Professional Documents
Culture Documents
Cheerleading is an event that consists of cheers and organized routines for sport team
motivation, audience entertainment, or competitions. The routines contain many components of
cheers, jumps, dance, gymnastics, and stunting.
The purpose is to encourage the spectators of event to cheer for sports teams at games. The
yellers, dancers, and athletes involved in cheerleading are called “cheerleaders”. When they
are grouped together as one, they are called “squad”.
Cheerleading is a physical activity that mixes dance with gymnastics, cheers and stunts. It is all
about trust and teamwork. It’s an art and sports which develops coordination, balance, and
flexibility. It requires precise movements with inclusion of gymnastics skills.
Cheer dance is relatively new in the field of sports and dance as it has only emerged during the
early 1990’s as part of the cheerleading events. It is one of the categories in International
Cheerleading Competition that focuses on dance techniques and basic elements of
cheerleading, excluding stunts and advance gymnastics skills.
The performers are cheerleaders and not just dancers per se.
3. Motions- Motions should be sharp, snappy, and synchronized with your team. Be sure
to practice in front of a mirror, and with the rest of your squad for proper placement and
technique.
4. Jumps- whether part of an overall routine or done after your team scores to win, jumps
add a lot of excitement. Jumps start with the most basic moves.
5. Tumbling- Tumbling skills for cheerleaders are not required by all squads, but are
becoming increasingly important for competition squads, all-star cheerleading, and
college squads. It’s important to build a strong gymnastic foundation, with proper training
and instruction from gymnastics coaches, to begin to incorporate tumbling skills into your
cheerleading cheers and dance routines.
Staggered Line
MOTIONS
JUMPS
1. Tuck Jump- Bring knees to chest; keep knee together
2. Spread Eagle- Keep knees forward; keep a straight body without piking
3. Toe Touch- Keep head and chest up; pull legs to arms; reach for the arch of the foot,
not the toes
4. Side Hurdler- Bent knee faces the crowd; keep knee on straight leg facing upwards
5. Front Hurdler- Bring straight leg up to chest and between the arms; back knee points
towards the ground; land with feet together at the same time
6. Pike- Keep head up; bring legs to arms, arms parallel to the ground
7. Herkie- Bent knee faces down; keep knee on straight leg upward
TUMBLING
FORWARD/FRONT ROLL
- (a) Squat down with hands on the ground then
- (b) tuck head in with chin down.
- (c) Roll unto upper back and
- (d) rotate onto feet continuing to a standing position
BACKWARD ROLL
- (a) From a standing position, squat down continuing to a
- (b) sitting position with hands placed close to ears and palms facing up.
- (c) roll backward while placing the weight of the body on both feet,
- (d) continue on through a squat position.
CARTWHEEL
- (a) With one foot in front,
- (b) stand on one foot and lean down until both hands are on the ground,
- (c) transfer weight from one hand to the other while driving legs above and over
the body,
- (d) place one leg on the ground and continue on through a standing position
ROUND-OFF
- (a) From a standing position with one foot in front,
- (b) transfer weight to hands while driving legs above and over the body,
- (c) bring the legs together in a handstand position,
- (d) follow by snapping down the legs and finishing with a quarter-turn ending up
facing the opposite direction and continue on through a standing position.
FORMATIONS
a. Bowling Pin (Pyramid) - the formation is set up like bowling pins in a bowling alley. This
works great when highlighting a few members on a squad/team. The figure below is an
example of a bowling pin formation.
b. Staggered Line- a simple line where the back line is positioned in the windows (space
in between individuals) of the front line. Vertical lines in formations highlight differences
in levels rather than suggest squad uniformity.