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MODULE 1.

1: INTRODUCTION TO DIGITAL AGE  media channels were labeled after the singular
device we
DIGITAL AGE
 consumed them on: TVs, newspapers, magazines,
 also known as the information age, computer age, radio from VHS to DVD; cassettes fell to the
or new media age”. compact disc
 It is a historic period beginning in the late 20th MID DIGITAL AGE
century.
 It is characterized by the rapid shift from traditional  digital is just becoming accepted into the
industry mainstream, and the age where digital is fully
immersed into our society
INDUSTRIAL REVOLUTION  some buses only accept cards, and some only cash
 time of invention.  apple company rules the world
 Inventions changed the world from old ways to new  retail companies are being killed off by companies
ways. like Amazon and a multitude of smaller eBay-based
 It encouraged humanism which caused people to turn retailers
from religion and focus more on science. POST DIGITAL AGE
 Inventions: Steam engines, electricity, photography,
telegraph, introduction of stocks, new machinery, tools,  Internet is a background utility
watering methods, and fertilizers.  retailers won’t consider online-versus-physical as a
divide of merit; and people will be born truly
DIGITAL REVOLUTION
digitally native.
 known as the 3rd Industrial Revolution  manufacturing will be just-in-time
 shift from mechanical and analog electronic  products will be made to order and shipped by
technology to digital electronics which began in the autonomous vehicles
latter half of the 20th century.
IMPACT OF DIGITAL AGE
 Marked the beginning of the Information Age the
sweeping changes brought about by digital  Social Interaction moved online
computing and communication.  The Information Age brought about many new
inventions and innovations
DIGITAL INFORMATION AGE
 The Information Age is also known as the age of
 The last part of the 20th century – time of scientific entrepreneurship
progress in computer microchips.
MODULE 1.2: INTRODUCTION TO DIGITAL AGE
 also known as the Computer Age, Digital Age, or
New Media Age IMPACTS OF INFORMATION AGE
 It is a historical period that began in the mid-20th
century • Many communication services developed
 It is characterized by a rapid shift from the • People learn new languages easier and people around
traditional industry established by the Industrial the world can become more educated
Revolution to an economy primarily based upon
information technology. • Jobs have also became easier

HISTORY OF DIGITAL REVOLUTION • Entrepreneurs can start and run a company easier
than ever before.
 1495 to 1527 - The Renaissance Period influenced
the Information Age by creating the idea inventions. • This time period has created a shortage of jobs and
 1550 to 1700 - The Scientific Revolution changed making many jobs obsolete
the modern era by introducing important scientists DISADVANTAGES OF DIGITAL AGE
such as Galileo, Copernicus, and Sir Isaac Newton.
 1700 to 1900 - The Industrial Revolution brought • Huge criminal organizations rely on hacking
about major changes in agriculture, manufacturing, • Internet has turned society into homebodies
mining, transportation, and technology.
• People can do everything online e.g. shopping,
PERSONS IMPACTED DIGITAL AGE: communicating, bill paying, working, education,
 BILL GATES – Microsoft Tools and App entertainment, even ordering food.
 TIM BERNERS LEE – World Wide Web “WWW” • This age made us very lazy and uneducated society.
 STEVE JOBS – Apple
• Too much information
3 AGES OF DIGITAL AGE
• When thinking about digital age learners, we must
PRE-DIGITAL AGE understand that they are more overwhelmed,
 devices had just one function distracted and impatient than ever before.
 media was physical
 retail was either in-store or via home shopping
SKILLS NEEDED IN DIGITAL AGE • Metals and plastics are used to manufacture
Information is readily available and free.
components, while energy is expended in
distributing equipment and in using it.
The democratization of access to information has
resulted in a shift in the distribution of power between • Many computers, such as web servers, domain
government and citizen, retailer and consumer, name servers and data centers, need to be left
manager and employee, teacher and student. running continuously. This requires lots of energy
to maintain.
Customer controls interaction.

