Professional Documents
Culture Documents
(Hungarian) Role Descriptions
(Hungarian) Role Descriptions
1
©
2014-‐2016
Kubrat
Danailov
and
Ankit
Buddhiraju.
All
rights
reserved.
disabling
them)
you
will
be
recruited
into
the
Cult
• You
always
show
up
as
Town
when
checked
by
the
• You
may
choose
to
be
any
role
in
the
game
except
Cupid,
Policeman,
even
if
you
become
the
last
Mafia
Martyr,
or
special
Mafia
Hunter
• If
you
want
to
doppelgang
Mafia,
wake
up
with
the
Mafia
• If
you
die
in
any
way,
you
choose
someone
to
die
with
you
TOWN
(and
you
are
now
a
regular
Mafia)
• Every
night,
you
can
choose
to
travel
• If
you
want
to
doppelgang
Cult
Leader,
wake
up
with
the
Cult
Leader.
You
can
recruit
up
to
two
people
per
night
• Traveling
protects
you
from
getting
killed
or
recruited
Traveler
and
are
part
of
the
same
Cult
• You
cannot
be
disabled
by
the
Prostitute
TOWN
• If
you
want
to
doppelgang
something
else,
DO
NOT
WAKE
• You
cannot
travel
on
consecutive
nights
Doppelganger
UP
when
that
role
is
woken
up
by
the
narrator
• If
you
are
a
Lover
and
you
travel,
your
Lover
travels
too
VARIES
• Instead,
wake
up
when
the
narrator
says
‘Doppelganger,
• Every
night
you
may
either
RECRUIT
or
DISBAND
wake
up’
at
the
end
of
the
narration.
Make
a
sign
• To
RECRUIT,
point
to
someone
and
that
person
will
indicating
which
role
you
want
to
impersonate,
and
do
become
a
Cultist
(i.e.
join
your
Cult)
your
thing.
Hand
signals
are
at
the
bottom
of
this
sheet.
• To
DISBAND,
point
to
no-‐one/make
some
other
gesture
• If
you
doppelgang
Alien,
you
are
a
separate
team
of
1
• You
win
if
all
survivors
are
Cultists
(‘Doppelganging
Alien’)
• If
you
die
and
DIDN’T
disband
the
previous
night,
all
your
• If
you
doppelgang
Grand
Inquisitor,
you
do
not
get
a
Cultists
die
with
you,
and
you’re
done,
BUT…
silver
bullet
when
you
die
• If
you
die
and
you
DID
disband
the
previous
night,
the
• Every
night
you
will
see
who
is
about
to
die
Cult
Leader
earliest
person
you
recruited
who
is
still
alive
becomes
• Once
in
the
game,
you
may
choose
to
sacrifice
yourself
in
CULT
the
next
Cult
Leader,
and
the
Cult
survives
this
person’s
place
• If
you
recruit
a
Lover,
the
other
Lover
also
joins
the
Cult
• If
your
power
will
be
wasted
(either
because
no-‐one
is
• If
you
try
to
recruit
someone
who’s
traveling,
the
about
to
die,
or
your
sacrifice
wouldn’t
work
anyway),
recruitment
fails
Martyr
you
will
be
shown
that
no-‐one
is
about
to
die
that
night
• If
you
are
disabled
at
night,
the
Cult
automatically
TOWN
(see
Corner
Cases)
disbands
• If
you
are
disabled,
you
will
be
shown
that
no-‐one
is
• If
you
are
a
Lover,
your
Lover
is
immediately
recruited
about
to
die
into
the
Cult
on
the
first
night
(along
with
any
other
• If
you
attempt
to
sacrifice
yourself
but
happen
to
be
an
person
you
may
have
recruited)
Alien’s
proxy,
you
will
survive,
activating
the
Alien
• You
keep
your
current
role
and
powers,
but
you
only
win
if
the
Cult
wins
Cultist
Options
• If
the
Cult
Leader
disbands
and
dies,
you
might
become
the
next
Cult
Leader
The
following
four
game
dynamics
are
optional
and
may/may
not
be
• Choose
a
person
every
night
included
at
the
group’s
discretion,
for
balance
purposes:
• The
narrator
will
tell
you
whether
that
person
is
the
Cult
Leader
• The
Mortician:
adding
a
Mortician
makes
the
game
more
Mafia-‐
• If
the
Cult
Leader
tries
to
recruit
you,
you
will
die
sided
because
the
Town
can
lose
its
primary
source
of
• If
you
die
in
any
way,
you
get
to
fire
a
silver
bullet
at
information
long
before
endgame.
