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Model Making and Material Identification

Group assignment

Introduction:
In this group assignment, you will be tasked with creating a detailed architectural model to
represent a specific project. The focus will be on accurately depicting various materials used in
architecture, including roofing, facades, doors, windows, site utilities, scaled human models,
vegetation, room floor finishes, and water representation. The models will be created using a
1:100 scale, 1:50, and 1:25.

Instructions:
1. Roofing Material:
- Research and identify five types of roofing materials commonly used in architecture.
- Provide concise descriptions and characteristics for each material.
- Present sample materials with appropriate labeling or tagging.
- Consider factors such as functionality, aesthetics, and sustainability.

2. Facades:
- Explore different facade materials and finishes, such as brick, concrete, glass, or timber.
- Select five representative materials commonly used in architectural projects.
- Describe the properties, textures, and visual appearance of each material.
- Demonstrate the selected samples appropriately in visual form.

3. Doors and Windows:


- Investigate various door and window types and materials.
- Choose five examples that best represent the diversity in architectural design.
- Explain the functionality, aesthetics, and framing materials for each door or window.
- Present physical samples or visual representations of the selected examples.

4. Site Utilities:
- Explore street furniture, street lights, and paving materials commonly found in architectural
spaces.
- Identify five distinct examples of street furniture or lighting fixtures.
- Describe their design characteristics, materials, and functionality.
- Display images or physical samples of each chosen element.

5. Scaled Human Models:


- Investigate scaled human models used to demonstrate the proportion and scale of architectural
spaces.
- Research common materials and methods for creating scaled human models.
- Develop five different human models representing various activities and positions.
- Explain the materials used, techniques employed, and scale considerations for each model.

6. Vegetation:
- Research different types of vegetation commonly found in architectural contexts (e.g., trees,
bushes, shrubs, flowers).
- Select five representative examples, considering scale and relevance to the architectural
setting.
- Describe the plant species, characteristics, and desired visual effects.
- Present images or physical samples of the chosen vegetation types.

7. Room Floor Finish:


- Explore different floor finishes such as timber, tiles, carpet, or concrete.
- Choose five examples that represent a range of materials and design concepts.
- Describe the properties, textures, and visual appeal of each floor finish.
- Include images or physical samples of the selected floor finishes.

8. Water Representation:
- Investigate various materials and techniques to represent water in architectural models.
- Research and select five different materials or methods for representing water.
- Explain the characteristics, suitability, and visual effects of each representation technique.
- Showcase visual examples or provide physical samples of the chosen water representation
methods.

Good luck!

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