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Executable Version: 3.11.

353414
Executable Path: C:\Program Files\WindowsApps\
StardockEntertainment.AshesoftheSingularityEscalat_3.1.27.0_x64__w7tm8b8tp1rkt\
AshesEscalation_DX12.exe
Graphics::EnumerateAdapters Complete
Device List Loaded: NumDevices = 1
Graphics::EnumerateAdapters Complete
InitTime: System::Init = 18
ModManager processing folder: ./Assets
InitTime: Console&Resource::Init = 0
InitTime: LoadConfiguration = 0
InitTime: Audio::Startup Success = 75
InitTime: DoCreateWindow = 3
InitTime: InitGraphics = 509
InitTime: InitializeShaders = 601
InitTime: UI Startup = 12
InitTime: AppSpecific Startup = 47
InitTime: Movie Initialized wait time = 0
Show Window Complete
InitTime: NetworkOverlay = 32
StateAppInit::Begin() at AppTime::Seconds = 1.578
StateAppInit - UI Menu Audio loaded at AppTime::Seconds = 1.832
Configuring AssetGroup: ./Assets/Detail/Detail.AssetGroup
Configuring AssetGroup: ./Assets/Buildings/Building.AssetGroup
Configuring AssetGroup: ./Assets/Effects/Effects.AssetGroup
Configuring AssetGroup: ./Assets/Units/Unit.AssetGroup
Configuring AssetGroup: ./Assets/Background/Background.AssetGroup
Configuring AssetGroup: ./Assets/UI3D/UI.AssetGroup
Configuring AssetGroup: ./Assets/Buildings/HeightDecals.AssetGroup
StateAppInit - UI Game Audio loaded at AppTime::Seconds = 3.449
StateAppInit: EngineInit = 3983
ConfigurationManager: Checksum_GameCore_Summary check disabled.
MasterContextLoadComplete() at AppTime::Seconds = 11.873
InitTime: UI Audio Load wait time = 0
StateAppInit::End() at AppTime::Seconds = 12.699
StateFrontEnd::Begin() at AppTime::Seconds = 12.699
IntroMovie BeginPlay() at AppTime::Seconds = 12.706
UserNameAvailable at AppTime::Seconds = 12.706
StateFrontEnd::End() at AppTime::Seconds = 32.143
StateLoading::Begin() at AppTime::Seconds = 32.144
Map Path: Leo
HeightMap Loaded at AppTime::Seconds = 33.590
ID Map Loaded at AppTime::Seconds = 33.790
Erosion Map Loaded at AppTime::Seconds = 34.172
Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 35.312
End EngineCore::AsyncGameInit() at AppTime::Seconds = 35.924
StateLoading::End() at AppTime::Seconds = 35.929
StateGameView::Begin() at AppTime::Seconds = 35.929
StateGameView::StartupGame() Finished at AppTime::Seconds = 36.887
Exiting GameViewState Frame 9 AppTime::Seconds = 691.152
Exiting GameViewState Frame 8 AppTime::Seconds = 691.178
Exiting GameViewState Frame 7 AppTime::Seconds = 691.205
Exiting GameViewState Frame 6 AppTime::Seconds = 691.231
Exiting GameViewState Frame 5 AppTime::Seconds = 691.258
Exiting GameViewState Frame 4 AppTime::Seconds = 691.283
Exiting GameViewState Frame 3 AppTime::Seconds = 691.308
Exiting GameViewState Frame 2 AppTime::Seconds = 691.335
Exiting GameViewState Frame 1 AppTime::Seconds = 691.362
Exiting GameViewState Frame 0 AppTime::Seconds = 691.386
ConfigurationManager: Checksum_GameCore_Summary check disabled.
StateGameView::End() at AppTime::Seconds = 691.480
StateFrontEnd::Begin() at AppTime::Seconds = 691.480
MasterContextLoadComplete() at AppTime::Seconds = 691.527
StateFrontEnd::End() at AppTime::Seconds = 694.196
StateLoading::Begin() at AppTime::Seconds = 694.196
Map Path: Leo
HeightMap Loaded at AppTime::Seconds = 694.874
ID Map Loaded at AppTime::Seconds = 694.897
Erosion Map Loaded at AppTime::Seconds = 694.918
Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 695.062
End EngineCore::AsyncGameInit() at AppTime::Seconds = 695.775
StateLoading::End() at AppTime::Seconds = 695.779
StateGameView::Begin() at AppTime::Seconds = 695.779
StateGameView::StartupGame() Finished at AppTime::Seconds = 696.130
Exiting GameViewState Frame 9 AppTime::Seconds = 2197.196
Exiting GameViewState Frame 8 AppTime::Seconds = 2197.223
Exiting GameViewState Frame 7 AppTime::Seconds = 2197.251
Exiting GameViewState Frame 6 AppTime::Seconds = 2197.279
Exiting GameViewState Frame 5 AppTime::Seconds = 2197.306
Exiting GameViewState Frame 4 AppTime::Seconds = 2197.334
Exiting GameViewState Frame 3 AppTime::Seconds = 2197.361
Exiting GameViewState Frame 2 AppTime::Seconds = 2197.390
Exiting GameViewState Frame 1 AppTime::Seconds = 2197.420
Exiting GameViewState Frame 0 AppTime::Seconds = 2197.444
ConfigurationManager: Checksum_GameCore_Summary check disabled.
