You are on page 1of 1

Against the Rot

A One-page one-shot for a 1st level party

The Setup
Once this was a sacred place. The young came here. Newly made, and Adventure Hooks
consecrated, they fasted, and danced, and prayed. The spirits of the wood came Druids or dryads, desperate for help for a forgotten shrine,
and revelled with them; granted them gifts and visions. contact the inexperienced PCs as a last resort.

But that was long ago. Men forgot this place, and the youth left, so the great The PCs are from/connected to a farming village on the edge of
spirits died or fled, or faded away. Now there are only two. the forest. Strange ants are carrying off parts of the harvest.

Something darker has come now. Weak, but with infinite patience and A wizard is searching for his lost apprentice. He got mixed up in
bottomless hunger, it eats the tiny spirits of grass blades and shrubs, and gains some sort of “weird mushroom magic” and disappeared.
strength while the forest slowly dies.

Area Details Hazards


➢ The scent of mushrooms and Ants
decay is pervasive 3
➢ Low mist covers the ground ➢ Swarm of Insects (MM pg. 338)
➢ The vegetation is unhealthy and 5 ➢ Streams of ants carry rotting
dying. Even the living plants are vegetation to Area 7.
covered in a thin film of fungous 4 b ➢ Cutting through the underbrush
growth. disturbs the ants. Every time the
➢ Sticks, fallen trees and PCs cut through a 5’ square,
2
mushrooms are difficult terrain. there is a 50% chance that they
➢ Trees and bushes are impassable. will be attacked by a swarm of
Undergrowth is six feet tall. a insects at ½ hp.
1 ➢ The ants all have tiny fungal
➢ Players can chop through the
forest and make progress in any stalks growing from their
direction. This is exhausting. braincase. Examination, and a
7
Each 5 foot square takes 1 nature check DC 15 show they
minute to clear, and the chopper are being controlled by a zombie
must make a Constitution save fungus.
DC 10 or suffer 1 level of ➢ They are focused on their task,
exhaustion a and will not attack unless
➢ The forest is soggy with decay, disrupted.
6
and resistant to fire.
b Mushrooms
➢ Cutting through forest with
Area Descriptions Exit heavy fungus releases spore
clouds in a 5’ square, which
(1) Entrance: Describe movements
cause confusion (PHB pg. 224)
and sounds from the bushes.
for 1 minute, save DC 10.
There are 4 deer with fungal
Walking through a space
growths dangling from their
(7) Swarms of ants are bringing plant occupied by mushrooms has the
skulls. They attack immediately. (4) Dead end. The forest changes
matter here, grinding it into paste, safe effect.
When killed, ants swarm the character. The bushes are dead
bodies. black and soggy with fungus. A and building cup-shaped structures.
These hold fuzzy azure tufts of fungus
(2) This is the orange grove of the fallen tree provides glimpses past
with tiny drifting tendrils. Only one The Dryad’s Kiss
dryads. Ants cannot penetrate the the bramble to a strangely glowing
has matured. Under the cups are
ring of lilac. (a) and (b) have small pond, but the tree and the bramble If the PCs destroy the threat, the
are crawling with ants, and bloated active ant nests.
tunnels through the growth. PCs dryads reward them with gentle
can rest here, and the Dryads will with blue mushrooms. There is one swarm of insects. It kisses, which leave a faint-leaf
offer rewards for destroying what regenerates 5 hp per turn because shaped mark. Dryads watch
(5) A corpse lies against a strangely
they call “The first frost of new ants boil up out of the nests. people with this mark, and help
carved rock. A huge, withered,
nemesis.” Each PC may take two Destroying piles of blue fungus (AC them if they can. If the character
fungal spike protrudes from its
oranges, which function as potions 10, 5 hp) reduces the ant’s is in dire need, a dryad may
shattered skull. This is the
of healing, but expire in a week. regeneration by 1 per turn. They still appear and use tree stride to move
wizard’s apprentice.
come, but they begin work on them to safety.
(3) On the far side of a dead (6) Two swarms of insects are busy salvaging and hiding the immature
hedge, two giant wasps are moving fungus between the horns fungus.
dismembering a fallen oak tree. of mushrooms (a). They are not
The oak tree is behind some If the swarm is destroyed, it Counterintuitive
interested in the PCs. An infected
bushes. The wasps are intent on reappears in 1d4+1 rounds Creation
brown bear hides in the brambles
their work, and must roll (b). It is blinded by the fugus https://www.patreon.com/posts/one-page-
Treat the Fungus as an immobile
perception to notice the PCs. pouring from its eye sockets. It dungeon-
giant octopus. Its tentacles do no 74362809?utm_medium=clipboard_copy&ut
Chopping through the bushes attacks the PCs as soon as it damage on the first turn, but each m_source=copyLink&utm_campaign=postsh
may enrage the ants. smells them. are_creator&utm_content=join_link
turn thereafter the victim is swarmed
by ants and takes 4d4 damage.

You might also like