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Current Psychology

https://doi.org/10.1007/s12144-019-00521-5

Exploring the relationship between personality structure


and smartphone usage
Vlad Burtăverde 1 & Sebastian Vlăsceanu 1 & Eugen Avram 1

# Springer Science+Business Media, LLC, part of Springer Nature 2019

Abstract
This study aimed to investigate the relationship between personality dispositions and actual and observed behavior expressed
through several smartphone apps categories (relying on a built-in function of the smartphone, the app usage from the battery
information menu), as well as to investigate the association between personality traits and the number of installed apps per
category. The research sample consisted of 341 participants that monitored their app usage. In addition, participants completed
measures related to personality structure (Big Five, HEXACO, and the Dark Triad). The findings of the study showed that
personality dispositions predicted smartphone apps usage in various categories such as entertainment apps, music apps, gaming
apps, business apps, e-health apps, and dating apps. In conclusion, this study showed that actual behavior expressed through
various app categories is associated with broad and important personality dimensions. The findings of this research can be useful
in integrating actual behavior in psychological research.

Keywords Personality structure . Smartphone usage . App usage . Big five

A main aim of personality research is to predict and interpret Secondly, depending on the aim of the research, for example
behavior by relying on individual differences (Furr 2009). In in contexts with high-stakes for the assessed individual, per-
this regard, most studies on this topic relied on self-reported sonality assessments that rely on self-reported behavior may
behaviors in order to assess personality. The self-report ap- be subjected to various distortions such as socially desirable
proach received various criticism, researchers arguing that responding, acquiescent responding, and extreme responding
personality psychology rarely deals with observable behavior (Paulhus and Vazire 2007). Other limitations of self-reported
(Baumeister et al. 2007), highlighting that personality research behavior refer to constraints on self-knowledge. Various re-
mostly deals with assessments about how people think they searchers showed that individuals are not fully able to recall all
behave rather than their actual behavior (Stachl et al. 2017). the essential information relevant to a posed question
However, taking into account the abstract and latent nature of (Dunning et al. 2005). Furthermore, it was argued that tradi-
psychological characteristics, personality researchers still con- tional personality assessment instruments lead to within-
sider self-reported behavior an acceptable compromise in the person inconsistency (Lievens et al. 2008). A possible expla-
case of personality assessment, as it has been shown that self- nation refers to the schematic theories of item responding,
report measures are useful in predicting behavioral outcomes assuming that an individual implicitly compares the content
(Paulhus and Vazire 2007). of each test item with a cognitive schema that offers a cogni-
Though the self-report is a valid personality assessment tive context for processing relevant self-information. It is be-
tool, it is considered to have serious limitations. Firstly, the lieved that respondents tend to use cognitive schemas to per-
predictive power of self-report measures for various observed form a selective memory search to find self-relevant informa-
behaviors is deemed to be weak (Morgeson et al. 2007). tion. As a consequence, when responding to a personality
item, an individual activates auto-biographic cognitive
schemas that are relevant for the situation described by the
* Vlad Burtăverde item and for the performance of the individual that suits him
vlad.burtaverde@gmail.com best. The same individual may activate various cognitive
schemas (work situations, social, family,) when responding
1
Faculty of Psychology and Educational Sciences, University of to items that do not refer to a specific context, as is in the case
Bucharest, Bucharest, Romania of general personality measures (Lievens et al. 2008).
Curr Psychol

The advances in technology impacted psychological re- Regardless of the used approach, most studies explored the
search as well. Researchers argued that the above-mentioned associations between scores on various personality inventories
limitation of the self-report method can be overcome by using and various forms of apps usage (Chittaranjan et al. 2013).
technology in behavioral assessment (Gosling and Mason The majority of these studies relied on the Big Five model
2015). For example, a considerable amount of behavioral data of personality as it is considered a personality models that
is available on smartphones (Yarkoni 2012). Researchers captures a high degree of individual differences related to
showed that communication data available on smartphones, human personality (John et al. 2008).
such as messages and calls, is useful in understanding individ- Extraversion was positively associated with call duration,
ual differences in personality (Montag et al. 2015). Another call frequency and messaging (Butt and Phillips 2008;
relevant source of information important to individual differ- Chittaranjan et al. 2013). It was also found that extraverted
ences in personality is provided by apps usage (Stachl et al. individuals use more communication and social apps (Kim
2017). To this date, millions of smartphone apps offer users et al. 2015). The same study showed that extraversion was
the opportunity to read, search for information, date, have fun, negatively associated with the usage of education and books
interact with their acquaintances and relatives (Statistia 2018). apps. Extraversion negatively correlated with browser usage
Relying on the trait-dispositional approach of personality and was positively related to the use of entertainment apps
(Goldberg 1990) individuals characterized by high scores on (Chittaranjan et al. 2013). Other authors found that extraver-
a certain personality trait should behave in a manner specific sion correlated negatively with the number of installed gaming
to that trait in a variety of context and daily life situations. As a apps (Xu et al. 2016). Extraversion was positively associated
consequence, important individual differences relevant to per- with selfie-posting attitudes, intentions, and behaviors (Arpaci
sonality research can be found on a device that is used daily by et al. 2018).
the majority of people. This rationale is sustained by research Agreeableness, was shown to be negatively associated with
which showed that Big Five personality factors had a negative fewer installed apps related to personalization (Xu et al. 2016).
indirect effect on problematic internet use and problematic Chittaranjan et al. (2013) identified a negative relationship
social media use through psychological needs (Özteke between Agreeableness and usage frequencies of apps related
Kozan et al. 2019). Due to the high popularity of smartphones, to communication, gaming, productivity, and internet brows-
this individual differences related information can be easily ing. Other studies did not find any association between
collected unobtrusively and used in research and practical Agreeableness and self-reported app usage (Kim et al.
psychological assessment settings (Vazire 2010). To date, re- 2015). It was also found that Agreeableness was negatively
searchers have conducted several studies regarding associated with smartphone personalization (Butt and Phillips
smartphone usage and individual differences. The topic of 2008).
smartphone usage and personality was pursued relying on 2 Conscientiousness was negatively associated with commu-
main approaches: (1) self-reports on smartphone usage and nication app usage (Lane and Manner 2011). It was also a
personality (Kim et al. 2015) and (2) logged user behavior negative predictor for the use of shopping and finance apps
linked with self-reported personality scores (Xu et al. 2016; (Kim et al. 2015). Conscientiousness was negatively correlat-
de Montjoye et al. 2013). In this regard, it is important to know ed with the number of installed music, video, photography and
if self-reported estimations of smartphone use lead to valid personalization apps (Xu et al. 2016). Chittaranjan et al.
data. Several studies tested the convergence between self- (2013) showed that Conscientiousness was negatively related
reported estimations and objective measures of smartphone to the use of entertainment apps.
use. Andrews et al. (2015) found that self-report estimations Emotional Stability was negatively associated with com-
regarding smartphone use reflected to a certain degree actual munication apps usage (Butt and Phillips 2008). Moreover,
use. However, estimations concerning the number of times an Chittaranjan et al. (2013) showed that Emotional stability
individual used their phone across a typical day did not corre- was positively related to the frequency of communication
lated with actual smartphone use. Ellis et al. (2019) showed and gaming apps usage. Emotional stability was also positive-
that correlations between psychometric scales and objective ly related to the number of installed apps related to photogra-
behavior are generally poor. This was also supported by phy and negatively related to the number of installed person-
Wilcockson et al. (2018) who showed that objective alization apps (Xu et al. 2016). Elhai et al. (2017) found that
smartphone use did not correlate with self-reported estima- depression, anxiety and stress were related to problematic
tions. Rozgonjuk et al. (2018b) showed that self-reported smartphone use. Dysfunctional emotion regulation
problematic smartphone use related to objectively measured (Rozgonjuk and Elhai 2019) and anger and worry were related
screen-time minutes, but not to phone screen unlocking. The to problematic smartphone use (Elhai et al. 2019). Regarding
above mentioned studies suggest that self-reported estima- Openness to experience, it was found that it was positively
tions of smartphone use are a weak method to gather correlated with entertainment apps usage (Chittaranjan et al.
smartphone data, and objective measures should be preferred. 2013).
Curr Psychol

