Professional Documents
Culture Documents
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CERTIFICATE FROM THE SUPERVISOR
This is to certify that the group project entitled “EVENT MANAGEMENT SYSTEM”
is a record of work carried out by GROUP-C of B.Sc. Computer Science Honors (6th
Semester) under my guidance and supervision in the academic session 2021-2022
as per the guidelines issues by University of Calcutta for the award of Degree of
Bachelor of Science (Honors) in Computer Science in the faculty of Department of
Computer Science of Vivekananda College, University of Calcutta, Kolkata, India.
The members of the team:
1. Pritam Sarkar
2. Deep Das
3. Biswajit Biswas
4. Mritunjoy Mahanta
5. Sayaraj Kundu
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ACKNOWLEDGEMENT
We would like to express our special thanks of gratitude to our respected teacher
Prof. Amitava Biswas, for his able guidance and support in completing our project
on the topic “EVENT MANAGEMENT SYSTEM”, which also helped us in doing a lot
of research and we come to know about so many new things.
We would also like to extend our gratitude to our respected H.O.D. Mam Prof.
Jhuma Mazumdar who gave us the golden opportunity to do this wonderful
project and also to our other departmental teachers Prof. Mohuya Pal and Prof.
Bodhisattwa Das.
Without their support and suggestions, this project would not have been
completed. The study has indeed helped us to explore more knowledgeable
avenues related to our topic and we are sure it will help us in our future.
THANKS AGAIN TO ALL WHO HELPED US.
(6th SEMESTER)
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TABLE OF CONTENTS
TOPICS NO. PAGE
3. METHODOLOGY
• Hardware and Software Specification
➢ Software Requirement Specification
▪ Introduction to SDLC
▪ SDLC Models
▪ Spiral Model
▪ Development Schedule
▪ Functionality
➢ Description of the components of the system
➢ Functional Flowchart
• System Design
➢ Output Design
➢ Input Design
➢ Forms Design
➢ Database Design
▪ Entity
▪ Attributes
▪ Entity-set and Keys
▪ Relationship
▪ ER Diagram
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▪ Normalization
▪ Data Dictionary
➢ Process Design
➢ Data Flow Diagrams
➢ Use-Case Diagram
➢ Activity Diagram
4. IMPLEMENTATION
• What is implementation
• How the project is implemented
• Types of Implementations
• Creating computer compatible files
• User training
• Post Implementation
• Implementation of security
6. CONCLUSION
• Future Scope
7. Bibliography
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INTRODUCTION TO THE PROJECT
There is a saying that Indians have more events than the number of days in a
year. Every day in one place of the country or another, people engage in some
sort of event or celebration starting from huge marriage receptions to small
birthday parties. Since India has been historically a society where people share
strong bonds and socialize frequently, gatherings and get-togethers hold a special
place in our hearts as events create opportunities for people to connect with an
area, spend time together, celebrate and experience the diversity of cultures and
foster creativity and innovation.
Since organizing an event usually includes quite a large sum of money to be spent,
people want the best possible experience for the money they will be spending.
So, they look for the services that offer the best service and this usually includes
contacting all the services that are referred to them by their acquaintances and if
they don’t get any leads from the people they know, they straight up search for
them on Google. The problem here is that an event usually has more than a single
aspect. Even the simplest of events like a birthday party has various aspects like
invitations, decorations, and food for the guests to name a few. Now, the
situation that arises is this- a person has to manage several aspects
simultaneously and each aspect will have multiple options. As one can probably
guess, this is not an ideal situation to be in. But this is what happens- a person has
to go through each aspect and contact various sellers to see which the best
service is being provided. To make things easier as well as to keep track of all the
details of the event being planned, we propose to build an Event Planning and
Management system. This would allow the user to find all the businesses offering
the services in his/her area for a specific aspect of the event, and also to view all
the aspects he needs to plan for (like decoration, catering etc.) serially to make
the plan more manageable.
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Manual System:
The manual system generally includes getting in touch with the
businesses/persons that offer various services either by visiting them in-person or
by calling them on the number provided. This usually includes making a list of the
businesses that a person is willing to contact and then enquiring them about the
services they provide. One can easily understand that shortlisting businesses is
one task. The next one is to contact them individually then repeat the same steps
for each and every aspect. Thus, this system involves a lot of manual labor and
also asking people for references of good business they know about. Another
thing to note is that the businesses that work on events, usually do not have a
portfolio to show their past works and the customer feedback they received. This
is usually because the people who hire them would only tell their experience of
using that service to the people they know, and that too only when they are asked
about it (in a situation when someone else wants their opinion of the business).
So, there is no proper portfolio or reviews which would help potential customers
to make up their minds whether to choose that business or not. This also
translates to the loss of potential revenue for the businesses.
Existing System:
The existing system of event management system in this country is mainly
manual. It is difficult to maintain all the details of events, customers and the
services for the businesses and vice versa. The execution of the event is
sometimes delayed due to unmanaged planning. The users have to run from place
to place to schedule, book and organize an event such as Birthday Party,
Marriage, Reception, Ring Ceremony etc. It takes lots of time because they have
to search for such event organizers and contact them individually. So, it is difficult
to manage all the event activities manually.
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At present, there are very few event management systems in this country that are
very cheap and easily accessible to the common man. Some websites provide the
same facilities but at the expense of a subscription fee. Here comes the need for
an updated, inexpensive and innovative event management system to steal away
the pain and stress of our users so that they can manage and book an event with
the sweetness of ease in our proposed computerized system.
Modules:
Customer management:
This is the part where all the information related to a customer is managed. All
the details like their login credentials, orders, and bookmarked services will be
available under this section.
• Customer registration, login and forgot credentials: This is the part where
the customer can register and login to purchase a service provided by the
merchants. If a customer by any chance forgets his/her credential, then
he/she can reset it here also.
• Customer profile activities: A customer can edit or customize his/her
profile.
• Shopping cart: Where the customers will save their orders to check out to
the payment gateway.
• Bookmarks: The favorite services of the Customers will show here.
• Past orders & reviews: Here customers can see their past orders and
reviews given to a merchant for a specific service.
Merchant management:
All the details of the merchants regarding creating a profile, updating their
service portfolios, viewing their earnings etcetera are managed here.
• Registration, login and forgot credentials: Merchants can register and login
to set their profile for selling services. And if a merchant forgets his/her
credential, then he/she can reset it here also.
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• Portfolio: The merchant’s portfolio displaying the services they provide will
be shown here.
• Analytics: The merchants can see their overall performance like their
earnings in the past month, earnings for the present month will be
displayed here.
• Reviews: Merchants can see reviews given by the customers for a specific
service they provided.
• Earnings: Merchants can see their overall earnings here.
