Professional Documents
Culture Documents
TOPIC 1: COMMUNICATION
- is the act or process of using words, sounds, signs, or behaviors to express or exchange
information or to express your ideas, thoughts, feelings, etc., to someone else
- the exchange of information and the expression of feeling that can result in understanding
- Every communication involves (at least) one sender, a message and a recipient.
- The transmission of the message from sender to recipient can be affected by a huge range of
things; our emotions, the cultural situation, the medium used to communicate, and even our
location
1. Verbal Communication
- communication happens through verbally, vocally or through written words
- communicating by voice, by talking
2. Non-Verbal Communication
- Any communication without word of mouth, spoken words, conversation and
written languages.
Examples: signs, symbols, colors, gestures, body language or any facial expressions, how
we dress or act, where we stand, and even our scent. Traffic signals are also the best
examples for nonverbal communication.
Process of Communication
Communication can be affected by external factors or from the environment around us. Like
news, it is timely changing and requires the support of facts and information. And therefore, be affected
by:
Media - the media makes communicating a lot easier than before, there is an internet present
today which enables chatting with friends and families through phone screens. It greatly affects the
distribution of information, it widens the range in just a short time. There are also TV Networks, radios,
that communicate with a large number of people.
Information - it is the supply of communication, it makes talking and sharing opinions with
others much more meaningful and with sense. Information is what we talk about, even the mere thing
that you inform your parents that you are gonna come home late via phone call or chat is giving out
information.
TOPIC 3: MEDIA AND INFORMATION LITERACY
- aims to enable individuals to think critically about the media and the information they consume
by engaging in a process of inquiry.
- According to UNESCO the aim of MIL is to allow individuals to become engaged citizens and
responsible decision-makers by evaluating the source, the context, the message and the
medium within which it is received, considering its representations and its intended audience, as
well as the institutional context from which the message emerges
Media fulfills basic roles in our society,one is entertainment. Today, newspapers and news-
oriented television and radio programs made available stories from across the globe, allowing readers
and viewers in London to access voices and videos from our country to neighboring nations. Books and
magazines provide a more in depth look at a wide range of subjects. Similarly, it can be used to monitor
government, business and other institutions.
These are how media and information has evolved throughout history. It is described into four
ages:
1. Channel
- provides opportunities for people to communicate, share ideas, speculate, tell stories
and give information.
- facilitate informed debates between diverse social actors
- provide us with much of what we learn about the world beyond our immediate
experience
- means by which a society learns about itself and builds a sense of community
2. Watchdog
- exposes corrupt practices of the government and the private sector.
- creating a space wherein governance is challenged or scrutinized by the governed.
- guarantees free and fair elections.
3. Resource center
- acts as a gateway of information for the society’s consumption.
- it becomes a keeper of memories of the community, preserver of heritage and source of
academic knowledge.
4. Advocate
- through its diverse sources or formats, it bridges the gap of digital divide.
- Media democracy focuses on the empowerment of individual citizens and promotes
democratic ideals through the spread of information.
- the media system itself should be democratic in its own construction, shying away from
private ownership or intense regulation.
- Media democracy advocates that corporate ownership and commercial pressures
influence media content, sharply limiting the range of news, opinions, and
entertainment citizens receive.
● Replacing the current corporate media model with one that operates
democratically, rather than for profit
● Strengthening public service broadcasting
● Incorporating the use of alternative media into the larger discourse
Increasing the role of citizen journalism
● Turning a passive audience into active participants
● Using the mass media to promote democratic ideals
● Monitorial role
- Media democracy organized scanning of the real world of people, status and events,
and potentially relevant sources of information. Under the guidance of relevance,
importance, and normative framework that regulates the public domain, such
information is evaluated and verified. Staying alert and controlling political power. It
provides information to individuals to make their own decisions.