As presented above, it can be seen that individual differ- It has been shown that the Dark Triad Traits and Honesty-
ences related to the Big Five personality model can be drawn Humility are related to short-term mating orientation (Jonason
from smartphone usage. Relying on the above presented re- et al. 2009; Lee et al. 2013). Moreover, narcissism correlated
sults of previous research, we cannot conclude what would be with selfie-posting attitudes, intentions, and behaviors in men
the expected relationships between personality traits and the (Arpaci 2018). Therefore, we expect that these traits will be
use of various app categories because research on personality related to the usage of some smartphone app categories that
and smartphone use is young and there are some conflicting promote self-presentation and short-term mating orientation,
results, mainly due to the various used methodologies (self- such as social media apps and dating apps. When it comes to
reported app usage vs. tracked app usage) (Stachl et al. 2017). previous research that investigated the relationship between
Even if the Big Five model is considered the most ap- personality and smartphone usage, the gold standard to mea-
propriate for reflecting one’s personality structure due to its sure smartphone app usage was to use a logging app designed
cross-cultural validity (Saucier et al. 2014), it has been to measure app using frequency (Stachl et al. 2017). This
shown that there are individual differences related to per- approach is considered superior to self-reported app usage
sonality which are not encompassed in the Big Five model. because it tracks app usage in a more objective manner
Such individual differences are represented in models such (Stachl et al. 2017). However, considering the practical impli-
as the HEXACO model of personality (Ashton and Lee cations, this approach has several limitations. For example, to
2009) and the Dark Triad model (Paulhus and Williams measure app usage such an application has to be installed
2002). The main distinction between the HEXACO model especially for this purpose. As a consequence, in practical
and the Big Five is the presence of a sixth factor called settings such as recruitment and selection, the assessment of
Honesty-Humility which refers to individual differences app usage with the aim of gathering unbiased information
in modesty, sincerity, and fairness (Ashton and Lee about one’s personality would be almost impossible if a log-
2009). Only few studies investigated the relationship be- ging app was not previously installed. However, modern
tween the HEXACO personality model and smartphone smartphones have built-in functions that measure app usage.
(Horwood and Anglim 2018). It was found that honesty- Such a function is the app usage function that is part of the
humility, agreeableness, conscientiousness, and openness battery information menu. This function is designed to inform
were negatively associated with problematic smartphone the user about which apps used the smartphone’s battery since
use, whereas emotionality was positively correlated with the last charge. The available information is expressed in
problematic smartphone use. However, the mentioned minutes/h and percentages of used battery. This is a built-in
study measured smartphone use using a self-report function for the two most popular smartphone operating sys-
approach. tems: Android and iOS. Gower and Moreno (2018) called this
T h e D a r k Tr i a d e n c o m p a s s e s d i f f e r e n c e s i n approach BUS (battery use screenshot). The authors tested the
Machiavellianism, Narcissism, and Psychopathy. validity of this method in measuring smartphone and app us-
Machiavellianism refers to the tendency to manipulate others age and showed that this approach leads to valid data. From
for personal benefits (Paulhus and Williams 2002). Narcissistic what we know, to date, no research relied on such an approach
individuals are characterized by a sense of superiority and arro- to inspect the relationship between personality and
gance (Paulhus and Williams 2002). Psychopathy is described in smartphone app usage. Using this approach to measure app
terms of low-empathy, low remorse, impulsivity, and thrill- usage frequency has several advantages. Firstly, it is a built-in
seeking (Hare 1991). Despite the fact that the HEXACO model function of almost every smartphone and can be used in prac-
and the Dark Triad share common variance with the Big Five tical psychological settings with the consent of the user.
model (Lee & Ashton, 2014), they are able to predict important Secondly, it is an objective measure, the app usage being
behavioral outcomes over and above the Big Five model reported by the smartphone.. This way, the limitations of the
(Burtăverde et al. 2016). self-report method (e.g. 1 = use application, 0 = do not use
To date, no study investigated to what extent individual application) are avoided.
differences related to Honesty-Humility, Machiavellianism, To sum up, we aim to investigate which personality
Narcissism, and Psychopathy are related to smartphone usage. traits predict actual and observed behavior expressed
Because individuals high on the Dark Triad traits and low on through several smartphone apps categories by relying
Honesty-Humility tend to deceit others (Paulhus and Williams on a built-in function of the smartphone, namely the app
2002), it is possible that their scores on self-reported person- usage from the battery information menu, as well as to
ality measures be, to a certain extent, biased. Therefore, it investigate the relationship between personality traits
would be useful to have an alternative method for the assess- and the number of installed apps per category. To obtain
ment of these characteristics in order to avoid limitations such a complex picture of the personality structure, we mea-
as impression management, self-presentation, and social sured the Big Five factors, HEXACO factors, and the
desirability. Dark Triad.
Curr Psychol

