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SEMESTER : III
COURSE TITLE: Architecture Design Studio - III
STUDIO TITLE: Material Studio
Studio Co-ordinators : Ar. Monika Patel | Ar. Dhruvil Mistry
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AIM:
OBJECTIVES:
LEARNING OBJECTIVES:
EXERCISE: 1
Following the ongoing exercise, students will identify the appropriate material, and design the
shelter for the respective users.
EXERCISE: 2
Students will identify the places on ADIT campus, and understand the requirements and
potential of that place. Considering the same they will design a shelter.
Method:
Generate a brief through short-notes or sketches to respond the following matters:
1. Context :
● Landform
● Climate
● Flora-Fauna
2. Users
3. Material
● Justify the appropriateness of particular material with respect to context
● Identify the particular property of material.
Outcome of exercise:
● A2 size spread filled with infographics that capture an individual's
comprehension of the exercise or time problem
Method:
● Select a case study and highlighting the reason for individual choice
● Identify an detail of interest that individual would like to study/explore
● Study structural behavior using scaled study models. The materials
chosen must behave similar to the actual and must be appropriately
detailed to emphasize / exaggerate behavior.
● Make diagrams that clarify understanding of how the structure behaves
under loading and how the junctional details allow this behavior (Load
analysis & Deflection diagram).
Outcome of exercise:
● Diagrams Analysis & Assembly
● Models and Prototypes (exploration of details)
● Behavioral study models
Method:
Design an envelope, taking into account the user's aspirations and experiences within a
specific context, in order to establish a connection between architectural design and its
structural and material attributes. This should be done while considering the following
criteria:"
A. Context:
● Understand the context thoroughly and find the factors which governs the
design process
B. User:
● Understand the user’s physical and psychological requirements.
C. Zone | hierarchy:
● Generate the program through the user’s activity, and understand the
spacial and volumetric requirements of particular activity;
● Organize and orient them, considering the hierarchy and context.
D. Material:
Outcome of exercise: