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ISSN 1392-1142 (Print), ISSN 2335-8750 (Online)

ORGANIZACIJŲ VADYBA: Nina KLEBANSKAJA,


SISTEMINIAI TYRIMAI 2018.80
https://doi.org/10.1515/mosr-2018-0012
Olena ANDRIUKHANOVA

Customer Engagement through Using Anime


Stylized Advertisement

The paper analyses the ways how to engage more customers using anime stylized advertisement and provides
new insights on it. The data was obtained through the scientific literature analysis and qualitative research. The
results were provided based on in-depth interviews.
Keywords: customer engagement, factors influence on customer engagement, advertisement, anime.
Straipsnyje analizuojami būdai, kaip įtraukti daugiau vartotojų naudojant animė stilizuotą reklamą ir pasiūlyti
naujų įžvalgų jai naudoti. Duomenys buvo renkami analizuojant mokslinę literatūrą ir atliekant kokybinį tyri-
mą. Tyrimo rezultatai gauti giluminio interviu metodu.
Raktiniai žodžiai: vartotojų įsitraukimas, veiksniai, turintys įtakos vartotojų įsitraukimui, reklama, animė.

Introduction motional campaigns. It is caused by the


fact that during the 100-year history of the
In the contemporary world, marketers anime existing, it has evolved to the sub-
fight for customers’ attention every sec- culture in Japan. In 2016, the part of the
ond. From year to year it becomes more permanent anime viewers in Japan was
difficult and demands new ways of cus- 32% of the population, that is equivalent to
tomer engagement. The main reason is 31,24 million people (Gzbrain Inc., 2017).
that modern customers look for unique- Moreover, over the past two decades
ness, and for products and services, which anime has got traction outside Japan, in-
stand out from the huge amount of offers. cluding Europe and the USA. According
Some of these ways have common features to the Association of Japanese Animation
all over the globe, others depend on the (AJA) statistics of the year 2017, in 2016
cultural background of target audience. Japan’s profit from selling anime abroad
In every country, exist unique trends and was 767.6 million ¥ (AJA, 2017, p. 6).
preferences, which rarely go outside this These figures show the rate of involvement
exact country. One of such trends is Japa- in the anime culture in the today’s world.
nese anime-stylized advertisement, which However, despite of this fact, marketers
is widely used in Japanese companies’ pro- from other countries still avoid using such

Nina KLEBANSKAJA – doctor of social sciences, assoc. professor of marketing at the Faculty of Economics and
Management, Vytautas Magnus University, Lithuania. Address: K. Donelaičio str. 58, 44248, Kaunas, Lithuania.
E-mail: nina.klebanskaja@vdu.lt
Olena ANDRIUKHANOVA – Master student at the Faculty of Economics and Management, Vytautas Magnus Uni-
versity, Lithuania. Address: K. Donelaičio str. 58, 44248, Kaunas, Lithuania. E-mail: olena.andriukhanova@vdu.lt
© 2018 Nina KLEBANSKAJA, Olena ANDRIUKHANOVA published by Sciendo.
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivs 3.0 License.
38 Nina KLEBANSKAJA, Olena ANDRIUKHANOVA