• Orders: All the pending and completed orders will be shown here.
• Customer inquiries: The service-related inquiries by the customers will be
shown here. The merchant will be able to respond to them.
• Help & support: If a merchant faces any sort of issue regarding payments or
orders or anything else, then he/she can ask for support of the admin here.
• Promote profile: If a merchant wants to highlight his/her profile on our
platform, then he/she can apply for it here.
Admin panel:
The access to the admin panel is strictly restricted to the administrators of the
platform to manage the entire system.
• Login, forgot credentials: The admin can login here. If the admin forgets
his/her credentials, then he/she will be able to reset it here also.
• Merchant profile and content management: All the profiles of the
merchants and the contents uploaded by them to sell services on our
platform will be monitored in this section.
• Merchant promotion: If a merchant wants to highlight his/her profile on
the website, then he/she will apply for the “promote profile” option. Admin
can see the request along with his/her details and promote that particular
merchant after charging a fee.
• Help & support for customers & merchants: This is where the admin will
find inquiries/needs from both customers & the merchants regarding an
issue.
• Payment settlement: Here admin will settle payments between customers
and the merchants.
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• Suggestions to improve the platform: If any sort of improvements or
designs needs to be done on our website, then both the merchant &
customer can ask for it and the given suggestions along with their name will
be shown here.
Event management:
This section will display all the activities related to an event to the customers.
The customers will be able to fee the services being provided by the merchants.
This section will connect the customers looking for a specific service (or a number
of services bundled together and plan the whole event) with the merchants who
are providing those services.
• A specific service- Customers will be able to see the specific service they are
looking for related to an event (like catering, decoration) and see a list of all
the merchants providing that service.
• Browse events- Customers can also browse through a collection of pre-
planned events that include all the services which that particular event
would need. They can choose from these packages and also customize
them if they want.
• Create an event- If a customer wants to plan the whole event with all the
services on our platform, and that event is not already available under the
“Browse Events” section, then he can create that event and add all the
services he wants. He can then checkout and pay for the whole event as a
single package.
All the information related to billing and invoice for a service or services
purchased by a customer will be managed in this section. When a customer
checks out to purchase a service, a system generated bill will be sent to the
customer and a corresponding invoice will be generated which will be sent to the
concerned merchant(s) and a copy of it will also be retained by the system admin
to maintain a record.
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Why Us:
▪ 24/7 service: Since we provide 24/7 service, so if a customer wants to
purchase a service, then he/she can but it at any time of the day.
▪ All in one package: A customer won’t have to look for other’s
recommendation to search here & there for organizing an event since they
can find so many services and options as a whole on our website which will
save a lot of work for them.
▪ Free suggestions for hosting an event: If any customer wants some
suggestions regarding an event, then he/she can ask a vendor for it which is
absolutely free.
▪ Strong security: Details of the merchants & customers will be saved
securely in our systems database.
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o Business owners can promote their business on our platform to increase
their reach through advertising.
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Objective:
The main objective of the proposed Event Planning and Management System is
to plan, manage and if necessary, customize the arrangements for an event and
all the aspects of it, like Venue selection and booking, Decorations, Catering,
Photo and Videography and so on. The proposed system will bring all the different
aspects of planning and managing an event under a single umbrella, thus saving
the time and the effort of the users who usually have to manage each aspect of
their event individually which is often a stressful experience for them. The
purpose of the project is to build an interface between the event hosts and the
people/businesses who provide various event-related services. It will track all the
details about the event, thus making the Event plan more like a simple singular
task as opposed to planning various individual tasks and trying to put them
together at the same time.
It will be in the customer's interests to find the various event service providers
around them and check out what they have to offer in their desired time and
book them at a single mouse click. Customers can find all the details regarding the
service provided by the businesses (like the menu a catering service can offer) and
book them according to their budget. The proposed system will also provide a few
pre-defined packages of an event (like marriage or a birthday party) as a whole
including all the necessary arrangements. If the customer wants, he/she can add
or remove an arrangement according to their need and customize the package
according to their wish.
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Background / Review of the related work
Proposed system and its benefits:
The successful development of a computerized system depends upon an early
understanding of its goals, functions, success criteria, and constraints. This
information must be acquired before any major planning effort is initiated. The
knowledge about the existing system is necessary in order to determine the
feasibility of initiating the development, and to determine some of the goals
which the addition or replacement system must satisfy. Software may be
developed to add features to an already existing system, to replace some or all
components of existing system, or, finally, for an entirely new application. The
development proposal should contain sufficient information for an economic
analysis of the project. The development proposal consists of two major items:
the proposal and a review of the proposal.
The proposal contains several estimates and predictions and a tentative
functional design for the new system, whereas the review provides a reasoned
argument about the adequacy of the proposal. In our existing system, it is quite
easy to manage and data can be sent or retrieved quickly and efficiently to or
from the database. As everything is automated to generate the desired results so
the probability of generating error is very less. Here, immediately after entering
the values, everything is done in a computerized way to display result.
When the existing system is changed to proposed system, the users (customers
and merchants alike) will be rewarded with many more benefits. The benefits of
the existing proposal are as follows:
• As it is an Integrated System (i.e., the process by which multiple individual
subsystems or sub-components are combined into one all-encompassing larger
system thereby allowing the subsystems to function together to act as a single
system), which includes modules like Customer management, merchant
management, the Admin Panel and last but not the least the Event Management
module which will help to connect the customers to the merchants providing the
services.
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• This system also provides security to all the personal information of the user
which will be stored securely in the system database.
• It helps users as it facilitates everything related to event planning and
management at the single click of a mouse. All the transactions, merchants, their
past records, the price at which they offer their services will be made available to
the user so that he/she can make a better choice.
• Users can fill up the login/registration form from their home and go through the
process by submitting proper credentials whenever it needed. So, it is quite
effective from the user point of view.
• In this system, user can access any modules without facing delays.
• The Help and Support module of the system will be provided both to the
customers and the merchants so that they can get in touch with the admins
whenever they face any issues or they can even give their valuable suggestions to
help make the platform event better.
Thus, the existing system is quick, less time consuming, reliable, has access online
so that it can be used from anytime and anywhere and provides a user-friendly
environment.
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• To determine whether the software can be implemented using the current
technology and within the specified budget and schedule.
• To determine whether the software can be integrated with other existing
software.
Types of Feasibility:
Various types of feasibility that are commonly include technical feasibility,
operational feasibility, economic feasibility, legal feasibility and schedule
feasibility.
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• Analyses whether user will adapt to new software.
• Determines whether the organization is satisfied by the alternative solution
proposed by the software development team.