StateGameView::End() at AppTime::Seconds = 2197.503
StateFrontEnd::Begin() at AppTime::Seconds = 2197.503
MasterContextLoadComplete() at AppTime::Seconds = 2197.544
StateFrontEnd::End() at AppTime::Seconds = 2201.205
StateLoading::Begin() at AppTime::Seconds = 2201.205
Map Path: Leo
HeightMap Loaded at AppTime::Seconds = 2201.887
ID Map Loaded at AppTime::Seconds = 2201.910
Erosion Map Loaded at AppTime::Seconds = 2201.930
Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 2202.043
End EngineCore::AsyncGameInit() at AppTime::Seconds = 2202.607
StateLoading::End() at AppTime::Seconds = 2202.612
StateGameView::Begin() at AppTime::Seconds = 2202.612
StateGameView::StartupGame() Finished at AppTime::Seconds = 2202.971
Exiting GameViewState Frame 9 AppTime::Seconds = 2962.673
Exiting GameViewState Frame 8 AppTime::Seconds = 2962.700
Exiting GameViewState Frame 7 AppTime::Seconds = 2962.723
Exiting GameViewState Frame 6 AppTime::Seconds = 2962.750
Exiting GameViewState Frame 5 AppTime::Seconds = 2962.777
Exiting GameViewState Frame 4 AppTime::Seconds = 2962.802
Exiting GameViewState Frame 3 AppTime::Seconds = 2962.827
Exiting GameViewState Frame 2 AppTime::Seconds = 2962.852
Exiting GameViewState Frame 1 AppTime::Seconds = 2962.879
Exiting GameViewState Frame 0 AppTime::Seconds = 2962.903
ConfigurationManager: Checksum_GameCore_Summary check disabled.
StateGameView::End() at AppTime::Seconds = 2962.963
StateFrontEnd::Begin() at AppTime::Seconds = 2962.963
MasterContextLoadComplete() at AppTime::Seconds = 2963.006
StateFrontEnd::End() at AppTime::Seconds = 2966.715
StateLoading::Begin() at AppTime::Seconds = 2966.716
Map Path: Leo
HeightMap Loaded at AppTime::Seconds = 2967.396
ID Map Loaded at AppTime::Seconds = 2967.419
Erosion Map Loaded at AppTime::Seconds = 2967.440
Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 2967.593
End EngineCore::AsyncGameInit() at AppTime::Seconds = 2968.186
StateLoading::End() at AppTime::Seconds = 2968.190
StateGameView::Begin() at AppTime::Seconds = 2968.190
StateGameView::StartupGame() Finished at AppTime::Seconds = 2968.538
Exiting GameViewState Frame 9 AppTime::Seconds = 3689.326
Exiting GameViewState Frame 8 AppTime::Seconds = 3689.348
Exiting GameViewState Frame 7 AppTime::Seconds = 3689.370
Exiting GameViewState Frame 6 AppTime::Seconds = 3689.393
Exiting GameViewState Frame 5 AppTime::Seconds = 3689.416
Exiting GameViewState Frame 4 AppTime::Seconds = 3689.438
Exiting GameViewState Frame 3 AppTime::Seconds = 3689.460
Exiting GameViewState Frame 2 AppTime::Seconds = 3689.483
Exiting GameViewState Frame 1 AppTime::Seconds = 3689.506
Exiting GameViewState Frame 0 AppTime::Seconds = 3689.528
ConfigurationManager: Checksum_GameCore_Summary check disabled.
StateGameView::End() at AppTime::Seconds = 3689.584
StateFrontEnd::Begin() at AppTime::Seconds = 3689.584
MasterContextLoadComplete() at AppTime::Seconds = 3689.630
StateFrontEnd::End() at AppTime::Seconds = 3710.587
StateLoading::Begin() at AppTime::Seconds = 3710.588
Map Path: Cassiopeia
HeightMap Loaded at AppTime::Seconds = 3710.853
ID Map Loaded at AppTime::Seconds = 3711.059
Erosion Map Loaded at AppTime::Seconds = 3711.429
Begin EngineCore::AsyncGameInit() at AppTime::Seconds = 3712.365
End EngineCore::AsyncGameInit() at AppTime::Seconds = 3712.766
StateLoading::End() at AppTime::Seconds = 3712.771
StateGameView::Begin() at AppTime::Seconds = 3712.771
StateGameView::StartupGame() Finished at AppTime::Seconds = 3712.948
Exiting GameViewState Frame 9 AppTime::Seconds = 3908.356
Exiting GameViewState Frame 8 AppTime::Seconds = 3908.376
Exiting GameViewState Frame 7 AppTime::Seconds = 3908.396
Exiting GameViewState Frame 6 AppTime::Seconds = 3908.418
Exiting GameViewState Frame 5 AppTime::Seconds = 3908.438
Exiting GameViewState Frame 4 AppTime::Seconds = 3908.459
Exiting GameViewState Frame 3 AppTime::Seconds = 3908.480
Exiting GameViewState Frame 2 AppTime::Seconds = 3908.501
Exiting GameViewState Frame 1 AppTime::Seconds = 3908.522
Exiting GameViewState Frame 0 AppTime::Seconds = 3908.543
ConfigurationManager: Checksum_GameCore_Summary check disabled.
StateGameView::End() at AppTime::Seconds = 3908.569
StateFrontEnd::Begin() at AppTime::Seconds = 3908.569
MasterContextLoadComplete() at AppTime::Seconds = 3908.621
StateFrontEnd::End() at AppTime::Seconds = 3913.028

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