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Class Skills:
The Courtiers class skills (and the
key ability for each skill) are
Appraise (Int), Bluff (Cha),
Diplomacy (Cha), Disguise (Cha),
Gather Information (Cha), Hide
(Dex), Intimidate (Cha), Knowledge
(History) (Int), Knowledge (Local)
(Int), Knowledge (Nobility) (Int),
Knowledge (Religion) (Int),
Knowledge (Warfare) (Int), Move
Silently (Dex), Perform (Cha), Ride
(Dex), Sense Motive (Wis) and Spot
(Wis).
3 +2 +1 +1 +0 +1 +1 +3
4 +3 +1 +2 +1 +1 +1 +4 Social Ability
5 +3 +1 +2 +1 +1 +1 +4 Lead By Example +2
6 +4 +2 +3 +1 +2 +2 +5 Enhanced Leadership
8 +6/+1 +3 +4 +2 +2 +2 +6
9 +7/+2 +3 +4 +2 +3 +3 +6 Social Ability
13 +9/+4 +4 +6 +3 +4 +4 +8
14 +10/+5 +5 +7 +3 +4 +4 +9 Social Ability
18 +13/+8/+3 +6 +9 +4 +6 +6 +11
19 +14/+9/+4 +7 +9 +4 +6 +6 +11 Social Ability
CLASS FEATURES
All of the following are class features of the Courtier.
Knight
Baronet
Lord (Direct heir or progeny of a landed noble)
Rank Hath Its Privileges: The Character is a noble within his native land. As
such he possesses all benefits and privileges entitled to one of noble birth or title.
Depending on his country, such benefits might include: the right to bear arms,
the right to have armed and liveried retainers, the right of hospitality in another
nobles domain, the right to attend the King’s court and the right of trial by his
peers. Along with these benefits, however, comes the responsibility to uphold
them. The Character is expected to uphold the nobility of the land and support
the King (Queen, Khan, Prince. Duke as may be appropriate). As such he is
expected to behave in a manner befitting his station, to remain free of the
suspicion of treason and to appear, in all ways, to be a peer of the realm. Should
the Character fail to uphold his status then at the
best he will become a social outcast, at the worst
he will be executed for treason. This is an
extraordinary ability.
Social Ability: The Courtier gains a social ability from the same list as shown in
the Noble Character Class section at levels 1 st, 4th, 9th, 14th and 19th. At the Games
Master’s discretion, a Courtier may declare he has simply been spending time
socialising freely, in which case he may choose a bonus feat from the following
choices: Skill Focus (Bluff, Diplomacy, Gather Information or Perform (Dance)).
Special Regional Feature: At 2nd level, the Courtier gains a special regional
feature, representing additional training or other bonuses he gain by virtue of his
regional origins. As Courtiers are expected to be exemplars of their nation and
race. Similarly all Female Courtiers have additional abilities and restrictions due
to their status in court. See the Courtier Special Regional and Gender Features
table listed below for full information. All special regional features are
extraordinary abilities.
At 7th level and every five levels thereafter all the bonuses associated with the
special regional feature increase by +1, and in the case of a Female Courtiers
Sneak Attack this goes up by an additional +1d6 with each increase, but suffer the
continous decrease to their attack due to lack of training.
Important Note
on Females
All Female Courtiers: +1 bonus to
Diplomacy and Gather information checks.
-1 to all attack rolls. Sneak attack +1d6.
Lead by Example: At 5th level the Courtier may lead by example. When
carrying out the aid another action, the Courtier performs particularly well, but
only in courtly duties, acts of diplomacy or intrigue. If the Courtier's assist roll is
successful, the Courtier gains an additional +2 bonus for his ally a total +4 bonus
to one of his social skills: Appraise, Bluff, Diplomacy, Gather Information,
Intimidate, Knowledge (History), Knowledge (Local), Knowledge (Nobility),
Knowledge (Warfare), Perform (Oratory, Courtly Dance or some other gracious
act). At 10th level this bonus increases to +6, and a 15th level to +8, and at 20th
level to +10.
Enhanced Leadership: The Courtier gains this ability at 6 th level and it works
the exact same way as it does for Noble Characters.
Do You Know Who I am?: At 11th level the Courtier receives the Noble Ability
of the Same name. This ability function in the exact same way as the Noble
Ability of the same name.
