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Wanda Grimsgaard
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A Step-by-Step Guide
Wanda
Grimsgaard
Cover image and book design: Lars Høie
Illustrations: Lars Høie and Wanda Grimsgaard
Typeset by: Bøk Oslo AS, Norway
and by Routledge
605 Third Avenue, New York, NY 10017
DOI: 10.4324/9781003223955
Typeset in Type
Mériva by Armin Brenner and Markus John
(New Letters)
Domaine Text by Kris Sowersby
(Klim Type Foundry)
II
[start forord]
III
Wanda Grimsgaard is a pro
fessor of visual communica
tion at the University of
South-Eastern Norway, USN
School of Business, and
author of the book Design and
Stategy, which was first pub
lished in Norwegian in 2018.
IV
[start forord]
V
Alexander Fjelldal Lars Christian Gamborg
Alf Bendixen Lars Høie
Alina Wheeler Lars Olsen
Anders Tangerud Leif Friman Anisdahl
Anette Brekke-Bjørkedal Linda Lien
Anine Heitun Lise Feirud
Anita Grimsgaard Loe Malene Grimsgaard Loe
Anna Tokle Amundsen Mathias Haddal Hovet
Anne Cecilie Hopstock Matthew Shobbrook
Anne Holter Morten Throndsen
Annie Myhre Nicholas Hermier
Arild Tofting Nils Jørgen Gunderesen
Arne Simonsen Nina Furu
Ashley Booth Nina Lysbakken
Audun Farbrot Øivind A. Grimsgaard Loe
Bård Annweiler Ole Lund
Benedicte Wildhagen Øyvin Rannem
Birger Opstad Per Farstad
Birger Sevaldson Rachel Cooper
Birgitte Appelong Rory McGrath
Birgitte Hvidsten Rune Døli
Bjørn Rybakken Sidsel Lie
Brita Bergsnov Hansen Simon Manchipp
Camilla Martinussen Skule Storheill
Carl Gürgens Sophie Moss Kravik
Carl Tørris Chirstensen Steinar Killi
Cathrine Røsseland Susann Vatnedal
Dag Einar Thorsen Søren Obed Madsen
Eirik Faukland Thea Ørneseide
Eivind Arnstein Johansen Theo Sikkes
Eivind Eide Thomas Hvammen Nicholson
Elisabeth Holmberg Thomas Lewe
Elise Kaspartu Tom Tysbo
Endre Berentzen Tone Bergan
Erik Bakkelund Tor Paulson
Espen Johansen Tora Aasen
Frode Helland Torbjørn Sitre
Geir Skomsøy Tore H Wiik
Gillian Warner-Søderholm Torunn Mehus
Grace Harrison Ulf Winther
Henning Karlesen Wegard Kyoo Bergli
Henning Rekdal Nielsen
Henriette Scharning
Hilde Honerud
Hølje Tefre
Ina Brantenberg
Inger Renate Moldskred Stie
Ingunn Elvekrok
Inki Annweiler
Jacob Rørvik
Jakob Thyness
Jan Henrik Wold
Jannicke Øiaas
Jon Hovland Honerud
Jonas Aakre
Jonas Fredin
Jonathan Romm
Kai Victor Myrnes-Hansen
Kaj Clausen
Katrine Malmer-Høvik
Kjell Reenskaug
VI
Acknowledgements
Perpetual gratitude
VII
How to use the book? Fig. 0.1 These phases are also
the main phases of a strategic
design process. The process is
The book you are holding presents a wide range of processes and meth presented here linearly, but
ods for strategic development of design. The key concept is a phase also works circularly.
system that represents a complete strategic design process. © Grimsgaard, W. (2018)
Fig. 0.2 The figure shows the
design process as a linear
1 2 3 4 5 6 phase structure and the way
we navigate back and forth
Initiation Insight Strategy Design Production Management and circularly in the phases.
The initiation of a design pro
ject can take place in phase 1
Fig. 0.1 Phase structure or phase 4, depending on the
need for insight and strategy
development.
The phase system is displayed on the right side of the book, as a naviga
© Grimsgaard, W. (2018)
tion structure, so you always know where you are in the process. The
Tips for the reader
book is first and foremost a handbook. It works across digital and manual
Phases 5 and 6 are no less
platforms. You should use it as a tool in the planning and development important because they
of design projects and pick out what you need at any given moment. For come last. You might as well
start reading here. Why not
this reason, the different phases and underlying steps are presented
start with 6.9 Sustainable
as independent units. Many of the topics, methods and models in the management?
book are available online and in the source literature, if you decide to
dig deeper. Figures 0.1 and 0.2 show the six main phases: initiation,
insight, strategy, design, production and management. Figure 0.6 shows
examples of how underlying levels appear in the navigational structure
and how to navigate.
Design
Initiation Initiation
First and second levels: The navigation structure consists of four levels.
Table 0.1 shows an overview of the first and second levels. Navigating
around these levels and picking out what is relevant for different assign
ments is easy for an experienced designer. A design student might find
it overwhelming at first. They might benefit from a lecturer or tutor
breaking down the content and putting it in context with various tasks
and other literature. If you learn to understand the phase structure
and its logic, it will be much easier to navigate. The emphasis of the
different phases will vary depending on the type of project in question.
For example, in one project it may be necessary to work 10 per cent with
strategy and 90 per cent with visual design, while in another project
it may be the opposite. The names and order of the phases can be
changed as needed.
VIII
Table 0.1 The table shows the
Level 1 1 Initiation two first levels of the naviga
tion structure. A planning tool
2 Insight with an overview of all the
3 Strategy phases can be found at the
4 Design back of the book.
© Grimsgaard, W. (2018)
5 Production
6 Management
Level 2
1. Initiation 4. Design
1.1 Initial preparations 4.1 Design brief
1.2 Project brief 4.2 Strategy><Design
1.3 Initial meeting 4.3 Design methodology
1.4 Initial workshop 4.4 Concept development
1.5 Project description 4.5 Design development
1.6 Progress schedule 4.6 Design elements
1.7 Price quotation 4.7 Composition
1.8 Contract 4.8 Surface and format
1.9 Team collaboration 4.9 Identity development
2. Insight 5. Production
2.1 Understanding the company 5.1 Implementation
2.2 Situational study 5.2 Model
2.3 Problem statement 5.3 Material selection
2.4 Method selection 5.4 Paper and cartonboard
2.5 Research process 5.5 Colour management
2.6 Research 5.6 Production for digital
2.7 Analyses 5.7 Production for print
2.8 Mapping 5.8 Installations and
2.9 Testing and measuring constructions
5.9 Quality assurance
3. Strategy
3.1 Strategy development 6. Management
3.2 Overall strategy 6.1 Intangible assets
3.3 Goals and subgoals 6.2 Legal protection
3.4 Business strategy 6.3 Design management
3.5 Business model 6.4 Design effect
3.6 Market strategy 6.5 Design manual
3.7 Brand strategy 6.6 Design templates
3.8 Communication strategy 6.7 Operations manual
3.9 Design strategy 6.8 Further development
6.9 Sustainable
management
Main characters in the book: There are three main characters in the book.
They are the designer and the company that the book is aimed at, and the
user, who is the object of their attention. The company is the design buyer.
IX
The term company is here used as a common term for both commercial Fig. 0.3 The figure shows the
and non-profit organisations, as well as private and public. The designer is book’s main characters: the
company (the design buyer),
the professional who carries out design assignments for the business. The the designer (the professional)
designer can be an individual designer, a design agency or another kind of and the user (the customer).
design company, regardless of design profession. The user refers to the © Grimsgaard, W. (2018)
person or target group the company wants to reach with their products Fig. 0.4 The figure shows
strategic design at the core of
and services, and whom the designer is aiming towards when creating
tackling business challenges in
user-friendly and attractive solutions. The user is the most important the company’s internal and
person. Without the user there will be no assignments and no design. external environment.
© Grimsgaard, W. (2018)
The Company The Designer Fig. 0.5 The figure illustrates
where strategic design is
located between the extremes
of art and business. Which is
close to business. The direc
tion of art is often more indi
vidual, while the direction of
business operations is more
client-driven.
The User © Grimsgaard, W. (2018)
Fig. 0.3 The main characters of the book Fig. 0.6 The figure illustrates
how the navigation structure
works.
© Grimsgaard, W. (2018)
What is design?
X
Even in small projects, the complexity can be high, and it is becoming 1 Inititation
increasingly important for the designer to use systematic and strategic 2 Insight
3 Strategy
tools and methods. (Phase 4 Design: Introduction, p. 337). 4 Design
Design is a large multidisciplinary area that oscillates between free 5 Production
art on the one hand and business operations on the other. Between the 6 Management
extremes there is a range of disciplines that can be used to produce 2.1 Understanding the
creative and target-oriented solutions. The designers going for free art company
are more likely to create solutions based on intuition and gut feeling than 2.2 Situational study
2.3 Problem statement
business-oriented designers. The latter will be more concerned with 2.4 Method selection
creating strategic and targeted solutions. This is a general observation 2.5 Research process
and a lot of interesting things can come into being in the meeting between 2.6 Research
2.7 Analyses
the extremes. Read more about design in the introduction of phase 4. 2.8 Mapping
2.9 Testing and measuring
Strategic design
2.3.1 Problem
2.3.2 Problem statement
process
Internal The company External 2.3.3 Problem definition
2.3.4 Problem statement
formulation
Fig. 0.4 At the core 2.3.5 Problem statement
delimitation
2.3.6 Problem statement
Strategic design development: Strategic development of design can be analysis
explained as a way of developing and using design that is rooted in the 2.3.7 Problem statement
company’s overall strategy, and which should help the company build its requirements
2.3.8 A good problem
position and reputation, achieve its goals and strengthen its competitive- statement
ness or other value creation. Strategic use of design can also be driven 2.3.9 Wicked problems
by a clear design ambition, i.e. the design is part of the company’s overall
Step 1: Making a problem
strategy. In strategic design, the design process has aims that go beyond statement
the form and colour of a profile or a product. Strategic design development
means solving problems and opening new opportunities that lead to creat Fig. 0.6 Navigation
ing value for the business. It can be anything from organisational changes
to developing new business concepts. Strategic design links design and
marketing together and brings design into the company’s management
and boardroom as part of corporate development and branding. Strategic
design development requires the right methods for insight, analysis and
strategy development, and the ability to incorporate this strategy into
the design process and thus complete a task or solve a problem.
