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Bab Iii - 26
Bab Iii - 26
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CHAPTER III
RESEARCH METHODOLOGY
A. Research Design
Bang Bang’s quick chat as the translation product. Source text and target text are
being compared as aiming to discover what translation techniques used and how
data-derived in the sense that codes are formed from data collected throughout the
course of the study. Qualitative descriptive studies, like any other qualitative
qualitative research, the numbers found in this study are merely as a tool to judge
Descriptive method is used for this research because the data are treated
information on, for example, attitudes toward an issue or the living conditions
of a community. The
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data are derived from the English and Indonesian version of Mobile Legends:
Bang Bang’s quick chat, therefore it is needed to use descriptive method as the
an embedded case study concerns about more than one object or unit of analysis,
and it allows for a variety of approaches to be used within the subunits (Scholz
and Tjetje, 2002, pp. 2-3). Moreover, it is considered to be single case since Yin
(2003) once stated that if the researcher only intends to study one single thing (like
a person from a specific group) or perhaps a single group (for example a group of
people), a single case study is believed to be the perfect choice. This goes well
with the fact that only the quick chat of Mobile Legends: Bang Bang game is
analyzed.
Empirical facts are accumulated and analyzed through the data collected
by the researcher in seeking for conclusion for the problem statements. The data
The first primary data of this study were obtained by collecting the data
from Mobile Legends: Bang Bang’s quick chat. There was no information
question related to this issue was also communicated via email; however, no
response was obtained. One thing for certain, the linguistic data are in phrase and
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sentence forms, meanwhile the translation data are referring to the translation
terms.
The second primary data of this study was collected through other
informants’ notions when Focus Group Discussion (FGD) was held. The
document of this study was derived from Mobile Legends: Bang Bang, popularly
Store (Android) and App Store (iOS). Ever since the game released in 2016, the
game has grown in popularity globally and most notably in Southeast Asia. With
abundant things to analyze, the quick chat feature in this game is chosen because
its crucial role when the gameplay has started. It aimed for communication
Therefore, to grasp the best insight of how the quick chat is translated, three raters
especially those who are familiar with Molina and Albir’s techniques (2002) and
C. Sampling Technique
Purposive sampling technique was used to choose the source of data. The
choosing the
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data) that will be investigated (Rai and Thapa, 2015, p. 5). Moreover, Morgan
(in Nyumba et al., 2018, p. 23) adds that purposive sampling is frequently
advised since focus group discussions rely on members' skill and capability to
into Indonesian.
communicate.
assess the data in terms of translation techniques and translation quality (accuracy
translation theories.
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1. Opening Mobile Legends: Bang Bang game app and going straight
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Nyumba et al. (2018, p. 29) sees how focus group discussions are a
versatile tool that can be used at any step of the research process. Focus group
interviews and surveys, allow for the exploration of themes that are not well
understood or where there has been little prior research on the topic. Focus group
framework. Thus, FGD was arranged on the 29th of January, 2023 with the
translation field, while the rest are Mobile Legends: Bang Bang active players.
The analyzing of Mobile Legends: Bang Bang’s quick chat translation was
conducted with having Molina and Albir’s technique and Nababan et. al’s
translation quality model, which has been explained in detail in Chapter Two, as
Spradley (1980) proposed how there are four stages of data analysis. Those
theme analysis. It is the fixed steps where domain analysis can only be done
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1. Domain analysis
(Spradley, 1980). The data are derived from the quick chat feature
English (ST)
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Indonesian (TT)
“Pertahankan High
Ground!”
data in this study. The researcher has categorized the English quick
chat as the source text and the Indonesian quick chat as the target
text.
2. Taxonomic analysis
quick chat from Mobile Legends: Bang Bang game, the quality of
Ambush penyergapan
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Ambush penyergapan
3. Componential analysis
pictured below.
4. Cultural-theme analysis
analysis
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F. Research Procedure
1. Choosing Mobile Legends: Bang Bang quick chat as the source data.
2. Opening Mobile Legends: Bang Bang game app and going straight to
translation quality.