Hardware Environment:
Hardware is typically directed by the software to execute any command or
instruction. A combination of hardware and software forms a usable computing
system, although other systems exist with only hardware. Computer hardware
includes the physical parts of a computer, such as the case, Central Processing
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Unit (CPU), monitor, mouse, keyboard, computer data storage, graphics card,
sound card, speakers and motherboard.
Like any good communication channel, a user interface is a two-way street. User
don't want to just see or hear whatever the computer puts in front of him, he also
wants to tell what he’d like to do? However, he expresses it, everything he tells
the computer is input; what it conveys to him is output. The ways he can receive
output and give input depend on interacting with computers: a discussion of input
and output devices used to communicate with users, and controls used to set
preferences and make choices.
Communication Interface: The software is in development for a client/server-
based setup with a Local Area Network (using the Ethernet interface, one to one
connection & TCP/IP protocols) or on a stand-alone machine whereby client and
server components reside on the same machine.
Technology Used-
Introduction to HTML (Hyper Text Markup Language):
HTML means Hypertext Markup Language. It’s a special kind of text-oriented
programming language by which we can create web pages very easily. Here we
needn’t to interpret or compile the written program individually. It’s a
combination of some Tags & Attributes. HTML was invented by Tim Berners-Lee
while at CERN, the European Laboratory for Particle Physics in Geneva. HTML tags
are the keywords that are used to construct the simple html document, web page
or website.
The main function of HTML Tag is to define the set of rules for browsers to display
the content of web page in a certain way. The content could be anything Text,
Image and even video. It tells your browser what to display on the Web Page and
how to display it. One of the biggest advantages of HTML is that it is free of cost,
and there is no need to purchase specific software.HTML supports almost all
browsers around the globe. HTML is very easy to edit as there is no need to have
a special interface or platform to edit it. Itis written in simple Notepad and hence
can be simply edited in any text editor like Notepad, Notepad++, etc. Provide
common Logic between all the pages; instead of writing the same style logic in
each HTML page, we use a CSS file for writing common logic. And include this CSS
page in each html page with<link>tag. Web controls produce segments of HTML
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and JavaScript which form part of the resulting page sent to the end-user's
browser.
Introduction to CSS:
CSS stands for Cascading Style Sheets. The word cascading means that a style
applied to a parent element will also apply to all children elements within the
parent. CSS describes how HTML elements are to be displayed on screen, paper,
or in other media CSS saves a lot of work. It can control the layout of multiple web
pages all at once External style sheets are stored in CSS files. CSS is used to define
styles for your webpages, including the design, layout and variations in display for
different devices and screen sizes. There are different versions of CSS including
the kind that is found in the actual HTML code itself, but that defeats the purpose
of using CSS in the first place. For better performance and easier maintenance, a
separate CSS file is preferred over embedded CSS. If font, text size, or changes in
the appearance of any element are to be made later, simply accessing a separate
CSS file is much easier than having to go through extensive lines of code in an
HTML file. CSS helps us to control the text color, font style, the spacing between
paragraphs, sizing of columns, layout designs, and many more. It is independent
of HTML, and we can use it with any XML-based markup language. It is
recommended to use CSS because the HTML attributes are being deprecated. So,
for making HTML pages compatible with future browsers, it is good to start using
CSS in HTML pages. The external style sheet can be written in any text editor. The
file must not contain any HTML code, and must be saved with a .css extension. If
you are using CSS, you do not need to write HTML tag attributes every time. Just
write one CSS rule of a tag and apply it to all the occurrences of that tag. So less
code means faster download times. CSS has a much wider array of attributes than
HTML, so you can give a far better look to your HTML page in comparison to
HTML attributes. Style sheets allow content to be optimized for more than one
type of device. By using the same HTML document, different versions of a website
can be presented for handheld devices such as PDAs and cell phones or for
printing. Now HTML attributes are being deprecated and it is being recommended
to use CSS. So, it’s a good idea to start using CSS in all the HTML pages to make
them compatible to future browsers.
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Introduction to PHP:
PHP is an acronym for Hypertext Pre-processor. PHP is a widely-used, open-
source scripting language, PHP scripts are executed on the server. PHP started out
as a small open-source project that evolved as more and more people found out
how useful it was. Rasmus Lerdorf unleashed the first version of PHP way back in
1994. It can create, open, read, write, delete, and close files on the server and
also can add, delete, modify data in database. PHP runs on various platforms
(Windows, Linux, UNIX, Mac OS X, etc.) It is compatible with almost all servers
used today (Apache, IIS, etc.) Five important characteristics make PHP's practical
nature possible – Simplicity, Efficiency, Security, Flexibility, and Familiarity. PHP is
a server-side scripting language that is embedded in HTML. It is used to manage
dynamic content, databases, session tracking, even build entire e-commerce sites.
It is integrated with a number of popular databases, including MySQL,
PostgreSQL, Oracle, Sybase, Informix, and Microsoft SQL Server. PHP is pleasingly
zippy in its execution, especially when compiled as an Apache module on the
UNIX side. The MySQL server, once started, executes even very complex queries
with huge result sets in record-setting time. Additionally, PHP can be used for
many programming tasks outside of the web context, such as standalone
graphical applications and robotic drone control. PHP code can also be directly
executed from the command-line. PHP is known as the fastest Programming
language as compared to another. PHP applications can be easily loaded over the
slow Internet and data speed. Other applications take a lot of time to connect the
database and fetch the data after executing certain queries to the database. PHP
does not face this problem and it loads the website very easily and fast. The fast
speed of PHP provides the developer with an edge to develop the web
applications in PHP programming language.
Introduction to JAVASCRIPT:
JavaScript is a scripting language used to enable programmatic access to objects
within other applications. It is primarily used in the form of client-side JavaScript
for the development of dynamic websites. JavaScript is a dialect of the
ECMAScript standard and is characterized as a dynamic, weakly typed, prototype-
based language with first-class functions. JavaScript was influenced by many
languages and was designed to look like Java, but be easier for non-programmers
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to work with. JavaScript, despite the name, is essentially unrelated to the Java
programming language even though the two do have superficial similarities. Both
languages use syntaxes influenced by that of C syntax, and JavaScript copies many
Java names and naming conventions. The language's name is the result of a
marketing deal between Netscape and Sun, in exchange for Netscape bundling
Sun's Java runtime with their then-dominant browser. The key design principles
within JavaScript are inherited from the self and scheme programming languages.
"JavaScript" is a trademark of Sun Microsystems. It was used under license for
technology invented and implemented by Netscape Communications and current
entities such as the Mozilla Foundation.
Introduction to MySQL:
MySQL is an open-source relational database management system (RDBMS). Its
name is a combination of "My", the name of co-founder Michael Wideness’s
daughter, and "SQL", the abbreviation for Structured Query Language. A
relational database organizes data into one or more data tables in which data
types may be related to each other; these relations help structure the data. SQL is
a language programmers use to create, modify and extract data from the
relational database, as well as control user access to the database. In addition to
relational databases and SQL, an RDBMS like MySQL works with an operating
system to implement a relational database in a computer's storage system,
manages users, allows for network access and facilitates testing database
integrity and creation of backups.