XI
(4.2 Strategy><Design). There is no one-size-fits-all solution in a design Table 0.2 The table shows
project; the possibilities are endless. Strong insight, goal setting and plan examples of planning from two
different projects based on the
ning, combined with solid idea processes, user insight and repeated test book’s phase structure. See
ing and evaluation are all a prerequisite for success. Sustainability goals Planning tool at the back of
should be set and met (3.3.8 Sustainability goals). See the planning tool the book.
© Grimsgaard, W. (2018)
on page 648 Planning tool as well as Table 0.2 Example of use of phases.
Tips for the designer
Check out the planning tool at
Package design Corporate identity the back of the book
XII
[start kap]
1.1 Initial preparations 5
1.8 Contract 31
Initiation process
Project brief: The client’s description of the project.
Initial meeting: First meeting between the client and the designer.
Sales pitch: The designer’s presentation of qualifications and
portfolio.
Workshop: Initial workshop to clarify the assignment and establish
a targeted and strategic anchoring.
Project description: The designer’s description of the task and
recommendation for work process.
Progress schedule: A plan for the project and deliverables within
the given time frame.
Price quotation: The designer’s quote or estimate for the project.
Contract: A signed agreement between the designer and the client.
Collaboration: Establishing a project team and facilitating a good
collaboration within the team and with the client.
4
1 Initiation
Terminology 2 Insight
3 Strategy
Designer: Provider of design services, e.g. design agency or free
4 Design
lance designer. 5 Production
Client: Purchaser of design services, e.g. a company or an organi 6 Management
sation.
1.1 Initial preparations
Company: A business, undertaking, enterprise, organisation, etc. 1.2 Project brief
producing and offering goods or services. Here we use company as 1.3 Initial meeting
1.4 Initial workshop
a term also for private or public, commercial or non-commercial,
1.5 Project description
as well as non-profit or NGOs. 1.6 Progress schedule
Assignment: Allocation of a project. 1.7 Price quotation
1.8 Contract
Project: A project or task to be carried out for a client.
1.9 Team collaboration
– Preparations
– Presentation
When a designer gets a new project, from a regular or a new client, the
designer should regard this as an initial sales situation. The designer
can never take for granted that they ‘own’ the client. Competition is
fierce given the numerous enterprising players involved. Before you
know it, other designers have made their advances and shown some
thing new and different that may be more tempting. As a designer,
you find yourself in a continuous competitive situation, where it is
about being perceptive, alert, and up to date at all times. It is often a
design buyer’s market, but the situation can also be reversed, where
a company has to pitch its way to a designer with whom they wish to
collaborate. Among other things, it can be a matter of presenting the
project so that the designer believes in it and wants to be part of it
under the defined terms.
Preparations
For the designer, an initial sale is about offering design services to the
company to help them achieve their short-term or long-term goals.
For commercial businesses, it can be a matter of standing out from
the crowd in the market to strengthen their position and increase
their competitiveness. For non-commercial organisations, it can be a Further reading
matter of getting across their message and service regardless of profit. It can be a good start to read
the chapters 2.1 Understand
No matter who the designer is selling their services to, it is essential ing the company and 6.9
to prepare well for the sales pitch. A good approach is to consider the Sustainable management.
5
company’s situation and visible problem areas. The designer’s goal Tips for the designer
should be to offer something appealing and relevant to the company, It is a good idea to keep an
eye on the client during a
meeting their needs and qualification requirements. In order to do sales pitch and assess when
this well, it is not enough for the designer to know all there is to know enough is enough. It is impor
about design. The designer must also know a bit about the business tant not to oversell. Facial
expressions and attitudes
area and how it works, and typical challenges. This will simplify the quickly reveal whether some
conversation between the two and make it easier for the designer to thing is interesting or not. If
identify the needs of the business, which can lead to a project. It is an someone starts to fidget and
check their phone, it may be
excellent start to understand the company’s situation by examining time to round off the pres
its website and social media presence. Gain knowledge of what they entation, and instead spend
do and how they present themselves and their products or services. some time on setting up a
new appointment and then
Try to track their values, attitudes, and measures to meet environ end the meeting.
mental or societal challenges. Look for potential for improvement.
Furthermore, by examining the company’s financial performance, one Ask questions, then
can determine whether they have a positive or negative development poke, prod, and probe
until you get people
in sales, indicating whether they are doing something right or vice talking. Ask follow-up
versa. It can also reveal whether they are creditworthy and able to questions like: ‘I really
pay for the design services they order.1 Just as important as getting like what you said about
______, can you go a
to know the company in question, is taking a look at its competitors little further?’, ‘What
and any news in the relevant business area. This will provide a more do you mean by that?’,
comprehensive picture of the field in which the company operates. ‘Why do you feel that
way?’ (Norman, 2019)
This way, it becomes easier to understand what the client addresses
at the meeting and ask the right questions. It will also make it easier
to prepare a presentation for the meeting and know what examples
from the portfolio may be relevant to showcase (2.1 Understanding the
company, 2.2 Situational study).
Presentation
For the designer, a good approach at an initial meeting may be to pre
sent some projects the company can identify with, for example, from
the same business area, or something that can inspire them and urge
them to think in new and different ways. This can also lead to additional
sales. Being able to show measurable results such as increased sales,
increased attention, increased awareness, or the like, is the best proof
that a design can have a positive effect and be a sound investment. While
it may be tempting to show the best projects, this should not be done
uncritically. For example, it can be risky to show projects perceived as
competitive or about something completely different and irrelevant, like
presenting a book design to a company that wants help with packaging
design. There are always exceptions, and it is nice to highlight great
success stories that bring praise and honour. Demonstrating processes
and methods can also be helpful, both to establish an understanding
of what a design project entails and what is required in terms of time
and resources for both parties. In this context, it is crucial to know the
company’s experience as a design buyer to avoid being too instructive.
The main focus should be on pitching expertise related to the company’s
needs and advantageously referring to dedicated collaborators relevant
to the project (1.3 Initial meeting).
Time is always an essential aspect. Dealing with the management, 1 There are several companies
that offer such services online,
as is the case when pitching design services, they often have very little such as experian.com and
time. How much time they have set aside should preferably be clarified Dun&Bradstreet.com.
6
1 Initiation
Pitch Perfect 2 Insight
3 Strategy
A pitch is a short and sharp sales presentation. Here are five tips
4 Design
for a successful pitch, based on Amundsen (2015): 5 Production
1) Prepare well 6 Management
– What is unique about you, your idea, product or service?
1.1 Initial preparations
– What needs do you meet? What is the market potential? 1.2 Project brief
– Any challenges? Why bet on you? 1.3 Initial meeting
1.4 Initial workshop
2) Create a script
1.5 Project description
– Write down what you intend to say. 1.6 Progress schedule
– Review the text, edit, and see where you can put a full 1.7 Price quotation
1.8 Contract
stop more often. This can help you get your message
1.9 Team collaboration
across more accurately and clearly.
– Be concise, objective and precise. Put forward one thing – Preparations
– Presentation
at a time.
– Make your message highly informative and vibrant.
3) Practise your presentation – practice makes perfect
– It is not enough to talk through the presentation in your
own head. Say it out loud. Then you will hear whether it
works or not.
– Test your presentation before a friend or colleague to
get constructive feedback.
– Practise until you know it by heart.
4) Be yourself – do it your own way!
– Do not compare yourself to others.
– Tell yourself that you are going to present something
unique (to you).
– It does not matter if you are nervous, as long as you are
sure of what to say and how to say it. No one but you can
do that better than yourself.
5) Watch the time
Stick to the schedule and practise this beforehand as well.
Make sure you can actually keep within the timefreame. It
can be quite annoying when this is not taken into account.
7
Tips for the client
Five tips for a good argument The designer standing in
front of you, can be the key to
You may be a designer, but when it comes to introducing yourself
your success. You are think
or pitching an idea, you have to act like a salesman. To really con ing that designers only create
vince a client, nothing beats a good fact-based argument. Based logo designs and décor? Well,
some do only that, but many
on (Hoekman, 2016):
designers solve large complex
1) Listen and repeat their words : The client often tries to tell you tasks, which intervene in how
things they do not know how to express. Your job as a designer the company thinks, performs
its tasks, develops and sells
is to read between the lines and extract the truths, they are
its products or services, and
not clear about. Before you can develop any kind of solu how they approach a more
tion, you need to know what the problem is. And that means sustainable and environmen
tally friendly way of doing
listening. It helps you identify what the client’s concerns and
business. The designer is
goals really are. Repeating what you hear makes the person first and foremost a problem
feel more receptive to your recommendations and ideas. By solver with a creative way
of thinking that can lead to
listening, you show respect.
increased value for the com
2) Ask questions: A designer asks questions – about the users, pany and their customers.
the business, the concerns, the needs, the previous deci Tips for the designer
sions, the goals, and so on. Good designers want to see the Acquaint yourself in advance
big picture. They ask questions because they are curious with the company you are
meeting with. Think your
and because the answers can help them make good design argument through. Decide
decisions. Asking is as important as listening. It helps form what impression you want
arguments for and against. to leave the company with,
such as excited, impressed,
3) Give reasons for your views : Spend some time explaining and convinced. Plan your efforts
justifying your views, arguments, and recommendations. This based on that. Be sure not
is how you gain more attention and respect, and your ideas to oversell yourself or offer
easy solutions. Study nego
and views create more impact. tiation techniques and avoid
4) Present your presentation as a story : If you can explain overpricing. Think smart.
your arguments through a presentation, by applying an Be forward-looking and take
interest, show commitment,
essay-like structure to your communication, you do not be curious, ask questions, and
have to spend so much time arguing. Ask those present take notes. All notes will come
to wait until you have finished your presentation before in handy in your further work
if you get the job. Good luck!
asking questions. In a worst-case scenario, questions along
the way might steal your most important points. Instead,
allow some time for questions after the presentation. You
can almost guarantee that someone will ask you something
you have not thought of.
