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Commoner Variants II:

Different types of Commoner: from beggars to Murderers!


Starting Budget: 20 + 4d4 silver coins (except Brother of the Bowl, who start with 5 sp).

Each get the lowest Magic Attack Bonus of +5 total at 20 th level.


Dodge and Parry are as normal Commoner, but rises to 20 th level. (Note: Except the Prey
and Brotherhood of the Bowl, who get a Defence similar to the Scholar Class; See Below).
As usual, Commoner Variants are Illiterate as the rest.
Skill Focus is only in the Class Skills of that particular Variant.

Types:
Brotherhood of the Bowl:
Other Variants: Beggar.

Hit Dice: 1d4.


Class Features: Simple Weapon Proficiency: (any one).
Base Attack Bonus: +5 Max at 10th level.
Saves: Low Fortitude, Reflex and Will.
Skills: (2 +Int Modifier): Hide, Listen, Perform (Cower),
Profession (Beggar) and Spot.

Special: Gains Skill Focus: (Profession: Beggar) at 1st level as a free feat, Skill Focus Feat
at 5th, 10th.

Note: Can only achieve a maximum of 10th level and cannot take a level in another Class
unless they use a Fate Point, which means the chances are small.
Kidnappers: (Male Only)
Hit Dice: 1d6.

Class Features: Simple Weapon Proficiency (Choose three),


Exotic Weapon Proficiency: (Blowgun).

Base Attack Bonus: +10 Max at 20th level.


Saves: Low Fortitude and Reflex, High Will.
Skills: (6 +Int Modifier): Appraise, Bluff, Craft (Herbalism),
Diplomacy, Gather Information, Hide, Intimidate, Knowledge
(Local), Knowledge (Rumour), Move Silently, Profession
(Kidnapper), Ride, Sense Motive, Use Rope.
Special: Gains Skill Focus: (Profession: Kidnapper) at 1st level as
a free feat, Skill Focus Feat at 5th, 10th, 15th, 20th.

Militia or City-Watch: (Male Only)


Hit Dice: 1d8.
Class Features: Simple Weapon Proficiency, Light Armour
Proficiency, Shield Proficiency.
Base Attack Bonus: +15 Max at 20th level.
Saves: High Fortitude, Low Reflex and Will.
Skills: (4 +Int Modifier): Gather Information, Handle Animal,
Intimidate, Knowledge (Local), Knowledge (Rumour), Listen,
Profession (Militia or City-Watch), Sense Motive, Spot.
Special: Gains Alertness at 1st level as a free feat, Skill Focus Feat at 5th, 10th, 15th, 20th.

Petty Thief:
Hit Dice: 1d6.

Class Features: Simple Weapon Proficiency (any one).

Base Attack Bonus: +10 Max at 20th level.

Saves: Low Fortitude and Will, High Reflex.

Skills: (6 +Int Modifier): Appraise, Balance, Bluff, Climb, Disable


Devise, Gather Information, Hide, Knowledge (Local), Knowledge
(Rumour), Listen, Move Silently, Open Lock, Use Rope, Search,
Spot.

Special: Gains Nimble Fingers at 1st level as a free feat, Skill Focus
Feat at 5th, 10th, 15th, 20th.
Predator: (Male Only)
Other Variants: Cutthroats, Muggers, Murderer, Rapist,
Street Gang Youths, Thugs.

Hit Dice: 1d8.


Class Features: Simple Weapon Proficiency, Light Armour
Proficiency.
Base Attack Bonus: +15 Max at 20th level.
Saves: High Fortitude and Reflex, Low Will.
Skills: (2 +Int Modifier): Climb, Intimidate, Jump, Sense
Motive, Use Rope.
Special: Gains Skill Focus: (Intimidate) at 1st level as a free
feat, Skill Focus Feat at 5th, 10th, 15th, 20th.

Prey:
Other Variants: Addicted, Fallen, Perverted, and the Weak.
Hit Dice: 1d4.
Class Features: Simple Weapon Proficiency: (any one).
Base Attack Bonus: +3 Max at 6th level.
Saves: Low Fortitude, Reflex and Will.
Skills: (2 +Int Modifier): Hide, Listen, Move Silently, Perform
(Beg), and Spot.
Special: Skill Focus Feat at 5th level.

Note: Maximum level for 'Prey,' is only 6th level and never gain a level in another Class
unless they use a Fate Point, which means the chances of that happening is small.

Scavenger:
Hit Dice: 1d6.

Class Features: Simple Weapon Proficiency: (any one, plus


unarmed strike and rock throwing).

Base Attack Bonus: +10 Max at 20th level.

Saves: Low Fortitude, Reflex and Will.

Skills: (3 +Int Modifier): Bluff, Climb, Disguise, Hide, Jump,


Move Silently, Search, Sleight of Hand, and Spot.

Special: Gain Stealthy at 1st level as a free Feat. Skill Focus


Feats as 5th, 10th, 15th, 20th.
Slave:
Hit Dice: 1d4.

Class Features: Simple Weapon Proficiency: (any one, mostly


knife or Unarmed Strike).

Base Attack Bonus: +5 Max at 10th level.

Saves: High Fortitude, Low Reflex and Will.

Skills: (3 +Int Modifier): Bluff, Craft, Diplomacy, Handle Animal,


Hide, Knowledge (Local), Listen, Move Silently, Profession
(Slave), Sense Motive, Spot.

Special: Gains Skill Focus: (Profession: Slave) at 1st level as a free


feat, Skill Focus Feat at 5th and 10th.

Slaver: (Male Only)


Hit Dice: 1d6.

Class Features: Simple Weapon Proficiency, Exotic Weapon


Proficiency: (Whip), Light Armour Proficiency.

Base Attack Bonus: +10 Max at 20th level.

Saves: Low Fortitude, High Reflex and Will.

Skills: (4 +Int Modifier): Appraise, Bluff, Gather Information,


Handle Animal, Hide, Intimidate, Knowledge (Local), Knowledge
(Rumour), Move Silently, Profession (Slaver), Ride, Sense Motive,
Use Rope.

Special: Gains Skill Focus: (Profession: Slaver) at 1st level as a free


feat, Skill Focus Feat at 5th, 10th, 15th, 20th.

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