Professional Documents
Culture Documents
▪ Simplest
STEP 1: Find the Number of Games
Formula:
G= N-1
G- number of games
N- number of teams
Example:
G= 6-1
= 5 (number of games to be played)
STEP 2: Find the number of byes and teams to play in the 1st round
To avoid having an uneven number of teams to play in the second round of the tournament, the number of
byes in the first round must be determined first. A bye entitles a team to advance to the next round without
playing
Formula: P² - Perfect Power of 2 (2,4,8,16…)
Bye= P² - N N- number of teams
Teams to play in 1st round= N - Bye
Note: if the N is NOT a perfect power, you must use the least perfect power of 2 higher than N. However, if N is a
perfect power, you must use the same number.
Example:
Bye= 8 - 6
=2
Teams to play in the 1st round= 6 - 2
=4
STEP 3: Diagramming/Plotting
A B1
G3
B W1 W3
G1
C
D G5
G2
E W2 W4
G4
F B2
▪ one of the most complicated to understand
tournament styles, but it's a great format for a
fair type of tournament
▪ A team must lose twice
▪ There is a winner’s bracket and a loser’s
bracket. Everyone starts in the winner’s bracket.
STEP 1: Find the Number of Games
Formula:
G= 2 (N-1)
G- number of games
N- number of teams
Example:
G= 2 (6-1)
= 2 (5)
= 10
STEP 2: Find the number of byes and teams to play in the 1st round
Formula: P² - Perfect Power of 2 (2,4,8,16…)
Bye= P² - N N- number of teams
Teams to play in 1st round= N - Bye
Example:
Bye= 8 - 6
=2
Teams to play in the 1st round= 6 - 2
=4
STEP 3: Diagramming/Plotting
WINNER’S BRACKET
A B1
G3
B W1 W3
G1
C
W7
D G7
G2
W2
E G4
W4
B2 G10
F
LOSER’S BRACKET
L7 W9
L2 G11
G9
G5 W5 W8
L3
G8 L10
L1 (If 1st loss)
W6
G6
L4
▪ every team plays every other team.
▪ There is a systematic approach to scheduling a
Round.
▪ This method assumes that there are enough
fields / pitches / courts so that all the games in
a round can be played simultaneously.
▪ Best when you have a small number of teams
and/or a long time frame
STEP 1: Find the Number of Games and Rounds
Formula: G- number of games
Example:
= 15 ÷ 3
=5
STEP 2: Diagramming/Plotting