Method participants received examples of apps for each category. The


classification took part during the same lecture and was super-
Participants vised by the authors of this study. Required time for app
counting and classification was around 25 min.
All participants were undergraduate psychology students at a Secondly, the participants were told that they must track
university from Bucharest, Romania. The sample consisted of their daily app usage using the battery menu of their
Romanian citizens. During various lectures at the undergrad- smartphone for a period of 7 days. Both Android and iOS
uate psychology level, the authors of this research informed users were instructed how to do it. Participants were informed
students that they were running a personality psychology re- that they had to create a document with their personal record
search project in order to recruit volunteers to participate. In and report their daily app usage from their battery menu. They
return, the students were informed that they would receive were instructed to track their app usage every time before
extra credit for their involvement in the research. Taking into charging their phone (in case a person charges their phone
account the aim of the study, only Android and iOS users were twice a day, he/she must track app activity twice per day).
able to participate. G*Power was used to determine the nec- Participants were told they should report data in the same form
essary sample size in order to obtain meaningful effect sizes. that is found on their phone (minutes/h) without doing any
The minimum required sample size for a .30 effect size, with transformation. The authors of the research asked for feedback
the level of alpha at .95, and statistical power of .90 was 144 from the participants each day during the data collection peri-
participants. 384 participants completed the measures. od. After the 7 day period, the individual documents with all
Participants that did not track their smartphone use for the full records were received from all participants.
monitored period were excluded. After inspecting missing
data, 341 participants took part in this research (255 women, Measures
86 men, Mage = 20.70, SD = 3.71, Age range = 18–47 years).
Participants were informed about the procedures regarding Big Five Model of Personality
data collection and gave their informed consent prior to par-
ticipation. Moreover, they were informed that all data will be Ten item personality inventory (TIPI) (Gosling et al. 2003)
confidential. was used to assess the Big Five Factors. This measure consists
of two items for each personality factor (Extraversion,
Procedure Agreeableness, Conscientiousness, Emotional Stability and
Openness). Responses are recorded using a five-point Likert
Firstly, during a personality psychology lecture, participants scale (1 = strongly disagree; 5 = strongly agree). Even if it is a
completed the personality inventories and a demographic very brief measure of the Big Five, it has very good psycho-
questionnaire. During the same meeting, participants were metric properties (Gosling et al. 2003). The authors showed
instructed to count their installed apps using the Applications that the measure has a good construct validity and criterion-
menu of their phone. They were told to count only the apps related validity (Gosling et al. 2003). Total scores were obtain-
they had installed and ignore the pre-installed apps. The au- ed by summing the items of each personality factor.
thors presented the taxonomy of app categories that was sub-
sequently used by participants to classify the apps and app HEXACO Model of Personality
prototype for each category. The taxonomy was developed
relying on the app categorization available on Android and We used the 60 item version of the HEXACO Personality
App store (for iOS). The resulted categories were: Social me- inventory to assess the HEXACO model of personality. It
dia apps (e.g. Facebook, Whasapp), Entertainment apps (e.g. consists of 60 items, measuring six personality factors (10
Netflix, Streamcraft), Business apps (e.g.Fiverrm Google items per factor) (Honesty-Humility, Emotionality,
Ads), News-info apps (e.g. SkyNews, Daily Mail Online), Extraversion, Agreeableness, Conscientiousness, and
Music apps (e.g. Spotify, Deezer), e-shopping apps (E.g. Openness) (Ashton and Lee 2009) using a five-point Likert
Amazon, Alibaba), Online payments apps (e.g. Paypal, scale (1 = strongly disagree; 5 = strongly agree). Relying on
Revolut), Cloud apps (e.g. Google Drive, Dropbox), e-health this sample, the internal consistency coefficients for each fac-
apps (e.g. Fitbit, Myfitnesspal), Office/editing apps (e.g. MS tor were as follows: Honesty-Humility = .75,
Office, OfficeSuite), Graphics apps (e.g. Adobe Photoshop, Emotionality = .74, Extraversion = .77, Agreeableness = .70,
PicsArt), Gaming apps (e.g. Subway Surfers, Pou), Conscientiousness = .76, Openness = .72. The measure is
Education apps (e.g. Neuronation, BBC Learning English), widely used in research, having a good construct and
Lifestyle apps (e.g. H&M, Massimo Dutti), Travel apps (e.g. criterion-related validity (Avram, Burtăverde, & Zanfirescu
Tripadvisor, Trivago, Utility apps (Tools) (e.g. Reminder, QR 2019). Total scores were obtained by summing the items of
& Barcode scanner), Dating apps (e.g. Tinder, Jaumo). The each personality factor.
Curr Psychol

The Dark Triad regression was tested relying on confidence estimation.


Usually, a predictor is significant if the confidence interval
The Dark triad traits were measured using SD3 (Jones and does not contain value 1.00 (e.g. CI = .97–1.04, in this case
Paulhus 2014). This is a brief measure of the Dark Triad the predictor can be a negative and a positive predictor as
(Machiavellianism, Narcissism, and Psychopathy) consisting well). The authors can make the data available to other re-
of 27 items, 9 items for each factor scored on a five-point searchers by request via e-mail.
Likert scale (1 = strongly disagree; 5 = strongly agree). The
internal consistency coefficients obtained on this sample were:
Machiavellianism = .79, Narcissism = .78, Psychopathy = .75. Results
This is one of the most popular measures of the Dark Triad,
having a good construct and criterion-related validity Table 1 shows the descriptive statistics for the number of
(Paulhus, Curtis, & Jones, 2018). Total scores were obtained installed apps and daily applications usage. Table 2 shows
by summing the items of each personality factor. the Spearman correlations between personality factors and
the number of installed apps foreach category. Table 3 shows
Smartphone App Usage the Spearman correlations between personality factors and
daily usage of each app category. Many significant relations
Smartphone app usage was measured using the Battery usage are visible, but due to the large number of relationships, we
menu from the Settings menu of each smartphone. This is a only reported the regression results.
built-in function for Android and iOS-based smartphones. To test the predictive power of personality factors on daily
Researchers showed that this approach leads to valid applications usage, we relied on the marginal effect of a var-
smartphone data (Gower and Moreno 2018). This function is iable on the count variable as measured by the exponential of
designed to inform the user about which apps were actively its regression coefficient (Tables 4 and 5).
and inactively (running in the background) used since the last High levels of Big Five extraversion were associated with
charge and how much energy was used by each app. The an increase in using dating apps (+9%). One unit increase in
available information is expressed in minutes/h and percent- Big Five extraversion was associated with a 5% decrease in
ages of used battery. Considering the aim of the research, using total installed apps. One unit increase in Big Five extra-
participants were instructed to track only the information version was associated with a 6% decrease in using social
expressed in minutes/h of usage and only the information media apps. High Big Five extraversion was associated with
regarding the active usage of the apps. a decrease in using entertainment apps (−12%). One unit in-
crease in Big Five extraversion was associated with a 16%
Number of Installed Apps decrease in using music apps. One unit increase in Big Five
extraversion was associated with a 10% decrease in using
As we described in the Procedure subsection, participants gaming apps.
counted and classified their installed apps. High Big Five agreeableness was associated with an in-
crease (+6%) in using business apps. One unit increase in
Data Analysis Big Five agreeableness was associated with a 12% decrease
in using news-info apps. One unit increase in Big Five
The distributions in all app usage categories deviated from a Agreeableness was associated with an 8% decrease in using
Gaussian distribution. As a consequence, we used Spearman music apps.
correlations (Yarkoni 2010) to test the associations between High Big Five conscientiousness was associated with a 3%
personality factors and the number of installed apps and daily decrease in usin total apps. High Big Five conscientiousness
usage of app categories. Poisson regression was used to pre- was associated with an increase (+19%) in using business
dict the daily usage of app categories via personality factors. apps. One unit increase in Big Five conscientiousness was
Poisson regression represents a type of regression analysis associated with a 20% increase in using news-info apps.
which deals with count data. In this research, we relied on One unit increase in Big Five conscientiousness was associat-
the daily usage (converted in hours) of each of the following ed with a 9% increase in using e-shopping apps. High Big
app categories: Social media apps, Entertainment apps, Five conscientiousness was associated with an increase in
Business apps, News-info apps, Music apps, e-shopping apps, using e-health apps (+11%). Higher levels of Big Five consci-
Online payments apps, Cloud apps, e-health apps, Office/ entiousness was associated with an increase in using graphics
editing apps, Graphics apps, Gaming apps, Education apps, apps (+6%). High levels of Big Five conscientiousness were
Lifestyle apps, Travel apps, Utility apps (Tools), Dating apps. associated with an increase in using dating apps (7%). One
The distribution of count variables included in the analysis unit increase in Big Five conscientiousness was associated
followed a Poisson distribution. The significance of the with a 7% decrease in using gaming apps.
Curr Psychol