5) Point to the evidence : One way to argue is to come up with
facts and evidence. Proof can be found anywhere. It could be
something you have read, a user survey you have conducted,
it could be results from a similar project with similar issues
where you can refer to measurable results. Be sure to have
good sources, data and facts at hand to substantiate your
claims. The last thing you want is to get caught making false
claims if you are pinned up against the wall. If you have all
the facts at hand and you can prove their validity, people will
believe you. This is not only an advantage at the meeting in
question, but with such an approach you may find over time
that your customers see you as a reliable source and they will
trust your arguments more than their own assumptions.
8
and visual solutions, makes the designer an important partner for 1 Initiation
businesses pursuing growth and value creation (2.1.1 Value creation, 2.3 2 Insight
3 Strategy
Problem statement, 3 Strategy, 4.3 Design methodology, 4.4 Concept 4 Design
development, 4.5 Design development). 5 Production
6 Management
9
The project: Short introduction to the project, including background, Tips for the designer
what tasks should be carried out and why.* Listen, ask questions, and
show measurable results.
Project goal and ambition level: Short description of the preliminary
Tips for the client
plan, goal and ambition level of the project, as well as how the project is
The project brief should ide
intended to contribute to achieving these goals. ally be written and sent to
Target groups: Description of target groups relevant for the project the designer before the initial
meeting. Alternately, you can
and their order of priority; primary, secondary and other stakeholders.
give an oral briefing at the
Strategic anchoring: Short explanation of how, the project is or will be initial meeting. Designer pro
anchored towards the main goals and strategy of the company. Relevant vides a more specific project
description after the meeting,
strategy documents attached, if available. For example, short version of
which must be approved by
the main strategy, business strategy, any sub-strategies, such as brand you before the work can begin.
strategy and communication strategy, etc.
Deliverables: Explanation of what activities, tasks and final A project brief is a
deliverables are envisaged, such as visual identity, packaging design, short description of
key elements of your
service design, website, advertisement or the like. See also 4.1 Design project. Think of it as
brief, for a more complete briefing on the delivery. a quick summary for
Time frame: Delivery date*, and dates of sub-deliveries. project stakeholders
and cross-functional
Evaluation: Any plan for measuring and evaluating results, and the collaborators (Martins,
measurement tools to be used. 2020). The project brief
Budget framework: Total budget, partial budget or budget estimate is a key document at the
initiation of a project, in
for the project. that it brings everyone
Qualification requirements: Any other requirements or demands for together to serve a com
inter- or multidisciplinary competence. mon end (Landau, 2021).
The items that the client should answer as a minimum are marked with
an asterisk.
10
1 Initiation
Terminology 2 Insight
3 Strategy
Project brief: Written by the client when initiating a new design
4 Design
project, before research and strategy work is carried out. The 5 Production
project brief should give a short introduction to the project and 6 Management
should be followed up by the designer with a project description
1.1 Initial preparations
and price estimate. 1.2 Project brief
Project description: Written by the designer based on the project 1.3 Initial meeting
1.4 Initial workshop
brief and the information obtained during the initial meeting and
1.5 Project description
the initial workshop. The project description should provide a 1.6 Progress schedule
clear description of the project, as well as tentative or final goals, 1.7 Price quotation
1.8 Contract
framework and conditions.
1.9 Team collaboration
Design brief: Written by the client when initiating a new design
project, after research and strategy work has been carried out. 1.3.1 Before the meeting
1.3.2 During the meeting
It can also be written by the designer who has participated in the
1.3.3 After the meeting
strategy development and must later be approved by the client. 1.3.4 Meeting administration
The design brief should describe the task to be solved, the purpose
of the task and which deliverables will be included (4.1 Design brief ).
Creative brief: Written by the designer to provide the basis and
direction for the creative work. A creative brief is most often used
internally by the designer or design agency. Some use the term
‘creative brief ’ for the ‘design brief ’.
What is a brief?: A brief is a set of instructions given to a person
about a job or task (Brief, n.d.). It should include a summary of facts,
findings, and objectives, and provide the reader with a short and
concise overview of a study, plan, situation, etc.
Why do we need a brief?: The designer/team and the client must
have the same understanding of the project and its framework.
This applies to time spent, finances and level of ambition for the
job (Myhre, 2017).
blurs geographical boundaries and makes the designer and the client less
dependent on being located close to each other. It can also be time-saving,
as one does not have to spend time travelling. That again can be valuable
in terms of lowering costs and saving the environment. Regardless of
whether the meeting is digital or physical, many of the same principles
apply to preparation, implementation, and follow-up after the meeting.
The designer prepares for the initial meeting by reading the project brief
and studying the client’s company. This includes checking what products
or services the company sells, what the market and the competitive situ
ation looks like, how the company appears in different arenas, such as
retail outlets, in the public space, office facades, web and social media, car
decor, uniforms, advertisements, etc. Is the profile consistent and clear?
What associations do the name and logo express? How is communication
perceived? How do customers and users experience their products and
services? Such information is often available online. It may also be a good
idea to take a look at competitors, to find out how they appear compared
11
to the company’s product or service. What are the current trends? What Tips for the designer
is innovative in their category? It might be useful to make a simple visual The client may consciously
or unconsciously emphasise
analysis of the competitive picture from an early stage, in order to obtain qualities other than profes
an overview of the different market players’ assumed position and be able sional skills, such as how
to discover their possible differentiation potential. Is there a gap or niche the designer stands and
communicates; whether the
that the company can fill? In general, it is important to look for obvious designer is perceived as open,
deficiencies, problems or needs (1.1 Initial preparations). inclusive, safe, engaged, con
Both the designer and the client must decide who should attend the fident, empathetic, with good
communication skills and
meeting, and what roles and areas of responsibility are required to be good at conveying thoughts
represented. The designer might have an opinion on which of the client’s and ideas.
representatives should attend the meeting and communicate it to the
client. If the design assignment will affect the strategy and business ‘Consistent’ means that
something is marked by
development of the company, it is a prerequisite that representatives harmony, regularity, or
of the owner and the management attend the initial meeting. Project steady continuity: free
leaders and decision-makers should always be present, but in general it from variation or con
tradiction (Consistent,
is natural to consider the number of participants in relation to the scope n.d.).
of the project. In large projects the designer might consider to have two
or more people present in order to be able to allocate roles and tasks
during the meeting. In some projects it may be relevant for the designer
to also involve external collaborators in order to satisfy requirements
for the desired expertise.
If it is the client who has organised the first meeting, it may be natural for
them to chair the meeting. In later stages, when ideas and drafts are to
be presented, it is common for the designer to take up this role. During
the initial meeting, it can be an advantage if the client is the one to open
the meeting by presenting the company and the task to be carried out,
before the designer gives their presentation. Thus, the designer can better
adapt their presentation to the needs and problems emerging, as well as
to fulfil the role as consultant and adviser. In order to do this properly, it
might be a good idea to take notes and ask relevant questions along the
way. A relevant question will often be: Will the task you want us to solve
actually meet a need or solve any problems? For example, if the project is
to create a new website, it would be natural for the designer to ask why the
company needs a new website and what has triggered this need. What is
the problem? If the problem turns out to be a decline in sales, the designer
may suggest investigating the situation further to find out what the reason
for the decline in sales is, and in the next round consider what steps should
actually be taken to resolve the problem. Through questions and consulta
tion, the designer demonstrates their own competence and qualifications.
Clearing things up at the beginning of the project can help ensure that the
time and the resources of both the company and the designer are used
more expediently in the project. As a result, the project might become
more comprehensive, strategic and exciting than originally envisaged.
Price is something that is often brought up at the first meeting.
Naturally, the client is often concerned with getting a quote on the table
as quickly as possible, but here the designer should show restraint and
not suggest any prices during the meeting. Only when the content, scope
and level of ambition of the project have been sufficiently clarified, the
12
work on drawing up a project description and preparing a budget may 1 Initiation
begin. If the client is open with their budget framework, it could save 2 Insight
3 Strategy
time for both parties, because the designer can calculate time and 4 Design
resources within the set limits. The designer should consider whether 5 Production
the level of ambition of the project to be carried out is realistic in rela 6 Management
tion to the budget framework. High levels of ambition can mean more 1.1 Initial preparations
thorough processes and more time spent, resulting in a higher total 1.2 Project brief
price (1.7 Price quotation). Experience shows that many businesses 1.3 Initial meeting
1.4 Initial workshop
purchasing design services, have little experience of what a designer 1.5 Project description
can offer, what a design process involves in terms of time and resources, 1.6 Progress schedule
what it costs, and what results they can expect. To a certain extent, the 1.7 Price quotation
1.8 Contract
designer can make this more predictable by presenting similar design 1.9 Team collaboration
projects and demonstrating successful outcomes, such as increased
attention, greater awareness or increased sales, alongside explaining 1.3.1 Before the meeting
1.3.2 During the meeting
how a design process is normally carried out (Phase 4 Design; Design 1.3.3 After the meeting
process, 4.3 Design methodology). 1.3.4 Meeting administration
At the end of the meeting, a summary should be made of the ques
tions and conclusions reached, and hopefully a plan for a new meeting
and further progress. The designer may ask if the company has received
sufficient information and when they will choose a designer. If the deci
sion is not already taken at the meeting, a deadline should be agreed.
