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Module 1: • “The Barn Owl’s Wondrous Capers” by Sarnath Banerjee

Writing a Close Analysis and Critical Interpretation of Literary in 2009


Texts Applying a Reading Approach • “Louis Riel” by Chester Brown in 2003

Reading Approach Flash fiction


→ one of the methods in teaching English. → imaginative literature of extreme brevity.
→ Students are demanded to read more to improve their → could range from a word to a thousand (Gacusan 2018).
knowledge and get new ideas. → as micro stories, postcard fiction, nanotales and short
→ By reading, students will know about the different of shorts.
culture by reading across cultural understanding, and they
will learn how to pronounce the words correctly. According to Sustana (2020), most of the flash fictions have these
→ students are expected to improve their English skills. common characteristics.
1. Brevity. Flash fiction presents the story with fewest words
Skimming as possible.
→ the main idea of a text is quickly identified. 2. Complete plot. Flash fiction emphasizes the development
→ The goal is to read shorter texts to extract accurate detailed of plot. Itt has a beginning, middle, and ending of the story.
information. 3. Surprising ending. The successful hallmark of a flash
→ is done at a speed three to four times faster than regular fiction is its twist at the end of the story.
reading.
→ This technique is useful when you are seeking specific Here are some of the flash fictions examples:
information rather than reading for comprehension. • “Angels and Blueberries” by Tara Campbell is a story of
various explanations for the color of the sky that involves
Scanning angels and blueberries.
→ quickly reading a text to get the summary of it. • “Taylor Swift” by Hugh Behm-Steinberg tells a weird
→ students search for keywords or ideas. story of how anyone can order a perfectly clone of Taylor
→ involves moving eyes quickly down the page seeking Swift at his doorsteps.
specific words and phrases. • “Unnecessary Things” by Tatyana Tolstaya is a story of
→ used for the reader to find answers to questions. finding an old and torn teddy bear, “unnecessary things”
(items that do not serve any useful purpose), that she
Extensive reading adored as a child.
→ an approach to language learning, including foreign
language learning, by means of a large amount of reading.
→ free reading of books and other written material that is not Module 3:
too difficult for readers. Creative Literary Adaptations
→ sometimes called Free Voluntary Reading.
Paulo Coelho
→ The pride of Brazil whose novel, The Alchemist, became
Module 2: a worldwide phenomenon; one of the best-selling books in
Differentiating 21st Century Literary Genres history with 190 million copies sold and translated into 80
languages
Graphic fiction → Musician and lyricist prior to pursuing a writing career as
→ graphic novel a novelist
→ comic book narrative that is equivalent in form and → Published 30 books, majority of which are novels
dimension to the prose novel (Campbell 200, 81). → Recipient of international awards, among these awards
→ The pictures are arranged in sequenced in image panels are:
and dialogues are written in speech bubbles. The → Spain’s Elle- Best International Writer (2008)
illustrations allow the readers to imagine and experience → Denmark’s Hans Christian Anderson Award (2007)
the characters and events in the story. → Mexico’s Las Pergolas Prize (2006)
→ American Wilbur Award (2006)
Here are some of the features of graphic fiction or graphic novel
according to Singh (2012). FABLE
1. Autographic forms are the marks of author’s handwriting → a brief story illustrating a moral or revealing general truths
which creates an impact that the whole novel is a about human nature
manuscript and thus provides a sense of intimacy. → often includes talking animals or animated objects as the
2. Graphic novels encourage interactivity in the minds of the principal characters
reader as he fills in the blanks image panels. → Example:The Ants and the Grasshopper
3. Filling in the blanks between image panels makes the
reader imagine the actions portrayed in the story. PARABLE
4. The language, syntax, and meaning of a graphic novel → a short story designed to allegoricallly teach some
spring primarily through the relationship between images religious principle, moral lesson, or general truths
than words. → includes real or literal occurrences to which anyone can
5. Graphic fiction combines book and screen. relate
→ Example: The Plant Sower
Some of the examples of graphic novels are the following:
• “In the Shadow of No Towers: 9/11” by Art Spielgelman
in 2004
A. Multimedia and its Concepts system to identify them. Text is also used to create a digital
A multimedia is an electronic application used to teach signature, such as in passwords.
lessons or to further educate learners on a particular topic. It is
a presentation of material that uses both words and pictures in 4. Images → Digital image files are needed to create videos
a combination of text, voice, picture or video. Using interactive and animation. A user would sooner go to a website filled
digital tools to tell a story is called digital storytelling and often with colorful photographs than one that contains only text
uses a combination of multimedia venues to complete the task. elements. Familiar image formats include jpeg and png.
The use of multimedia allows educational ideas and materials These formats permit editing. Images are created by
to be presented in a more artistic, inspired and engaging way. graphic designers using various software.

B. Uses of Multimedia and its Formats 5. Audio → Voiceovers comprise a tremendous number of
There are many uses of multimedia for a deeper the types of multimedia components. Audio files include
understanding of a lesson. Audiobooks are ideal for second- background music and special effects. Any audio in an
language learners. Song files and music videos can be used to application is designed to improve a user’s experience.
compare social norms in different eras. Multimedia can offer
students a better understanding of the lesson. C. Characteristics of a Multimedia
The multimedia formats from various media include: text • Multimedia can be used in the presentations, making them
and graphics for slideshows, presentations, diagrams and more fun and interesting.
infographics. Audio has podcasts and recordings. Screen • A multimedia presentation has various viewing options
captures, lecture captures, and animation are examples of video such as projector or a media player and the like.
components of multimedia. Other multimedia components • You can also download the multimedia presentation or
include blogs, vlogs, webinars and other interactive content. play it live.
Multimedia applications include the interaction of • The technology of multimedia can also be used to make
different media types like animation, video, text and sound. It the information be conveyed more easily to the user.
has become a part of our lives as soon as we entered the digital
• Multimedia technology has improved the learning
age. Before the modern technology, there are tools helping us
experience by combining various forms of media together.
appreciate some of the types of multimedia such as videos on
television. There are various components of multimedia such
D. Benefits of Using Multimedia
as:
• Digital storytelling allows students to improve their
1. Videos → Digital video is a primary component in
knowledge about a specific subject and increases skills
multimedia, especially those that appear online and on
such as writing, researching and reading.
television. The different formats of these types of
• Using multimedia improves a learner’s overall academic
multimedia include WMI, AVI, MPED and flash. Some of
performance. In particular, multimedia in the classroom is
these formats are better than others because they load
used for self-directed learning or SDL.
faster and can be viewed or loaded using different
• Students manage their time and assess what needs to be
platforms and operating systems.
included in their learning activities. This style of learning
is used mostly with older students who already know how
to manipulate many of the multimedia venues available to
them.

2. Animation → is a form of art for most people, especially


those that are in the business of producing animated
movies. Right now, animation has become interactive,
allowing users to directly affect the outcome of animated
components and events. Flash is the most common
platform for animation, and using this component, the
interactivity of animation is enhanced.

3. Text → has always been and will always be the most


common among the types of multimedia components in
different applications. Text in combination with other
media components can make any application more user-
friendly. By using text, interactivity is increased. Text
elements are particularly important for accessibility
purposes. Users of an application need to input text for the

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