Table 1 Descriptive statistics for


number of applications and Number of installed apps Daily usage of app category (hours)
applications usage
App category M SD M SD

Total apps 45.40 31.86 3.74 4.08


Social media apps 4.92 4.55 2.73 3.27
Entertainment apps 3.75 3.93 1.06 1.59
Business apps 1.89 2.93 .26 .98
News-info apps 1.49 1.73 .49 1.34
Music apps 2.34 1.66 1.53 2.34
E-shopping apps 1.45 2.00 .34 1.32
Online payment apps 0.79 1.32 .12 .82
Cloud apps 1.47 1.98 .14 .39
e-health apps 1.13 1.40 .17 1.34
Office/editing apps 2.52 2.24 .21 .43
Graphics apps 1.10 1.73 .13 .42
Gaming apps 2.36 3.53 .42 1.10
Education apps 1.30 2.14 .26 .69
Lifestyle apps 0.96 1.30 .14 .43
Travel apps 1.08 1.47 .10 .31
Utility apps (Tools) 5.95 8.88 .20 .88
Dating apps 0.48 5.54 .06 .34

High Big Five emotional stability was associated with the humility was associated with a 2% decrease in using news-
decrease in using business apps (−13%). One unit increase in info apps. One unit increase in HEXACO Honesty-Humility
Big Five emotional stability was associated with a 10% de- was associated with a 3% decrease in using cloud apps. One
crease in using news-info apps. High levels of Big Five emo- unit increase in HEXACO honesty-humility was associated
tional stability were associated with a decrease in using with a 3% decrease in using office/editing apps. One unit
graphics apps (−11%). One unit increase in Big Five emotion- increase in HEXACO honesty-humility was associated with
al stability was associated with an 11% decrease in using a 3% decrease in using gaming apps.
dating apps. One unit increase in HEXACO extraversion was associated
One unit increase in Big Five openness was associated with with a 4% increase in using gaming apps. One unit increase in
an 11% increase in using music apps. Higher levels of Big HEXACO agreeableness was associated with a 3% increase in
Five openness was associated with an increase in using using music apps. One unit increase in HEXACO agreeable-
graphics apps (+6%). One unit increase in Big Five openness ness was associated with a 4% increase in using cloud apps.
was associated with a 6% increase in using gaming apps. One One unit increase in HEXACO conscientiousness was associ-
unit increase in Big Five openness was associated with an 8% ated with a 4% increase in using office/editing apps. One unit
increase in using travel apps. High levels of Big Five openness increase in HEXACO conscientiousness was associated with
were associated with an increase in using utility apps (+6%). a 3% decrease in using dating apps.
High Big Five openness was associated with the decrease in One unit increase in Machiavellianism was associated with
using business apps (−14%). a 5% increase in using e-shopping apps. One unit increase in
One unit increase in HEXACO emotionality was associat- narcissism was associated with a 6% decrease in using gaming
ed with an increase (2%) in using total apps. One unit increase apps. One unit increase in psychopathy was associated with a
in HEXACO Emotionality was associated with a 2% increase 6% increase in using gaming apps.
in using entertainment apps. One unit increase in HEXACO
emotionality was associated with an increase in using utility
apps (+6%). One unit increase in HEXACO emotionality was Discussion
associated with a 6% increase in using social media apps. One
unit increase in HEXACO emotionality was associated with a The aim of this research was to investigate which personality
5% increase in using music apps. traits predict actual and observed behavior expressed through
One unit increase in HEXACO honesty-humility was as- several smartphone apps categories by relying on a built-in
sociated with a 2% decrease in using total apps. High honesty- function of the smartphone namely the app usage from the
Curr Psychol

Table 2 Non-parametric correlations between personality factors and the number of applications installed