13
a meeting invitation, arranges the meeting venue, does the preparation, Tips for the designer
and acts as the chairperson. The invitation should be sent out in a timely Think carefully about the
purpose of the meeting, what
manner and should include the time, duration and venue of the meeting, you would like to get out of
title and purpose of the meeting, names of participants, agenda and it, what impression you want
contact details, as well as the meeting location as well as an address or the client to be left with after
the meeting, and what feeling
a link to a digital meeting platform. Ask for confirmation on who will be you want to leave the meeting
attending the meeting and, if necessary, send out a reminder. with yourself. Do you want the
Agenda: What should the agenda include? The agenda should describe client to be enthusiastic and
perceive you as a skilled quali
each item, who is responsible for it and how much time has been allocated fied person? If so, you must
for each item. The agenda may follow as an appendix to the invitation. do both the mental and the
At the initial meeting, an agenda could look like this: practical preparations, which
are necessary in order for
the client to actually perceive
1) Opening remarks and introduction by the chairperson you as such. It is about being
2) Presentation of the client’s company by the general manager conscious of your behaviour
and clothing style, how you
3) Presentation of the project brief by the market manager talk, listen, and argue, how
4) Presentation of the design agency and its qualifications by the you appear as professionally
designer competent, engaged and
trustworthy. All in all, being
5) Discussion about the project, level of ambition, time and budget yourself is an advantage. A lot
framework of things are about chemistry
6) Questions about qualification and choice of agency – good chemistry.
If there has been a previous meeting, the agenda may start with follow-up
matters from the previous meeting. If someone is to prepare something,
this should be stated in the invitation. Draft decisions may, where appro
priate, follow the agenda.
Full digital meetings: Ensure that all participants see and hear,
and are included in what goes on in the meeting.
Combined meetings: Combining digital and physical meetings
might be successful if it is properly prepared (Norman, 2019).
14
During the meeting, the chairperson must: 1 Initiation
– Consider the tone and style of the meeting (formal or informal?). 2 Insight
3 Strategy
– Turn the attention away from oneself and focus on the role as chair 4 Design
person. 5 Production
– Start with some small talk before the meeting begins if there is time. 6 Management
– Start the meeting on time. Delay is misuse of everyone’s time. Manage 1.1 Initial preparations
time generously throughout the meeting. 1.2 Project brief
– Clarify the purpose of the meeting, agenda, time frame, time for breaks 1.3 Initial meeting
1.4 Initial workshop
and selection of the minute taker. 1.5 Project description
– Write clear notes, preferably based on the agenda layout. 1.6 Progress schedule
– Create dialogue and debate by asking questions and challenging 1.7 Price quotation
1.8 Contract
claims. 1.9 Team collaboration
– Manage discussions, make sure everyone’s opinions are expressed.
– Repeat important comments to emphasise. 1.3.1 Before the meeting
1.3.2 During the meeting
– Ensure that discussions end in a conclusion by repeating decisions along 1.3.3 After the meeting
the way and asking if everything is properly understood. 1.3.4 Meeting administration
15
1.4 Initial workshop A workshop is a work
meeting where a group
of people gather to solve
An initial workshop is very useful during the initial phase tasks together through
of a design project. The purpose of such a workshop is to brainstorming and crea
tive processes.
clarify the project to be carried out and establish targeted
and strategic anchoring. An initial workshop may be held
instead of, in addition to, or as part of the initial meeting.
If a new project has not been sufficiently clarified in the project brief and
during the initial meeting, the designer may propose conducting an initial
workshop with relevant participants representing the company and the
designer. It is also possible to start a design project with a workshop.
A workshop is a work meeting where a group of people gather to solve
tasks together through brainstorming and creative processes. Using
workshops is a great way to activate the client and make the company
participate in the work process, which is a key factor to ensure a succes
sful collaboration further on in the process. A workshop is also a strong
tool for anchoring change processes internally in the company, by involv
ing people from different areas of the organisation in the various phases
of the process. There are no limitations as to what can be resolved at a
workshop, or how a workshop can be conducted, nor by whom or where.
It might be facilitated by the designer for the company or carried out
by the company internally, in conjunction with a design project or any
project. The need for a workshop is assessed based on the nature, scope
and time of the project. We distinguish here among:
– Initial workshop: clarify project goal and task.
– Strategic workshop: gather insights and develop strategy.
– Creative workshop: develop ideas and solutions.
The main purpose of an initial workshop is for the client and the designer
to have a common understanding of the project to be carried out and
of what the mandate of the project is. Firstly, it involves identifying the
company’s needs or problems to be addressed as a starting point for
16
defining a Problem statement (2.3 Problem statement). Secondly, it is 1 Initiation
about clarifying the project goal and connecting this to the company’s 2 Insight
3 Strategy
main goal and strategy. It is also a plus to establish as early as possible 4 Design
a clear framework, scope and level of ambition for the project, as well 5 Production
what conditions and prerequisites will apply, although some of these 6 Management
may be clarified at a later stage. The design project, as presented in 1.1 Initial preparations
the original project brief by the client, can change in nature and scope 1.2 Project brief
after an initial workshop when the needs and situation of the company 1.3 Initial meeting
1.4 Initial workshop
become clearer. Several workshops may also be necessary during the 1.5 Project description
initiation phase, and here a smooth transition to a strategic workshop 1.6 Progress schedule
is possible, the purpose of which is to work out the necessary objectives 1.7 Price quotation
1.8 Contract
and strategies (3.1.4 Strategic workshop, 2.2.2 PIPI workshop, 2.2.3 1.9 Team collaboration
Where are we – where will we?, 2.7.10 SWOT analysis: SWOT-workshop).
1.4.1 Purpose of initial
workshop
1.4.2 Workshop preparation 1.4.2 Workshop preparation
1.4.3 Workshop invitation
When the designer proposes an initial workshop, the opportunity is 1.4.4 Workshop facilities
1.4.5 Workshop
there to take a central role in convening, planning and directing the management
workshop, as well as preparing a report. Good preparation is essential for 1.4.6 Workshop execution
a successful workshop. It involves thinking carefully through a number 1.4.7 Workshop report
1.4.8 Workshop process
of questions. What is the purpose of the workshop? What is unclear?
What should we know more about, which can be revealed through a
workshop? Is the company’s product/service and business strategy
clearly defined? Are there clear overall objectives? How is the project
rooted in the company’s main goal and strategy? What challenges or
problems does the company face, externally in the market and internally
in the company? Which of these problems should the project help solve?
Do they know their competitive situation? Do they have a clear position
in the market? How does the communication of the company, product
or service take place? Is it clear and easy to understand? How do they
appear visually? Do they have a strong and distinct identity and image?
How do their products or services work in terms of buyer expectations
and user needs? Which of these or other questions can be answered
during the initial workshop? Relevant questions are prioritised accord
ing to the importance of obtaining an answer and are part of an outline,
which is used to steer workshop activities and serves as the basis for
a simple report.
Further reading
The invitation to an initial workshop does not require details of its
Check out the book: Design
content. A list of what results are desirable would suffice; for example, ing & Leading Life-Changing
to clarify the project goal and framework. If the client does not prepare Workshops: Creating the
Conditions for Transforma
before the workshop, it is an advantage, because it is often the spontane
tion in Your Groups, Train
ous and intuitive input that yields the best results. The client should have ings, and Retreats (2020) by
at least two representatives or as many as the client wishes to include, Nelson et al.
preferably not more than eight, who together represent a breadth of
An initial workshop
knowledge and experience in areas related to the company. The invita
brings clarity to the
tion should encourage the client to include people from different parts problem to be solved by
of the organisation, such as from marketing, production, technical or the project.
any other relevant areas.
17
1.4.4 Workshop facilities Tips for the designer
An initial workshop is suitable
as input. It is a good way to
It may be a good idea to hold the workshop at the designer’s premises uncover the client’s situation
to get the client away from familiar surroundings. On the other hand, it and needs, and a favourable
can be an advantage for the designer to meet the client on their home occasion to pitch one’s own
expertise. In other words, it is
turf, and it might be more convenient for people attending from the useful to both parties. Do not
company. In any case, the designer must ensure that the necessary equip forget to get paid.
ment is available, for example, a flip chart, heavy duty tape (for hanging
up flip chart sheets), thick markers in different colours; Post-it notes
are also a ‘must’, and ‘brain food’ in the form of chocolate, biscuits and
fruit, or anything else that can give a good energy boost. The workshop
might be conducted digitally using Miro Board,2 Padlet or other digital
platforms offering workshop facilities. Choose a digital platform that
is easy to learn and use and has the necessary functions and tools for
interaction. Anyway it might be necessary to calculate time for a short
introduction of the digital tool to be used, for the participants that are
unfamiliar with it.
18
that everyone who works in the company has a common understanding 1 Initiation
of it. However, the designer should assume that the reality is different, 2 Insight
3 Strategy
that employees do not share an unambiguous perception of what the 4 Design
company does. Managers and owners in the same company might often 5 Production
explain the company and its product or service in widely different ways 6 Management
and have different opinions without really being aware of it, and without 1.1 Initial preparations
thinking that it leaves an unclear picture of the company. If you ask ten 1.2 Project brief
people from the same business to describe what the company does in 1.3 Initial meeting
1.4 Initial workshop
one sentence, you will probably get ten different answers. When initiat 1.5 Project description
ing a design project, it is important for the designer to have a correct 1.6 Progress schedule
understanding of what the company does, and it should be consistent 1.7 Price quotation
1.8 Contract
with the client’s perception. 1.9 Team collaboration
b) What are their challenges and problems? The second question is 1.4.1 Purpose of initial
workshop
one of the most important ones to be answered. What challenges or 1.4.2 Workshop preparation
problems does the company face? Such a question is often met with 1.4.3 Workshop invitation
some resistance. Similarly, to people who perceive their problems as 1.4.4 Workshop facilities
1.4.5 Workshop
personal, the company perceives its problems as both personal and management
confidential and does not share them with just anyone. It can therefore 1.4.6 Workshop execution
be challenging to get the company to open up and share their problems 1.4.7 Workshop report
1.4.8 Workshop process
(here it is important to assure them that all information they share will
be confidential). In addition, experience shows that the vast majority
do not use the word ‘problems’, or have no problems, but that they may
face some challenges. Nevertheless, when the client initiates a design
project, the cause is usually a problem, whether conscious or uncon
scious. A successful project is measured based on whether the solution
has resolved the problem. No problem, no solution. In uncovering the
problem, many other problems, both internal and external, may be
raised. When problems are listed, they should be categorised, weighed
and prioritised. This work is done during the workshop in collaboration
with the company, and it constitutes the basis for the clarification and
formulation of a problem statement (2.3 Problem statement).