specific ways of customer engagement. In tional studies (Greenwood, 2007; Saks,


the authors’ view, it is caused by the lack 2006), educational researches (Bryson
of research on the issue how narrow-fo- and Hand, 2007; London, Downey, and
cused tendencies could influence custom- Mace, 2007), cognitive science, politics,
ers from other countries. It means that the etc. In every case, ‘engagement’ is unidi-
question which is raised in this paper has mensional (emotional, cognitive, behav-
relevance in the modern evolution of cus- ioural) or multidimensional (cognitive/
tomer engagement and could be useful for emotional, cognitive/behavioural; cogni-
further research in this field. tive/emotional/behavioural) (Avnet and
Therefore, the scientific problem Higgins, 2006a; Brodie et al., 2011; Hol-
analysed in this paper is introduced lebeek, Glynn, Brodie, 2014).
in the question form: How to engage In marketing, this term is supposed to
more customers using anime stylized be a new one. The ‘customer’ was included
advertisement? on it, and as a result we have ‘customer en-
Consequently, the object of research gagement’. There exist a variety of defini-
is customer engagement. The aim of the tions, however, the most extensive one is
paper is to identify factors, which are im- as follows (Brodie et al., 2011; Haurum,
portant in anime style advertising in or- 2018; Leeflang, 2011):
der to engage more customers. “Customer engagement (CE) is a
The objectives set to achieve the aim psycho­logical state that occurs by virtue of
of this paper are: interactive, co-creative customer experiences
1. To distinguish the most effective with a focal agent/object (e.g., a brand) in
ways how to engage more customers us- focal service relationships. It occurs under
ing anime stylized advertisement from a specific set of context-dependent condi-
theoretical point of view. tions generating differing CE levels; and
2. To empirically test the theoreti- exists as a dynamic, iterative process within
cally distinguished ways how to engage service relationships that co-create value.
more customers using anime stylized CE plays a central role in a nomological
advertisement. network governing service relationships
3. To provide practical insights of the in which other relational concepts (e.g.,
theoretically distinguished ways on how involvement, loyalty) are antecedents and/
to engage more customers using anime or consequences in iterative CE processes.
stylized advertisement. It is a multidimensional concept subject to
a context- and/or stakeholder-specific ex-
pression of relevant cognitive, emotional
1. Literature analysis: theoretical and/or behavioral dimensions” (p. 260).
insights of customer engagement Discussing about the meaning of ‘cus-
tomer engagement’ Roderick J. Brodie
1.1. Customer engagement (2011) described that after content analy-
sis of more than 50 articles, 2/3 of them
The term ‘engagement’ is used in differ- were about business-to-customer (B2C)
ent fields as social psychology (Achther- relationships, and 1/3 about business-to-
berg et al., 2003), sociology, organiza- business (B2B) relationships. In the B2B
CUSTOMER ENGAGEMENT THROUGH USING ANIME STYLIZED ADVERTISEMENT 39

r­elationships ‘engagement’ described pro- Schaedel, 2009). In other words, ‘memo-


cess, cocreation, solutions of service ex- ries’ and ‘experience’ consist of custom-
change. In the B2C it also was mostly about ers’ belief about value and benefits which
customer and/or brand experience, crea- they can get from the brand or particular
tivity, learning, emotions, collaboration product. One of the aims of advertising
and/or (brand) community interactions. is causing the inner wishes, associations
Therefore, customer engagement is and memories which will make customer
used for creating rational and emotional unconsciously want to experience it one
bonds between customer and brand, what more time, and as a result to consume (van
at the same time has influence on devel- Praet, 2014). What means every advertis-
opment of brand loyalty (Avnet and Hig- ing should be individualized for the cer-
gins 2006a, 2006b; Bowden, 2009; Pham tain customers segment or even personally
and Avnet, 2009; Schau, Muñiz, and Ar- for every customer (Hite et al., 1995), in
nould, 2009). It is possible to reach using the case the ‘engagement’ is a main goal.
targeting, segmentation and marketing Different types of advertising involve on
mix tools as pricing, placing, for customer the consumers behaviour in different ways.
engagement strategy branding, pricing, In this research will be performed only vis-
placing and promotion. Every of these ual way, and particularly the using of video
ways of engagement has its own features content, which is represented as well on the
and hidden techniques. TV as in the Internet. Both sources are used
Content marketing is one of the most depending on the target audience.
prominent modern marketing concepts. Moreover, the view and style of these
One of the pillars of content marketing videos are culturally sensitive and differ
is customer engagement. According S. from country to country. These features
U. Kucuk and S. Krishnamurthy (2007, demand the deep analysis of marketing
p. 49) “content marketing attracts poten- environment, and can be done by taking
tial consumers and increases their en- in account religion, language, educational
gagement and empowerment”. Different level, aesthetics, social organization etc.
types of content have different impact on (Chee and Harris, 1998). Such analysis
customer engagement. Be more concrete, provides marketers with necessary infor-
the question is what is relations between mation which will be used for creation the
different type of appeals and customer en- suitable advertising for certain target au-
gagement? Sheehan and Morrison (2009) dience of certain country, that influences
point that the creativity of the content is on the customer engagement. It may be
key success factor encouraging consum- researched on the case with the Japanese
ers engagement in order to produce de- anime stylized advertisement.
sired brand outcomes. It can be achieved
using social as well as traditional media.
Advertising is one of it. 1.2. ‘Anime’ – Japanese animation
To make an advertising influence on
customers and ‘engage’ them, it must ‘Anime’ originally is the Japanese anima-
have an impact on their emotions, memo- tion, which is characterized mostly by
ries and experience (Calder, Malthouse, dynamic characters, fantastic themes and
40 Nina KLEBANSKAJA, Olena ANDRIUKHANOVA

