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Rule Set 1: Detection (smart) Rule set 1.

5 (Smart AI)
if(pLVL > aiLVL) *detects the player level and compare it to its
1. Ignore - 30%
2. Attack - 10% Hide Rule Set
3. Run away - 60% 1. Distance to move
2. Hide - 50%
if(pLVL < aiLVL) 3. Stop
1. Ignore - 20%
2. Attack - 75% Attack RuleSet
3. Run away - 5% 1. Normal Atack
2. Critical Damage
3. Chase the player
4. Use item
Rule Set 1: Detection (neutral) 5. Use skill
1. Ignore - 40% 7. Call for reinforcements
2. Attack - 30%
3. Run away - 30%

Normal Atack
> Normal Atk computation >computation<
totdamage = AIAtkDmg - PlyrDef variable?
player HP -= totdamage

skill ruleset ofense


> Crit RS computation 1. fire ball
luck * 10 2. water ball
> Crit DMG computation 3. gale palm
AIAtkDmg = AIAtkDmg * 3 4. ice spike

skill ruleset defense


1. fire wall
2. water wall
3. gale push
4. ice wall

skill ruleset misc


1. heal
2. cure
3. teleport
Stats Value Computed Value
vel and compare it to its level Str 15 Atk Dmg 75
Agi 20 Def 28
Dex 8 HP 150
Vit 5 MP 100
Int 10 Atk Spd 4.5
Luk 2 Cast Spd -1
Walk speed 15
Dosge rate 10%
> Normal Atk computation Mdmg 3
> Crit RS computation Mdef 4
> distance RS Crit rate 1%
> Item RS

Loot table:
100% monetary Coins
80% common Resin Skin Metal
60% uncom sword accessory
5% rare Card totem
0.01% epic wand of revival

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