In order to survive and remain relevant, companies now


• Additionally, businesses, organizations, schools
need to quickly adapt to a constantly changing market. and homes all now have greater access to
technology
Competitive advantage.
HOW DO COMPUTERS POLLUTE THE
Being really good at learning how to do new things
EINVIRONMENT
results in a competitive advantage. Individuals must also
adapt their skills to remain relevant in the job market. Electrical strain
Requires individual to be life-long learners. The production of energy creates pollution and
The digital era requires individuals to be lifelong emissions.
learners. It also stresses the importance of creative The amount of electricity needed to power
problem solving and the ability to make connections
computers contributes to the millions of tons of
across domains in order to drive innovation.
greenhouse gases that are emitted into the
Navigate and interpret information. atmosphere each year.
In the digital age, individuals must not only be able to Production
find and navigate information but they also must be
able to critically interpret that information. The pollution created by computer production is
harmful to the health of those living in close
Digitally fluent.
proximity to manufacturing facilities which expel
You must also be able to express your ideas effectively harmful chemicals and pollutants into the air
through digital media. In the digital age individuals must
Landfill waste
be digitally fluent

ADDITIONAL SKILLS Changing technology and computer breakdowns


lead to millions of tons of waste in discarded
 Communication (both written and spoken) computers each year.
 Literacy (Media Literacy, digital literacy, reading)
 Typing An estimated 50 million tons of electronic waste
 Critical Thinking and judgment are
 Problem Solving
discarded each year.
 Teamwork
 Personal resilience Energy waste
 Reflection
Putting your computer on stand-by or letting your
MODULE 2: CULTURAL AND ACADEMIC IMPACT monitor go into sleep mode also creates energy
IMPACT OF TECHNOLOGY IN OUR DAILY LIVING waste, as these modes still require power.

PEOPLE HAVE BEEN DEPENDENT TO TECHNOLOGY Even leaving your computer plugged in while it is
shut down will draw a small amount of power from
 Mobile phones your electrical outlet
 Social media
POSITIVE EFFECTS OF TECHNOLOGY
 Video games
 Online shopping  It facilitates business process and other
 Online streaming activities.
 YouTube  It makes the work simple and less time
consuming.
CULTURAL IMPACT OF COMPUTING
 Easy Information Access. We can store so many
Environmental issues are those where the information on computer which makes easy to
manufacturing and use of computers has had a handle the information for business
negative impact on the environment applications.
 Fast, Accurate Data Processing. We can
 Resources are needed to in order for
perform multitasking and multiprocessing
computers to be produced, distributed and
capabilities of data
used.
DIGITAL DIVIDE 5. Digital literacy

 refers to the inequalities that exist between The lack of physical access to technology especially
groups of people in relation to access, use and in developing countries widens the gap between
knowledge of information and communication the information rich and information poor
technologies (ICTs)
DIGITAL DIVIDE: IMPACTS
 refers to the growing gap between the
underprivileged members of society, especially IMPACT ON THE ECONOMY
the poor, rural, elderly, and handicapped
 Telecommunication services boost economic
portion of the population who do not have
growth.
access to computers or the internet.
 Broad use of the internet enables an
 The term “digital divide” was coined and
economically productive nation.
publicized by Larry Irving when he was the
 People can engage in online shopping
head of the National Telecommunications and
eliminating the hustle of commuter traffic.
Information Administration (NTIA).
 Paperless transactions are a convenient
 describes a gap in terms of access to and usage
approach to creating economic empowerment.
of Information and Communication Technology
 The economic gap widens especially with
(ICT)
developing countries which lack adequate ICT
DIGITAL DIVIDE: THREE DISTINCT FACETS integration.
1) Global divide – the divergence of Internet access IMPACT ON EDUCATION
between industrialized and developing societies.
 The people living in underdeveloped areas are
2) Social divide – the gap between the information not capable of inventing new technologies and
rich and information poor in each country. conducting researches aimed at promoting the
living standards of the populations.
3) Democratic divide – the differences between
 The digital split not only impacts the future of
those who do, and do not use digital resources to
young minds but also reduces the chance of
engage, mobilize and participate in life
having a great career.
KEY STAGES THAT INFLUENCE DIGITAL DIVIDE  As a result, students from different
WORLWIDE backgrounds geographies, communities, lose
their chance to develop innovative solutions
 BETWEEN SOCIO-ECONOMIC GROUPS
and be responsible citizens
 BETWEEN LESS ECONOMICALLY DEVELOPED
COUNTRIES AND MORE ECONOMICALLY IMPACT ON SOCIAL DOMAINS
DEVELOPED COUNTRIES
 Internet access drives communication.
 BETWEEN THE EDUCATED AND UNEDUCATED
 Social media platforms such as Facebook create
POPULATION
engagement, build relationships, and connect
CAUSES OF DIGITAL DIVIDE us to family and friends.
 We can access information faster than relying
1. Education
on traditional newspapers
Low literacy levels are widening the digital
IMPACT ON SOCIETY
inequality gap.
2. Income levels  The digital divide has contributed to the
segregation of individuals in the society
High-income earners are 20X more likely to access including ethnicity, age, race, and gender.
the internet than low-income earners.  Technology creates new alignments among
3. Geographical restrictions individuals with access to the internet and
those without access.
Less economically developed countries lack the  Those with limited access continue to lag
necessary technology and infrastructure to set up a hindering their growth and development
high-speed internet connection.
HOW CAN WE BRIDGE DIGITAL DIVIDE
4. Motivation and general interest.
1. INCREASE DIGITAL LITERACY
Some view it as a luxury. Another group finds it too 2. DEVELOP RELEVANT AND LOCAL CONTENT IN
complicated to comprehend. ADDITION TELECOMMUNICATIONS
INFRASTRUCTURE
3. ESTABLISHMENT OF WORKABLE PARTNERSHIPS  The “Weizenbaum’s book” plus the courses he
BETWEEN ALL INFORMATION AND offered at MIT, inspired many thinkers and
COMMUNICATION TECHNOLOGY STAKEHOLDERS projects in computer ethics
4. PROMOTE INNOVATIONS GEARED TOWARDS
OVERCOMING THE DIGITAL DIVIDE MID 1970s