● Facilitative role
- Media democracy uses journalism as a means to improve the quality of public life and
promote democratic forms. It serves as a glue to hold the community together. And It
also enhances the ability and desire to listen to others.
● Radical role
- Going to the "root" of power relations and inequality and exposing their negative
impacts upon the quality of everyday life and the health of democracy. Oppositional to
commercial/mainstream media which tend to protect the interest of the powerful and
fail to provide information that raises critical awareness and generates empowerment.
Cultivating political advocacy motivates engaging in political social democracy.
● Collaborative role
- Collaboration between media and state is always open and transparent.
MODULE 3 - TYPES OF MEDIA
TOPIC 1. MEDIA
TYPES OF MEDIA
1. Print Media
- refers to paper publications such as books, newspapers, magazines, journals,
newsletters, and other materials that are physically printed on paper.
- At present, some forms of print media have digital versions and are available for
download through applications or websites which are now categorized as new media.
Examples:
● Books
● Newspapers
● Magazines
● Journals
● Newsletters
● Gazette
● Pamphlet
● Brochure
● Leaflet and flyers
2. Broadcast Media
- Consist of programs produced by televise networks and radio stations.
- Contrary to print media, broadcast media airs audio and video materials for the public's
information, interest and leisure.
- Radio, television and films are three forms of broadcast media.
● Radio
● Television
● Film
Media Convergence
Media Effects - are the intended or unintended consequences of what the mass media
does (Denis McQuail, 2010)
MEDIA EFFECTS
1. Third-Party Theory
- People think they are more immune to media influence than others.
2. Reciprocal Effect
- When a person or event gets media attention, it influences the way the person
acts or the way the event functions.
- Media coverage often increases self-consciousness, which affects our actions.
3. Boomerang Effect
- refers to media-induced change that is counter to the desired change
● Fake news
- it seeks to supplant the news, to sway its audience to believing all sorts of untruths and
conspiracy theories, the more bizarre, the better. Fake news is not a humorous
comment on the news.
● Misinformation
- false or inaccurate information, especially that which is deliberately intended to deceive
● Propaganda
- the dissemination of information—facts, arguments, rumors, half-truths, or lies—to
influence public opinion.
MODULE 4 - MEDIA AND INFORMATION SOURCES
Information Source
- a source of information for somebody, for example anything that might inform a person about
something while providing knowledge to somebody.
- may be observations, people speeches, documents, pictures, organizations,etc.
- includes the internet, newspapers, journals, transcripts from radio or TV programmes, leaflets,
photographs and other artifacts(man-made objects).
● Primary sources
- original materials such as artifacts, documents, recordings and other sources of
information that were produced during a particular period in history.
- considered as first hand accounts
● Secondary Sources
- documents made after an event has taken place.
- gives second hand accounts about a particular event, person, or information
A. INDIGENOUS MEDIA
- defined as forms of media expression conceptualized, produced, and circulated by indigenous
people around the globe as vehicles for communication including cultural preservation, cultural
and artistic expression, political self-determination and cultural sovereignty.
- are owned, controlled and managed by indigenous peoples in order for them to develop and
produce culturally appropriate information in the languages understood by the community by
utilizing indigenous materials and resources, reflecting community needs and interest, visions
and aspirations, and independent from vested interest groups.
- channels for change, education, and development because of its direct access to local channels.
Ignoring indigenous media and information can result in development and education programs
that are irrelevant and ineffective.
● Indigenous knowledge
- unique to a specific culture or society, most often it is not written down.
● Indigenous communication
- transmission of information through local channels or forms.
- a means by which culture is preserved, handed down, and adapted.
B. LIBRARY
- a place to read any published materials like books, etc.
- are often classified in four groups, namely: academic, public, school and special. These libraries
may be either digital or physical in form.
Types of Library
● Academic library
- a library that is attached to a higher education institution and serves two
complementary purposes: to support the curriculum and to support the research of the
university faculty and students.