Rally the Crowd: At 16th level, the Courtier can giving a short speech (ten
minutes minimum) to arouse the population of their own lands and that of allied
Countries, giving a morale bonus to those that hear his words of a +2 bonus vs
Fear (those in a state of terror, hearing his words can attempt another saving
throw to resist, once again). He also can raise his Reputation by +2 for as long as
the crowd maintain belief in his word (For Example: another Speaker could
reject his words and change the thoughts of the crowd to oppose the Courtier).
He also gains +2 to Diplomacy and Bluff for himself or/also any that he speaks
for concerning the crowd he is conversing with.
Absolute Power: At 20th level the Courtier as attained ultimate power and
receives the Special Ability describe in the Noble Class Feature of Absolute
Power. The Ability functions exactly like the Noble Ability of the same name.
EX-COURTIERS
This ruling matches that of the Ex-Nobles entry as written in the Noble Class
section of the main rule book.
1) High-quality dagger (cost 6 sp), noble’s outfit; doublet and hose (costs 125 sp),
riding boots (cost 300 sp), shirt and braes (cost 25 sp), belt pouch (cost 25 sp),
belt (cost 50 sp).
2) High-quality dagger (cost 6 sp), high-quality stiletto (cost 4 sp), noble’s outfit;
coat (cost 100 sp), hat (cost 50 sp), doublet and hose (Cost 125 sp), merchant
medium to high-quality riding boots (cost 96 sp), shirt and braes (cost 25 sp),
belt pouch (cost 25 sp), merchant high-quality
knight’s belt (cost 100 sp).
3) High-quality dagger (cost 6 sp), high-
quality stiletto (cost 4 sp), high-quality light
mace (cost 4 sp), high-quality hunting bow
(cost 6 sp), 20 arrows (cost 1 sp), merchant
high-quality cloak and hood (cost 40 sp),
merchant high-quality costrel (cost 10 sp),
merchant high-quality doublet and hose (cost
50 sp), merchant high-quality riding boots
(cost 120 sp), merchant high-quality shirt and
braes (cost 10 sp), merchant high-quality belt
pouch (cost 10 sp), merchant high-quality
knight’s belt (cost 100 sp), riding horse (cost
100 sp), merchant high-quality bit and bridle
(cost 20 sp), merchant medium-quality saddle
(cost 50 sp).
5) Noble silk white shirt (cost 100 sp), silk breeks (cost 250 sp), noble turban
(costs 50 sp), riding boots (cost 6 sp), riding horse (cost 100 sp), normal saddle
and bit and bridle (cost 6 sp), high-quality jambiya (cost 12 sp), High-quality
hunting bow (cost 6 sp), 20 arrows (cost 1 sp), high-quality war spear (cost 6 sp).
6) Noble dhoti (cost 50 sp), vest (cost 25 sp), turban (cost 50 sp), noble-quality
fine-silk shirt (cost 50 sp), sandals (cost 25 sp), jewellery worth 300 sp, silk sash
(cost 25 sp), high-quality kukri (cost 6 sp).
7) Noble robes (cost 200 sp), high-quality ornate staff (cost 50 sp), sandals (cost
25 sp), fine-quality loincloth (25 sp), silk breeks (cost 250 sp), high-quality sai
(cost 6 sp; treat as stiletto, but hilt guard gives a +1 parry bonus).
8) Noble Stygian pleated kilt (cost 12 sp), sandals (cost 25 sp), Stygian leopard-
skin (cost 30 sp), Stygian noble mantle (cost 12 sp), Stygian wig (cost 3 sp),
Stygian-male tunic (cost 12 sp), Stygian bow SR: +1 (cost 50 sp), arrows x40 (cost
8 sp), bronze great helm (cost 350 sp), jewellery worth 50 sp.
Females
1) Noble gown (cost 750 sp; special note; this
courtly Lady has taken from her stipend and
must take 550 sp from it's total amount),
merchant medium to high-quality ornate
girdle (cost 300 sp), sandals (cost 25 sp).
5) Noble khalat (cost 300 sp), veil (cost 25 sp), sandals (cost 25 sp), high-quality
stiletto (cost 4 sp), jewellery worth 175 sp.
6) Noble choli (cost 100 sp), noble sari (cost 50 sp), sandals (cost 25 sp), high-
quality knife (cost 4 sp), dhoti (cost 50 sp), jewellery worth 300 sp.
7) Noble silk pien-fu: skirt version (cost 350 sp), exquisite fan (75 sp), silk
slippers (cost 50 sp), silver hair-pins (cost 50 sp), high-quality sai (cost 6 sp; treat
as stiletto, but hilt guard gives a +1 parry bonus).