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Fighter/Rogue - 3 Soldier Alex

CLASS & LEVEL BACKGROUND PLAYER NAME


Victor Libera
Thri-Kreen
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 +5 30
15 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum 33


● +4 Strength
DEXTERITY

20


+7

+5
Dexterity
Constitution
33
CURRENT HIT POINTS IDEALS
● +4 Intelligence

+5 -1 Wisdom
-1 Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

17
+5 Acrobatics (Dex) Total 3 SUCCESSES
+3 Animal Handling (Wis)
-1
3d10 FAILURES
+2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +4 Athletics (Str)

15 -1

-1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Feat: Fighting Initiate - Close-Quarter Shooter

Insight (Wis)
Shotgun +8 2d6 (2d8) Darkvision
+2 ● +1

Chameleon Carapace: As an action, can give yourself


● +3 Intimidation (Cha) Shortsword +8 1d6+5 advantage on Stealth checks made to hide in those
surroundings.
WISDOM -1 Investigation (Int)
Secondary Arms: Can use a secondary arm to wield a
-1 Medicine (Wis)
9 -1 Nature (Int)
weapon that has the light property, can't use a secondary
arm to wield other kinds of weapons or shields.

Sleepless Revitalization: does not require sleep and can


● +3 Perception (Wis) choose to remain conscious during a long rest
-1
-1 Performance (Cha) Fighting Style: Archery
-1 Persuasion (Cha) Second Wind: 1d10 + Fighter level
CHARISMA
-1 Religion (Int) Action Surge: 1
8 +5 Sleight of Hand (Dex) Maneuvers: Precision Attack, Disarming Attack, Trip Attack
● +7 Stealth (Dex) Superiority Dice: 4d8
-1 ● +1 Survival (Wis) Maneuver save DC: 15

SKILLS ATTACKS & SPELLCASTING Expertise: Intimidation, Perception

Sneak Attack: 2d6

13 PASSIVE WISDOM (PERCEPTION)


Pump shotgun, shell Cunning Action: can take the Dash, Disengage, or Hide
action.
CP
(30), shortsword (2), Steady Aim: Can use this bonus action only if you haven't
moved during this turn, and after you use the bonus action,
Languages: Craver, Common, SP
explorer's pack your speed is 0 until the end of the current turn.

Thieves' Cant Black Powder Charges: 4

EP Explosives Known: Hand Bomb, Fog Cloud, Grease

Explosive Save DC: 12


Proficiencies: All armors, shields,
simple weapons, martial weapons,
GP 170
playing cards, vehicles (land),
thieves' tools, alchemist supplies PP

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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