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playing the new adventures
One-Shot Adventures to the next one in order, leveling up your heroes if that
encounter has a higher recommended level. At the end of
These encounters are designed to be played as a one- each encounter, note the adventure points you earned.
shot adventure, with brand new heroes used solely for Total these up over all six encounters and see if you can
the duration of this encounter. To play a one-shot, simply beat your high score!
select which encounter you wish to challenge, and note
Begin with the first encounter, using a party of brand Trapped Reflections (Level 4) ...... p. 18
new heroes all at level 1. Once you complete it, move on designed by Will and Sarah Reed
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BARROOM BRAWL
A level 1 adventure by Ben Haskett
You’ve all forgotten the name of the As Olette reaches for the doorknob to the Enemies
tavern you currently occupy. What you farthest of the tavern’s few rooms, the
do remember is that the name wasn’t very entire door flies off its hinges and thuds
clever, but that it was the only tavern in to the ground. Inside, the tallest dwarf Berserker (B)
this little town. The food is bland, but it’s you’ve ever seen, still in his underwear,
fresh, and judging by the look on Tolben’s roars almost without end. His eyes are
face, the drinks get the job done. As Elwyn perfect, throbbing circles. Quill comments
stands and heads for the front door to that he appears to have gone berserk; one
puff his pipe for a while before turning of his massive hands is wrapped around
in for the night, the roar of an enraged the throat of a goblin, while the other
person suddenly fills the room. Elwyn hand repeatedly punches that goblin in
drops the pipe on the ground and ducks the face. Meanwhile, several other goblins Hit Points: 50
under the table. You all scan the mostly in the room are either lying dead on the Movement: 3
empty dining room and see only a few ground, weeping, or running around in
patrons passed out at their tables. Elwyn a panic. As your party enters the room,
Basic Attack: None
reemerges a moment later with wide eyes, however, the goblins steel themselves—
and then the sound of shattering glass leaving the life of their colleague in the Active Abilities:
gets you all on your feet and heading hands of the berserk man—and prepare
down the hall. to attack. Tolben studies the berserker’s
Furious Smash: Goblin
face for a moment and then haltingly asks, Minions take 1 point of damage,
‘Cousin Brann, is that you?’ The berserker’s Heroes take , and furniture is
gaze flickers over to Tolben for a moment destroyed by this attack.
but there’s no hint of recognition in his
crimson-tinged eyes. Bloody Fists: Target is pushed
2 squares away.
Outcomes
Goblin Minion (GM)
S UC C ES S FA I LURE
Hit Points: 10
Movement: 4 If the heroes defeat all of the goblin If the heroes are defeated or all of the
Basic Attack: minions and at least one piece of furniture is destroyed:
furniture remains intact:
Behavior: Goblin Failure! The party quickly scampers outside
Minions target the hero Success! With the last of the goblins defeated, the as the roof of the inn starts to cave in. The
with their matching gigantic dwarf’s eyes roll up and he collapses in a innkeeper and the remaining panicked patrons
heap. His face is red and very sweaty, and almost also scramble out the door as the dwarven
starting tile: Goblin
immediately, he begins snoring loudly. Tolben berserker continues his assault against the inn
Minion 1 will attack the tsk-tsks, ‘It’s always an interesting time when ol’ and the remaining goblins inside. ‘We’d better
hero who started on Berserker Brann is around. C’mon, help me stand leave town before the guard show
P1, Goblin Minion 2 will him up.’ Eventually, Brann comes to and his gaze up and start asking questions,’
attack the hero who takes in the room. He looks directly at Tolben and suggests Tolben.
sheepishly intones, ‘I did it again, didn’t I?’
started on P2, etc.
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Score adventure points as listed under Scoring.
JELLY HARVEST!
A level 2 adventure by MingYang Lu
Set-up
The heroes lose 2 jellies whenever a hero is Knocked Out. The heroes lose 1 jelly
whenever they use a revive potion to reshuffle the Initiative.
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Outcomes
SUCCE SS F AILUR E
If the heroes defeat more jellies If the rival adventurers defeat
than the rival adventurers: more jellies than the Heroes:
Lazy Thief:
Village Elder:
Village Elder:
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PARKER AND BARROW
A level 3 adventure by Nikki Valens
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Set-up
Outcomes
SU CCESS +SUC C ES S FA I LURE
If the Heroes defeat Parker If the Heroes defeat the If the Heroes are defeated by
and Barrow but not the Experimental Jelly before Parker and Barrow:
Experimental Jelly: defeating Parker and Barrow:
Failure! You are unable to capture them,
and Parker and Barrow make a daring
Partial Success! You subdue the heinous Success! You subdue the heinous criminals
escape. But not before robbing every
criminals Parker and Barrow, but before Parker and Barrow and capture the
merchant stall they see on the way out of
you can capture the strange magical jelly strange jelly creature. This goblin pair
town! Oops.
creature, it winks out of existence in a with finally face justice for their many
flash of light. You’re not able to return to crimes. You return to the Magic Institute
the Institute with good news, but at least to return the jelly to its creators, but
you have put an end to the crime spree of they are fascinated by the way it formed
the goblin pair. Now they will face justice emotional bonds with Parker and Barrow.
for what they have done! They insist you care for it and report your
findings to the institute.