19
and what has been concluded. Questions and results are then pre Tips for the designer
sented in a clear and structured manner. It is a good idea to record A small or medium sized
enterprise is often led by an
the results at the top of each item so that they are easy to find. Any entrepreneur who has the
unanswered matters are highlighted for further processing. If there whole business strategy in
are many words and phrases from the brainstorming, they may be their head, and who believes
that all the employees can
included as an appendix to the report. The report should include read their mind. It is essential
suggestions for conclusions and further action. It is explained how that everyone in the company
the results affect the project to be carried out. The report may be has the same perception of
what the company should be
included as part of the continued work on situational study and doing and that everyone com
strategy development. municates the same things to
After the workshop activities have been completed, the report those around them. If you as a
designer are to develop a visual
approved, and the assignment clarified, a project description, progress identity or contribute with
schedule, budget and contract can be prepared. If needed, a new work other services to a company,
shop is proposed, along with suggestions for alternative dates and price. it is absolutely necessary
that they know what the
A second workshop can be expanded with questions from situational company offers, and that you
studies or situational analysis or combined with strategic workshop and your client have the same
(2.2 Situational study, 2.2.2 PIPI workshop, 2.2.3 Where are we – where perception of it. It should be
clearly worded in a business
will we?, 2.7.1 Situational analysis, 3.1.4 Strategic workshop). concept, as part of an overall
strategy (3.2.3 Business idea).
1.4.8 Workshop process
Proposed approach:
1) The participants sit around a table. Everyone is given pen and
paper. The chairperson stands up and gives guidance.
2) The chairperson asks each person to write a sentence describing
what the company does without talking to the others.
3 The question can advanta
3) Each person may write several sentences, but reads out only the geously be asked and elabo
one they are most satisfied with. (Feel free to have leaders/decision rated in a strategic workshop.
makers read out their answers last, as their words and opinions Workshop model suggestions:
3.1 Strategic workshop, 3.2.6
often determine what colleagues dare to say.) Value Proposition, Figure 2.15
AEIOU Empathy map.
20
4) The meeting leader records all the sentences on a flip chart and 1 Initiation
asks if anyone has anything to add. The flip charts are taped to the 2 Insight
3 Strategy
wall (numbered). 4 Design
5) Each participant marks out, with a post-it note or marker, the 5 Production
word among all the sentences that they think best describes the 6 Management
21
5) Everyone contributes to the preparation and completion of the Tips for the designer
list. The three main problems are highlighted. Remember to enter the title
and number on the flip chart
6) The chairperson lists the main internal problems in order of priority. sheets. Take photos of them
7) Once internal problems have been clarified, the process is repeated for the record. It may be a
in order to clarify external problems. good idea to keep them. You
can hang them on the wall or
lay them on the floor, stand on
NOTE: Another option is to bring up all the problems first, and eventually them and walk on them, while
sort them into internal and external. The results of this exercise provide you work on processing the
contents and write the report.
good basis for a simple SWOT analysis (2.7.10 SWOT analysis).
Tips for the client
Sustainability considerations
Question 3: What is the project goal, level of ambition, and expected should be taken from the
results or impact? project launch. Read more in
6.9 Sustainable management.
1) Use the prioritised problems from question 2 to answer this question.
2) Discuss this across the table: Which of the problems the design A project description is
project should help solve? an overview of what the
3) Clarify the project goal through new questions or brainstorming. project should include
and why it should be
4) Clarify whether or not there are guidelines regarding name, logo, conducted, without
visual identity or anything else that the designer must take into delving into how the
account in the project. And discuss what opportunities for possible project should be solved.
(Eby, 2021)
changes the project offers.
22
1 Initiation
Project description outline 2 Insight
3 Strategy
The content of the project description of a design project will vary
4 Design
for different projects. Here is an example of an outline that can be 5 Production
used as a disposition. 6 Management
A strong project
If the content, framework, and scope of the task have not been description provides a
sufficiently clarified, reservations should be made for any changes to roadmap for stakehold
ers and communicates
the process and budget. If necessary, the project description can be
the vision without get
adjusted during the project in collaboration with the client, and sup ting bogged down in
plemented with a design brief defining what tasks are to be carried out details. (Eby, 2021)
in the design phase (4.1 Design brief ).
23
1.6 Progress schedule Fig. 1.1 The figure shows an
example of a Gantt chart,
which is a type of column or
The progress schedule follows the project description bar chart. There are many
and is a management tool to get a good flow in the work varieties. The chart illustrates
the start and end time dates of
process, and ensure timely delivery. the various tasks in a project
and shows an overview of the
entire project.
At the beginning of a project, it is always necessary to create a progress
Example progress
schedule, regardless of the time frame or scope of the project. The
schedule outline
progress schedule is prepared by the designer and presented to the Introduction:
client along with the project description and budget. The purpose of a – Project name
– Date
progress schedule is to obtain an overview of the work to be carried out,
– Brief description of the
and to create a schedule that ensures continuity and progress in the project, or reference to
project up to the delivery deadline. The progress schedule also provides the project description.
a good indication of the resources needed in the various project phases Chart:
and is a good starting point for allocating tasks and responsibilities. – Timetable
– Tasks
An ambitious timetable is an advantage for getting the project – Distribution of
off to a good start, but progress should be realistic, and sufficient time responsibilities
should be allocated for the proper implementation of various parts of – Priorities
– Presentations/meetings
the project. In order for the progress schedule to be of any significance, – Partial deliveries
it must be followed up and adjusted in the event of changes or delays – Production
along the way, which is usually the responsibility of the project leader. – Final deadline
24
Presentation sketches
Delivery
Presentation solution
Strategic workshop
Interviews/surveys
Presentation ideas
Strategy meeting
Adjustments
Creative workshop
Printing
1 Initiation
2 Insight
3 Strategy
4 Design
5 Production
6 Management
Strategy
Overall strategy
— Objective/goals
— Brand strategy
— Comm. strategy
— Design strategy
Design
— Concept developm.
— Design sketches
— Focus group
Concrete design
Production
— Implementation
— Printing
Management
Profile manual
Week number 12 14 16 18 20 22 24 26
Progress Remaining
25
1.7 Price quotation Tips for the designer
Wait until the assignment
has been clarified to prepare
Price quotations are the designer’s price proposal to the price quotations for design
client used as basis for negotiating the final pricing of a work and production. Instead,
give a price for a workshop
project or service. The quotation estimates the use of or preliminary project to
investigate the assignment.
time and resources and defines applicable payment terms Results from initial investiga
and conditions. In case of quotations in procurements, tions and strategy work may
often lead to changes in the
pre-defined assumptions and frameworks usually apply. design project beyond what
was originally intended.
The price quotation is prepared after the designer and the client have
clarified the project during an initial meeting or workshop. The price
quotation is often based on a project description and progress schedule
and shows the price of the various phases and tasks of the project based
on estimated time and resource use. The quotation should show the
terms and conditions set by the designer. A price quotation signed by the
client may serve as a work agreement, but it is recommended to sign a
work contract in addition in order to address areas of interest other than
those related to the price quotation. Once approved, the price quotation
helps create predictability for both parties in the work relationship.
Having too little information at the beginning of the project is
not uncommon, which means that it may be difficult to calculate the
price and provide a binding quotation. In that case, a good alternative
26
1 Initiation
Price quotation template 2 Insight
3 Strategy
Main page:
4 Design
Client: Name of client/company: Document type: Price quotation. 5 Production
Sender: Name, business name and logo. Project: Name of project. 6 Management
Highlighted.
1.1 Initial preparations
Introduction: 1.2 Project brief
Designer/Design agency: Brief information about us and why we 1.3 Initial meeting
1.4 Initial workshop
have been chosen.
1.5 Project description
Design team: Names and roles. Project leader and contact person. 1.6 Progress schedule
Client: Brief information about the company, product/service. 1.7 Price quotation
1.8 Contract
Project group: Names and roles. Project leader, decision-maker
1.9 Team collaboration
and contact person.
Background: Brief description of the company, current situation 1.7.1 Price request
1.7.2 Price setup
and the challenges or needs that have prompted the initiation of
1.7.3 Terms and conditions
the project. 1.7.4 Negotiation
Project description: Summary of the project description. The 1.7.5 Hourly rate
project description may be attached or integrated fully.
Price quotation: Price quotations are prepared according to the
phases in the project description. It should be made clear which
tasks are included in each phase, without going into too much
detail. An amount is set for each task in the phase, possibly only
one amount for the entire phase.
Explanation of the price quotation: For example: The budget is
prepared based on the phases in the project description.
VAT: VAT (or GST) is added to the final amount if you are subject
to VAT.
Confirmation/agreement/contract: Signature on the price quota
tion, or written confirmation by email, is to be considered a binding
agreement. In case of larger projects, a contract should be drawn
up and signed before project start.
Progress schedule: The progress schedule is included in or
attached to the project description, and the price quotation.
