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Warlock - Lvl 1 Outlander (wanderer) Steven

CLASS & LEVEL BACKGROUND PLAYER NAME


Caphalor
Elf (Drow) Chaotic good 0
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
12 +1 30 ft. I'm driven by a wanderlust
+0 ARMOR that led me away
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED from home.
10 PERSONALITY TRAITS

Hit Point Maximum 10


+0
Strength
DEXTERITY Change :
+1
Dexterity Life is like the seasons, in constant change,
and we must change with it.
+1 +2
Constitution
CURRENT HIT POINTS IDEALS
+0
Intelligence
13 +2
Wisdom
My family, clan or tribe is the most important
+5
Charisma thing in my life, even when they are far from
CONSTITUTION me.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
+2
+1
Acrobatics (Dex) Total SUCCESSES I remember every insult I've received and
14 nurse a silent resentment toward anyone
+2
Animal Handling (Wis) 1d8 FAILURES
who's ever wronged me.
+2
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+0
Athletics (Str)

+0 +5
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+0
History (Int) - Superior Darkvision = 120 ft.
Lt. Crossb 1d6
11 +0
Insight (Wis)
- Fey Ancestry = advantage on saving rolls
+5
Intimidation (Cha) Dagger 1d6 charmed and magic can't put you to sleep.
WISDOM +0
Investigation (Int)
- Trance = No sleep but meditate deeply,
+2
Medicine (Wis)
+0 +0
Nature (Int)
remaining semiconscious, for 4 hours a
day. Same benefit as 8 hr human sleep.
Spell lv. 1 : Armor of Agathys
11

+2
Perception (Wis)
- AWAKENED MIND = communicate
+3
Performance (Cha) telepathically with any creature you
+5
Persuasion (Cha) can see within 30 feet. You don't need to
CHARISMA share a language with the creature for it to
+0
Religion (Int) understand your telepathic utterances, but
+3 +1
Sleight of Hand (Dex) the creature must be able to understand at
least one language.
+1
Stealth (Dex)
16
+2
Survival (Wis) - ARMOR OF SHADOWS = cast mage
armor on yourself at will, without
SKILLS ATTACKS & SPELLCASTING expending a spell slot or material
components.
PASSIVE WISDOM (PERCEPTION)
CP - Light crossbow (20 - BEAST SPEECH = cast speak with
animaIs at will, without expending a spell
bolts) slot.
Languages (proficient): SP - Arcane focus
- Common - Drow Magic:
- Elvish
- Dungeoneer's pack 2nd level - 2 eldritch invocations
- Dwarvish
EP
- Leather armor 3rd level - Faerie Fire spell and pact choise
- 2 Daggers 5th level - Darkness spell
Weapons (proficient) :
- rapiers
GP 10 - Staff, hunting trap, - Sunlight Sensitivity : disadvantage on
- short swords traveler's clothe. attack rolls and on Wisdom checks that rely
- hand crossbows PP on sight when you, the target of your attack,
- all simple weapons or whatever you are trying to perceive is in
direct sunlight.
Armor :
- Light armor
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
150 4'8" 80 Lb.
AGE HEIGHT WEIGHT
Caphalor
Black White Long black hair
CHARACTER NAME EYES SKIN HAIR

The great old one : NAME

Great Cthulhu
My allegiance lies with the
Great Cthulhu who found me
when I was an outcast and in
dire need of help. With his help I
seek vengeance for those who
wronged me.

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

I grew up believing that surface-dwelling


races are inferior, worthless except as
slaves. All of this changed when I led my
first raid into the world of mankind.

It was there that I unexpectedly met my


soulmate, Anne. She was a human and our
love was forbidden. Yet my love for her was
so deep that I could not forsake it. Alas my
greedy younger brother, Sinthoras,
discovered what was happening between
us. He always wanted my place as captain
of our battalion and to be in good graces
with our father.

So he betrayed me and Anne was captured


and brought back to our homeland. Where
my father beheaded her in front of me and
painted the scenery with her blood. They
used her skin as a canvas and everything
else that was salvageable was put to use. ADDITIONAL FEATURES & TRAITS

Mad with rage I broke free from my


restraints and with a clean cut I beheaded - None (yet)
my father and made clear of the city. I took
to the wild and wanted nothing more to do
with any other living being. I lived of the
land and became one with nature. But my
younger brother never stopped searching
for me so I was forced to live the life of a
hermit.

It was then when the great old one


"Cthulhu" found me. He gave me my
powers and purpose again. Revenge on all
those who have wronged me.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Warlock
Charisma 8+ +2
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Dancing lights
Mage hand
Blade ward
Armor of Shadows
Beast Speech
Beguiling Influence
Eldritch Sight
Eyes of the rune keeper

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 1 7
EPAR
SPELL NAME
ED
PR

Armor of Agathys

Witch Bolt
4
Dissonant whispers

Tasha's hideous laughter


SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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