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III Ta'veren a) The Ta'veren will not be able to harness his/her "power" in
a noticeable fashion. He will randomly roll a D(undecided) whenever the
DM requests, determining the type of outcome of his/her
pulling on the pattern. Be it good, evil, or neutral. Maybe an influential
person nearby is drawn towards the player/s by the perfect string of events,
perhaps a man falls 3 stories to land
safely on his feet, or trips on a stool and snaps his neck...
b) The Ta'veren will have some heroic abilities unlike any other classes,
that they may use at their discretion. Perhaps a persuasive attempt gets a
+10? Or maybe you really need that lucky
critical in a tight spot?
- Influence Others: Influence another person to do your bidding, or see
your point of view.
- Remove Thread: Attempt to remove the thread of another living thing
from the pattern with a sure hit critical.
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c) The Player affects all around them, the Pattern is warped around their
being as they simply exist; Conduits of the Wheels will.
V Gleeman a)
VI Relic Warrior a) The Relic Warrior is to replace the Paladin, since there
is no source of holy power in this world. It will function as a paladin
except in the manners otherwise specified.
b) He will draw his power from a series of Ter'angreal at the Relic
Warriors disposal. The abilities the Ter'angreal possess will be on par with
that of a paladin, and will be on a "spells
per day" structure. The Ter'angreal are recharged as of 12:00 am every day.
c) The Relic Warrior will be limited in the spells he has access to
depending on his Relics, similar to how a sorcerer is limited to the spells
he knows. Some of the Ter'angreals weaves
will be adjustable in intensity and follow the Saidar/Saidin chart
accordingly.
d) For the sake of gameplay the Relics will follow common themes, and
each will possess numerous abilities. The intention is to quickly open up
the Relic Warriors spell pool.
e) Starter Relics: I - The Fire Rod: A small 1 foot long, 1 inch thick, dark
red rod made of a strange material. The fire rod gives the Relic Warrior
access to a limited number and type
of fire weaves.
a) Fireball
b) Wall of Flames
c) Heat Object
II - Forested Rings: A series of 4 heavy, green rings shaped like vines
wrapping around the wearers fingers. They are connected by a chain of the
same material.
a) Heal
b) Cure poison
c) Cure Disease
d) Purify Water
III -
IV -
V-