Number of apps E A C ES O H(x) E(x) X(x) A(x) C(x) O(x) M N P

Total apps −.04 .02 −.01 −.02 .01 .04 −.05 −.04 .02 −.02 .02 −.02 −.01 .05
Social media apps .05 .02 .01 −.07 −.05 −.06 .12 .03 −.02 .01 −.06 .02 .06 −.05
Entertainment apps .03 .01 −.01 03 −.01 −.07 −.07 .04 −.02 −.06 −.02 .01 −.01 .02
Business apps .04 −.06 .00 .06 −.02 .01 −.09 .07 −.02 −.01 .10 .01 .04 .07
News-info apps .04 .03 .09 .04 −.01 .03 .01 .13 .07 .03 .09 .01 .07 −.02
Music apps −.04 .07 .01 −.05 −.06 −.04 .04 −.01 −.06 0.04 −.02 .01 .03 .01
E-shopping apps .05 .02 .03 −.05 −.06 −.08 −.04 .07 −.01 .03 −.07 .06 .09 .01
Online payment apps −.05 −.05 −.01 −.01 −.05 .03 −.10 .02 −.01 −.03 −.02 .03 −.01 .06
Cloud apps −.02 −.03 .04 −.04 −.09 −.04 −.05 −.05 .02 .03 −.05 .02 .01 .04
e-health apps .02 .03 .07 .05 .03 .06 .05 .04 −.01 −.02 −.07 .01 .02 −.02
Office/editing apps −.10 .07 .04 .01 .02 .10 −.09 −.09 .08 .03 .05 .04 .05 .01
Graphics apps .02 .08 .04 −.02 .05 .01 .03 .02 .03 −.04 .17 .08 .07 −.02
Gaming apps −.02 −.12 −.06 −.04 −.08 −.07 −.04 .02 −.02 −.06 −.06 .10 .00 .06
Education apps −.04 .04 −.01 −.04 .03 .05 −.09 −.03 .02 .07 .12 −.03 .02 .02
Lifestyle apps −.06 −.03 .03 −.12 .02 −.03 .05 −.04 −.04 .01 −.01 .055 −.02 .02
Travel apps .03 −.02 −.02 −.03 −.03 −.01 −.02 −.09 .09 .03 −.05 −.01 .04 −.01
Utility apps −.05 −.02 −.05 −.04 .01 .05 .01 −.02 −.01 −.06 .07 −.06 −.06 −.04
Dating apps .11 −.12 −.13 −.05 .02 −.19 −.01 .05 −.13 −.09 −.07 .10 .13 .17

E = Big Five Extraversion; A = Big Five Agreeableness; C = Big Five Conscientiousness; ES = Big Five Emotional Stability; O = Big Five Openness;
H(x) = HEXACO Honesty-Humility; E(x) = HEXACO Emotionality; X(x) = HEXACO Extraversion; A(x) = HEXACO Agreeableness; C(x) =
HEXACO Conscientiousness; O(x) = HEXACO Openness; M = Machiavellianism; N = Narcissism; P = Psychopathy; Correlations in bold are statisti-
cally significant (p < .05)

battery information menu, as well as to investigate the rela- this way they can interact with others and form relationships,
tionship between personality traits and the number of installed even if they lack social skills (compensation). The “rich-get-
apps per category. The findings showed that variation in per- richer” explanation argues that extraverts are more likely to use
sonality dispositions was associated with increased and de- online and virtual environments as this is one more way to
creased application usage. Personality dispositions from all socialize and form relationships (Moore and McElroy 2012).
the three models considered (Big Five, HEXACO, Dark Therefore, the studies that support the first explanation, as the
Triad) were useful in predicting app usage. present one, argue that extraverts prefer face-to-face personal
Big Five extraversion was associated with a decrease in interaction to satisfy their interaction needs. This idea is sup-
using entertainment apps, music apps, gaming apps, social ported by the positive relationship obtained between extraver-
apps, and smartphone apps in general (total installed apps) sion and dating apps usage. This rationale is supported by
and with an increase in using dating apps. These findings are researchers that showed that the core of extraversion is repre-
partially similar to other research that found a negative associ- sented by characteristics related to energy/surgency (John et al.
ation between extraversion and time spent on online environ- 2008). Therefore, it is possible that individuals high on extra-
ments (McElroy et al. 2007). At the same time, these findings version, because they have high energy levels and behavioral
are partially different from those of other research that show a drive, tend to express these characteristics in dynamic and real-
positive relationship between extraversion and social and en- life situations and interactions. Moreover, these contradictory
tertainment app usage (Chittaranjan et al. 2013; Montag et al., findings can be explained by contextual and cultural character-
2015; Stachl et al. 2017). It is already known that there are istics. For example, in psycho-lexical studies, in some lan-
mixed findings when it comes to the relationship between ex- guages and cultural contexts, extraversion was labeled as dy-
traversion and the use of social media and virtual environments namism because the factor was mostly described by terms
(Moore and McElroy 2012). In this regard, there are two di- related to energy and activity and less by terms related to so-
vergent explanations regarding the findings on the relationship ciability (Burtăverde and De Raad 2017). In those cultural
between extraversion and the use of online/virtual environ- contexts, it is possible that the relationship between extraver-
ments: (1) social compensation and (2) “the rich-get-richer”. sion and virtual/online environments usage to be a negative
The social compensation explanation assumes that introverts one. Contrary, in those contexts where extraversion is mostly
are more likely to use online and virtual environments because described in terms of sociability, the relationship may be a
Curr Psychol

Table 3 Non-parametric correlations between personality factors and usage of each app category

Number of apps E A C ES O H(x) E(x) X(x) A(x) C(x) O(x) M N P

Total apps −.07 −.01 −.02 −.06 .03 −.18 .08 −.10 −.12 .02 −.02 .08 .06 .06
Social media apps −.06 −.01 −.01 −.14 −.06 −.12 .30 −.13 −.13 .03 −.08 .04 −.02 .01
Entertainment apps −.09 −.05 .01 −.06 −.07 −.06 .09 −.06 −.09 .03 .02 .05 −.03 .05
Business apps .01 .00 .06 .04 −.06 −.03 −.08 .10 .03 .13 .07 .05 .03 .05
News-info apps −.02 −.01 .18 −.01 .04 .02 .08 .05 −.01 .09 .09 .01 .02 .01
Music apps −.12 .02 −.03 −.12 .02 −.10 .16 −.10 −.05 −.02 .01 .07 −.02 .05
E-shopping apps −.02 .07 .13 −.04 −.01 −.11 .13 .06 −.08 .09 −.03 .12 .17 .10
Online payment apps .02 .00 .04 −.02 −.09 −.04 −.04 .04 .04 .12 −.05 .08 .04 .04
Cloud apps .02 .04 .13 .05 .05 −.10 .00 .02 .02 .11 .00 .00 −.06 .00
e-health apps −.12 .08 .16 −.01 −.01 .06 .07 −.10 .03 .02 −.09 −.01 −.15 .01
Office/editing apps −.07 .05 .06 −.06 −.03 −.01 .20 −.09 .02 .15 −.05 −.03 −.02 −.01
Graphics apps .04 .06 .06 −.08 .11 −.06 .12 .01 −.01 .01 .13 .14 .04 .07
Gaming apps −.05 −.11 −.01 .01 .03 −.15 .03 .01 −.08 −.05 −.02 .10 −.02 .10
Education apps −.06 .08 .06 −.10 −.02 −.03 .12 −.05 .04 .10 .14 −.05 .03 −.03
Lifestyle apps −.08 −.01 .13 −.06 −.04 −.05 .04 .01 −.07 .08 −.02 .08 .03 .04
Travel apps −.03 −.01 .05 .01 −.05 −.05 .01 .04 .02 .12 .04 .05 .05 −.03
Utility apps −.07 −.01 .08 −.04 −.03 −.04 .12 −.01 −.01 .16 .07 .10 .01 .04
Dating apps .10 −.06 −.09 −.12 .02 −.14 .03 .05 −.07 −.07 .01 .10 .09 .19