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THE PUZZLE OF THE PILLARS
A level 3 adventure by Ian Zang
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Do not turn the page unless you’re The Guide
or the group has solved the riddle
Set-up
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Outcomes
SUCCE SS +SUC C ES S FA I LURE
If the Heroes return the Pillars If the Heroes return the Pillars If the Heroes fail to return the
of Ahnseti to the correct pattern Pillars of Ahnseti to the correct
of Ahnseti to the correct pattern
before round 13: pattern before round 13:
before round 11:
Failure! You are forced to flee as the
Success! You have sealed away the evil of Success! You have sealed away the evil of ancient evil beneath Ahnseti’s Grove
Ahnseti’s Grove! Domianne will have to Ahnseti’s Grove! Domianne will have to begins to stir. This spells trouble for all
look elsewhere to work her fell magics! look elsewhere to work her fell magics! the lands of Estellia!
The party receives 1x Bag of Gold. The party receives 2x Bag of Gold.
Puzzle Solutions
IMPORTANT: ONLY THE GUIDE SHOULD LOOK AT THE FOLLOWING SECTION!
At the beginning of the encounter, choose one of these layouts randomly. Remember which one you selected.
You may reference this sheet at any time, but you may only refer to the layout in vague terms,
as if you had a fuzzy vision.
A B C
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D E F
G H I
J K L
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LAVA CHUTE DASH!
A A level 4 adventure by Cardboard Fortress Games
(Nicole and Anthony Amato)
Lava Chute Tiles Fire Sprite Obstacle Exit Tile Treasure Chest
When you need to add a new game
tile to the rightmost side of the
board, use the following tiles in
order (remember that, after you
have moved through a number
2nd Tile
3rd Tile
1st Tile
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Set-up Special Rules: On the first enemy turn,
the fire sprites activate; on the second
enemy turn, the lava wall activates.
Outcomes
heroes were on the tile that
was removed, place them
anywhere on top of the
lava wall. (There will
only ever be 2 game
SUCCESS F AILUR E tiles in play at any
If a hero is Knocked Out by the time).
If all heroes make it through
the exit: lava wall, or all heroes are
To pick up the
defeated:
treasure chest
Success! The party manages to scramble (found on
out of the insidious lava trap before any Failure! The party eventually makes
its way out of the burning trap but is the exit tile),
permanent damage is inflicted.
singed and scorched. Quill begins to cast a hero must be on
healing magic and Olette searches for that square and
ingredients to create a poultice to treat
If a hero picked up the treasure chest, spend one point of
the party’s various burns.
the party receive 3x Bag of Gold. movement.
5th Tile
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TRAPPED REFLECTIONS
A level 4 adventure by Will and Sarah Reed
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Do not turn the page until
you have finished the fight
Set-up
Standees needed: Use the hero standees for your hero’s
LM2 LM3 reflection (or the miniatures, if you are using the standees)
Additional elements: Obstacle tiles (as small mirrors),
LM1 LM4 Bone Wall fragments (as large mirrors)
Place one reflection for each hero on a red square of your
choice. Start with small mirrors on the grey squares and large
mirrors on the brown squares.
LM8 LM5
LM7 LM6
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Outcomes
SUCCE SS F AILUR E
If all of the large mirrors are destroyed: If the Heroes are defeated:
Success! As the last mirror cracks apart, light beams shoot off in Failure! As blackness darkens your vision, you hear an ominous
every direction. Upon the walls are projected what can only be voice laughing. Dimly you are aware of a set of footsteps. Then
described as memories. the unmistakable sound of a sack of gold hitting the floor.
The chime of the coins ringing against one another is musical
A figure dressed in dark robes struggles against broad compared to what comes next.
shouldered men wearing religious armor. In another image,
a priestess thrusts her hand out at the struggling figure, A sharp screeching permeates your senses. It’s more than just
retreating from him as he is restrained by the two holy knights. a noise, but something that creeps across your skin, rough and
Still another shows the robed figure pounding on a clear surface, unpleasant. When it ends, that deep voice says only one more
foam flecks spilling from his clenched teeth. thing. “Thank all the heavens for fools.” Then all is dark.
Continuing the scene on another wall, you see the priestess and When you each finally come to, there is now a flickering light, like
knights leaving the trapped man in his mirrored prison. And a heartbeat out of rhythm. It’s coming from one of the remaining
finally one last image of a very young priest holding a black mirrors. Its surface is marred with a disturbing rune that you
chest. He looks bewildered as the knights and priestess leave him can’t look at for too long. Its image seems to twist and writhe in
with the imprisoned individual. your mind like something alive. You avert your eyes.
Making up his mind, he stashes the box away in a natural cavity Examining yourselves, you find the wounds you took have all
in the cave before scurrying after the priestess and her knights. disappeared as if they were mere illusions. And amidst your
Then the light dies and the mirror shatters. fallen forms is a single bag of gold. It sits there as a grim token
of thanks from whoever you just released.
Once you manage to restore light to the room, you discover a
withered figure in the center of the chamber. The robes are the
same as the prisoner, yet extreme age has left them threadbare. The party receives 1x Bag of Gold.
No life stirs in the body. Searching it, you uncover a few things of
value. Inspecting the cavity in the cave wall, you find the chest
well hidden behind many layers of old cobwebs and dust. If you
hadn’t seen the images, you’re not sure you’d have ever found it.
But the chest was there, nearly rotted from water and time. But
its contents remained decently intact.
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