colourful graphics. The world ‘Anime’ Nowadays ‘Anime’ is the modern


was created by Japanese as an abbreviat- worldwide phenomena that has affection
ed pronunciation of ‘animation’. The first as on the West as on the East. It reflects
commercial anime was produced in 1917 the Japanese culture and has the high ac-
and the further producing was expand- ceptance and involvement in it by Japanese
ed rapidly. Later, in 1960s, anime got its people and foreigners (Napier, 2005). Pop-
own characteristic art style from Osamu ular anime characters can be seen all over
Tezuka’s works, which was spread in to Japan on T-shirts, toys, accessories and sta-
late 20th century (MacWilliams, 2008). tionery. Also, different companies use ani-
At that time, when from decade to dec- me-style characters to attract young people
ade the main features of anime stayed the to their brand (Xie Qing-guo, Cao Yan-hui,
same, others changed completely. 2011). Based on these facts Japanese mar-
There are a lot of different genres keters decided to use the anime style and
which are aimed at the specific target au- anime characters in promotion companies
dience differentiated by age, gender, and of different companies as the new method
personal preferences. Some of these gen- of customer engagement.
res are common for the filming area (Ne- To provide the clear understanding
witz, 1994), as romance, horror, drama and vision of the reasons that make Ani-
and science-fiction, others unique and ex- me widely recognized all over the world,
ist only in Japanese anime, as ‘shoujo’ (tar- there were distinguished main features
get audience is young girls and women), that influence on people dedication into
‘shounen’ (target audience is young boys this unique kind of animation (Table 1).
and men), ‘josei’ (target audience is adult Taking into the account importance of
women) etc. (Norrism, 2009). content in customer engagement, anime

Table 1. Features that influence on people dedication into Anime

Feature Description
Complex plot Complex characters
Anime plots have tendency to be Anime characters are complex themselves. It could
more complex that plots of regular be seen from their appearance, that has lots of small
1 Complexity animation projects. For instance, the features as colour and shape of hair, eyes, etc., that
anime plot typically develops over influence on character’s behaviour and personality.
the of course of dozens of episodes, In addition, the fact that anime often has more than
and the one anime can have more 50 episodes, character’s personality develops during
than 50 episodes. all storyline by interaction with other characters.
Anime, as any animation, is often supposed to be made for children. However, despite the
animation style, the nature of the anime plots, which often focused on the adult themes, is
2 Adult focus
often best understood and enjoyed by adults instead of children. It refers to the complexity of
plot, that viewers should be able both to understand and engage with during all the storyline.
Comparing with propositional bodies of anime characters, their facial expressions are usu-
Exaggerated ally exaggerated and brightly coloured. The most typical exaggeration is the characters’ eyes
3 physical that can take up to half of the face. Through these large eyes the animator can express the
features characters’ emotions. In addition to eyes, characters often have wild, unnaturally coloured
hair. The reason is reflection of inner world of character through drawing unreal appearance.

Source: created by the authors in accordance with K. Eberle (2015).