*Correlations in bold are statistically significant (p < .05)

positive one. This explanation sustains the fact that the contra- more dating apps to manifest their short-term mating
dictory findings regarding this relationship may not be the orientation.
result of methodological issues, but rather, may be dependent Big Five conscientiousness was associated with an increase
on the cultural context on the conducted research. in using business apps, news-info apps, e-shopping apps, e-
Big Five agreeableness was associated with an increase in health, dating apps, and graphics apps and with a decrease in
using business apps and with the decrease in using news-info using gaming apps. The association between conscientious-
apps, music apps, and dating apps. To our knowledge, no other ness and business app usage is consistent with other research
research identified similar associations regarding agreeable- findings (Chittaranjan et al. 2013). To date, from what we
ness and smartphone usage. However, despite being innova- know, no other research found an association between consci-
tive, it is hard to meaningfully interpret the findings regarding entiousness and news-info, e-shopping and e-health apps. It is
the positive association between agreeableness and the use of well-known that people high on conscientiousness are preoc-
business apps. A possible explanation may be that agreeable- cupied with their career and more oriented towards work
ness is positively related to transformational leadership com- (Barrick and Mount 1991). This could serve as an explanation
ponents such as individualized consideration (Bass 1999), for the association between conscientiousness and business
which may predispose individuals high on agreeableness to app usage. Moreover, this could also explain the association
interests in business activities. However, this speculation between conscientiousness and the increase in news-info apps
should be investigated thoroughly in further research. usage. Due to diligence and their orientation towards work,
Regarding the negative associations between agreeableness they tend to stay informed, as this helps them in their tasks and
and the use of news-info and music apps, other studies found activities. The positive relationship between conscientious-
that agreeable individuals spend less time at home and more ness and e-health apps usage could be explained by the fact
time in public places (Mehl et al. 2006). These negative asso- that people high on conscientiousness usually report good
ciations can be explained by the fact that reading news and physical health (Roberts et al. 2005). In this regard, conscien-
listening to music on a smartphone are usually solitary activi- tiousness individuals may engage in behaviors that are desir-
ties. The negative relationship between agreeableness and the able, such as exercising for which they use e-health apps to
use of dating apps may be explained by other studies findings help them in this regard.
that showed a negative association between agreeableness and The association between conscientiousness and the de-
short-term mating orientation (Schmitt and Shackelford 2008). crease in gaming apps usage was found in other studies as
We may assume that dating apps are a useful tool for short- well (Stachl et al. 2017). A possible explanation of this finding
term mating. Therefore, individuals low on agreeableness use may be that people high on conscientiousness are more self-
Curr Psychol

Expβ (95% CI)

1.03 (1.01, 1.05)


1.02 (1.00, 1.04)
1.04 (1.02, 1.06)

1.02 (1.00, 1.04)


1.02 (1.00, 1.04)
1.01 (.95, 1.08)
1.04 (.98, 1.10)

1.00 (.98, 1.02)

1.01 (.99, 1.04)


1.02 (.96, 1.08)
1.04 (.98, 1.11)
organized (Ashton and Lee 2009) and tend to procrastinate

.98 (.96, 1.01)


.95 (.90, 1.01)

.97 (.96, .99)


Cloud apps less. Therefore, they usually spend less time on activities such
as virtual games. The positive relationship between conscien-
tiousness and dating app usage is not sustained by other re-
search findings that tested the associations between personal-
Online payment apps

ity traits and short-term mating (Schmitt and Shackelford


2008). These studies found a negative relationship between
Expβ (95% CI)

1.11 (1.04, 1.19)


1.01 (.94, 1.07)

1.02 (.96, 1.09)

1.00 (.98, 1.92)

1.00 (.99, 1.02)


1.00 (.98, 1.02)
1.01 (.99, 1.03)

1.01 (.99, 1.03)

.95 (.95, 1.01)


.99 (.97, 1.02)
.98 (.91, 1.04)

.99 (.97, 1.02)


.97 (.95, 1.00)
conscientiousness and short-term mating. However, dating
.92 (.87, .98)

apps may be used to pursue long-term mating orientations as


well. In this regard, people high on conscientiousness, because
they are diligent and organized, when pursuing a long-term
relationship, may try anything that helps them, such as dating
E-shopping apps

1.09 (1.05 (1.14)


Expβ (95% CI)

1.05 (1.04, 1.07)


1.02 (1.01, 1.04)

1.01 (1.00, 1.03)

.1.01 (.99, 1.03)


1.02 (.98, 1.07)
1.01 (.96, 1.07)

1.00 (.99, 1.02)

1.00 (.99, 1.02)


.98 (.97, 1.00)

.99 (.98, 1.01)


.98 (.93, 1.02)

apps.
.97 (.95, .99)
.95 (.90, .99)

The positive association between conscientiousness and


graphics app usage could be explained if graphics apps are
used in professional tasks and duties. However, if they are
used for entertainment purposes, the relationship does not
1.03 (1.02 (1.04)
Expβ (95% CI)

1.01 (1.00, 1.01)


1.02 (1.01, 1.03)
1.05 (1.04, 1.06)

1.03 (1.03, 1.04)

1.00 (1.00, 1.01)


1.11 (1.08, 1.13)

make much conceptual sense. Therefore, for a better under-


.98 (.96, 1.01)
.84 (.82, .86)
.92 (.90, .95)
.97 (.95, .99)

.98 (.98, .99)

.98 (.97, .98)


.98 (.98, .99)
Music apps

standing of this association needs, further investigation is


needed.
Big Five emotional stability was associated with the de-
crease in using business app, news-info apps, graphics apps
Expβ (95% CI)
News-info apps

1.20 (1.15, 1.24)

1.01 (1.00, 1.02)


1.01 (1.00, 1.02)
1.01 (1.00, 1.02)

1.01 (1.00, 1.03)


1.00 (.97, .1.04)

1.00 (.96, 1.04)

and dating apps. The negative association between emotional


.99 (.98, 1.01)
.99 (.98, 1.00)
.88 (.84, .91)

.98 (.97, .99)


.97 (.96, .98)

.97 (.96, .98)


.90 (.88, .94)

stability and business and news-info app usage may be under-


stood in terms of the defense mechanism of intellectualization
(Plutchik et al. 1979). This mechanism assumes an implicit
control of emotions and impulses by excessive dependence
Expβ (95% CI)

1.19 (1.13, 1.24)


1.06 (1.00, 1.12)

1.02 (1.00, 1.03)

1.02 (1.00, 1.03)


1.01 (1.00, 1.03)

1.04 (1.02, 1.06)


1.00 (.95, 1.05)

1.00 (.98, 1.02)


