigning tasks to willing and qualified


people.
▪ Leading. It is supervising all personnel involved in the program.

▪ Controlling. It is the measurement and correction of performance to


make sure that objectives and plans are accomplished
▪ Finance and Resources - raises funds for the expenses of all
the committees and prepare statements of accounts at the end
of the meet.
▪ Program and Invitation - prepares program of activities and
invitations and sends them all concerned in due time.
▪ Peace and Order – provides and maintains round-the-clock
general order and security in all the venues.
▪ Physical Facilities – prepares the necessary facilities and
venues needed in the sports events.
▪ Equipment – makes sure that the equipment for the
sports events is available and distributed before the
competitions.
▪ Prizes and Awards – prepares medals trophies, plaques,
certificates, awards etc., to be given to the winners
▪ Technical Committee – investigates and decides on all
protests, appeals, or violations regarding the conduct of
the games.
▪Single Elimination
▪Double Elimination
▪Round Robin
▪ losers are eliminated, and winners advance to the next round
until only one contestant remains the tournament champion.
▪ The single-elimination is valuable when the number of entries
is large, time is short, and the number of locations is limited.
▪ Of all the tournaments, this one requires the fewest games (or
matches)
▪ “Knock-out” system

▪ Simplest
STEP 1: Find the Number of Games
Formula:
G= N-1
G- number of games
N- number of teams

Example:
G= 6-1
= 5 (number of games to be played)
STEP 2: Find the number of byes and teams to play in the 1st round
To avoid having an uneven number of teams to play in the second round of the tournament, the number of
byes in the first round must be determined first. A bye entitles a team to advance to the next round without
playing
Formula: P² - Perfect Power of 2 (2,4,8,16…)
Bye= P² - N N- number of teams
Teams to play in 1st round= N - Bye
Note: if the N is NOT a perfect power, you must use the least perfect power of 2 higher than N. However, if N is a
perfect power, you must use the same number.
Example:
Bye= 8 - 6
=2
Teams to play in the 1st round= 6 - 2
=4
STEP 3: Diagramming/Plotting

A B1
G3
B W1 W3
G1
C
D G5

G2
E W2 W4
G4
F B2
▪ one of the most complicated to understand
tournament styles, but it's a great format for a
fair type of tournament
▪ A team must lose twice
▪ There is a winner’s bracket and a loser’s
bracket. Everyone starts in the winner’s bracket.
STEP 1: Find the Number of Games
Formula:
G= 2 (N-1)
G- number of games
N- number of teams

Example:
G= 2 (6-1)
= 2 (5)
= 10
STEP 2: Find the number of byes and teams to play in the 1st round
Formula: P² - Perfect Power of 2 (2,4,8,16…)
Bye= P² - N N- number of teams
Teams to play in 1st round= N - Bye
Example:
Bye= 8 - 6
=2
Teams to play in the 1st round= 6 - 2
=4
STEP 3: Diagramming/Plotting
WINNER’S BRACKET
A B1
G3
B W1 W3
G1
C
W7
D G7
G2
W2
E G4
W4

B2 G10
F

LOSER’S BRACKET
L7 W9

L2 G11
G9
G5 W5 W8
L3
G8 L10
L1 (If 1st loss)
W6
G6
L4
▪ every team plays every other team.
▪ There is a systematic approach to scheduling a
Round.
▪ This method assumes that there are enough
fields / pitches / courts so that all the games in
a round can be played simultaneously.
▪ Best when you have a small number of teams
and/or a long time frame
STEP 1: Find the Number of Games and Rounds
Formula: G- number of games

G= N (N-1) N- number of teams

Example:

Number of Rounds= G ÷ Pairs

= 15 ÷ 3

=5
STEP 2: Diagramming/Plotting

ROUND 1 ROUND 2 ROUND 3 ROUND 4 ROUND 5


A vs F A vs E A vs D A vs C A vs B
B vs E F vs D E vs C D vs B C vs F
C vs D B vs C F vs B E vs F D vs E
STEP 2: Diagramming/Plotting
Bye (B) teams do not play

ROUND 1 ROUND 2 ROUND 3 ROUND 4 ROUND 5 ROUND 6 ROUND 7

B-7 B-6 B-5 B-4 B-3 B-2 B-1


1 vs 6 7 vs 5 6 vs 4 5 vs 3 4 vs 2 3 vs 1 2 vs 7
2 vs 5 1 vs 4 7 vs 3 6 vs 2 5 vs 1 4 vs 7 3 vs 6
3 vs 4 2 vs 3 1 vs 2 7 vs 1 6 vs 7 5 vs 6 4 vs 5
STEP 2: Diagramming/Plotting
All letter A are constant for even teams. However, if
the number of participating team is odd number, all
the letters must turn counterclockwise.
2 team tie
1. Winner-over-the-other- the team that beat the other team,
should be declared the winner.

3 or more team tie


1. Total Points Differential- Tally up the point differential in each
match against the other tied teams. The team that has the largest
point differential should be declared the winner.
2. Total Points For- Use total points scored against the other tied
teams. The team with the highest “total points for” number is the
winner.
Record:
A vs B B vs C A vs C
A= 3-1
60-58 70-61 55-80
B= 3-1
C= 3-1
1. Total Points Differential
A= 2, B= 9, C= 25
2. Total Points For
A= 115, B= 128, C= 141
DIRECTION: A certain high school will conduct its annual
sports intramurals. There are eight (8) participating
teams in volleyball. You are given the chance to be the
tournament director. Solve and construct a diagram for a
single elimination type of tournament.
Write your answers in a 1 whole sheet of paper.
DIRECTION: An invitational basketball tournament will be held in
your barangay. Six basketball teams signified their intention to
join.You were assigned as tournament manager.
Using double elimination type of tournament, compute and
construct a diagram for eight (8) participating teams. Write your
answers in a 1 whole sheet of paper.
DIRECTION: Make a diagram of a single round robin
tournament where there are eight teams (8) competing.
Apply the rules on how to break a triple tie. Write your
answer in a 1 whole sheet of paper.

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