CUSTOMER ENGAGEMENT THROUGH USING ANIME STYLIZED ADVERTISEMENT 41

style advertising can be used like emo- research questions instead of hypothesis
tionally attractive and engaging content usually needed in qualitative research.
for different audiences. Research questions may not be very spe-
cific due to lack of current research on the
topic of interest. It is valid in this case.
2. Methodology During the literature analysis there
have been distinguished the following re-
2.1. Research method search questions:
1. Does Anime reflect cultural features
The aim of this research paper is to theo- that influence customer engagement?
retically test the distinguished ways to 2. How is Anime specified for different
engage more customers in using anime target audiences to influence customer
stylized advertisement. This study should engagement?
be treated as an exploratory research and 3. What are unique features of Anime
as the first stage of more comprehensive that influence customer engagement?
research. So, this type of research does
not intend to offer final and conclusive
solutions to existing problems. It aims to 2.2. Research design
provide an understanding of human be-
haviour, emotion, attitudes, and experi- The number of respondents is 6 ­(Table 2).
ences (Tong et al., 2012). In many cases M. Q. Patton (2002) explains “there are no
exploratory research is based on qualita- rules for sample size in qualitative inquiry.
tive methods. According to D. R. Cooper Sample size depends on what you want to
and P. S. Schindler (2006) in-depth in- know, the purpose of the inquiry, what’s at
terview is useful in exploratory research. stake, what will be useful, what will have
This method has been chosen, because of credibility, and what can be done with
the necessity to understand the inner ex- available time and resources (pp. 242-
pectations of potential consumers and to 243). In this particular study, 6 respond-
identify the main factors which effect cus- ents were selected.
tomer engagement, especially through the Regarding the requirements which
anime stylized advertisement. The tradi- the respondents had to meet, there was
tion of qualitative research suggests using the only one. They had to be no older than

Table 2. Selected respondents for interview

Respondent Nationality Age Education Involvement into the ‘Anime’


Leyli Azerbaijan 17 Bachelor student Interested a lot
Julia Ukraine 21 Bachelor student Interested
Daria Ukraine 16 High school student Not interested
Iliya Russia 22 Bachelor Interested
Zhuldyz Kazakhstan 25 Master student Not interested
Mariia Ukraine 21 Bachelor Not interested
42 Nina KLEBANSKAJA, Olena ANDRIUKHANOVA

30 years of age, because of the specific as- 1. Usually, what are the first thing
pects of spreading anime outside of Japan. that you notice in a video advertising
The other requirements were absent. It and why?
was due to the variety of age and gender Mostly all respondents concluded that
target audience segment which exists in the visual part of an advertisement is the
the anime industry. This fact shows us first thing which attract their attention.
that the respondents as well as the target Five of them mentioned such criteria as
audience of investigated advertisement ‘colourful’, ‘brightness’, ‘pleasant appear-
type could have no common features and ance’, and only the one respondent, Daria,
be the target audience. mentioned ‘human’.
During this research the respond- These answers show us that the ani-
ent will answer the following questions mation and visual part are the most im-
(Table 3): portant features in video advertisement as
the factors which influence on customer
engagement.
3. Results 2. Do you notice the cultural features
of your or foreign country and what in-
3.1. Data analysis fluence it has on your attitude to this cer-
tain advertisement?
During the interviews the respondents an- All the respondents noted ‘Yes, I no-
swered on the proposed 8 questions. The tice’, but mentioned only obvious features.
analysis of answers is presented by means Three of the respondents added that these
of comparison analysing all the answers features had no influence on their attitude
within the first question, one by one. to the advertisement and to a product. Two

Table 3. The questions for in-depth interviews

Research questions Questions


1. Does Anime reflect cultural features Usually what the first thing do you notice in a video advertising
that have influence on customer and why?
engagement? Do you notice the cultural features of your or foreign country and
how is it influence on your attitude to this certain advertisement?
Does it important to see the reflection of your culture and why?
What will you think about the advertisement which are made in
the anime style but has the features of your culture?
2. How is Anime specified for different If you watch the advertisement of the product/ service which is
target audiences that influence on cus- well-known by you, will you be interested in this product?
tomer engagement? If the unknown product is advertised, will you continue to watch
advertisement till the end and why?
What if both well-known and unknown products have the anime
stylized advertisement, will you be more interested in presented
products?
3. What unique features has Anime that Can you provide some reasons why you watch the anime stylized
influence customer engagement? advertisement? Also, name the reasons in case of the negative
Anime has unique features that have answer.
influence on customer engagement
CUSTOMER ENGAGEMENT THROUGH USING ANIME STYLIZED ADVERTISEMENT 43