Note: Price quotations for small projects can be simplified.
27
and size of the project. The same applies to the client’s ability to pay. Tips for the designer
For example, creating a new logo for a bank will be a larger and more You should consider declin
ing a project with unrealistic
comprehensive process than creating a logo for a small business, because framework and assumptions
designing a new logo/visual identity for a bank is likely to require more rather than risking delivering
extensive research and strategies, more extensive design process with something that you will not be
proud of.
more idea concepts and sketching rounds, more meetings with more
decision-makers, and so on (1.5 Project description).
The client is often concerned with price, which can also be a decisive
factor for the client’s choice of designer. Therefore, it can be tempting
for the designer to propose a price quickly in order to get the assign
ment. Rather than rush, it may be wise to explain to the client that it is
necessary to acquaint yourself properly with the nature of the project in
order to submit a realistic quotation. A good approach for the designer
is to give a price at an initial workshop in the first place and come back
with a quotation once the scope of the project has been clarified. Many
clients have little experience in buying design services and knowing little
about what to expect in terms of price, result and quality. Therefore,
it is important that the designer provides information about what a
design process entails, what is required in terms of time and resources
for creating good results, and how the process itself can be instructive
for the parties involved (1.6 Progress schedule).
28
quotation, etc., and what is not included in the price. There should not 1 Initiation
be too much surcharge in the price. The client should normally have as 2 Insight
3 Strategy
much predictability as possible. Here are examples of how conditions 4 Design
can be formulated: All prices exclude VAT, shipping, travel, production, 5 Production
printing. Purchase, rental, or development of an illustration or photo is 6 Management
not included. Purchase of fonts, dummy development, continuous costs 1.1 Initial preparations
for materials and tools, or other unforeseen expenses are not included. 1.2 Project brief
Phase 1 is invoiced when the project is assigned. Furthermore, 50% of 1.3 Initial meeting
1.4 Initial workshop
each phase is invoiced at the start of the phase in question, and the 1.5 Project description
remaining 50% is invoiced at the end of the phase. Invoices fall due with 1.6 Progress schedule
10 days’ notice. We reserve the right to adjust the price quotation in case 1.7 Price quotation
1.8 Contract
of changes/additions to the agreed starting point. Work and meetings 1.9 Team collaboration
outside the budget are invoiced by the hour. Strategic advice is calculated
by the hour at fixed hourly rates. Budget meetings are up to two hours 1.7.1 Price request
1.7.2 Price setup
long. The price quotation includes two rounds of editing/proofreading; 1.7.3 Terms and conditions
additional editing entails a price surcharge. We will keep you posted on 1.7.4 Negotiation
any additional costs for the prices to be approved in advance. The price 1.7.5 Hourly rate
1.7.4 Negotiation
If the designer and the client disagree on the price, they can negotiate
in order to reach a joint decision or agreement. It is important for both
parties to listen and ask questions in order to understand the other
party’s position. If the negotiations become too demanding, or the
parties fail to reach agreement, there may be no further collaboration.
In some cases, it may be an advantage to seek legal advice in order to
ensure that both interests are best served.
Most designers use their hourly rate to calculate a price or quotation. The
hourly rate is calculated mainly on the basis of the designer’s or design
agency’s production costs, which cover salaries, overheads and estimated
Invoice
profit. Fixed costs such as premises, equipment, software and other operat Invoice/bill is a sales
ing costs are usually higher for a larger design agency than for an individual document. Invoice
number, invoice date,
freelancer, which will affect the hourly rate calculation. Furthermore, an
buyer’s name/address,
experienced designer or a profiled design agency will often be able to charge seller’s name/company
more for their services, based on reputation and demand. Other factors reg. number, description
of the goods, specified
that matter are competence, efficiency as well as the designer’s ability to
price + VAT if applicable,
negotiate good terms by conveying the value of their services. An example and due date are added
of that is the value of a logo. Rated as a piece of graphic work, it will have to the bill.
lower value than if it is rated by virtue of its brand value and scope of use.
29
Tips for the client
Terminology Pushing the price too much
might compromise the quality
Price: Price is a payment for output or service. The use of the
of the product you receive.
phrase ‘price’ signals that there is a price without specific basis The price reflects the time
for negotiation, as opposed to wordings such as price quotation the designer estimates for
project completion. If rel
or suggested price, which leave room for negotiation. The agreed
evant, you can negotiate the
price and the invoice sent to the client after the project has been hourly rate, or reduce the
completed must be consistent. Make reservations. scope and level of ambition of
the project, which can mean
Price quotation: Using the wording ‘quotation’ may signal that the
fewer sketches, fewer meet
price implies a price reduction or discount, which makes acceptance ings, etc.
of the price more attractive.
Price suggestion: Using the phrase suggested price or price estimate,
you clearly state that prices are an indication of what it may cost. It
can be useful when the pricing basis has not been defined, such as
when the scope (number of pages and level of detail) of a web page 4 VAT vs. GST: ‘VAT stands
or brochure has not been determined. This will affect both the price for Value Added Tax and it is a
consumption tax applied to
of design and production (programming/printing).
the purchase price of goods
Draft price: When using the wording ‘draft price’ or ‘price estimate’, and services. GST stands for
to a great extent you open negotiations. When drawing up a price Goods and Services Tax and it
is a consumption tax that is
estimate, it is important to make the necessary reservations pro
imposed upon the cost of
vided that the price is not to be perceived as binding. goods and services. Both GST
Budget: A plan to show how much money a person or organisation and VAT are taxes that share
the same characteristics but
will earn and how much they will need or be able to spend (Budget,
have different names. The only
n.d.). Budget in a design assignment means that you prepare a differences between these
statement of expected costs related to the design project over a taxes derive from the specific
rules that each country apply
specific period. The purpose of a budget specification is for the
on the taxes themselves such
client to get an overview of the costs associated with your services as: tax rates, items exempt
and to implement it in its business budget. State clearly whether the from tax and the requirements
of registration’ (Global VAT
prices in the budget are merely an indication or estimate and make
Compliance, globalvatcompli
the necessary reservations about changes and any additions to the ance.com)
price. If relevant, you can call the budget provisional (Sending, 2007). 5 Professional organisations
for designers, such as
Budget estimate: Temporarily calculated budget. When preparing
AIGA (The American Institute
a price estimate it is important to take necessary precautions if the of Graphic Arts), ICoD (Inter
price is not supposed to be experienced as binding. national Council of Design),
GDC (Society of Graphic
Tender: Tenders are offers in connection with a procurement.
Designers of Canada), Design
Pursuant to public procurement regulations, tendering is required Council of UK, as well as simi
for procurements above a certain threshold. In a procurement, lar associations in other coun
tries, provide advice and
negotiating the tender or amending it after the closing date for
guides to copyright, as well as
submission of tenders is prohibited. Sometimes tenders are com standard forms of agreements
monly referred to as a price offer. that may also be available
online i.e. ‘AIGA Standard
Dispute: If the parties fail to reach an agreement, the matter may
Form of Agreement for Design
be referred to the Conciliation Board or to the Consumer Council. Services’.
VAT: It is common to specify a price on design services exclusive of 6 Competition Act or competi
tion Law is a general term used
VAT (or GST).4 Design projects are usually B2B, i.e., the designer
relatively similar in different
sells their services to businesses and not consumers. Companies countries for a law that pro
liable for VAT receive VAT refunds on incoming invoices. Therefore, motes or seeks to maintain
market competition by regulat
it is the price without VAT that is the amount they actually pay. VAT
ing anti-competitive conduct
is calculated as a percentage of the price and added to the invoice.5 by companies. Taylor, Martyn
Invoice: VAT or GST number and company registration number D. (2006). Competition law is
implemented through public
are added to the bill.
and private enforcement.
(Cartel Damage Claims, CDC).
30
Supply, demand and market price are factors affecting the value 1 Initiation
of most goods and services, including design services. Design services 2 Insight
3 Strategy
are among the services that are generally sensitive to market economy 4 Design
fluctuations, where a decline in the market economy may result in 5 Production
less willingness to pay compared to when business is doing well. That 6 Management
is an example of why designers can experience great competition 1.1 Initial preparations
and price pressure at times, and one may feel pressured to lower the 1.2 Project brief
price. The designer should avoid offering too low a price, as this might 1.3 Initial meeting
1.4 Initial workshop
contribute to giving buyers of design services an incorrect picture of 1.5 Project description
what a design service should cost and what quality to expect. Price and 1.6 Progress schedule
quality are interconnected. Creating good quality work requires time 1.7 Price quotation
1.8 Contract
and resources. In order to maintain a proper price level and ensure the 1.9 Team collaboration
quality of the design deliverables, it is important for the designer to
maintain a correct hourly rate, and instead propose to reduce the scope
or level of ambition of the projects in question, than lower the hourly
rate. Dumping price levels is also an ethical matter, a responsibility
towards our own industry.
Divide the sum by the number of working hours in the year that
are billable. The result is your hourly rate.
1.8 Contract
31
A contract addresses issues related to the delivery that has been agreed Tips for the designer
on and the conditions that apply in the event of changes. ‘A well-written You should avoid working for
free to qualify for a design
agreement clarifies expectations, prevents common misunderstand assignment. If sketches are
ings, and helps avoid potential legal problems’ (Aiga Standard Form of needed at an early stage you
Agreement for Design Services 2020).7 Here are some key factors that might argue that insight is
necessary to create some
should be included in a contract between the designer and the client: thing of value. Suggest an
The parties: Name and data of both parties of the agreement. initial workshop as a start.
Delivery: Specific description of what the assignment concerns and It can provide some insight
and strategic anchoring. You
what is to be delivered. Consequences concerning a change in delivery, might also suggest an initial
resulting in additional or reduced work for the designer. Consequences quote for the workshop
if the designer does not deliver as per agreement. and sketches. Get a written
confirmation of what you have
Price: Specific description of the agreed price, VAT (or GST), payment agreed on and at best sign a
deadline, late payment claims, conditions for additional work for the contract.
designer, unforeseen costs and other payment terms.