MySQL is free and open-source software under the terms of the GNU General
Public License, and is also available under a variety of proprietary licenses. MySQL
was owned and sponsored by the Swedish company MySQL AB, which was
bought by Sun Microsystems (now Oracle Corporation). In 2010, when Oracle
acquired Sun, Wideners forked the open-source MySQL project to create
MariaDB.
MySQL has stand-alone clients that allow users to interact directly with a MySQL
database using SQL, but more often, MySQL is used with other programs to
implement applications that need relational database capability. MySQL is a
component of the LAMP web application software stack (and others).
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CATEGORY: WEB APPLICATION.
HARDWARE USED:
Processor : AMDA6-
9500RADEONR5,8COMPUTECORES2C+6G3.50GHz
RAM : 4.00GB(3.88GBusable)
Hard disk drive : 1 TB
Keyboard : LOGITECHK120WIREDKEYBOARD
Mouse : QUANTAMQHM222WIREDOPTICALMOUSE
Monitor : DELL21.5-inchSE2219HX
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METHODOLOGY
• Hardware & Software Specification
SOFTWARE REQUIREMENT SPECIFICATION-
Introduction to SDLC:
A software development life cycle (SDLC) model (also called software life cycle
model and software development process model) describes the different
activities that need to be carried out for the software to evolve in its life cycle. A
life cycle model is a descriptive and diagrammatic representation of the software
life cycle including all the activities orderly required to make a software product
through its lifecycle phases from its inception to retirement. An SDLC graphically
depicts the different phases through which software evolves. It is usually
accompanied by a textual description of the different activities that need to be
carried out during each phase.
• The primary advantage of a life cycle model is that it encourages
development of software in a systematic and disciplined manner. A
software product is developed by a team requires to have a precise
understanding among the team members as to--- ‘when to do what’.
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SDLC Models:
Following are the most important and popular SDLC models followed in the
industry:
1. Waterfall Model
2. Prototyping Model
3. Incremental Development Model
4. Evolutionary Model
5. Spiral Model
6. V-Model
7. Agile Development Model
8. Rapid Application Development (RAD)
Spiral Model:
We have used this model to develop our project.
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This model gets its name from the appearance of its diagrammatic representation
that looks like a spiral with many loops. The exact number of loops of the spiral is
not fixed and can vary from project to project. Each loop of the spiral is called a
phase of the software process.
Each phase in this model is split into four sectors (or quadrants). In the first
quadrant, a few features of the software are identified to be taken up for
immediate development based on how crucial it is to the overall software
development. With each iteration around the spiral (beginning at the center and
moving outwards), progressively more complete versions of the software get
built. In other words, implementation of the identified features forms a phase.
Determine objectives and identify alternative solutions: The objectives are
investigated, elaborated and analyzed. Based on this, the risks involved in the
meeting the phase objectives are identified. In this quadrant, alternative solutions
possible for the phase under consideration are proposed.
Identify and resolve risks: During the second quadrant, the alternative
solutions are evaluated to select the best possible solution. To be able to do this,
the solutions are evaluated by developing an appropriate prototype.
Develop the next level of the product: Activities during the third quadrant
consists of developing and verifying the next level of the software. At the end of
the third quadrant, the identified features have been implemented and the next
version of the software is available.
Preview and plan for the next phase: Activities during the fourth quadrant
concern reviewing the results of the stages traversed so far with the customer
and planning the next iteration of the spiral. To make the model more efficient,
the different features of the software that can be developed simultaneously
through parallel cycles are identified.
Advantages:
1. This model is good for large and complex projects.
2. Updates are received by the customer at each iteration.
3. This model works very well for large projects because it involves constant
improvements until a final product is not build.
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4. Risks are analyzed after each iteration. This model provides direct support for
coping with the project risks.
5. Documentation is clearly defined and understandable.
Disadvantages:
1. This model is more complex and difficult to understand if a new employee is
entered in the project development.
2. It can be much expensive.
3. Fast development and software is built at the SDLC.
4. Not defined end points of the project, so it can take a long time to develop or
iterations can be go on infinitely.
5. Not suitable for small or low risk projects and could be expensive for small
projects.
Development Schedule:
Development schedule is the process of analyzing activity sequences, durations,
resource requirements and schedule constraints to create the project schedule
model. At the end of develop schedule process, we will have a finalized project
schedule which includes the start and end dates of each project activity, the
relationship of activities, the resource of activities, the total duration of the
project etc.
Development schedule is one of the important parts of the planning, there
are different way of making development here we used Gantt chart for
development schedule. The development schedule must be independent as
possible. In the project or development of software there are different phases like
study, design, implementation and test. Our project also has different phases and
each phase takes different time for development.
Our project starts from __________ and ends on __________. The total
time taken by our project is 13 weeks. The project consists of different phases like
Analysis, design, implementation and testing.
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Total Project time:
Analysis –
Design –
Implementation –
Testing –
Deployment –
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Functionality:
This project has 3 major functional units—
1) User interface/front end --- Using HTML 5.0, CSS and JavaScript
2) Backend database --- MySQL
3) Server --- Apache
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When a customer checks out to purchase a service, a system generated bill
will be sent to the customer and a corresponding invoice will be generated
which will be sent to the concerned merchant(s) and a copy of it will also be
retained by the system admin to maintain a record.
Functional Flowchart:
A system consists of many different activities or processes. We know the relation
between the processes that process will contain several individual processes. We
often show these relations in terms of process charts.
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Profile
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• System Design-
The most challenging phase of the system life cycle is system design. The term
design describes a final system and the process by which it is developed. It
refers to the technical specifications that will be applied in implementing the
candidate system. It also includes the construction of programs and program
testing.
System design is a solution, a “how to” approach the creation of a new
system. This important phase is composed of several steps. It provides
understanding and procedural details necessary for implementing the system
recommended in the feasibility study. Emphasis is on translating the
performance requirements into design specifications.
The first step is to determine how the output is to be produced and in what
format. Samples of the output and input are also presented. Second, input
data and master files (database) have to be designed to meet the
requirements of the proposed output. The operational (processing) phases are
handled through program construction and testing, including a list of programs
needed to meet the systems objectives and to complete documentation.
Finally, details related to justification of the system and an estimate of the
impact of the candidate system on the user and the organization are
documented and evaluated by management as a step toward implementation.
