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Cyberpunk 2020 adventure books

Cyberpunk 2020 campaign books.

1990 - First release1992 - Version 2.001993 - Version 2.012014 - Version 3002.2 CP3002CP3002.2 - 2014 Release Cyberpunk 2.0.2.0., later subtitled, The Classic Roleplaying Game of the Dark Future, is the second edition of the popular pen and paper RPG series Cyberpunk. The Game was designed by Mike Pondsmith and was an updated version of
the original Cyberpunk 2013 rule set. The Second edition was titled 2020 to reflect the updated setting of the year 2020. The Second edition was originally produced as a box set that included the rulebook and a supplementary screamsheet booklet, featuring information and several mini adventures.[1] Cyberpunk 2020 spawned numerous
Sourcebooks and Adventurebooks and was followed up with the Firestorm series that moved the timeline to the year 2022 and the beginnings of the Fourth Corporate War. In 2005 the series was followed up by an official sequel, Cyberpunk Version 3.0. In 2013 it was announced that an official video game sequel would be made by Polish developer,
CD Projekt RED as well as an official fourth edition of the pen and paper RPG titled Cyberpunk RED. GameSpot Expert Reviews Cyberpunk 2077 Review 07 December 2020 Overview[] Mike Pondsmith moved Cyberpunk into the 2020s for the second edition, with this updated setting came new world events, technology and characters as well as
greatly expanding the existing world.

The Cyberpunk 2020 rulebook included almost everything from the first edition from the character roles to the Never Fade Away adventure with Johnny Silverhand. After the widespread publication of the book, the first edition, Cyberpunk 2013 became obsolete and Cyberpunk 2020 took its place as the primary way to play the game. Character
Roles[] To start playing, first one must create their character. A Cyberpunk on the mean streets of Night City, working for whoever pays best, taking down local gangs or going up against multinational conglomerates, whatever it is you will need to prepare accordingly. In both Cyberpunk 2013 and 2020 there are nine primary character roles, each
filling a specific niche. In the subsequent sourcebooks, many of these roles were greatly expanded upon to give location or scenario specific alternates.

GameSpot Expert Reviews Cyberpunk 2077 Review 07 December 2020 Overview[] Mike Pondsmith moved Cyberpunk into the 2020s for the second edition, with this updated setting came new world events, technology and characters as well as greatly expanding the existing world. The setting of Night City became a real world rather than the
ambiguous near future city of Cyberpunk 2013 and many of the Corporations received fully fleshed out histories, and names for high level members. The Cyberpunk 2020 rulebook included almost everything from the first edition from the character roles to the Never Fade Away adventure with Johnny Silverhand. After the widespread publication of
the book, the first edition, Cyberpunk 2013 became obsolete and Cyberpunk 2020 took its place as the primary way to play the game. Character Roles[] To start playing, first one must create their character. A Cyberpunk on the mean streets of Night City, working for whoever pays best, taking down local gangs or going up against multinational
conglomerates, whatever it is you will need to prepare accordingly. In both Cyberpunk 2013 and 2020 there are nine primary character roles, each filling a specific niche. In the subsequent sourcebooks, many of these roles were greatly expanded upon to give location or scenario specific alternates. Rockerboy Solo Netrunner Techie Media Cop
Corporate Fixer Nomad Versions[] Box Set[] The first printing of Cyberpunk 2020 was published in 1990 and like Cyberpunk 2013, came as a boxed set, featuring dice, the version 1.00 rule-book and the scream sheet supplementary booklet. 2.00[] A Year later in 1991 the version 2.00 edition was released. It is assumed that this was just the
standalone book release after the initial run of the box set. The Screamsheet booklet was included as part of the book. 2.01[] Two years later in 1993 R.Talsorian Games published their 2.01 version of the core rulebook. Included are the screamsheets and character sheets as spelling and grammatical error fixes. The biggest new addition is the new
artwork from the Italian printing of the book by Stratelibri. Creator Mike Pondsmith thanks Stratelibri as well as the team and artist that put it together.
2014 Printing[] After the 2013 reveal of the Cyberpunk 2077 video game R.Talsorian Games began production on a new printing of the Cyberpunk 2020 rule book. The new printing of the book is essentially the 2.01 version with slightly altered cover art. The book subtitle was changed to The Classic Role Playing Game of the Dark Future, the sign
advertising the new artwork was removed, and the two horizontal white bars were removed from around the logo.
Sourcebooks[] With the release of the first edition, Cyberpunk 2013, R.Talsorian Games also produced several supplementary sourcebooks, to give players a little bit more information on certain aspects of the game. Only four were produced and were nothing more than small, magazine sized booklets. In the coming years after 2020s initial release,
dozens of Sourcebooks would be produced, detailing all aspects that were not covered by the original rulebooks. Everything from guides to Night City, America and the far East, to detailed reports on the various Corporations as well as several catalogue style books, giving players more choice in their fashion, technology and weapons.

