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THE EFFECT OF PLAYING ONLINE GAMES

Arranged to Fulfill Course Assignment of Critical Reading

Lecturer:

Auliyanti Sahril Nurfadhilah, S.Pd., M.A.

Group 5:

Chalista Jhoninda Lorenza 220512501086

Nur Annisa 220512502038

Syarimah 220512502047

Amelia Rezki Irianty Aras 220512502045

ENGLISH LITERATURE

FACULITY OF LANGUAGES AND LITERATURES

MAKASSAR STATE UNIVERSITY

2023
INTRODUCTION ..................................................................................................... 3
CONTENT ............................................................................................................... 4
FACT / INFORMATION ........................................................................................ 4
ATTITUDE ........................................................................................................... 5
ANALYSIS ............................................................................................................ 6
UNFAMILIAR WORD ........................................................................................... 6
CONCLUSION ......................................................................................................... 8
INTRODUCTION
In the fast-paced digital age, online gaming has become a widespread trend and an integral part
of the lives of millions of people around the world. The impact of playing online games is a very
interesting and important topic in society. The popularity of online games can be attributed to
several factors, such as the convenience and accessibility of playing games anywhere and
anytime. Gaming is not only fun but also anxiety. From forming virtual communities to topics
such as addiction, cyberbullying and, blurring the lines between the real and virtual worlds.

This phenomenon has generated many debates and discussions about its effects on individuals,
communities, and society as a whole. Investigating the effects of playing online games is
essential to understanding the complex relationship between technology, human behavior, and
well-being.

The reason for choosing this topic comes from the fact that studying the effects of gaming is
crucial to understanding its wider role and impact on our lives.

In this report, we will discuss the effects of playing online games by considering the positive
and negative aspects. Includes the pros and cons or benefits and disadvantages of playing online
games to provide information to the user community.
CONTENT

A. FACT / INFORMATION
1. Ways Online Games Can Improve Cognotive Skills
Source: By Joanie Moretti, California Business Journal
https://calbizjournal.com/5-ways-online-games-can-improve-your-cognitive-skills/
Pro-side: In this article, the author conveys that playing online games can be a way to
improve cognitive abilities. Such as, Spatial Reasoning, where many online games
require players to solve puzzles, which can hone this skill. And also Memory and
Concentration, where players have to memorize and store information to complete a level
or game. And then Problem-Solving Skills, it says that This is an important cognitive
skill, as problem-solving can be applied to many real-world situations. Thus, while
playing specific games such as chess users should predict their opponents’ thoughts,
anticipate their strategies, and adapt quickly to changing situations. And online games
can also improve Attention, focus, planning, and strategy
Attitude: The content of this article is interesting and gives the view that playing games
has a good side, and with that explanation we agree that online games can improve
cognitive skills.

2. Benefits when Playing Online Multiplayer Games


Source: By SUPERJUMP TEAM, March 27, 2023
https://www.superjumpmagazine.com/how-video-games-help-with-social-skills/
Pro-side: Multiplayer online games provide an opportunity for players to communicate,
collaborate, and compete with each other in a safe environment. When played
responsibly, they can be a fun and rewarding way to make friends and strengthen
relationships. Also Playing multiplayer online games can help build teamwork skills as
well as communication and collaboration among players.
Attitude: We agree with the statement above, as long as they as game players can create
good communication, they can make friends and strengthen relationships, as well as build
teamwork skills.

3. Online Gaming: A Virtual Stress Reliever


Source: By Kossi Adzo, August 10, 2021
https://startup.info/online-gaming-a-virtual-stress-reliever/
Pro-side: Playing online games can give you a greater sense of relaxation,
accomplishment, and happiness. Positive emotions are a protective factor and aid in
recovery after stressful events. You achieve this after winning at your favorite game.
However, your stress level will go up rather than down when you engage in a game that
you’re not good at.
Attitude: It’s true that playing online games can provide relaxation and relieve stress, but
this is not always the case, online games can also provide tension for some people, and in
our opinion positive emotions will only occur if player wins the game. All these feelings
depend on the player.

