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Intelligent Behaviors:
Persisting.
Thinking and communicating with clarity and precision.
Managing impulsivity.
Gathering data through all senses.
Listening with understanding and empathy.
Creating, imagining, and innovating.
Thinking flexibly.
Responding with wonderment and awe.
A Deeper Dive into the Coeus Creative Group Behavioral Intelligence Model. Our 4
easy to remember categories (Explain, Predict, Influence, and Control) establish
an internal and external awareness of behavioral meaning, coupled with a
framework for internal and external behavioral modification strategies.
Initial State: This state requires an initial state for the problem which starts
the AI agent towards a specified goal. In this state new methods also
initialize problem domain solving by a specific class.
Action: This stage of problem formulation works with function with a
specific class taken from the initial state and all possible actions done in this
stage.
Transition: This stage of problem formulation integrates the actual action
done by the previous action stage and collects the final stage to forward it
to their next stage.
Goal test: This stage determines that the specified goal achieved by the
integrated transition model or not, whenever the goal achieves stop the
action and forward into the next stage to determine the cost to achieve the
goal.
Path costing: This component of problem-solving numerical assigned what
will be the cost to achieve the goal. It requires all hardware software and
human working cost.
Natural language:
A natural language is a human language, such as English or Standard Mandarin, as
opposed to a constructed language, an artificial language, a machine language, or
the language of formal logic. Also called ordinary language.
The theory of universal grammar proposes that all-natural languages have certain
underlying rules that shape and limit the structure of the specific grammar for any
given language.
Natural language processing (also known as computational linguistics) is the
scientific study of language from a computational perspective, with a focus on the
interactions between natural (human) languages and computers.
Essential Concepts
All languages are systematic. They are governed by a set of interrelated
systems that include phonology, graphics
(usually), morphology, syntax, lexicon, and semantics.
All natural languages are conventional and arbitrary. They obey rules, such
as assigning a particular word to a particular thing or concept. But there is
no reason that this particular word was originally assigned to this particular
thing or concept.
All natural languages are redundant, meaning that the information in a
sentence is signaled in more than one way.
All natural languages change. There are various ways a language can
change and various reasons for this change.
Automated reasoning:
Automated reasoning is mostly used with deductive reasoning to find, check and
verify mathematical proofs using a computing system. Using an automated
reasoning system to check proofs ensures that the user has not made a mistake in
their calculations.
Tools:
Tools and techniques of automated reasoning include the classical logics and
calculi, fuzzy logic, Bayesian inference, reasoning with maximal entropy and many
less formal ad hoc techniques.
For example, if it's Saturday, then it's the weekend. Automated reasoning uses a
technique called SAT solving. It uses tools called SAT solvers to search for
satisfying assignments to arguments in propositional logic. This means variables
that make the argument true.
Visual Perception:
Visual perception is the ability to perceive our surroundings through the light that
enters our eyes. The visual perception of colors, patterns, and structures has been
of particular interest in relation to graphical user interfaces (GUIs) because these
are perceived exclusively through vision.
Visual spatial relationships are a visual perceptual skill involved in understanding
positions of objects in relation to others. Knowing which building is in front of
another, understanding how far to stand next to others in line, describing
positioning using words (left, right, over, under, behind) are examples.
There are various types of machine perception, including computer vision, speech
recognition, natural language processing, and sensor fusion. Computer vision
involves the use of computers to interpret and understand visual data from digital
images or videos.
Visual perception is the ability to interpret the surrounding environment
through photopic vision (daytime vision), color vision, scotopic vision (night
vision), and mesopic vision (twilight vision), using light in the visible spectrum
reflected by objects in the environment.
Heuristic algorithm:
Examples:
Common sense is the use of practical judgment to understand something. The use
of common sense is also a heuristic method used for problem-solving. Example:
When dealing with a faulty PC the system administrator sees smoke coming out of
the PC. In this case, it is common sense that a hardware component is faulty.
Tabu search (TS) is a heuristic algorithm created by Fred Glover using a gradient-
descent search with memory techniques to avoid cycling for determining an
optimal solution. It does so by forbidding or penalizing moves that take the
solution, in the next iteration, to points in the solution space previously visited.
The algorithm spends some memory to keep a Tabu list of forbidden moves,
which are the moves of the previous iterations or moves that might be considered
unwanted.
A general algorithm is as follows:
1. Select an initial solution s0 ∈ S. Initialize the Tabu List L0 = ∅ and select a list
tabu size. Establish k = 0.
2. Determine the neighborhood feasibility N(sk) that excludes inferior members
of the tabu list Lk.
3. Select the next movement sk + 1 from N(Sk) or Lk if there is a better solution
and update Lk + 1
4. Stop if a condition of termination is reached, else, k = k + 1 and return to 1
Algorithm:
Heuristic:
Heuristics are particularly useful when dealing with complex problems that
involve large amounts of data or when the optimal solution is unknown or
computationally expensive. They are commonly employed in situations where
time is a constraint, and an approximate or satisfactory solution is acceptable.
Heuristics are prevalent in various domains, such as:
Algorithm
1. Sorting and Searching: Sorting algorithms like quick sort and merge sort, as
well as searching algorithms like binary search, are classic examples of
algorithms. These algorithms guarantee optimal results and are widely used
in data manipulation and retrieval tasks.
2. Graph Theory: Algorithms such as Dijkstra’s algorithm for finding the
shortest path, Kruskal’s algorithm for minimum spanning trees, and Floyd-
Warshall algorithm for all-pairs shortest paths are widely used in graph
theory applications.
3. Machine Learning: Many machine learning algorithms, such as linear
regression, decision trees, and support vector machines, are based on well-
defined mathematical procedures and principles