The Second edition was titled 2020 to reflect the updated setting of the year 2020. The Second edition was originally produced as a box set that included the rulebook and a supplementary screamsheet booklet, featuring information and several mini adventures.[1] Cyberpunk 2020 spawned numerous Sourcebooks and Adventurebooks and was
followed up with the Firestorm series that moved the timeline to the year 2022 and the beginnings of the Fourth Corporate War. In 2005 the series was followed up by an official sequel, Cyberpunk Version 3.0. In 2013 it was announced that an official video game sequel would be made by Polish developer, CD Projekt RED as well as an official fourth
edition of the pen and paper RPG titled Cyberpunk RED.
GameSpot Expert Reviews Cyberpunk 2077 Review 07 December 2020 Overview[] Mike Pondsmith moved Cyberpunk into the 2020s for the second edition, with this updated setting came new world events, technology and characters as well as greatly expanding the existing world. The setting of Night City became a real world rather than the
ambiguous near future city of Cyberpunk 2013 and many of the Corporations received fully fleshed out histories, and names for high level members. The Cyberpunk 2020 rulebook included almost everything from the first edition from the character roles to the Never Fade Away adventure with Johnny Silverhand. After the widespread publication of
the book, the first edition, Cyberpunk 2013 became obsolete and Cyberpunk 2020 took its place as the primary way to play the game. Character Roles[] To start playing, first one must create their character. A Cyberpunk on the mean streets of Night City, working for whoever pays best, taking down local gangs or going up against multinational
conglomerates, whatever it is you will need to prepare accordingly. In both Cyberpunk 2013 and 2020 there are nine primary character roles, each filling a specific niche. In the subsequent sourcebooks, many of these roles were greatly expanded upon to give location or scenario specific alternates. Rockerboy Solo Netrunner Techie Media Cop
Corporate Fixer Nomad Versions[] Box Set[] The first printing of Cyberpunk 2020 was published in 1990 and like Cyberpunk 2013, came as a boxed set, featuring dice, the version 1.00 rule-book and the scream sheet supplementary booklet. 2.00[] A Year later in 1991 the version 2.00 edition was released. It is assumed that this was just the
standalone book release after the initial run of the box set. The Screamsheet booklet was included as part of the book. 2.01[] Two years later in 1993 R.Talsorian Games published their 2.01 version of the core rulebook. Included are the screamsheets and character sheets as spelling and grammatical error fixes. The biggest new addition is the new
artwork from the Italian printing of the book by Stratelibri. Creator Mike Pondsmith thanks Stratelibri as well as the team and artist that put it together. 2014 Printing[] After the 2013 reveal of the Cyberpunk 2077 video game R.Talsorian Games began production on a new printing of the Cyberpunk 2020 rule book. The new printing of the book is
essentially the 2.01 version with slightly altered cover art. The book subtitle was changed to The Classic Role Playing Game of the Dark Future, the sign advertising the new artwork was removed, and the two horizontal white bars were removed from around the logo. Sourcebooks[] With the release of the first edition, Cyberpunk 2013, R.Talsorian
Games also produced several supplementary sourcebooks, to give players a little bit more information on certain aspects of the game. Only four were produced and were nothing more than small, magazine sized booklets. In the coming years after 2020s initial release, dozens of Sourcebooks would be produced, detailing all aspects that were not
covered by the original rulebooks. Everything from guides to Night City, America and the far East, to detailed reports on the various Corporations as well as several catalogue style books, giving players more choice in their fashion, technology and weapons. Availability[] As of 2018 the Box set is long out of print and is seldom seen on online auction
websites, typically going for a large sum. However in 2013, after the announcement of the video game Cyberpunk 2077, R.Talsorian Games began a fourth printing.