Deadline for delivery: Specific description of the time of delivery. Con
sequences of changes in delivery deadline by the client, or delayed
delivery by the designer.
Complaints: Specific description of the criteria applicable to a complaint
about the designer’s work and consequences thereof.
Legal ownership: Specific description of the legal ownership of the final
product. The designer’s rights under the Copyright Act8 are clarified,
and any transfer of ownership to the client is confirmed.
Duties and responsibilities: Specific description of the duties and respon
sibilities of both parties.
Disputes: Specific description of the circumstances of a dispute, and
how the parties are to proceed in order to resolve the dispute.
Signing: Both parties sign two copies of the contract, one for each party.
32
acquired externally. Project teams that gather together to complete a 1 Initiation
task may be people who know each other well and have good experience 2 Insight
3 Strategy
of working together, or they may be people with little to no knowledge of 4 Design
each other. Some may initially feel unsafe working with people they do 5 Production
not know, while others may experience this as inspiring and motivating. 6 Management
Either way, it is a good start to begin a team collaboration by creating 1.1 Initial preparations
predictable and secure relationships, with a high degree of trust and 1.2 Project brief
empathy. A good team collaboration will also have a positive effect on 1.3 Initial meeting
1.4 Initial workshop
the relationship with the client. Inviting the client to collaborate in the 1.5 Project description
project can be beneficial as well. By involving the client in the project work 1.6 Progress schedule
it might be it easier to speak together about ideas and the client will more 1.7 Price quotation
1.8 Contract
easily stand behind the solution that is promoted. As a consequence, 1.9 Team collaboration
it will also simplify the implementation of the solution in the company.
1.9.1 Control loop
1.9.2 Gameplan
Inclusive and diverse 1.9.3 Agile process
How do we define who the right people are when assembling a team? management
Having the right team of people to help generate ideas to propose is
– Inclusive and diverse
critical. Studies show that a diverse selection of people in a team can – Qualifications
be more successful. ‘From the classroom and the workplace, to the – Level of ambition
laboratory and the playing field, research shows that diverse groups of – Goals and tasks
Qualifications
When starting to build a team, getting to know each other’s skills and
work experience will always be a good start. It is important to allocate
plenty of time for this so that everyone can get an idea of what opportu
nities the competence of the others provide. It will also serve as a good
foundation for building respect and trust. In addition to professional
knowledge, there are several responsibilities or roles to be distributed
within a team. These include fixed roles such as project leader and the
minute taker, and more specific roles such as creative manager, strategic
manager, etc., depending on the nature of the project. In large projects,
the project team may be able to handle tasks such as writing reports and
sending meeting invitations outside the group, but usually the project
staff themselves have to allocate these tasks and responsibilities among
themselves. A good place to start could be to talk about the roles needed
in the project and which of these each person feels good about. Are you a
good leader? Are you good at writing reports? Are you good at research
and mapping? Are you good at thinking and getting ideas? Are you
good at leading brainstorming and creative processes? Are you good
at strategic work? Are you tech-savvy and great with digital tools? Are
you good at drawing, shaping, creating? Are you good at manufacturing Further reading
techniques and materials? Are you good at quality assurance, etc? The 101 Team Building Exercises:
To Improve Cooperation and
point is not just to do what you are good at. A good start would be to Communication (2020) by
map out the different qualities of the group. This can simplify the work Mr. Herman Otten.
33
on planning how the roles are to be distributed within the group. One Fig. 1.2 The figure shows a
person is often suitable for several roles. Roles can also go hand in hand, control loop, a project man
agement tool based on West
although in a design agency it is most common for individual project hagen (2008). Goal
participants to deliver on their top expertise. formulation: Decide and
describe what the project will
result in. Planning: Break down
Level of ambition the goals into elements, which
Each person’s level of ambition is another important aspect to clarify can ensure that we perform
when assembling the group. Level of ambition in this context means how the task expediently. Execu
tion: Management, communi
much time and resources you want to put into the project. It is about the cation, resource use, team,
personal goals you have in the project, what you envisage that you can motivation. Follow-up: Record
contribute, and what significance the result has for you. This depends what is happening in the pro
ject and compare with plan
on the effort you want to put in. Some will stretch a little extra to achieve and goals. Manage necessary
the best possible result, while others may be satisfied if it is good enough. corrections in goals, planning
In those projects where each person is paid according to effort, it can and execution.
create a good balance. This is not always the case in projects where
Walk the talk:11 It is OK
profits should be shared equally, or in a school setting where everyone to fail. It is OK to have
in the group gets the same grade, or if your salary enters your account ambitions. What you
every month regardless of effort. Having differing levels of ambition in pay attention to grows.
Leave your comfort
a group can lead to collaboration problems, because some may feel they zone. It is OK to fail. It is
work more than others. Often you have no options to choose from. The OK to have ambitions.
group is what it is. In other words, you are put in a group. Group members What you pay attention
to grows. Leave your
might not only have different levels of ambition, but also different levels comfort zone.
of energy. Some function on high gear, others on low gear.
People are different, and having a high level of ambition is not
necessarily the same as sitting and working until 2:00 in the morning. It
may as well be working within normal work sessions, but with the right
work methodology, high concentration, and good workflow. If you have
the opportunity to put together people with roughly the same level of
ambition, it can be a success factor, where everyone is equally eager and
will do their best. In school projects and in job contexts where groups are
put together by others, doing so is not always possible. It is about finding
a way to work together that creates security, where people do each other
good, and which allows everyone, regardless of their level of ambition and
qualifications, to contribute as much as possible. It is about tolerance,
openness and security. These are qualities that are necessary in all col
laborative projects, and especially in projects where you put in a lot of
yourself, as well as in creative projects where exchanging and building
on each other’s thoughts and ideas is essential. In addition to the level
of personal ambition, we have the client’s level of ambition. Deadlines
and cost framework do not always allow the project team to develop the
‘perfect solution’. The group should discuss early whether it is realistic
to complete the project within the given time frame and budget. One
possible approach is to reduce the number of design sketches or suggest
a higher price and deadline extension.
34
needs to work on in order to establish. The project may have one main 1 Initiation
goal and several subgoals, or the project may be divided into several tasks 2 Insight
3 Strategy
and responsibilities. In any case, it is important for group dynamics and 4 Design
collaboration to move more or less in the same direction, towards a clear 5 Production
and well-defined goal (3.3 Goals and subgoals). The project leader has a 6 Management
central role in leading the group, but it is the individual’s responsibility to 1.1 Initial preparations
lead themselves. Once the meter is in place, the planning and distribution 1.2 Project brief
of work tasks can begin. It is through the tasks that the execution of the 1.3 Initial meeting
1.4 Initial workshop
project takes place. The project leader must ensure that the tasks are 1.5 Project description
evenly distributed and that everyone has a relevant task to complete. 1.6 Progress schedule
One problem that can arise here is that activities are often based on each 1.7 Price quotation
1.8 Contract
other, as a result of which not everyone will have the same amount of work 1.9 Team collaboration
at the same time. A pitfall may be that the project leader is tempted to
start activities before the prerequisites are available, which may result 1.9.1 Control loop
1.9.2 Gameplan
in additional work by having to redo the work. Follow-up and quality 1.9.3 Agile process
control are important in all project phases, right up to the delivery of management
the completed solution, to ensure that the achieved result complies with
– Inclusive and diverse
the goal. A good way to do that is to define checkpoints as part of the – Qualifications
project plan so that any non-compliances or errors can be followed up – Level of ambition
along the way and adjusted at an early stage (5.5.6 Workflow). – Goals and tasks
GOAL FORMULATION
Goal Corrections
PLANNING FOLLOW-UP
Plan
Progress
EXECUTION
Input factors Result
(control object)
35
and working more efficiently. Other times it is necessary to change the Fig. 1.3 The figure shows
project deliverables and thus change the goal formulation. The term gameplan (based on Aakre and
Scharning 2016/The Grove
loop indicates that we must go through this loop many times during a Consultants International).
project. Every time we follow up on a project, we usually have to go in and Gameplan is a dynamic project
correct something. Projects do not have a static implementation plan management tool that the pro
ject team creates together,
but are carried out dynamically. This is also called agile implementation manually or online by for
(4.3.5 Iterative method, 4.3.10 Lean and agile). example using Virtual Strate
Progress schedule: Initially, create a progress schedule, which includes gic Visioning Templates Pack
– Digital Download,
all work phases. The progress plan could be updated in the event of grovetools-inc.com.
delays. Where schedules fall short, it is important to put in extra effort © Grimsgaard, W. (2018)
and make up for the lost time. Lagging behind wears everyone down. All
experience suggests that you need all the time you can get in the end
(1.6 Progress schedule).
Collaboration agreement: Being well-organised and preparing an agree
ment at the beginning where, among other things, the goals of the col
laboration are described will be a good resource for the rest of the project.
Such an agreement should contain some information on mutual expecta
tions between the participants, level of ambition in relation to the project
input, ‘traffic rules’ for roles, responsibilities and division of labour.
Planning of meetings: The project leader should prepare a plan before
each meeting and a goal for what is to be accomplished during the
meeting. Before a meeting, clarify to everyone in the group what should
happen and sum up at the end of the meeting to see if everyone has
done what they intended to. Writing logs and meeting minutes is good
project management.
Common methods: A good way to bring the group together is to agree on
common methods. ‘If the project staff do not work according to common
methods, but according to their own individual arrangements, this can
weaken the collaboration in the project, and reduce the opportunity for
exchange of experience. The project leader’s freedom of action could be
reduced, and it becomes difficult to transfer people from one project activ
ity to another’ (Andersen et al. 2012) (see also 4.3 Design methodology).