The basic steps in designing are:
▪ Output Design
▪ Input Design
▪ Database Design
▪ Process Design
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Output Design:
The design of output is the most important task of any system. During output
design, developers identify the type of outputs needed, and consider the
necessary output controls and prototype report layouts.
Objectives of Output Design:
The objectives of output design are –
• To develop output design that serves the intended purpose and eliminates
the production of unwanted output.
• To develop the output design that meets the end users’ requirements.
• To deliver the appropriate quantity of output.
• To form the output in appropriate format and direct it to the right person.
• To make the output available on time for making good decisions.
In addition to deciding on the output device, the systems analyst must
consider the print format and the editing for the final printout. The task of output
preparation is critical, requiring skill and ability to align user requirements with
the capabilities of the system in operation. The design considerations we have
followed while designing output are:
• Name or title.
• Space and arrangement.
• Headers and footers.
In online applications, the layout sheet for displayed output is similar to the
layout chart used for designing input. In these cases, the output forms are similar
to the input forms. Other type of applications output forms like reports used to
make decisions must be designed carefully. The following diagram describes the
sample form layout we used to design tables in our project.
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Input Design:
In an information system, input is the raw data that is processed to produce
output.
Therefore, the quality of system input determines the quality of system
output. Well-designed input forms and screens have following properties –
• It should serve specific purpose effectively such as storing, recording, and
retrieving the information.
• It ensures proper completion with accuracy.
• It should be easy to fill and straightforward.
• It should focus on user’s attention, consistency, and simplicity.
• All these objectives are obtained using the knowledge of basic design
principles regarding –
o What are the inputs needed for the system?
o How end users respond to different elements of forms and screens.
Objectives for Input Design:
The objectives of input design are –
• To design data entry and input procedures
• To reduce input volume
• To design source documents for data capture or devise other data capture
methods
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• To design input data records, data entry screens, user interface screens, etc.
• To use validation checks and develop effective input controls.
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Forms Design:
Both forms and reports are the product of input and output design and are
business document consisting of specified data. The main difference is that forms
provide fields for data input but reports are purely used for reading. For example,
order forms, employment and credit application, etc.
• During form designing, the designers should know –
• Who will use them.
• where would they be delivered.
• the purpose of the form or report.
• During form design, automated design tools enhance the developer’s ability to
prototype forms and reports and present them to end users for evaluation.
Form Types:
There are three types of forms classified by what it does in the system. They are:
action forms – to perform some action such as storing, modifying, and deleting
data, memory forms – to perform extraction and display operations on existing
historical data, and report forms – to generate decision support data from
existing records. We used reports as output forms. As an input media we used
both action and memory forms in combination.
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Form Layout:
When form is designed, a list is prepared of all the items to be included on the
form and the maximum space to be reserved. The form user to make sure it has
the required details should check the list.
• Title
• Data Zoning
• Rules and Captions
Design Considerations:
In designing these forms, we taken care several attributes that are mentioned
below:
▪ Identification and wording.
– Form titles and labels.
▪ Maximum readability and use.
– Legible, intelligible, uncomplicated, and space.
▪ Physical factors.
– Composition, color, layout.
▪ Order of data items.
– Logical sequence, data relation.
▪ Ease of data entry.
– Field positions.
▪ Size and arrangement.
– Size, storing, filing, and space for signs.
▪ Use of instructions.
– Online help for data entry, status info.
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The following diagram describes the sample form layout we used to design forms
in our project.
Database Design:
Database Design is a collection of processes that facilitate the designing,
development, implementation and maintenance of enterprise data management
systems. Properly designed database is easy to maintain, improves data
consistency and are cost effective in terms of disk storage space. The database
designer decides how the data elements correlate and what data must be stored.
The main objectives of database design in DBMS are to produce logical and
physical designs models of the proposed database system.
The logical model concentrates on the data requirements and the data to
be stored independent of physical considerations. It does not concern itself with
how the data will be stored or where it will be stored physically.
The physical data design model involves translating the logical DB design of
the database onto physical media using hardware resources and software systems
such as database management systems (DBMS).
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Database design process in DBMS is crucial for high performance database
system.
Database design defines the database structure used for planning, storing, and
managing information. Accuracy in data can only be accomplished if a database is
designed to store only valuable and necessary information.
A well-designed database is imperative in guaranteeing information
consistency, eliminating redundant data, efficiently executing queries, and
improving the performance of the database. Meticulously designing a database
saves you from wasting time and getting frustrated during the database
development phase. A good database design also allows you to easily access and
retrieve data whenever needed.
The reliability of data depends on the table structure; whereas creating
primary and unique keys guarantees uniformity in the stored information. Data
replication can be avoided by forming a table of probable values and using a key
to denote the value. So, whenever the value changes, the alteration happens only
once in the main table.
As the general performance of a database depends on its design, a good
database design uses simple queries and faster implementation. It is easy to
maintain and update; whereas fixing trivial interruptions in a poor database
design may harm stored events, views, and utilities.
Entity:
An entity can be a real-world object, either animate or inanimate, that can be
easily identifiable. For example, in a school database, students, teachers, classes,
and courses offered can be considered as entities. All these entities have some
attributes or properties that give them their identity.
An entity set is a collection of similar types of entities. An entity set may
contain entities with attribute sharing similar values. For example, a student set
may contain all the students of a school; likewise, a teachers set may contain all
the teachers of a school from all faculties. Entity sets need not be disjoint.
Entities are represented by means of rectangles. Rectangles are named
with the entity set they represent.
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Types of entity:
▪ Strong Entity:
A strong entity is not dependent of any other entity in the schema. A strong entity
will always have a primary key. Strong entities are represented by a single
rectangle. The relationship of two strong entities is represented by a single
diamond.
Various strong entities, when combined together, create a strong entity set.
▪ Weak Entity:
A weak entity is dependent on a strong entity to ensure the its existence. Unlike a
strong entity, a weak entity does not have any primary key. It instead has a partial
discriminator key. A weak entity is represented by a double rectangle.
The relation between one strong and one weak entity is represented by a double
diamond.
Attributes:
Entities are represented by means of their properties, called attributes. All
attributes have values. For example, a student entity may have name, class, and
age as attributes.
There exists a domain or range of values that can be assigned to attributes.
For example, a student's name cannot be a numeric value. It has to be alphabetic.
A student's age cannot be negative, etc.
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Attributes are represented by means of ellipses. Every ellipse represents
one attribute and is directly connected to its entity (rectangle).
Types of Attributes:
▪ Simple Attribute:
Simple attributes are atomic values, which cannot be divided further. For
example, a student's phone number is an atomic value of 10 digits.
▪ Composite Attribute:
Composite attributes are made of more than one simple attribute. For example, a
student's complete name may have first name and last name.