In 2005 the series was followed up by an official sequel, Cyberpunk Version 3.0. In 2013 it was announced that an official video game sequel would be made by Polish developer, CD Projekt RED as well as an official fourth edition of the pen and paper RPG titled Cyberpunk RED. GameSpot Expert Reviews Cyberpunk 2077 Review 07 December 2020
Overview[] Mike Pondsmith moved Cyberpunk into the 2020s for the second edition, with this updated setting came new world events, technology and characters as well as greatly expanding the existing world. The setting of Night City became a real world rather than the ambiguous near future city of Cyberpunk 2013 and many of the Corporations
received fully fleshed out histories, and names for high level members. The Cyberpunk 2020 rulebook included almost everything from the first edition from the character roles to the Never Fade Away adventure with Johnny Silverhand. After the widespread publication of the book, the first edition, Cyberpunk 2013 became obsolete and Cyberpunk
2020 took its place as the primary way to play the game. Character Roles[] To start playing, first one must create their character. A Cyberpunk on the mean streets of Night City, working for whoever pays best, taking down local gangs or going up against multinational conglomerates, whatever it is you will need to prepare accordingly. In both
Cyberpunk 2013 and 2020 there are nine primary character roles, each filling a specific niche.
In the subsequent sourcebooks, many of these roles were greatly expanded upon to give location or scenario specific alternates. Rockerboy Solo Netrunner Techie Media Cop Corporate Fixer Nomad Versions[] Box Set[] The first printing of Cyberpunk 2020 was published in 1990 and like Cyberpunk 2013, came as a boxed set, featuring dice, the
version 1.00 rule-book and the scream sheet supplementary booklet. 2.00[] A Year later in 1991 the version 2.00 edition was released. It is assumed that this was just the standalone book release after the initial run of the box set. The Screamsheet booklet was included as part of the book. 2.01[] Two years later in 1993 R.Talsorian Games published
their 2.01 version of the core rulebook. Included are the screamsheets and character sheets as spelling and grammatical error fixes. The biggest new addition is the new artwork from the Italian printing of the book by Stratelibri. Creator Mike Pondsmith thanks Stratelibri as well as the team and artist that put it together. 2014 Printing[] After the
2013 reveal of the Cyberpunk 2077 video game R.Talsorian Games began production on a new printing of the Cyberpunk 2020 rule book. The new printing of the book is essentially the 2.01 version with slightly altered cover art. The book subtitle was changed to The Classic Role Playing Game of the Dark Future, the sign advertising the new artwork
was removed, and the two horizontal white bars were removed from around the logo. Sourcebooks[] With the release of the first edition, Cyberpunk 2013, R.Talsorian Games also produced several supplementary sourcebooks, to give players a little bit more information on certain aspects of the game. Only four were produced and were nothing more
than small, magazine sized booklets. In the coming years after 2020s initial release, dozens of Sourcebooks would be produced, detailing all aspects that were not covered by the original rulebooks. Everything from guides to Night City, America and the far East, to detailed reports on the various Corporations as well as several catalogue style books,
giving players more choice in their fashion, technology and weapons. Availability[] As of 2018 the Box set is long out of print and is seldom seen on online auction websites, typically going for a large sum. However in 2013, after the announcement of the video game Cyberpunk 2077, R.Talsorian Games began a fourth printing. In mid 2018, after the E3
reveal of Cyberpunk 2077, the popularity surged once again with a high demand for the books and several more printings are planned throughout 2018. Additionally, a digital copy of the 2.01 core rulebook is available in English and Polish as a free download through GOG.com, for all owners of Cyberpunk 2077 on that platform.
DriveThroughRPG (Print on Demand & and PDF) R.Talsorian Store References[] Page 2 Rick Morton (formerly)Will Gunner Combat CabMilitechKendachi Danger Gal DossierThe World of Cyberpunk 2077 Cyberpunk REDCyberpunk 2077 6th Street are one of the many gangs featured in the Cyberpunk universe.[1] Overview[] Founded by veterans of
the fourth Corporate War tired of the helplessness of the NCPD, members of 6th Street in 2045 are generally well-armed and heavily cybered-up with armament from their days in the field. Recently, they have been forced to move into extortion and smuggling in efforts to pay their bills. While they operate all throughout the city, the 6th Street all are
welcome protectors of the Holy Angels Church in Little Europe.[2] Their main base of operations sprawling, nine-story, retrofitted National Guard armory in North Heywood. Their base has a vehicle bay, weapon lockers, military-level comms and security, and one of the sublevels is even a fallout shelter. A security contract made them the official law
enforcement for North Heywood, meant to serve and protect the community that would, with time, become known as the Vista del Rey subdistrict.[3] It’s rumored that former US Colonel Solomon Wright - also known as X - blackmailed various Corporate Execs to help fund 6th Street during its inception. As those execs died of natural causes and 6th
Street continued to compete with bigger private contractors like Militech and Lazarus, 6th Street’s cash flow began to hit a rough patch. Danger Gal predicted that. as their cash flow reduced, they were likely to compromise their high ideals. However, X mandated operatives to update their list of cyberware monthly. If they are too heavily cybered,
they were released from service - a policy likely followed out of fear of cyberpsychosis. The gang had managed to good working relationship with the Nomads. [3] By 2077, as Danger Gal had anticipated, the 6th Street had forgone their original goal of serving public trust, and were no different from any other gang who abused their power and