Business apps

of rational information (Plutchik et al. 1979). People low on


.98 (.96, 1.00)
.99 (.97, 1.00)
.99 (.98, 1.00)
.86 (.81, .90)
.87 (.83, .91)

.97 (.95, .98)

emotional stability may rely more frequently on this mecha-


nism by using news-info and business apps. This explanation
is partially sustained by other studies that investigated emo-
tional stability and smartphone use. Authors showed that non-
Entertainment apps

social smartphone use is associated with traits that relate to


(95% CI) = Lower and upper confidence interval at 95% level of significance
Expβ (95% CI)

1.02 (1.01, 1.03)


1.03 (1.00, 1.06)

1.03 (1.02, 1.04)


1.02 (1.01, 1.03)
1.01 (1.00, 1.02)

1.02 (1.00, 1.03)


1.01 (.98, .1.04)
1.00 (.97, 1.02)

1.00 (.99, 1.01)

1.00 (.99, 1.01)

dysfunctional emotion regulation (Elhai et al. 2018a;


.99 (.98, 1.00)

.99 (.98, 1.00)


.88 (.86, .90)
.95 (.93, .98)

Rozgonjuk and Elhai 2019), procrastination (Rozgonjuk


Poisson regression models for smartphone application use

et al. 2018a), distress tolerance (Elhai et al. 2018b), and intol-


erance of uncertainty (Rozgonjuk et al. 2019). The negative
relationship between emotional stability and the usage of dat-
Social media apps

ing apps is congruent with other research findings that identi-


Expβ (95% CI)

1.01 (1.00, 1.03)

1.06 (1.05, 1.06)


1.00 (1.00, 1.01)
1.01 (1.00, 1.02)

1.03 (1.02, 1.03)


1.01 (.99, 1.03)

1.00 (.99, 1.00)


.99 (.97, .1.00)

.99 (.98, 1.00)


.99 (.98, 1.01)

.99 (.99, 1.00)

.99 (.99, 1.00)


.99 (.99, 1.00)

fied a negative association between emotional stability and


.94 (.93, .96)

short-term mating (Schmitt and Shackelford 2008). The nega-


tive relationship between emotional stability and graphic apps
usage does not seem to have a rational and conceptual expla-
nation, therefore, it needs further investigations. A possible
Expβ (95% CI)

1.04 (1.02, 1.05)

1.01 (1.00, 1.01)


1.03 (1.01, 1.04)

1.02 (1.01, 1.02)

1.01 (1.00, 1.01)

1.00 (1.00, 1.01)


1.00 (1.00, 1.01)

1.03 (1.02, 1.03)


1.00 (.98, 1.01)

explanation may be that neurotic individuals seek emotional-


.97 (.95, .98)

.98 (.97, .98)

.98 (.98, .99)

.99 (.98, .99)


.95 (.94, .96
Total apps

related stimuli, as those that characterize various graphic con-


tent, to help them with their emotion-regulation.
Big Five openness was associated with the increase in
using music apps, graphics apps, gaming apps, lifestyle apps,
Machiavellianism

travel apps, utility apps, and with the decrease in using busi-
Psychopathy
Narcissism
Predictors

ness apps. These findings are partially supported by other


Table 4

research findings in which openness was positively related


H(x)

X(x)
A(x)

O(x)
C(x)
E(x)
ES

to entertainment app usage (Chittaranjan et al. 2013). A


A

O
C
E
Curr Psychol

1.07 (1.01 (1.13)


Expβ (95% CI)

1.02 (1.00, 1.04)


1.09 (1.03, 1.16)

1.00 (.99, 1.02)


1.01 (.99, 1.04)

1.01 (.99, 1.03)

1.00 (.98, 1.02)


1.02 (.99, 1.05)
possible explanation of these findings may be that individuals

.99 (.97, 1.01)

.99 (.97, 1.02)


.99 (.93, 1.06)
.95 (.89, 1.02)

.97 (.96, .99)


.89 (.85, .95)
Dating apps high on openness to experience are characterized by an inter-
est in the beauty of art and nature, are inquisitive about various
domains of knowledge, use their imagination in everyday life
and are interested in unusual ideas or people (Ashton and Lee
Expβ (95% CI)

1.01 (1.00, 1.03)


1.06 (1.00, 1.13)

1.06 (1.04, 1.08)


2009). This may also explain the negative association between

1.01 (.99, 1.02)

1.00 (.99, 1.02)


1.01 (.99, 1.03)

1.02 (.99, 1.04)


1.01 (.99, 1.04)
1.03 (.97, 1.10)

.98 (.96, 1.00)


.96 (.91, 1.02)

.99 (.98, 1.01)


.97 (.91, 1.02)
.98 (.92, 1.05)
Utility apps

openness and business apps usage. In general, business in-


volves, to a certain degree, strategic thinking, planning, com-
pliance with formality and procedures, characteristics that are
antagonistic to people high on openness.
HEXACO emotionality was associated with the increase in
1.08 (1.01 (1.15)
Expβ (95% CI)

1.03 (1.01, 1.05)

1.02 (1.00, 1.04)


1.02 (1.00, 1.04)
1.00 (.99, 1.02)

1.01 (.99, 1.03)


1.00 (.98, 1.02)

1.02 (.99, 1.04)


1.03 (.97, 1.09)
1.00 (.94, 1.07)

1.00 (.94, 1.07)


.99 (.93, 1.05)

.98 (.97, 1.00)

.99 (.97, 1.02)


social apps usage, music apps usage, and utility apps usage.
Travel apps

People high on emotionality feel empathy and sentimental


attachment to others. Moreover, they experience anxiety in
response to life stressors (Ashton and Lee 2009). These char-
acteristics may explain the positive association between emo-
Expβ (95% CI)

1.00 (.99, 1.02)

1.01 (.98, 1.01)


1.01 (.99, 1.02)

1.00 (.98, 1.01)


1.00 (.99, 1.02)

1.00 (.98, 1.03)


1.01 (.98, 1.03)
1.04 (.99, 1.10)

1.05 (.99, 1.11)


Lifestyle apps

tionality and social media apps usage. People high on emo-


.99 (.97, 1.01)
.98 (.96, 1.01)
.99 (.93, 1.05)

.96 (.91, 1.01)


.91 (.86, .96)

tionality feel the need to socialize and to be emotionally con-


nected with others, but they may prefer virtual environments
because they may perceive these environments as less ex-
posed to physical risks. The positive association between
Expβ (95% CI)

1.04 (1.02, 1.05)


Education apps

emotionality and music apps usage may be explained by the


1.01 (.99, 1.02)
1.01 (.99, 1.02)

1.00 (.98, 1.02)


1.04 (.99, 1.09)
.98 (.93, 1.02)

.99 (.98, 1.01)