MODULE 2.2: INFO PRIVACY AND IT ETHICS  Walter Maner began to use the term
"computer Ethics" to refer to that field of
ETHICS
inquiry dealing with ethical problems
 BRANCH OF MORAL PHILOSOPHY – A SENSE OF aggravated, transformed, or created by
RIGHTNESS OR WRONGNESS OF ACTIONS, computer technology.
MOTIVES, AND THE RESULT OF THESE ACTIONS  In 1978 he also self-published and
 IDENTIFIES GOOD OR EVIL, JUST OR UNJUST, disseminated his Starter Kit in Computer
FAIR OR UNFAIR Ethics.

MORAL VALUES MID 1980s

 refer to the important and enduring beliefs or  Proliferation of computer-enabled crime, and
principles, based on which an individual makes computer failures
judgements in life.
• Major law suits regarding Software ownership,
 It is at the center of our lives which act as a
because of the work of Parker, Weizenbaum,
standard of behavior.
Maner, etc.
 They can be personal values, cultural values or
corporate values • Invasions of privacy via computer databases.

COMPUTER ETHICS • Books in computer ethic

A SET OF MORAL STANDARDS THAT GOVERN THE MID 1990s


USE OF COMPUTERS. A SOCIETY’S VIEW ABOUT
 Increase in the number of computer
THE USE OF COMPUTERS, BOTH HARDWARE AND
professionals organization
SOFTWARE
COMPUTER ETHICS: PRIMARY ISSUES
COMPUTER ETHICS: HISTORICAL OVERVIEW
PRIVACY - responsibility to protect data about
1940 – 1950
individuals.
 “Cybernetics" - the science of information
ACCURACY - the responsibility of data collectors to
feedback systems.
authenticate information and ensure its accuracy.
• Norbert Wiener published his monumental book,
PROPERTY - who owns information and software
the “The Human Use of Human- Beings”
and how they can be sold and exchanged.
• In this book, he laid down a comprehensive
CYBERCRIME - is a crime that involves a computer
foundation which remains today a powerful basis
and a network.
for “Computer Ethics” research and analysis
ACCESS - the responsibility of data collectors to
1960
control access and determine what information a
 In the mid 1960s, “Donn Parker “ began to person has the right to obtain about others and
examine unethical and illegal uses of how the information can be used
computers by computer professionals. TERMINOLOGIES AND ISSUES ON PRIVACY
• He published "Rules of Ethics in Information MALWARE - Malicious software. It was created to
Processing" impair a computer system. Common malware are
in Communications of the ACM in 1968. viruses, spyware, worms and trojan horses

• “Donn Parker” went on to produce books, SPYWARE - software that tracks your online
articles, speeches and workshops that re-launched movements, mines the information stored on your
the field of computer ethics. computer, or uses your computer for some task
you know nothing about
LATE 1960’s
DATA PROTECTION - also known as information
 Joseph Weizenbaum was shocked at the privacy or data privacy (Republic Act 10173 – Data
reactions people had to his simple computer
program Privacy Act of 2012), is the process of safeguarding
data which intends to influence a balance between
individual privacy rights while still authorizing data
to be used for
business purposes

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