Professional Documents
Culture Documents
Instructional
Technologies
Week 2
Learning Theories and Instructional Technologies
Behaviorism
Instructional technologies can be used to
create educational games and simulations that
provide learners with immediate feedback and
rewards. For example, a math learning game
might provide learners with points or badges for
completing correct answers.
Examples
Cognitivism
Instructional technologies can be used to design
educational software that helps learners to develop
and use mental representations of information. For
example, a science learning program might use
interactive diagrams and animations to help learners
to understand complex concepts.
Examples
Constructivism
Instructional technologies can be used to design online
learning environments that provide learners with
opportunities to explore, experiment, and collaborate
with others. For example, a social studies learning
platform might allow learners to work together on group
projects or participate in online discussions.
Behaviorism
Educational software:
● Information and activities that are designed to help learning
and developing cognitive skills.
Intelligent tutoring systems (ITSs):
● These programs use artificial intelligence to provide learners
with personalized instruction.
● ITSs can track learners' progress and provide them with
feedback and guidance based on their individual needs.
● For example, an ITS might teach learners how to solve math
problems by providing them with step-by-step instructions and
practice problems.
Cognitivism and instructional technologies
In your opinion, what does it mean to be digitally literate in the context of learning?
How do you think digital literacy skills contribute to academic success in online
environments?
Digital Literacy
Digital literacy refers to the ability to use, understand, and evaluate digital
technologies and content.
● Privacy Management: Understanding privacy settings, data protection, and managing digital
footprints.
● Digital Troubleshooting: Ability to diagnose and solve basic technical issues that may arise
while using digital tools and devices.
● Media Literacy: The ability to critically evaluate and analyze media content, including
images, videos, and social media posts, for accuracy, bias, and authenticity.
Essential Skills for Digital Age (III)