● Private library
- accessible by the general public and is usually funded from public sources such as taxes
and it is operated by librarians.
● School library
- a library within a school where students, staff, and often, parents of a public or private
school have access to a variety of resources.
● Special library
- provides specialized information resources on a particular subject, serves a specialized
and limited clientele, and delivers specialized services to that clientele.
❖ Libraries of published books are considered highly reliable, accurate and valuable.
❖ Books and documents from dominant sources are often peer reviewed.
❖ There are certain skills in accessing information from libraries due to the wealth of information
in a library, it is important to know the following:
➢ The access tool to use
➢ How the information being accessed may be classified
➢ The depth of details required- some library provide only an abstract of the topic
➢ More detailed information might require membership or some conformity to set rules
of the source (databases).
C. INTERNET
- a global network providing a variety of information and communication facilities, consisting of
interconnected networks using standardized communication protocols.
- has a wide variety of information but must evaluate websites carefully.
- a vast chain of computer networks in which anyone who has access to a computer with internet
connection can publish their documents. All of these networks are linked together via digital
technology. Thus, the internet allows transmission of a variety of file types, both written and
non-written multimedia.
● Books
- are in depth, detailed coverage of a topic and background information.
- one of the best sources of information.
- considered as top sources of knowledge because they provide unlimited facts to the
readers.
● Articles
➢ Scholarly Journals - up to date and highly specific for scholars and researchers.
➢ Trade Publications - targeted towards professionals in a discipline or industry.
➢ Magazines - a broad summary of issues for a general audience
● Newspapers - are up to date, national and regional information for a general audience.
● Accuracy of information
- refers to the closeness of the report to the actual data.
- Measurement of accuracy varies, depending on the type of information being evaluated.
Forecasts are said to be accurate if the report is similar to the actual data.
- Financial information is considered accurate if the values are correct, properly classified,
and presented
● Value of information
- Information is said to be of value if it aids the user in making or improving decisions.
● Authority of the source
- Much of the information we gather daily do not come from a primary source but are
passed on through secondary sources such as writers, reporters, and the like.
- Sources with an established expertise on the subject matter are considered as having
sound authority on the subject.
● Timeliness
- Reliability, accuracy, and value of information may vary based on the time it was
produced or acquired.
- While a piece of information may have been found accurate, reliable, and valuable
during the time it was produced, it may become irrelevant and inaccurate with the
passing of time (thus making it less valuable).
- Other information may be timeless, proven to be the same in reliability, accuracy, and
value throughout history.
ALTERNATIVE MEDIA
- include social media, blogs, and flash mob performances.
- provide greater freedom and power to ordinary individuals and are a quicker way of distributing
information.
- The downside is that a lot of the information being passed around is biased and inaccurate.
MODULE 5 - MEDIA AND INFORMATION LANGUAGES
All media messages are constructed using a particular set of codes and conventions. When we
say media messages are constructed using codes and conventions, we mean that every media product
we encounter is a coherent body with its own rules.
What is Language?
- pertains to the technical and symbolic ingredients or codes and conventions that media and
information professionals may select and use in an effort to communicate ideas, information
and knowledge.
Media Languages
- is the way in which the meaning of a media text is conveyed to the audience, and one of the
ways media language works is to convey meaning through signs and symbols suggested by the
way a scene is set-up and filmed.
- These are codes, conventions, formats, symbols and narrative structures that indicate the
meaning of media messages to an audience.
- includes repeated use of particular words, phrases and images, verbal or visual language.
Example: Television uses verbal and written language as well as the languages of moving images
and sounds.
- how the media communicates to the audience
Media codes, conventions, languages and messages refers to the conventions, formats, symbols
and narrative structures which indicate to an audience the meaning of media messages. Symbolically,
the language of electronic media works in much the same way as grammar works in print media.
A. CODES
- are systems of signs, which create meaning.
- the study of signs is called Semiotics.
