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Activity 1. Introduction and discussion of place value and value of the three-digit
numbers.
1. Give leaners examples of numbers with the same digits in different places,
for example, 312 and 213 using Place Value Chart.
2. Teach them that "place value" means the position, or where the digits are.
and “value” is the value of each digit that appears in a number.
In the number 312,
The place value of the number 3 is hundreds, 1 is tens, and 2 in
ones.
The value of 3 is 300, 1 is 10 and 2 is 2.
In the number 213,
The place value of the number 2 is hundreds, 1 is tens, and 3 in
ones.
The value of 2 is 200, 1 is 10 and 3 is 3.
Can you give numbers with same digits in different places?
Possible answer: 567 and 675
In number 567, if we are going to start giving the place value and
value of the numbers from right to left, what is the place value of 7?
6? and 5? How about their value?
In number 675, if we are going to start giving the place value and
value of the numbers from left to right, what is the value of 6? 7? and
5? How about their value?
3. Remind the learners that the place value and value of a given three-digit
number will not change no matter they will start giving the numbers from
left to right and vice versa.
Activity 2. Place Value Chart Exploration Using Place Value Sliders (10 minutes)
Activity 4. Find the Card, Find the Place and Stomp it! (15 minutes)
Procedure:
1. Stomp It! is a fast-paced math game that allows the learners to practice their
place value skills. During the game, the learners will attempt to sort through a pile
of random numbers, assigning the correct place value to the correct number. Since
the cards are cut into the shape of feet, the learners will “Stomp” on the correct
answer each time! One misstep can ruin the whole game, so watch learners’ step
closely!
2. The game is played over the course of 5 rounds. During a round, a random
number will be used. The learners must then rush to find the numbers in their pile
and place the correct numbers into the correct spaces, assigning them the correct
place value.
3. The first learner to assign each place of the number correctly, wins the round.
Once a round is complete, the learners will shuffle their number piles, and the next
one will begin. The learners win by being the first learner to “stomp” on the correct
place by using their feet cards!
4. The learner with the most points, wins the game!
6. Repeat the game with other three-digit numbers, allowing different learners to
take turns building and identifying place values and values.
a. Review the concept of giving the place value and value of a digit in
three-digit numbers. (Show Me Board!)
I Love Math
M A T H 2x
I love Math 2x
Let us count the number 2x
1, 2, 3, 4, 5, 6, 7, 8, 9, Number 10 2x
1, 2, 3
10, 20, 30
100, 200, 300 are sample value
c. Ask learners to share one thing they learned about place value and
value of three-digit numbers.