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VECTOR-VALUED
FUNCTIONS AND
MOTION IN SPACE
Copyright © 2010 Pearson Education, Inc.
Publishing as Pearson Addison-Wesley
2.1CURVES IN
SPACE AND THEIR
TANGENTS
We can tract particle movement
in space in each axis by the
functions
𝑥 = 𝑓(𝑡)
𝑦 = 𝑔(𝑡)
𝑧 = ℎ(𝑡)
Form a circle
Increase with t
Derivatives and motion
SMOOTHNESS
3D curve is smooth if
• Differentiable
𝑑 𝑟റ
• ≠ 0 (zero vector ; 0i + 0j + 0k) all component is zero at the same time
𝑑𝑡
EXAMPLE 4
Find the velocity, speed and acceleration of a particle whose motion in space is given
by the position vector 𝒓 𝑡 = 2 cos 𝑡 𝒊 + 2 sin 𝑡 𝒋 + 5𝑐𝑜𝑠 2 𝑡 𝒌. Sketch the velocity
7π
vector 𝐯 .
4
SOLUTION
The velocity and acceleration vectors at time t are
𝒗 𝑡 = 𝒓′ 𝑡 = −2 𝑠𝑖𝑛 𝑡 𝒊 + 2 𝑐𝑜𝑠 𝑡 𝒋 − 10 cos 𝑡 sin 𝑡 𝒌.
= −2 𝑠𝑖𝑛 𝑡 𝒊 + 2 𝑐𝑜𝑠 𝑡 𝒋 − 5 sin 2𝑡 𝒌.
𝒂 𝑡 = 𝒓′′ 𝑡 = −2 𝑐𝑜𝑠 𝑡 𝒊 − 2 𝑠𝑖𝑛 𝑡 𝒋 − 10 cos 2𝑡 𝒌.
SOLUTION (cont.)
And the speed is
= 4 + 25 𝑠𝑖𝑛2 2𝑡
7π
When t = , we have
4
7π
𝐯 = 2 𝒊 + 2 𝑗 + 5 𝑘,
4
7π
𝒂 = − 2 𝑖 + 2 𝑗,
4
7π
𝐯 = 29
4
2.2 INTEGRALS OF
VECTOR
FUNCTIONS;
PROJECTILE
MOTION
= 3i + 0j + 0k = 3i + 0j + 0k + 𝑪𝟐
𝑪𝟐 = 𝟎
We ignore,
We assume,
𝑑2 𝒓 𝑑2 𝒓
𝑚 2 = −𝑚g𝒋 and = −𝑔𝒋
𝑑𝑡 𝑑𝑡 2
𝑑2 𝒓
Acceleration 2
= −𝑔𝒋
𝑑𝑡
𝑑𝒓
Initial condition 𝒓 = 𝒓0 and = 𝐯0
𝑑𝑡
1 𝟐
2nd integration give r 𝒓 = − 𝑔𝒕 𝒋 + 𝐯0 𝑡 + 𝒓0
2
1
𝒓 = 𝑥0 + v0 cos 𝛼 𝑡 𝒊 + 𝑦0 + (v0 sin 𝛼)𝒋 𝑡 − 𝑔𝑡 2 𝒋
2
Projectile Motion with Wind Gusts
g = 32 ft/s2