TYPES OF CODE
1. Technical Codes
- are ways in which equipment is used to tell the story (camera techniques, framing,
depth of fields, lighting and exposure, etc.).
- includes sound, camera angles, types of shots and lighting.
- may include, for example:
➢ ominous music to communicate danger in a feature film or high angle camera
shots to create a feeling of power in a photograph.
➢ Camera angles (positioning, movement, framing exposure, lens choice)
➢ Sounds like music, sound effects and dialogue.
➢ Lighting is the manipulation of natural or artificial light to selectively highlight
specific elements of the scene. Elements of lighting include quality, direction,
source and color.
2. Symbolic Codes
- show what is beneath the surface of what we see (objects, setting, body language,
clothing, color etc.).
- includes the language, dress or actions of characters, or iconic symbols that are easily
understood. For example, a red rose may be used symbolically to convey romance or
love, or a clenched fist may be used to communicate anger.
- Symbolic codes in media include setting, mise en scene, acting and color.
★ Setting - is the time and place of the narrative.
- can be as big as the outback or space or as small as a specific room.
★ Mise en scene - a french term that means 'everything within the frame', simply
means the description of all the objects within a frame of the media product
and how they have been arranged(Set Design, Costume, Props, staging and
composition.
★ Acting - ways on how actors portray characters in media products. Actors
portray roles through facial expression, body language, vocal qualities,
movement and body contact.
★ Color - has highly cultural and strong connotations.
3. Written Codes
- is the use of language style and textual layout (headlines, captions, speech, bubbles,
language style, etc.)
- formal written language used in a media product.
- This code includes printed language(text) and spoken language(dialogue and song
lyrics).
❖ Headline - text indicating the nature of the article below it.
❖ Photo Captions - also known as cutlines, are a few lines of text used to explain
or elaborate or publish photographs.
❖ A comic strip is a sequence of drawings arranged in interrelated panels to
display brief humor or form a narrative, often serialized, with text in balloons
and captions.
B. CONVENTIONS
In the media context, it refers to a standard or norm that acts as a rule in governing behavior.
- are accepted ways of using media codes and closely connected to the audience expectations of
a media.
- Different types of conventions include:
● Form conventions - are ways we expect types of media codes to be arranged (example:
video game starts with a tutorial to explain the mechanics of how the game works).
● Story Conventions - are common narrative structures and understandings that are
common in storytelling(examples: narrative structures, cause and effect, character
construction and point of view)
● Genre Conventions - are common use of tropes, characters, settings or themes in a
medium. Simply as audience expectations it can be formal or thematic.
C. MESSAGES
- are the information sent from a source to a receiver.
- While the medium may affect how messages are received, the users'/audiences' own
background/ experience may also affect the interpretation of messages. Each medium has its
own language or grammar that works to convey meaning in a unique way.
Form/Style pertains to tone, mood, color, font types, space, speed, direction, balance,
repetition, emphasis, movement, rhythm, unity, contrast, proportion, alignment,proximity, pattern and
others.
● Audience
- are the group of consumers for whom a media message was constructed as well as
anyone else who is exposed to the message.
- have a complex relationship with the products they consume.
- Media producers intend audiences to read their product in a certain way but in actual
fact everyone reads and enjoys a product differently due to the individual's background
and lifestyle. They consume different types of media at any one time like listening to an
iPod, watching TV, Chatting on the internet.
● Producers
- the people engaged in the process of creating and putting together media content to
make a finished media product
● Other Stakeholders
- are libraries, archives, museums and the internet and other relevant information
providers.
- Intellectual Property (IP) refers to creations of the mind, such as inventions; literary and artistic
works; designs; and symbols, names and images used in commerce.
- IP is protected in law by, for example, patents, copyright and trademarks, which enable people
to earn recognition or financial benefit from what they invent or create.
- By striking the right balance between the interests of innovators and the wider public interest,
the IP system aims to foster an environment in which creativity and innovation can flourish.