of them (Leyli, Julia) said that the cultural advertisement the elements that reflect
features will be perceiver positively about the culture which has nothing common
their attitude to the advertisement, not to with Japanese one, because it could cause
a product. And only 1 respondent, Daria, the negative feeling of ‘absurdity’.
mentioned that if she sees the features of 5. If you watch the advertisement of
culture she doesn’t like, her attitude to an the product/service which is well-known
advertisement will be negative. by you, will you be interested in this
The provided answers show that the product more?
cultural features in an advertisement will Only two respondents gave the answer
be have no results on the customer en- ‘yes’ and explained it as “that means the
gagement, or the only few per cents of product has new features, which will be
viewers will be engaged by this mean. interesting for me’ (Leyli) and ‘that means
3. Is it important to see the reflection the product is in demand’ (Zhuldyz). The
of your culture and why? other respondents said that an advertise-
All respondents were single-minded ment will not influence on their engage-
and answered that the reflection of their ment it the product, because they already
culture has no importance for them, be- use it.
cause they are not patriots.
These data display the tendency of
This answer can be interpreted as the
ignoring the well-known product adver-
fact, that the culture features are equal to
tisement despite on its style and other ad-
the feeling of patriotism for customers,
ditional characteristics and ways which
and that in the modern world such things
were used in creation of this advertise-
as patriotism and original culture have no
ment. It will not be successful in the cus-
influence on customer engagement.
tomer engagement purpose.
4. What do you think about the ad-
6. If the unknown product is adver-
vertisement which is made in the anime
style but has the features of your culture tised, will you continue to watch adver-
and which impression it will make on tisement till the end and why?
you? All respondents said that will watch an
Four of respondents answered that advertisement till the end, but on different
this type of advertisement will make the reasons. Three of them called the ‘prod-
positive impression on them because it uct’ as the main reason. The other two
looks ‘modern’ and ‘unique’. The last two suppose that the plot of advertisement
respondents (Julia, Daria) answered that is the most important part of advertise-
such advertisement will cause the nega- ment. And only the one (Iliya) called both
tive feeling, because of the ‘absurdity’ of reasons.
this combination of cultures aspects in Analysing of these answers demon-
one advertisement. strate that for customers the product
Collected answers shows that using of which is advertised more important than
anime stylized advertisement abroad the the way, how it was done. That means, the
Japan will engage customers by its unique- advertisement which has detailed plot
ness and modernity. However, marketers could engage customers, but only if they
should be careful about adding to such are interested in product.
44 Nina KLEBANSKAJA, Olena ANDRIUKHANOVA

7. What if both well-known and un- watch the anime stylized advertisement
known products have the anime stylized (Table 4):
advertisement, will you be more inter- The analysis of provided answers
ested in presented products? shows that the ‘Animation style’ is the
All respondents, excepting one most important factor in watching the
(Zhuldyz), answered that the advertise- anime stylized advertisement. Moreover,
ment of any product produced in anime this reason is common for all levels of
style will not increase their interest to the involvement into the ‘Anime’ as a phe-
advertised product in general. Two of them nomenon. The other reasons as ‘Product’,
mentioned the additional reasons as ‘I will ‘Plot’ and ‘Famous character’ also have the
search additional information in any case’ influence on customers engagement, but
(Iliya) and ‘If it is advertisings of some seri- not as powerful as ‘Animation style’.
ous product/service as bank or insurance
company, it will cause negative feeling by
its dissonance between appearance and 3.2. Conclusions
meaning’ (Daria). The respondent, whose
answered ‘yes’(Zhuldyz) explained, that After the analysis of collected data there
such type of advertisement will be interest- have been formulated the following ques-
ing for her because of natural curiosity ‘how tions for further research:
it will looks’, however she will be interested 1. Does Anime reflect cultural fea-
in a product, only in an advertisement. tures that have influence on customer
Provided answers shows that for cus- engagement?
tomers the product is on the first place 2. How is Anime specified for differ-
in advertisement, and only then goes the ent target audiences to have influence on
visual part of it. This fact means that there customer engagement?
is no difference is in advertisement used 3. What unique features has Anime
anime style or other one, without value that influence customer engagement?
product they will not be engaged. To conclude the performed research,
8. Can you provide some reasons why the authors can state that seeking to in-
you watch the anime stylized advertise- crease customer engagement by means of
ment? Also, name the reasons in case of video advertisement, the product which is
the negative answer. advertised have to meet customers’ inter-
The respondents distinguished the ests. However, if marketers use the anime
following four reasons, why they may stylized advertisement, the attention of