4. Online Gaming Lead to Addiction


Source: Mishal Room, May 20, 2021
https://www.hitechwhizz.com/2021/05/5-advantages-and-disadvantages-drawbacks-
benefits-of-online-gaming.html?m=1
Cons-side : Playing online games for extended time period can also lead to addiction.
Some gamers are addicted to an extent that they have forgotten their daily
responsibilities. Online game addiction has become a serious issue that many people are
struggling to deal with. By prioritizing work first, games would be able to lessen the time
devoted for gaming.
Attitude: We think this statement is true, and we totally agree that playing online games
continuously will cause addiction.

5. Cyberbullying and Online Gaming


Source: Stopbullyiny.gov, September 14, 2021
https://www.stopbullying.gov/cyberbullying/cyberbullying-online-gaming
Cons-side: This article explained that, online game also can be a place where
cyberbullying happen. If someone is not performing well in a game, other players may
curse or make negative remarks that can turn into bullying, or even exclude the person
from playing together. Some players may use the game as a means to harass others or to
get their personal information, They can even make others’ personal information
available online through a tactic called “doxing.” Doxing can compromise not just a
child’s information, but their parent’s information as well, and can make them targets of
bullying and harassment.
Attitude: Cyberbullying in online games is a fact, and this is bad things but it is very
often happens in online games with multiplayer. We agree with the article statements, but
are surprised about doxing that can compromise information, which is very scary.

B. ATTITUDE
After reading and understanding the article’s above, we decided to be on the neutral side,
because it is important to recognize that online gaming has both positive and negative
aspects. While it can be a source of enjoyment and skill development, and it is crucial to
address the negative consequences such as cyberbullying and addiction. Creating a safe
and inclusive gaming environment should be a priority to ensure that all players can
enjoy the benefits of online gaming without experiencing harm.
C. ANALYSIS
 Facts from the texts : There are positive and negative facts that we got from the
article’s about the effect of playing online games, the positive fact are, online games can
improved cognitive skills, social skills, and can be a stress reliever. The negative fact are,
playing online games can effect addiction, cyberbullying, harassment, and can
compromise our information.
And writers purpose could be to provide information about the dangers of online games
that must be avoided and invite readers to be wiser in playing games so that game players
will get the benefits.
 Arguments, Illustration, and metaphors used by writer's to convince us :
Illustration - Online games provide a view for people who play online games can
provide relaxation and stress relief for players.
Metaphor - It also tells that playing online games can cause addiction, depending on the
player as there are many models and types of online games.
Argument - In addition, online gaming can create a gaming environment that ensures
that all players can enjoy the benefits of online gaming.
 What we think about those arguments, illustration, and metaphors :
For arguments, illustrations and metaphors are strong enough to be convincing because
the reasons listed can inform online game players to be able to understand the positive
and negative impacts of playing online games.
 Most credible text : Text number 2 which written that, Multiplayer online games
provide an opportunity for players to communicate, and collaborate. Because it obvious
that Multiplayer online games provide that.
 Least credible text : Text number 3 which written that, Playing online games can give
you a greater sense of relaxation, Because usually playing online games provides tension
and passion to win.

D. UNFAMILIAR WORD
Sophisticated = Canggih
Plethora = Kebanyakan
Acuity = Ketajaman
Noteworthy = Penting
Acquire = Memperoleh
Hippocampus = Hipokampus (bagian dari sistem limbik, yaitu pusat kendali reaksi
emosional).
Requires = Membutuhkan
Thus = Dengan demikian
Immense = Sangat besar
Opponents = Lawan
Countless = Tak terhitung jumlahnya
Incorporating = Menggabungkan
Accomplish = Mencapai
Agility = Kelincahan
Despite = Meskipun
Foster = Membina
Regardless = Terlepas dari
Etiquette = Etiket
Endless = Taka da habisnya
CONCLUSION
In conclusion, online gaming has its pros and cons. It can provide numerous benefits such as
improving cognitive skills, fostering social interaction, and providing a source of enjoyment.
However, it also comes with risks such as cyberbullying, addiction, and the compromise of
personal information. It is important for players to be aware of these risks and for game
developers to create a safe and inclusive gaming environment. Ultimately, finding a balance
between enjoying the benefits of online gaming while minimizing the negative consequences is
key.

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