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TITLE

SPORTS AND GAME (ONLINE)

DATE:
31ST JULY
2023

VENUE:
MSUC JB (ROOM 202)

ORGANIZED BY:
CO-CURRICULUM (MPU1092U4)

MSU
EXECUTIVE SUMMARY

1. PROGRAM
 Sports and Game (Online)

2. ORGANIZER

 Co-Curriculum Group 3 Students

3. DATE

 31st July 2023

4. TIME

9:30 AM to 12pm

5. VENUE

 MSUC JB (ROOM 202)

6. PROGRAM PARTICIPATION

 44 co-curriculum students
7. SCOPE OF PROGRAM

 The main scope for playing online games is to provide entertainment and Fun because
the primary purpose of online games is to entertain players.
 Second is Social Interaction because online gaming allows players from all over the
world to connect and play together in real-time.
 Third is Competition and Skill Development because many online games incorporate
competitive elements, encouraging players to improve their skills and strategize to
outperform others.
 Fourth is Virtual Economies because some online games feature virtual economies,
where players can buy, sell, and trade in-game items or currency.
 Fifth is Educational and Training Opportunities because certain online games
incorporate educational elements, teaching players new skills, problem-solving
techniques, and historical or scientific knowledge in an interactive and engaging way.

8. WHY THIS PROGRAM SHOULD BE ORGANIZED (objective)

 Student Improve Their Gameplay


 Online games can offer opportunities for skill development is strategic thinking , Time
management , Team work and communication
 Students should aim to balance gaming with physical activities and exercise to
maintain their overall health and well-being

PROPOSAL
SPORTS AND GAME (ONLINE)

1. INTRODUCTION

We are from group 3. We are conducting the event sports and game via online. We are
conducting 4 online games the first one is Mobile Legend Bang Bang , the second is Subway
Surf , the third is Among us and the last is Ludo Club. The benefit playing online game is
cognitive development because online games can help to improve cognitive functions, such as
problem-solving, critical thinking, decision making, and spatial awareness. The second is
socialization because online gaming provides an opportunity for students to connect with peers,
enhance communication skills, and form new friendships. The third is stress relief because
playing games online can be a great way to relieve stress and anxiety, providing a mental break
from academic work. Finally increased motivation because when incorporated into educational
settings, online games can motivate students to learn and engage in the subject material.

2. OBJECTIVE

 Student Improve Their Gameplay


 Online games can offer opportunities for skill development is strategic thinking , Time
management , Team work and communication
 Students should aim to balance gaming with physical activities and exercise to
maintain their overall health and well-being
3. ORGANIZER

= C0-Curriculum Group 3 Students

4. DATE, TIME, VENUE

 26th July 2023


 3pm to 5pm

 MSUCJB ( ROOM 202)


SPORTS AND GAME (ONLINE)

5. INTRODUCTION

We are from group 3. We are conducting the event sports and game via online. We are
conducting 4 online games the first one is Mobile Legend Bang Bang , the second is Subway
Surf , the third is Among us and the last is Ludo Club. The benefit playing online game is
cognitive development because online games can help to improve cognitive functions, such as
problem-solving, critical thinking, decision making, and spatial awareness. The second is
socialization because online gaming provides an opportunity for students to connect with peers,
enhance communication skills, and form new friendships. The third is stress relief because
playing games online can be a great way to relieve stress and anxiety, providing a mental break
from academic work. Finally increased motivation because when incorporated into educational
settings, online games can motivate students to learn and engage in the subject material.

6. OBJECTIVE

 Student Improve Their Gameplay


 Online games can offer opportunities for skill development is strategic thinking , Time
management , Team work and communication
 Students should aim to balance gaming with physical activities and exercise to
maintain their overall health and well-being

7. ORGANIZER

= C0-Curriculum Group 3 Students

8. DATE, TIME, VENUE

 31ST July 2023


 9:30pm to 12pm
 MSUC JOHOR BAHRU
9. PROGRAM SCOPE

 The main scope for playing online games is to provide entertainment and Fun because
the primary purpose of online games is to entertain players.
 Second is Social Interaction because online gaming allows players from all over the
world to connect and play together in real-time.
 Third is Competition and Skill Development because many online games incorporate
competitive elements, encouraging players to improve their skills and strategize to
outperform others.
 Fourth is Virtual Economies because some online games feature virtual economies,
where players can buy, sell, and trade in-game items or currency.
 Fifth is Educational and Training Opportunities because certain online games
incorporate educational elements, teaching players new skills, problem-solving
techniques, and historical or scientific knowledge in an interactive and engaging way.

10. PROGRAM’S TENTATIVE


DATE TIME ACTIVITY

9:30 p.m. All student gather at 202


room
9:40 to 11:45AM Conduct online games

Mobile legend
tournament

Subway surf tournament

Among us tournament
31ST July 2023
Ludo club tournament

11:45 to 12PM Prize giving

11. PROGRAMME COMMITTEE


12. Budget for gift
NO ITEM PRICE/UNIT QUANTITY AMOUNT

(RM) (RM)

1 Apollo chocolate 2.40 1 packet 2.40

2 Apple fruit sweet 2.40 1 packet 2.40

3 Cloud 9 chocolate 2.40 1 packet 2.40

4 Oreo biscuit 2.40 1 packet 2.40

5 Apollo blueberry 2.40 1 packet 2.40

6 Strawberry fruit sweet 2.40 1 packet 2.40

7 Chocolate waffle 2.40 1 packet 2.40

8 Gift bag 2.40 10 pcs 20.40

TOTAL
37.20

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