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INSPIRATION
STRENGTH I've been isolated for so long that I don't
13 +1 25 ft. know the new world and I'm always
+0 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
questioning what everything is. I'm
oblivious to social conduct and
expectations.
11 PERSONALITY TRAITS
+3
Constitution
Intelligence
CURRENT HIT POINTS IDEALS
12 ● +5 Wisdom
+0 Charisma
I wanna find out why I was
CONSTITUTION
abandoned.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+1 Acrobatics (Dex) Total I SUCCESSES I have no idea how to interact with
12+2 Animal Handling (Wis) others and i'm socialy awkward and
● +5
1d8 FAILURES
displaced outside of nature.
+1 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +2 Athletics (Str)
+1 +0
+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Darkvision
Bone Scimitar +3 1d6+1 slash
12 +3 Insight (Wis)
+0 Intimidation (Cha) Dwarven Resilience: Res,
WISDOM +1 Investigation (Int) adv. ST vs poison
● +5 Medicine (Wis)
+3 +1 Nature (Int) Dwarven Toughness: HP max
15+1
● +5 Perception (Wis) +1, +1 on lvl up
+0 Performance (Cha)
CHARISMA
+0 Persuasion (Cha) Wanderer: You have an
+1 Religion (Int) excellente memory for maps
+0 +1 Sleight of Hand (Dex) and geography and you can
+1 Stealth (Dex) always recal the general
11 ● +5 Survival (Wis) layout of terrain, settlements
SKILLS ATTACKS & SPELLCASTING
and other features around
you. You can find food and
13 PASSIVE WISDOM (PERCEPTION)
Wooden Shield, fresh water for yourself and
CP
leather armor, up to 5 other people each
explorer's pack, day, provided that the land
Armor: Light armor, medium armor, shields SP
(non-metal) druidic focus (staff offers berries, small game,
Weapons: Clubs, daggers, darts, javelins,
from ash wood), water, etc.
maces, quarterstaffs, scimitars, sickles, EP
slings, spears, battleaxes, handaxes, light hunting trap,
hammers, warhammers
necklace w/panther's Ritual Casting
Tools: Herbalism Kit, Brewer's Suplies GP 10
Stonecunning: x2 Pro History checks tooth, traveller's
stonework
Languages: Common, Dwarvish, Elvish, PP clothes
Druidic (DC15 Perc)
Music Instrument: Drum
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
45 1,30m (4'3") 81kgs (178lbs)
AGE HEIGHT WEIGHT
Feldraín Beastshaper
Hazel Pale Hazel
CHARACTER NAME EYES SKIN HAIR
SYMBOL
Two panther claw scars side by side, going through the entire left
Left in the forest as a baby, Feldraín had to learn how to defend
himself against the harsh conditions he faced. forearm
Originaly nurtured by a pack of wolfs, he was once again alone
when a panther attacked their lair, killing his protectors.
Feldraín eventually was able to slay the beast, after being severely
injured.
After rationing the meat for supplies and the fur for warmth, he
crafted a scimitar from the bones of the slain beast, and fashioned
a necklace from vines and the Panther's tooth.
He set out to find why he was abandoned by his parents and clan
and while travelling through the woods, he unleashed the druidic
power inside him and bagan to hone his craft as one.
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Druid Wis 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
- Guidance
- Produce Flame
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 2 7
EPAR
SPELL NAME
ED
PR
Detect Magic
● Entangle
4
Faerie Fire
● Goodberry
SPELLS KNOWN
Healing Word
TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.