1. Copyright - a legal term used to describe the rights that creators have over their literary and
artistic works
a) literary works such as novels, poems, plays, reference works, newspaper articles;
b) computer programs, databases;
c) films, musical compositions, and choreography;
d) artistic works such as paintings, drawings, photographs, and sculpture;
e) architecture; and
f) advertisements, maps, and technical drawings.
2. Patent
- an exclusive right granted for an invention.
- a patent provides the patent owner with the right to decide how - or whether - the
invention can be used by others. In exchange for this right, the patent owner makes
technical information about the invention publicly available in the published patent
document.
3. Trademarks
- a sign capable of distinguishing the goods or services of one enterprise from those of
other enterprises.
- ™ means the owner of the mark has common law rights even though the mark has not
been registered while the ®, on the other hand, is only used for marks that have been
granted registration.
4. Industrial Design
- constitutes the ornamental or aesthetic aspect of an article.
- may consist of three-dimensional features, such as the shape or surface of an article, or
of two-dimensional features, such as patterns, lines or color.
- applied to a wide variety of products of industry and handicraft items: from packages
and containers to furnishing and household goods, from lighting equipment to jewelry,
and from electronic devices to textiles.
- may also be relevant to graphic symbols, graphical user interfaces (GUI), and logos.
6. Trade Secrets
- are IP rights on confidential information which may be sold or licensed.
- The unauthorized acquisition, use or disclosure of such secret information in a manner
contrary to honest commercial practices by others is regarded as an unfair practice and
a violation of the trade secret protection.
- Encompass both technical information, such as information concerning manufacturing
processes, pharmaceutical test data, designs and drawings of computer programs, and
commercial information, such as distribution methods, list of suppliers and clients, and
advertising strategies.
- Other examples of information that may be protected by trade secrets include financial
information, formulas and recipes and source codes.
TOPIC 2: PLAGIARISM
- presenting someone else's work or ideas as your own, with or without their consent, by
incorporating it into your work without full acknowledgement.
- All published and unpublished material, whether in manuscript, printed or electronic form, is
covered under this definition.
Types of Plagiarism:
B. Sources Cited
1. "The Forgotten Footnote"
- writer mentions an author's name for a source, but neglects to include
specific information on the location of the material referenced.
2. "The Misinformer”
- the writer provides inaccurate information regarding the sources,
making it impossible to find them.
3. "The Too-Perfect Paraphrase"
- writer properly cites a source, but neglects to put in quotation marks on
text that has been copied word-for-word, or close to it.
4. "The Resourceful Citer"
- Writer properly cites all sources, paraphrasing and using quotations
appropriately. The catch? The paper contains almost no original work!
These include:
● Commentary and Criticism
● Parody - A parody is a work that ridicules another, usually well-known work, by imitating
it in a comic way
● Reporting
● Research
● Teaching
Creative Commons
cc - Is an American non-profit organization devoted to expanding the range of creative works
available for others to build upon legally and to share. The organization has released several copyright-
licenses known as Creative Commons licenses free of charge to the public
- refers to the economic, educational, and social inequalities experienced by those who cannot
afford to have computer and Internet access.
- pertain to the gap on the kind of information which can be accessed, and the available form of
communication that is allowed to be distributed.
1. access divide – based on the difference between individuals with access and those
without access to ICTs;
2. used divide – based on individuals who know how to use these technologies and those
who do not;
3. quality of use gap – sometimes they have the digital skills to find their way around the
Internet, but not the knowledge to make good use of and get the most out of it. For
example, with regard to assessing quality of information.
There are other areas where access to communication is restricted like Communist countries
such as China, which restrict the public from using social media websites like Facebook because in
nations under this type of government, the leaders have the complete control of the state.
- the inability to control the desire to use technology (like computers, smartphones and internet)
or an extreme use of the computer which makes the person uneasy or anxious in the absence of
the gadgets.
