Professional Documents
Culture Documents
Eel
Welcome to the fourth Player Race Folio for the Breachworld RPG. This
mini-expansion to the game adds a new playable alien race, the Eel, to the
world. In the following pages can be found everything you need to bring this
complex, detailed, and exciting option to your gaming table.
Included in this folio:
• Eel character creation stats
• Detailed background and origins
• Discussion of disposition and culture
• Detailed description, with new illustration
One new Perk and one new Complication
Quick-stat NPCs and adventure ideas
© 2018 Jason Richards Publishing, All Rights Reserved. D6 and Mini Six
text, rules, and materials used per Open Game License (OGL).
Art by Matthew Bryan. Digital v1.0 (July 2018).
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The alien race commonly known as Eels are widely renowned for their grace
and agility. They may be as frequently encountered entertaining as dancers
and acrobats as using their natural quickness and coordination to outdraw
and outshoot victims on the streets and roads
of the Civilized Lands.
This talent would be enough to make a
name for any race of beings who now call
Earth home, but Eels are
even better known for
their ability to channel
bioelectric energy into a
contact pulse with the
stopping power of a shotgun
blast.
Origins
Eels come from a misty, swampy realm
where they emerged as the dominant
life form, evolving from semi-aquatic
mammalian ancestors. The world was
perilous, even at the zenith of Eel
society, and the natural electrical
defense that evolved served them well
when fighting off the world’s many
large and voracious plant and animal
species. Like many other races, they
eventually developed a form of
Gate technology that got caught
up in the collapse on Earth.
Quick and Agile
Natural quickness and agility
gives any being a leg up in the
rough and unforgiving
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New Perk
Bioelectrical Pulse (2). You can channel bioelectrical energy generated by
your body through your hands into a notable natural weapon. With training
and practice, you can increase the potency of the blast.
Skill: Brawl
Damage: 4D; may be permanently increased by one pip by
spending 10 CP, up to a maximum damage of 6D
Range: Touch
New Complication
Awkward. You exhibit a behavior that runs counter to social norms and
confuses people or makes them uncomfortable. This could be a tendency to
invade people’s personal space, poor table manners, a lack of a social filter
in conversation, or other socially awkward habit. Receive a CP whenever
your discomforting behavior gets you into a sticky situation.