Table 4. The reasons provided by respondents why they watch anime stylized advertisement

Reason Number of respondents Names


Animation style 4 Leyli, Julia, Iliya, Zhuldyz
Product 2 Leyli, Daria
Plot 3 Iliya, Zhuldyz, Maria
Famous character 2 Iliya, Maria
CUSTOMER ENGAGEMENT THROUGH USING ANIME STYLIZED ADVERTISEMENT 45

customers is caught by the visual part of This tendency could be useful in ad-
advertisement as ‘Animation style’. Then vertising of different products and ser-
they pay attention to the ‘Plot’ of the ad- vices, depending on the aims which are
vertisement, and only after these two fac- set, i.e. whether the aim is to concen-
tors follows ‘Product’. But at the same time trate customer’s attention directly to the
interest in the product is less than in the product or to increase the awareness of a
advertisement as it is. company/brand.

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23. doi: 10.1016/j.jcps.2009.02.003 Prepared for publication: December 20, 2018

Nina KLEBANSKAJA, Olena ANDRIUKHANOVA


VARTOTOJŲ ĮSITRAUKIMO DIDINIMAS NAUDOJANT ANIMĖ STILIAUS REKLAMĄ
S a n t r a u k a

Straipsnio tikslas – nustatyti veiksnius, kurie siekiant didesnio vartotojų įsitraukimo,


svarbūs animė stiliaus reklamai, siekiant didinti akcentuojant vaizdo reklamų naudojimą. Taip
vartotojų įsitraukimą. Straipsnį sudaro mokslinės pat aptariamas animė kaip Japonijos fenomenas,
literatūros analizė vartotojų įsitraukimo klausimais kurio populiarumas pasaulyje vis labiau auga. Be
ir empirinis kokybinis tyrimas. Straipsnio pabaigoje to, straipsnyje pateikiami animė stiliaus reklamos
pateikiamos išvados. bruožai, kuriuos vertina vartotojai. Animė
Straipsnyje analizuojama mokslinė literatūra populiarumas Japonijoje paskatino Japonijos
vartotojų įsitraukimo, jo svarbos reklamos rinkodaros specialistus naudoti animė stiliaus
kampanijose klausimais ir būdai, kurie naudojami, reklamas, siekiant sulaukti daugiau dėmesio
CUSTOMER ENGAGEMENT THROUGH USING ANIME STYLIZED ADVERTISEMENT 47

reklamoms ir pasiekti didesnį vartotojų įsitraukimą. Tyrimo išvadose akcentuojama, kad vaizdo
Šį tendencija kartu su animė populiarumo augimu formatas kartu su jau įvardytais siužetu, animė
plinta ir už Japonijos ribų. reklamos stiliumi, personažais teigiamai veikia
Empirinis tyrimas pateikia giluminių interviu, vartotojų įsitraukimą. Vaizdo siužetas sulaukė
kurie buvo atlikti su 6 respondentais, rezultatus. daugiau dėmesio negu produktas, kuris buvo
Visi respondentai nėra Japonijos piliečiai ir yra reklamuojamas. Visa tai rinkodaros specialistams
ne vyresni kaip 30 metų. Jiems buvo pasiūlyta svarbu įvertinti, kuriant modernias reklamos
atsakyti į 8 atviruosius klausimus apie kultūrinių kampanijas. Akivaizdu, kad animė stiliaus reklamų
aspektų poveikį, siužetą, charakterius ir reklamų naudojimas priklauso nuo reklamos kampanijos
stilių bei kaip visa tai veikia vartotojų įsitraukimą. tikslų – ar siekiama atkreipti vartotojų dėmesį
Analizuojant interviu būdu gautą informaciją į reklamuojamą produktą, ar tikslas yra didinti
pastebėta, kad kultūrinis aspektas neturi įtakos vartotojų prekės ženklo suvokimą. Remdamasi
vartotojų įsitraukimui. O siužetas ir animacijos tuo, kompanija gali kryptingai siekti norimo animė
stilius yra tie veiksniai, kurie veikia vartotojų stiliaus reklamos efekto.
įsitraukimą.

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