- Whereas the daily routine in life like work, eating or sleep are affected that could lead to social
problems, change in behavior, relationships and thought process.
- The three reason why computer addiction exist are depression, loneliness and social acceptance
where young people commonly experience
TOPIC 3: BULLYING
- refers to any severe, or repeated use by one or more students of a written, verbal or electronic
expression, or a physical act or gesture, or any combination thereof, directed at another student
that has the effect of actually causing or placing the latter in reasonable fear of physical or
emotional harm or damage to his property; creating a hostile environment at school for the
other student; infringing on the rights of another student at school; or materially and
substantially disrupting the education process or the orderly operation of a school.
Types of Bullying
1. Verbal bullying
- is saying or writing mean things. Verbal bullying includes:
● Teasing
● Name-calling
● Inappropriate sexual comments
● Taunting
● Threatening to cause harm
2. Social bullying
- referred to as relational bullying
- involves hurting someone’s reputation or relationships.
- Social bullying includes:
● Leaving someone out on purpose Telling other children not to be friends with
someone
● Spreading rumors about someone
● Embarrassing someone in public
3. Physical bullying
- involves hurting a person’s body or possessions. Physical bullying includes:
● Hitting/kicking/pinching
● Spitting
● Tripping/pushing
● Taking or breaking someone’s things
● Making mean or rude hand gestures
4. Relational Aggression
- referred to as emotional bullying
- a type of social manipulation where tweens and teens try to hurt their peers or
sabotage their social standing.
● ostracize others from a group
● spread rumors
● manipulate situations
● break confidences.
5. Cyberbullying
- takes place online, or using electronic technology such as cell phones, computers, and
tablets over communication tools including social media sites, text messages, chat, and
websites.
● text messages or emails composed to insult or demean;
● rumors or false statements spread by email or posted on social networking sites
● humiliating photos, videos, websites, or fake profiles deliberately shared across
social media.
6. Sexual bullying
- consists of repeated, harmful, and humiliating actionsthattarget a person sexually.
sexual name-calling
● crude comments
● vulgar gestures
● uninvited touching
● sexual propositioning
● pornographic materials
7. Prejudicial bullying
- based on prejudices tweens and teens have towardpeople of different races, religions,
or sexual orientation.
- can encompass all the other types of bullying.
- When Prejudicial bullying occurs, kids are targeting others who are different from
demand singling them out.
RA 10627 - this Act is an “Anti-Bullying Act of 2013” an act requiring all elementary and
secondary schools to adopt policies to prevent and address the acts of bullying in their institutions.
TOPIC 4. NETIQUETTE
- a combination of the words network and etiquette
- defined as a set of rules for acceptable online behavior.
- Similarly, online ethics focuses on the acceptable use of online resources in an online social
environment.
- Both phrases are frequently interchanged and are often combined with the concept of a
’netizen’ which itself is a contraction of the words internet and citizen and refers to both a
person who uses the internet to participate in society, and an individual who has accepted the
responsibility of using the internet in productive and socially responsible ways.
Rule 2: Adhere to the same standards of behavior online that you follow in real life
● Be ethical
● Standards of behavior may be different in some areas of cyberspace but they're
not lower than in real life
● Do your best to act within the laws of society and cyberspace
● It is okay to post a message from someone else only if the author of the
message has given his/her permission
● Breaking the law is bad netiquette
Rule 4: Respect other people's time and bandwidth (the amount of data that can be
passed along a communications channel in a given period of time)
● Ensure the time people spend reading your information isn’t wasted You are not
the center of cyberspace
● Before copying people in on your messages ask yourself if they really need to
know
● No spamming - widely posting junk mail It is never okay to scroll a chat screen
(type a single letter or symbol and keep hitting send)
Digital Footprints
- a trail of data you create while using the Internet.
- includes the websites you visit, emails you send, and information you submit to online
services