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▪ Derived Attribute:
Derived attributes are the attributes that do not exist in the physical database,
but their values are derived from other attributes present in the database. For
example, average salary in a department should not be saved directly in the
database, instead it can be derived. For another example, age can be derived
from date of birth.
▪ Single-value Attribute:
Single valued attributes are those attributes which can take only one value for a
given entity from an entity set.
▪ Multi-value Attribute:
Multi-value attributes may contain more than one values. For example, a person
can have more than one phone number, email address, etc.
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Entity-Set and Keys:
Key is an attribute or collection of attributes that uniquely identifies an entity
among entity set.
For example, the roll number of a student makes him/her identifiable
among students.
▪ Super Key – A set of attributes (one or more) that collectively identifies an
entity in an entity set.
▪ Candidate Key – A minimal super key is called a candidate key. An entity
set may have more than one candidate key.
▪ Primary Key – A primary key is one of the candidate keys chosen by the
database designer to uniquely identify the entity set.
Relationship:
The association among entities is called a relationship. For example, an employee
works_at a department, a student enrolls in a course. Here, works_at and enrolls
are called relationships.
Relationship Set:
A set of relationships of similar type is called a relationship set. Like entities,
a relationship too can have attributes. These attributes are called
descriptive attributes.
Degree of Relationship:
The number of participating entities in a relationship defines the degree of
the relationship.
• Binary = degree 2
• Ternary = degree 3
• n-ary = degree n
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Mapping Cardinalities:
Cardinality defines the number of entities in one entity set, which can be
associated with the number of entities of other set via relationship set.
▪ One-to-one – One entity from entity set A can be associated with at most
one entity of entity set B and vice versa.
▪ One-to-many – One entity from entity set A can be associated with more
than one entity of entity set B however an entity from entity set B, can be
associated with at most one entity.
▪ Many-to-one – More than one entity from entity set A can be associated
with at most one entity of entity set B, however an entity from entity set B
can be associated with more than one entity from entity set A.
▪ Many-to-many – One entity from A can be associated with more than one
entity from B and vice versa.
ENTITIES:
• Admin
• User Authentication
• Customer
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• Merchant
• Events
• Single Service
• Cart
• Order History
• Invoice
• Payment
ATTRIBUTES:
ENTITIES ATTRIBUTES
ID, Username, Email ID, Password
Admin
User User ID, Type, Name, Email ID, Password, Phone No.
Authentication
Customer ID, Order ID, Name, Address, Email ID, Phone No.,
Customer
Wishlist
Merchant ID, Name, Address, Email ID, Phone No., Bank Account
Merchant
Details.
Event ID, Type, Venue, Date, Duration
Events
ID, Type, Availability
Single Service
Cart ID, Customer ID, Event ID, Quantity.
Cart
Order ID, Event ID, Date, Invoice details, Status.
Order History
Invoice ID, Customer ID, Merchant ID, Event ID, Delivery Address,
Invoice
Date, Quantity, Description.
Payment ID, Customer ID, Amount, Date.
Payment
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RELATIONSHIPS:
• Administrator controls Event Management.
• Customer has a User Authentication.
• Merchant has a User Authentication.
• Customer searches for Events.
• Merchant provides services for Events.
• Customer reviews Merchant.
• Customer has an order history.
• Events has single services.
• Events checkout to Cart.
• Cart generates Invoice.
• Invoice is added to Order History.
Invoice proceeds to Payment.
ER Diagram:
An Entity–relationship model (ER model) describes the structure of a database
with the help of a diagram, which is known as Entity Relationship Diagram (ER
Diagram). An ER model is a design or blueprint of a database that can later be
implemented as a database. The main components of E-R model are: entity set
and relationship set.
An ER diagram shows the relationship among entity sets. An entity set is a
group of similar entities and these entities can have attributes. In terms of DBMS,
an entity is a table or attribute of a table in database, so by showing relationship
among tables and their attributes, ER diagram shows the complete logical
structure of a database.
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Normalization:
Normalization is the process of refining the data model built by the ER diagram.
The normalization technique, logically groups the data over the number of tables,
with minimum redundancy of data. The entities or tables resulting from
normalization contain data items, with relationships being represented by
replication of key data items.
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The goal of relational database design is to generate a set of relation
schemes that allow us to store information with minimum redundancy of data
and allow us to retrieve information easily and efficiently. The approach followed
is to design schemas that are in an appropriate form one of the so-called normal
forms.
The first step towards normalization is to convert the ER model into tables
or relations. The next step is to examine the database for redundancy and if
necessary, change them to non-redundant forms. This non-redundant model is
then converted into a database definition, which achieves the objective of the
database design phase. We defined database from the above ER model by
normalizing it to 3rd normal form. We will show the definitions of those database
tables later at the time of physical database design phase.
Data Dictionary:
A data dictionary contains metadata i.e., data about the database. The data
dictionary is very important as it contains information such as what is in the
database, who is allowed to access it, where is the database physically stored etc.
The users of the database normally don't interact with the data dictionary, it is
only handled by the database administrators. These are some of the most
common elements used in a data dictionary, though there’s variation:
• Attribute name
• Attribute type
• Entity-relationship
• Reference data
• Rules for validation, schema, or data quality
• Detailed properties of data elements
• Physical information about where data is stored.
In a data dictionary we will find a list of all the elements composing the data flow
through a system.
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Table Name: Admin_details.
Description: This table describes the details of administrator
Contents:
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Table Name: Customer_details.
Description: This table describes the details of customer.
Contents:
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Table Name: Event_details.
Description: This table describes the details of events.
Contents:
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Table Name: Cart.
Description: This table describes the details of the cart.
Contents:
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Table Name: Order History.
Description: This table describes the details of previously purchased
events.
Contents:
PRIMARY KEY
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• Process Design:
Structured design is a data flow-based methodology. The approach begins with a
system specification that identifies inputs and outputs and describes the
functional aspects of the system. The next step is the definition of the modules
and their relationships to one another in a form called a structure chart, using a
data dictionary, DFD, and other structured tools.
Structured design partitions a program into small, independent modules.
They are arranged in a hierarchy that approximates a model of the business area
and is organized in a top – down manner.
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Rules for making DFD
The following factors should be considered while making DFDs:
1. Keep a note of all the processes and external entities. Give unique names to
them.
Identify the manner in which they interact with each other.
2. Do numbering of processes.
3. Avoid complex DFDs (if possible).
4. The DFD should be internally consistent.
5. Every process should have minimum of one input and one output.
The data store should contain all the data elements that flow as input and output.
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CONTEXT LEVEL DFD:
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LEVEL 1 for ADMIN 0.1:
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LEVEL 1 for USER 0.2:
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LEVEL 1 for MERCHANT 0.3:
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Use–Case Diagram:
A use case diagram is a graphical depiction of a user's possible interactions with a
system. A use case diagram shows various use cases and different types of users the
system has and will often be accompanied by other types of diagrams as well. The
use cases are represented by either circles or ellipses. The users are often shown as
stick figures.