.99 (.98, 1.01)


.97 (.93, 1.02)
.99 (.97, 1.00)
.99 (.98, 1.01)

.99 (.97, 1.01)


.95 (.91, 1.00)
.93 (.89, .98)

interest of individuals high on emotionality in sentimental-


related activities (Ashton and Lee 2009), such as music.
Individuals high on emotionality are anxious individuals and
also have low emotional intelligence (Veselka et al. 2009).
Therefore, individuals with high scores on emotionality may
Expβ (95% CI)

1.05 (1.04, 1.06)

1.02 (1.00, 1.03)


1.04 (1.03, 1.06)

1.06 (1.04, 1.07)


1.04 (1.00, 1.09)
1.06 (1.02, 1.11)

1.00, (.99, 1.02)


1.00 (.99, 1.02)
1.03 (.99, 1.08)

.99 (.97, 1.00)


Gaming apps

use intellectualization as a defense mechanism that supposes


.90 (.86, .94)

.97 (.96, .98)


.93 (.89, .97)

.94 (.93, .96)

an implicit control of emotions and impulses by an excessive


dependence on rational information (Plutchik et al. 1979),
such as those implied by utility apps.
Machiavellianism was associated with the increase in using
Poisson regression models for smartphone application use (continued)

Expβ (95% CI)

1.02 (1.00, 1.03)


1.06 (1.00, 1.13)
1.06 (1.01, 1.12)

1.03 (1.01, 1.05)

1.03 (1.01, 1.05)


1.02 (1.01, 1.04
1.02 (.96, 1.08)
1.01 (.94, 1.08)

1.01 (.99, 1.03)

1.00 (.98, 1.03)


Graphics apps

e-shopping apps. Individuals high on Machiavellianism are


.98 (.96, 1.00)

.99 (.97, 1.01)

.99 (.97, 1.01)


.89 (.84, .94)

oriented towards status striving and social power (Jones and


Paulhus 2014). Therefore, they may tend to take advantage of
anything that may help them in this process. Online shopping
activities are time-saving, and, therefore, in terms of a cost-
Office/editing apps

benefit relation, Machiavellians may prefer them because they


1.02 (1.01 (1.04)
Expβ (95% CI)

1.03 (1.01, 1.05)

1.04 (1.02, 1.05)


1.00 (.99, 1.02)

1.01 (.99, 1.02)


1.02 (.97, 1.08)

1.01 (.99, 1.03)

may prove useful in pursuing some of their goals.


1.01 (.99,1.03)
.97 (.92, 1.02)

.97 (.92, 1.02)

.98 (.93, 1.03)


.96 (.91, 1.01)

.98 (.97, 1.00)


.97 (.96, .99)

Narcissism was associated with the increase in using gam-


ing apps. Narcissism is perceived in terms of individual dif-
ferences in dominance, self-entitlement, grandiosity, and su-
periority (Jones and Paulhus 2014). Many of the games avail-
Expβ (95% CI)

1.11 (1.04, 1.18)

able on smartphones simulate various competitive activities


1.01 (.94, 1.08)

1.01 (.99, 1.02)


1.00 (.94, 1.07)

1.00 (.98, 1.02)


1.02 (.99, 1.04)
1.01 (.99, 1.03)
1.01 (.99, 1.04)

1.01 (.98, 1.04)


1.00 (.98, 1.03)
.97 (.91, 1.03)

.97 (.91, 1.03)

.98 (.97, 1.00)

.98 (.96, 1.00)


e-health apps

and offer the user the posibility to identify with various pow-
erful and heroic characters. Therefore, individuals high on
narcissism may be able to satisfy their dominant orientation
and manifest their need for superiority.
Psychopathy was associated with the increase in using
Machiavellianism

gaming apps. Psychopathy is characterized by impulsive and


Psychopathy
Narcissism
Predictors

thrill-seeking behaviors, willingness to risk, low empathy and


Table 5

anxiety (Jones and Paulhus 2014). Smartphone games contain


H(x)

X(x)
A(x)

O(x)
C(x)
E(x)
ES

scenarios that involve the simulation of extreme and intense


A

O
C
E
Curr Psychol

activities, and, this way, individuals high on psychopathy can (self-reported usage, logged behavior, usage tracked by built-
manifest their impulsive and thrill-seeking dispositions. in functions) in predicting certain criteria.
The findings of this research can be useful in designing In conclusion, this study showed that actual behavior
psychological assessment programs with the aim of avoiding expressed in various app categories is associated with broad
limitations such as social desirability and impression manage- and important personality dimensions. Moreover, this study
ment (Paulhus and Vazire 2007). For example, by assessing took into consideration personality traits central to personality
personality using objective behavior samples, such as those structure that have not been considered in relationship with
reflected through smartphone app usage, practitioners may smartphone usage, such as HEXACO Honesty-Humility and
obtain relevant and unbiased information about one’s person- Emotionality and the components of the Dark Triad
ality. Conscientiousness is widely used as a predictor for var- (Narcissism, Machiavellianism, and Psychopathy), and
ious work-related outcomes (Barrick and Mount 1991). The showed that some of them (Emotionality and the Dark Triad
findings of this study showed that conscientiousness was pos- components) are associated with app usage. Regarding the
itively associated with using business apps, news-info apps, e- main findings, it can be seen that Big Five extraversion posi-
shopping apps, e-health. Drawing on this, with the consent of tively predicted dating apps usage and negatively predicted
the candidates, practitioners can design assessment programs entertainment apps usage. Big Five conscientiousness posi-
that take into consideration the smartphone activity of various tively predicted business apps usage, news-info apps usage,
candidates regarding the categories of applications that are and e-health apps usage. Big Five emotional stability nega-
available on the smartphone menu (battery information). tively predicted business apps usage. Big Five openness pos-
However, as there is little evidence on this topic, and, more itively predicted travel apps usage. HEXACO emotionality
than that, there are mixed findings, this type of assessment positively predicted utility apps usage. Dark Triad psychopa-
should be used in combination with more traditional forms thy positively predicted gaming apps usage. The findings of
of assessment, such as self-reports. this research can be useful in integrating actual behavior in
This study has some important limitation that should be psychological research.
mentioned. First of all, the sample of participants consisted
mostly of women which may lead to construct-irrelevant var- Compliance with Ethical Standards
iance (Haladyna and Downing 2004). Further research, should
consider more balanced samples in studying the relationship Conflict of Interest The authors have no conflicts of interest.
between personality and smartphone usage. Secondly, the
Ethical Approval The research was approved by the ethical committee
findings of this research are sample-dependent as we relied
of University of Bucharest.
on only one category of population, namely undergraduate
students. Therefore, the findings of this research should be
treated with caution in terms of generalization. Thirdly, taking
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