Grand
Inquisitor
someone
TOWN
• If
the
silver
bullet
hits
the
Cult
Leader,
he
dies
• The
Grand
Inquisitor’s
survival
as
a
necessary
condition
for
the
• Otherwise
the
bullet
does
nothing
narrator
to
tell
you
whether
dead
people
were
in
the
Cult:
• While
you
are
alive,
the
narrator
announces
whether
removing
this
option
(i.e.
always
announcing
Cult
membership)
dead
people
were
in
the
Cult
or
not
weakens
the
Cult
• In
the
extremely
unlikely
scenario
that
you
are
made
• The
Doppelganger
and
Martyr:
adding
a
Doppelganger
produces
Lovers
with
the
Cult
Leader,
you
will
not
die
–
instead,
higher-‐variance
games
depending
on
the
Doppelganger’s
choice
2
©
2014-‐2016
Kubrat
Danailov
and
Ankit
Buddhiraju.
All
rights
reserved.
Hand
Signs
• If
the
Cult
Leader
is
exiled,
the
entire
Cult
is
exiled
• The
activation
status
of
an
Alien
is
fixed
during
perpetual
day,
e.g.
exiling
the
Alien's
proxy
does
not
activate
the
Alien
Policeman
Doctor
The
town
gets
up
to
2
exiles
to
eliminate
all
remaining
teams,
one
after
the
other.
The
win
conditions
are
as
follows:
• If,
after
exiling,
an
activated
alien
who
is
NOT
in
the
Cult
is
still
Grand
alive,
his
TEAM
wins
Hunter
Inquisitor
o Thus
if
the
activated
Alien
is
a
Lover,
Lovers
win
o If
the
Alien
and
the
Doppelganging
Alien
are
both
alive
after
exiling,
and
both
are
activated,
it
is
a
tie
between
the
two
Aliens’
teams
• If,
after
exiling,
there
is
no
non-‐Cult
activated
alien,
the
team
with
Traveler
Alien
the
majority
wins
Corner
Cases
If
everyone
dies
at
the
same
time…
It
is
a
tie
between
all
teams
that
were
alive
right
before
the
event
Exiling
that
triggered
everyone’s
death.
If
all
the
Mafia
are
dead
and
any
of
the
following
is
true:
If
the
Mafia
cannot
agree
on
whom
to
kill
at
night…
• The
Cult
still
exists
(i.e.
some
Cultists
are
still
alive)
The
game
ends
and
it
is
a
tie
between
all
teams
that
are
currently
• An
activated
Alien
(either
the
original
or
a
doppelgänger)
is
still
alive.
alive
Alien
then
the
Town
does
NOT
win
automatically.
Instead,
the
game
The
Proxy
is
only
protected
at
night
as
long
as
the
Alien
is
still
alive.
immediately
enters
a
perpetual
day
(since
all
the
Mafia
are
dead,
If
the
Alien
dies,
the
Proxy
ceases
to
be
a
Proxy
and
is
vulnerable
at
there
is
no
need
to
go
to
sleep
anymore)
consisting
of
exiling.
night
again.
Exiling
is
like
lynching:
everyone
votes
to
exile
someone
from
the
Pretend
you
are
the
Alien.
The
operating
principle
is:
lynching
an
town.
However,
the
exiled
person
merely
leaves
the
village;
he
does
activated
Alien
is
equivalent
to
the
Alien
instantly
killing
every
not
die.
The
Exiling
period
terminates
after
2
exiles
OR
a
tie
in
votes.
person
it
KNOWS
is
not
on
its
team.