The purpose of a use case diagram is to capture the dynamic aspect of a
system. They provide a simplified graphical representation of what the system
should do in a use case. Further diagrams and documentation are needed for a
complete functional and technical outlook on the system.
Use – case diagram shows us the way how we’ll interact with the software as a
normal user. The use-case diagram for this software is given below:
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Activity Diagram:
Activity diagram is another important diagram in UML to describe the dynamic
aspects of the system. Activity diagram is basically a flowchart to represent the
flow from one activity to another activity. The activity can be described as an
operation of the system.
The control flow is drawn from one operation to another. This flow can be
sequential, branched, or concurrent. Activity diagrams deal with all type of flow
control by using different elements such as fork, join, etc.
Purpose of Activity Diagram:
The basic purposes of activity diagrams is similar to other four diagrams. It
captures the dynamic behavior of the system. Other four diagrams are used to
show the message flow from one object to another but activity diagram is used to
show message flow from one activity to another.
Activity is a particular operation of the system. Activity diagrams are not
only used for visualizing the dynamic nature of a system, but they are also used to
construct the executable system by using forward and reverse engineering
techniques. The only missing thing in the activity diagram is the message part.
It does not show any message flow from one activity to another. Activity
diagram is sometimes considered as the flowchart. Although the diagrams look
like a flowchart, they are not. It shows different flows such as parallel, branched,
concurrent, and single.
The purpose of an activity diagram can be described as –
• Draw the activity flow of a system.
• Describe the sequence from one activity to another.
• Describe the parallel, branched and concurrent flow of the system.
Activity diagram can be used for –
• Modelling work flow by using activities.
• Modelling business requirements.
• High level understanding of the system's functionalities.
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• Investigating business requirements at a later stage.
The activity diagram for this software is given below: -
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IMPLEMENTATION
What is Implementation:
Implementation is a process of ensuring that the information system is
operational. It involves −Constructing a new system from scratch Constructing a
new system from the existing one. Implementation allows the users to take over
its operation for use and evaluation. It involves training the users to handle the
system and plan for a smooth conversion.
Types of Implementations :
There are three types of Implementations :
• Implementation of a computer system to replace a manual system :- In
this implementation software may be defined as a process where a manual
record are replaced with new software.
During the process some problems come in the form of conversion of files,
user training, accurate system of files and verifying printouts for integrity
etc.
• Implementation of a new computer system to replace an existing one :-
When an old software is replaced with a new software implementation that
the name of this process is Replacement implementation. This process is
very difficult and a proper planning is needed for this, otherwise many
problems can arise.
• Implementation of a modified web page to replace an existing one: -
When an old software is replaced by new software with some alteration
then this process is called modified implementation. We can easily handle
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this type of implementation because area of modification is not so large in
files.
• Predictable results
• Previously determined output results to check with a sampling of different types
of records.
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User Training:
User training helps the user in operating the system in efficient way. During the
training a manual is given to every user so that they can understand the problem
and solved it. The content of training is about the use of data that how they can
edit, add, query and delete the records. If a user have not sufficient capability of
working on system then many kind of errors and problems can occur.
• End-user training is an important part of the computer-based information
system development, which must be provided to employees to enable
them to do their own problem solving.
• User training involves how to operate the equipment, troubleshooting
the system problem, determining whether a problem that arose is caused
by the equipment or software.
• Most user training deals with the operation of the system itself. The
training courses must be designed to help the user with fast mobilization
for the organization.
It focuses on two factors:
• User capabilities
• Nature of the system being installed
• The user may range from naive to sophisticated users. Naive users have
fear onwards exposure to new system.
Therefore, formal user training is required with some training aids like:
o User manual
o User-friendly screen
o Data dictionary
o Proper flow of system
Post Implementation:
Operational systems are quickly taken for granted. Every system requires
periodic evaluation after implementation. A post-implementation review
measures the system’s performance against predefined requirements.
Unlike system testing, this determines where the system fails so that
necessary adjustments can be. Made, a post-implementation review
determines how the system continues to meet performance specifications.
It is after the fact after the design and con-versions are complete. It also
provides information to determine whether major redesign is necessary.
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A post implementation review is an evaluation of a system in terms of the
extent to which the system accomplishes stated objectives and
actual project costs exceed initial estimates. It is usually review of major
problems that need converting and those that surfaced during the
implementation phase. The primary responsibility for initiating the
review lies with the user.
Implementation of Security:
The first and most common security risk is the user input. This is the user’s
way to interact with the web page and therefore the most common way for
a hacker to infiltrate server/company. The securing of input strings also
ensures that SQL injection is not possible. It is not enough to validate the
user input on the client side of the application. The most important thing is
to secure the inputs on the server side. This is because a web client can
never be trusted; the user can turn of scripts or change them. The only thing
with the client-side validation that is good is the fact that it can handle
simple input mistakes to reduce the number of times the server has to
validate input. There are a lot of solutions on how to solve this problem,
but the best way is to only allow a list of valid characters. It is also easier to
check input against a list of valid characters then to strip unwanted
characters. This is because it is difficult to determine all possible
malicious characters.
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internet which allows almost anyone to access and attack it.
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Discussion:
In this section we are going to discuss about some advantages and disadvantages
of our System. And description about the testing and maintenance process.
It is also true that for any complex systems, design defects can never be
completely ruled out. Discovering the design defects in software is equally
difficult, for the same reason of complexity. Because software and any
digital systems are not continuous, testing boundary values are not
sufficient to guarantee correctness. All the possible values need to be tested
and verified, but complete testing is infeasible. Exhaustively testing a simple
program to add only two integer inputs of 32-bits (yielding 2^64 distinct test
cases) would take hundreds of years, even if tests were performed at a rate
of thousands per second. Obviously, for a realistic software module, the
complexity can be far beyond the example mentioned here. If inputs from
the real world are involved, the problem will get worse, because timing and
unpredictable environmental effects and human interactions are all possible
input parameters under consideration.
The testing activities are done in all phases of the lifecycle in an iterative
software development approach. However, the emphasis on testing
activities varies in different phases. This procedure explains the focus of
testing in inception, elaboration, construction and transition phases. In the
inception phase most of requirements capturing is done and the test plan is
developed. In elaboration phase most of design is developed, and test cases
are developed. Construction phase mainly focuses on development of
components and units, and unit testing is the focus in this phase. Transition
phase is about Deploying software in the user community and most of the
system testing and acceptance testing is done in this phase.
Purpose:
The main purposes of this procedure are:
• To carry out comprehensive testing of the system/product and its
individual components in order to ensure that the developed
system/product conforms to the user requirements/ design.