position in local communities. They regularly forced smaller neighborhood businesses to pay tribute and "protection money," and were known to engage in outright criminal activities such as vehicle theft, illicit drug manufacturing and distribution, and murder.
The uniforms of 6th Street gangers were heavily influenced by military and patriotic accents: military boots, tactical vests and knee pads, cargo pants, baseball caps with USA flags, stars, stripes, and eagles. Cyberware used by the gang include cyberoptics, pain editors, and health monitors.[1] By 2077, 6th Street was supplied by Militech and
Kendachi. That same year, the gang underwent a sudden change in leadership, the culmination of a schism between members who were fine with dealing with corporations and members who considered such activities to be a betrayal of the gang's founding principles. The anti-corpo faction, led by Will Gunner, seized power in a coup when Gunner
brazenly killed the gang's leader at the time, "General" Rick Morton. What followed was a bloody purge of Morton's lieutenants, loyalists, and other associates as Gunner's people consolidated their grip over 6th Street. Despite Gunner's anti-corpo stance, 6th Street continued to work with some corporations, and even secretly cooperated with
Kendachi to design a new line of weapons.
GameSpot Expert Reviews Cyberpunk 2077 Review 07 December 2020 Philosophy and structure[] I've dealt with 6th street before. We do the run, they'll transfer the cred.
– Panam Palmer to Nash, [citation needed] The gang consists of about 2,300 members. 6th Street was formed about fifty years ago by veterans of the Fourth Corporate War who were tired of the local gangs and the helplessness of the NCPD and decided to take matters into their own hands. They gathered some equipment, refreshed themselves on
their training, and then took to the streets. The gang was created to keep thugs and hoodlums at bay, and the charismatic leaders gave people a way protect themselves and seek retribution for the damage caused by other gangs. 6th Street gangers today are veterans of more recent conflicts, retired military and discharged corporate security officers
who were unable to find other employment.
The rest of the gang consists of civilians who received military training after joining. Their main headquarters of the gang is in Arroyo but the other districts under their control have their own local HQs that are responsible for patrolling the neighborhood and monitoring the gang's facilities.[1] Source of income[] 6th Street's operations came to
include robbery, extortion, and gun smuggling.
The group also had extensive connections with Nomad groups inside and outside of Night City. The gang also steals and modifies cars. 6th Street have talented techies and run many garages and workshops around the city.
They offer services as a combat taxi for hire, which makes them especially popular among edgerunners and mercenaries. Despite their criminal nature, the gang is mostly tolerated by corporations and police forces, unless 6th Street gangers cause trouble outside their established turf. Military oriented corporations have customers for high-end
products and the NCPD's job is made easier by the ersatz law that the gang maintains in their neighborhoods.[1] Database Entry[] 6TH STREET After the 4th Corporate War, a large number of career soldiers were left without jobs or prospects - the most enterprising of them formed the 6th Street Gang. Not only do they boast veterans among their
ranks, but also ex-police officers, former corporate security agents and "civilians" who have had a crash course in combat training - everyone and anyone who wants to bring order to this town. The end justifies the means, and the means usually involve robberies, extortion, arms dealing and stealing cars.
Their main turf is in Arroyo, but 6th Street's garages and bases of operation can also be found in other parts of the city.[4] Notable Members[] Main article: 6th Street Members Behind the Scenes[] When the founders of the 6th Street Gang returned from their time fighting in wars overseas, they found their eponymous home district in a precarious
position. Corporations had gutted the local economy, stripping away all the sources of employment that had once made 6th Street an attractive place to live.
Meanwhile gangs had popped up in that economic void and made shootings and extortion an omnipresent part of local life. Something had to change. The 6th Street Gang was meant to be that change. The founders got their hands on some gear and weapons and started training their neighbors in how to use them.
Soon they had formed a full-on militia able to push back against gangs and corporations alike. Sure, they have to rob, extort and smuggle to finance the whole operation, but they feel their nobility of purpose and devotion to their own makes them different from their enemies.
They take particular delight in taking down gang members and corporate goons who think their metal and electronics make them invincible... A few swings from a telescopic club equipped with EMPs and steel-piercing spikes usually pops that delusion in a hurry. The Official Digital Artbook of Cyberpunk 2077 Notes[] 6th Street members can be seen
at the Atlantis during the flashback sequence in Transmission, despite the fact that the events which play out in Johnny's memory take place in 2013, a decade before the gang was formed. Gallery[] Chevillon Thrax "Fire Fang"Chevillon Thrax "Combat Cab"Villefort Columbus V340-F Freight References[] ↑ 1.0 1.1 1.2 1.3 BATYLDA, M. The World of
Cyberpunk 2077. 1st ed. Milwaukie, OR, Dark Horse Books, 2020. (pg. 166) ↑ PONDSMITH, M. Cyberpunk RED Corebook. 1st ed., Kenmore, WA, R.
Talsorian Games, 2020. (p.308) ↑ 3.0 3.1 GRAY, J. et al.
Danger Gal Dossier. Kenmore, WA, R. Talsorian Games, 2023. (p.9) ↑ CD Projekt RED. Cyberpunk 2077.
Video Game, Multi-Platform. Poland, CD Projekt S.A., 2020.

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