Rules
regarding
exiling:
• If
you
are
a
Lover
and
you
are
lynched
while
activated,
the
• If
a
Lover
is
exiled,
the
other
Lover
is
also
exiled
Lovers
win
(you
kill
everyone
but
you
and
your
Lover)
• Regardless
of
whether
the
Cult
Leader
disbanded
the
previous
• If
you
are
in
the
Cult
and
are
lynched
while
activated
night,
the
Cult
regroups
once
the
game
enters
perpetual
day
3
©
2014-‐2016
Kubrat
Danailov
and
Ankit
Buddhiraju.
All
rights
reserved.
o If
you
are
the
Cult
Leader,
the
Cult
wins
(you
kill
following
day,
the
entire
Cult
would
not
die
with
A
–
instead,
B
everyone
else,
meaning
you
are
the
last
person
standing,
would
become
Cult
Leader
on
the
following
night.
meaning
the
Cult
wins)
• A
disbanded
Cult
Leader
is
still
the
Cult
Leader,
and
will
die
if
o If
you
are
not
the
Cult
Leader
shot
by
the
Grand
Inquisitor’s
bullet.
! If
the
Cult
Leader
did
NOT
disband
the
previous
• If
Lovers
join
the
Cult,
only
the
Lover
that
was
actually
recruited
night,
everybody
dies
and
the
game
ends
in
a
tie
by
the
Leader
can
become
the
Cult
Leader
later
(you
kill
everyone
else,
including
the
Cult
Leader
• If
there
is
a
situation
in
which
two
non-‐Lovers
are
both
because
you
don't
know
who
he
is,
but
killing
the
contenders
for
Cult
Leadership,
the
one
who
was
recruited
by
Cult
Leader
destroys
the
entire
Cult
because
he
the
original
Cult
Leader
(not
the
Doppelganger)
gets
the
did
not
disband,
which
you're
a
part
of,
so
you
die
leadership
first
as
well)
! If
the
Cult
Leader
DID
disband
the
previous
night,
Cult,
Lovers,
and
Mafia
the
Cult
wins
(you
kill
everyone
else,
including
• If
Town-‐aligned
Lovers
are
lynched
and
all
the
Mafia
are
in
the
the
Cult
Leader,
but
he
disbanded,
so
you
are
the
Cult,
the
Cult
wins
(the
Cult
absorbs
the
win
condition
of
any
last
person
standing,
meaning
the
Cult
wins)
team
it
controls
entirely)
Doctor
Hunter,
Bomb,
and
Grand
Inquisitor
The
Doctor’s
save
cannot
be
wasted
and,
if
used,
must
ALWAYS
• If
any
subset
of
the
Hunter,
Bomb,
Grand
Inquisitor,
and
a
work.
This
means
the
Doctor
will
see
that
no
one
is
about
to
die
in
Doppelganging
Hunter/Grand
Inquisitor
die
simultaneously,
the
following
cases:
then
once
they
are
ready
to
make
their
decision,
on
the
count
of
3,
they
simultaneously
point
to
their
targets,
and
all
those
targets
• The
Doctor
is
disabled
are
shot
simultaneously.
(Hence,
it
is
possible
that
both
Hunter
• The
Prostitute
disabled
the
Mafia
(i.e.
no-‐one
will
die)
and
Bomb
kill
the
same
person,
for
instance.)
• The
target
was
the
Proxy
of
an
Alien
(i.e.
no-‐one
will
die)
• The
target
was
traveling
(i.e.
no-‐one
will
die)
• The
target
was
the
Grand
Inquisitor,
who
was
ALSO
recruited
into
the
Cult
the
same
night
(meaning
he
will
die
for
sure)
Cult
• The
effects
of
disbanding
last
till
the
next
night.
If
a
disbanded
Cult
Leader
dies
during
the
night
OR
day,
the
remainder
of
the
Cult
survives.
• If
the
Cult
Leader
disbands
and
dies,
the
Cult
Leadership
only
officially
transfers
on
the
next
night.
Therefore,
there
is
no
Cult
Leader
between
the
time
of
the
Leader’s
death,
and
the
next
night.
If
the
Cult
Leader
recruited
A
and
B
in
that
order,
then
disbanded
and
died
during
the
night,
and
A
was
lynched
the
4
©
2014-‐2016
Kubrat
Danailov
and
Ankit
Buddhiraju.
All
rights
reserved.