• To verify the proper integration of all components of the software.
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• To verify that all requirements have been correctly implemented.
• To identify and ensure defects are addressed prior to the
deployment of the software.
Test Planning:
Initial test plan addresses system test planning, and over the elaboration,
construction and transition phases this plan is updated to cater other testing
requirements of these phases, like, unit & integration testing.
▪ To improve quality:
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can make claims based on interpretations of the testing results, which
either the product works under certain situations or it does not work.
We can also compare the quality among different products under the
same specification, based on results from the same test.
Correctness testing:
Correctness is the minimum requirement of software, the essential purpose
of testing. Correctness testing will need some type of oracle, to tell the right
behavior from the wrong one. The tester may or may not know the inside
details of the software module under test, e.g., control flow, data flow, etc.
Therefore, either a white-box point of view or black-box point of view can be
taken in testing software. We must note that the black box and white-box
ideas are not limited in correctness testing only.
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function and gives input value to examine its functionality, and checks
whether the function is giving expected output or not. If the function
produces correct output, then it is passed in testing, otherwise failed. The
test team reports the result to the development team and then tests the
next function. After completing testing of all functions if there are severe
problems, then it is given back to the development team for correction.
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White Box Testing Techniques:
Performance Testing:
Not all software systems have specifications on performance explicitly. But
every system will have implicit performance requirements. The software
should not take infinite time or infinite resource to execute. "Performance
bugs" sometimes are used to refer to those design problems in software
that cause the system performance to degrade. Performance has always
been a great concern and a driving force of computer evolution.
Performance evaluation of a software system usually includes: resource
usage, throughput, and stimulus-response time and queue lengths detailing
the average or maximum number of tasks waiting to be serviced by selected
resources. Typical resources that need to be considered include network
bandwidth requirements, CPU cycles, disk space, disk access operations, and
memory usage. The goal of performance testing can be Performance
bottleneck identification, performance comparison and evaluation, etc. The
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typical method of doing performance testing is using a benchmark – a
program, workload or trace designed to be representative of the typical
system usage.
Reliability testing:
Software reliability refers to the probability of failure-free operation of a
system. It is related to many aspects of software, including the testing
process. Directly estimating software reliability by quantifying its related
factors can be difficult. Testing is an effective sampling method to measure
software reliability. Guided by the operational profile, software testing
(usually Blackbox testing) can be used to obtain failure data, and an
estimation model can be further used to analyses the data to estimate the
present reliability and predict future reliability. Therefore, based on the
estimation, the developers can decide whether to release the software, and
the users can decide whether to adopt and use the software. Risk of using
software can also be assessed based on reliability information. Advocates
that the primary goal of testing should be to measure the dependability of
tested software. There is agreement on the intuitive meaning of dependable
software: it does not fail in unexpected or catastrophic ways. Robustness
testing and stress testing are variances of reliability testing based on this
simple criterion. The robustness of a software component is the degree to
which it can function correctly in the presence of exceptional inputs or
stressful environmental conditions. Robustness testing differs with
correctness testing in the sense that the functional correctness of the
software is not of concern. It only watches for robustness problems such as
machine crashes, process hangs or abnormal termination. The oracle is
relatively simple; therefore, robustness testing can be made more portable
and scalable than correctness testing. This research has drawn more and
more interests recently, most of which uses commercial operating systems
as their target, such as the work in Stress testing, or load testing, is often
used to test the whole system rather than the software alone. In such tests
the software or system are exercised with or beyond the Specified limits.
Typical stress includes resource exhaustion, bursts of activities, and
sustained high loads.
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Security testing
Software quality, reliability and security are tightly coupled. Intruders to
open security holes can exploit flaws in software. With the development of
the Internet, software security problems are becoming even more severe.
Many critical software applications and services have integrated security
measures against malicious attacks.
Maintenance
Maintenance is very important task & is poorly managed. Times spent and
effort required in maintaining software and keeping it operational takes
about 40 % to 70% of the total cost of the life cycle. “Software maintenance
is the activity that includes error corrections, enhancements of capabilities,
deletion of obsolete capabilities and optimization.” Basically, any work done
to change the software after it is in operation is considered to be
maintenance. Its purpose is to preserve the value of the software.
Categories:
▪ Corrective Maintenance:
It means modifications made to the software to correct the defects.
Defects can result from design errors, logic errors, coding errors, data
processing errors and system performance errors.
▪ Adaptive Maintenance:
It includes modifying the software to match changes in the ever-
changing environment. Environment refers to the totality of all
conditions and influences which act from outside upon the
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software. E.g., business rules, government policies, work patterns and
software/hardware operating platforms.
▪ Perfective Maintenance:
It means improving processing efficiency or performances, or
restructuring the Software to improve changeability.
Process:
The process of maintenance for given software can be divided into four
stages as follows:
• Program understanding: It consists of analyzing the program in
order to understand it. The ease of understanding the program is
primarily affected by complexity and documentation of the program.
• Account for ripple effect: If any change is made to any part of the
system, it may affect the other parts also. Thus, there is a kind of
ripple effect from the location of modification to the other parts
of the software. The primary feature affecting the ripple effect is
stability.
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CONCLUSION
This project is successfully completed and works properly according to the need.
The frontend of this project has been developed using HTML, CSS, JavaScript,
bootstrap and the backend has been developed using PHP, MySQL, jQuery. The
system maintains data consistency by avoiding manual error and documents are
maintained accurately which reduces the losses that can be made due to various
environment features. All the requirement regarding to this problem are solved
the needs specified in the problem definition are fulfilled. This project will help all
end users as a user-friendly.
Future Scope:
• We further plan to expand our service coverage beyond Kolkata to whole
website and then across whole India if possible.
• We would add a “Trusted merchant” badge next to the merchants who
regularly provide services using our platform.
• We would create a mobile app to make it easy for the customers to access
our platform from mobile devices.
• We intend to add a click to chat system with automated replies from the
side of the merchants to address the queries of the users more quickly and
efficiently.
• We would add more merchants from different areas and geographies for
people across all regions so that they can be catered to more conveniently.
• To be more aware from any hackers, we will try to increase the security of
our website.
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Bibliography-
REFERENCE BOOKS:
1. “Fundamentals of Software Engineering” by Rajib Mall
2. Software Engineering: A Practitioner’s Approach by R.S Pressman, McGraw-Hill.
3. “Database System Concepts” by Abraham Silberschatz, Henry F.Korth, S.
Sudarshan
WEBSITES:
• www.google.com
• www.w3schools.com
• www.geeksforgeeks.com
• www.youtube.com
• www.bootstrap.com
• www.tutorialspoint.com
• www.javatpoint.com
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