Sustainable principles: Make sure to identify a set of common principles
for sustainability, to ensure diversity and equality in the collaboration,
as well as common attitudes, ethics and values for sustainable processes
and solutions (3.3.8 Sustainability goals: Oslo Manifesto, 6.9 Sustainable
management).
Group climate: The work environment in a group can have a lot to say
both regarding the professional benefits and the implementation of the
project. How do we communicate? Care, respect, responsibility, and
constructive criticism are important. If everyone has a certain ceiling of
blunders, this improves the climate of collaboration. It is recommended
to allocate time to exchange experiences about the climate and the work
of the group. This way, each member of the group can gain experience
in giving and receiving feedback.
Communication: Good feedback and constructive criticism can pro
vide opportunities for awareness-raising and further development.
Positive communication among group members means that everyone
participates, and everyone receives support. Active listening involves 12 Miro board: miro.com.
Grove Tools: grovetools-inc.
listening attentively to the other(s) and giving a response that shows com, thegrove.com. Figma:
that you have understood. figma.com. Padlets: padlet.com
36
Project 1 Initiation
Gameplan description 2
3
Insight
Strategy
Individual 4 Design
goals 5 Production
6 Management
The team Project progress
Name: 1.1 Initial preparations
Process
1.2 Project brief
Role: Proj
goal
1.3 Initial meeting
ect
1.4 Initial workshop
Name: go l
a 1.5 Project description
Role: 1.6 Progress schedule
1.7 Price quotation
Name: 1.8 Contract
Role: 1.9 Team collaboration
SWOT
of the team Quality assurance:
S W Success criteria:
O T Challenges:
Work visually: Use flip charts, mapping methods, images, and sketches
in the process. This simplifies the transfer from strategy to visual solu
tions (2.8 Mapping).
1.9.2 Gameplan
37
(good tools are often free), and the principle of the process is the same. ‘Gameplan not only helps
One option is Grove Tools.13 your team plan the pro
ject, but it also helps you
2) Project description: Start by entering a concise and precise version implement and evaluate
of the project description/problem you will be working on, in the upper the project’ (Aakre and
right corner of the gameplan, see Figure 1.3 (1.5 Project description). Scharning 2016).
3) Project progress: Define the name, time frame and order of the phases
you will be going through in the project. Enter the name of the phases
in the top fields of the project progress (action plan). After that, fill in
the different tasks belonging to the different phases. You may want to
prioritise the order and importance of the tasks. Use Post-it notes for
this section since you are likely to change and move the notes during
the project (1.6 Progress schedule).
4) SWOT analysis: Identify each person in the team (for example in terms
of competence and personality) using a SWOT analysis. Summarise
each individual SWOT into a common team-SWOT, which is registered
on the gameplan (2.7.10 SWOT analysis).
5) Roles: Define the different roles and responsibilities that are neces
sary to cover in the project and team, and give the roles appropriate
names/titles. Identify the tasks that should be assigned to each role.
Distribute the roles (according to each person’s competence, desires,
and motivation). Also, discuss your expectations of each other and the
project in relation to your roles.
6) Goals: Define specific goals for the project (project goals), the team pro
cess (process goals) and individual learning (learning goals). Fill in the goals
overview on the right of the tool template (3.3.9 Goals for design project).
7) Network: Considering what you need for your project, create a network
map of contributors and contacts that can be used. Enter name, contact
info, and what they can contribute with. Also write down what you may
need and what you must try to obtain through the others’ contacts.
8) Challenges and success factors: Identify critical challenges and suc
cess factors for the different phases of the project. Be specific about
what to do to secure successful collaboration and project results, and
what to do to prevent and resolve the challenges that may arise.
9) Game rules: Agree on a set of game rules (procedures, decision tech
niques, etc.) on how you will cooperate during the project. Use experience
from previous collaborations and how you have worked together so far,
as a basis to identify a good way for you to work together in the project,
to perform, learn, and thrive – individually and as a team.
10) Quality assurance: Agree on some simple measures/procedures
as to when and how to quality assure the product and collaboration in
each individual phase so that you can develop both along the way (5.9
Quality assurance).
11) Project leader: The project leader is responsible for the progress
and finances of the project, and ensures that the project is managed
and delivered according to the goals and requirements agreed with the
client (1.6 Progress schedule, 1.7 Price quotation).
12) Process leader: In larger projects, a process leader may be needed
in addition to the project leader. Process management may also refer
to the responsibility of the project leader, or to a task that is done
13 Grove Tools: grovetools
in turns. Process management is the art of guiding people through inc.com/collections/graphic
processes toward common goals in a way that supports participation, gameplan
38
creates ownership, and triggers creativity for everyone involved. It is all 1 Initiation
about quality management and continuous improvement. The process 2 Insight
3 Strategy
leader is responsible for creating a room for interaction and discus 4 Design
sions where everyone involved is given the opportunity to create new 5 Production
solutions, acquire new understanding and make decisions. The process 6 Management
leader plans and directs design processes and actively participates in 1.1 Initial preparations
all phases of a project, from planning to implementation of the finished 1.2 Project brief
product. The process leader has a key role in interdisciplinary teams, 1.3 Initial meeting
1.4 Initial workshop
working with insight, concept development, prototyping and testing. 1.5 Project description
The process leader is in their element when they can create a vision 1.6 Progress schedule
and realise it by inspiring, motivating and challenging others when 1.7 Price quotation
1.8 Contract
needed. Self-motivation is strong, and the process leader can mark out 1.9 Team collaboration
the course and bring others along, even when things are at their worst
(Myhre, 2017) (6.3 Design management, 6.9 Sustainable management). 1.9.1 Control loop
1.9.2 Gameplan
1.9.3 Agile process
management
When presenting your status updates, focus on the process instead
of the people. This way you will make sure that progress is actually
being made (Kanbanize.com).
For this type of process management, digital tools such as the Kanban
board are well suited and can be combined with meeting physically. A Kan
ban board is a physical or digital project management tool for workflow
visualisation. Using a Kanban board, the advice is to schedule a meeting
at the beginning of the workday and aim for a length of 5–15 minutes. This
will allow you to sync your plan for the day and avoid mistakes caused by a
lack of communication. When meeting at a Kanban board, it is not neces
sary for each individual to explain what they have done the day before,
since the progress of each task is visible and only updates are necessary.
For teams that need to visualise their work when meeting, it will be
necessary to set aside more time for the meeting. Either way, keep it short
Further reading
and within the agreed time. Raise the alarm. In a design project, such Agile: An Essential Guide to
meetings can be a good way to keep up with the progress, but in addition Agile Project Management,
it will be necessary for the team to gather in workshops, brainstorm The Kanban Process and Lean
Thinking + A Comprehensive
ings and meetings for ideation and sharing visual mapping, sketches Guide to Scrum (2018) by
and design solutions (4.3.10 Lean and agile, 4.3.8 Scrum, 4.3.9 Kanban). James Edge.
39
Tips for the designer
Team contract Keep the team contract
clearly visible when you are
Without good rules, the chances of frustration and conflict
sitting and working. At regu
increase during the project. The purpose of a team contract is to lar intervals, you can review
agree on the rules of the game. Here is an example of a team con the contract and discuss
whether the rules are being
tract based on Aakre and Scharning (2016). See also 1.8 Contract.
complied with and whether
Yes, to differences: Utilise each other’s differences and qualities they help you to function as
as a strength and resource. Respect one another – even when you well as you want and need. If
you see that adjustments are
have different opinions.
needed, you adapt the con
Knowledge sharing: Challenge each other to take on tasks you are tract to the need (Aakre and
not entirely confident in, in order to learn something new. Help Scharning 2016).
each other in that role and in the tasks assigned to you. Ask for
help and help others when someone is stuck. Support each other.
Working hours and workplace: Meet at scheduled times and
locations. Notify the project leader in case of delay. Schedule the
workday between 9 AM and 5 PM if possible. Be good at making
the work situation more varied. Seek inspiration and impulses
outside the workplace as well.
Stand up meetings: Have regular status updates. Stand up meet
ings14 can be beneficial, during which you summarise what has
been done, how the team and each and every one of you has
worked, what tasks need to be carried out in the future, and what
changes can be made to the working methods in order for things
to flow even better. Gameplan can be used as a reference .
Feedback: Give each other honest and constructive feedback so
you can grow as much as possible. Most things can be said, if we
say them properly and have a good intention behind it.
Get inspired: Get inspiration by visiting digital platforms such
as SoMe, advanced Google searches, blogs, discussion forums,
etc., as well as different physical environments, watching films,
reading books, magazines, newspapers, etc. that can give us
ideas and insights.
The creative process: Use different processes and methods in the
creative process, so that we get as many different ideas as possible.
All ideas must be explored – even those that are not immediately
perceived as good. Let the person most passionate about an idea
have the opportunity to sell it to the rest of the team and motivate
team members who are more introverted.
Sustainable management: Talk together about how sustainability
can be included in processes and solutions (3.3.8 Sustainability
goals, 6.9 Sustainable management).
Guidance: Quality assure the solutions along the way by using both
advisers and external resources around you. In order to get the
best guidance and input, make sure to come well prepared with
a good pitch and questions.
Have fun along the way: Surprise each other with rewards along
the way when everyone thinks it is necessary. Everyone works
14 A stand-up meeting (or a
better when there is a good atmosphere and energy in the room. ‘standing meeting’) is a
Back-up: Store all files in a shared folder, file sharing or chat plat common term in agile pro
jects. It is a short meeting
form, such as Dropbox or Google Drive (5.5.6 Workflow).
between a team standing on
their feet. (Kanbanize.com)
40
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Appelong, B. Interior Architect, Designinstituttet, (2017)
Arnstein Johansen, E. , Study Programme Director at design at NTNU (2017/2022)
Bakkelund, E. , Advisor at Arctic Paper Norge AS, (2017)
Bendixen, A. , Founding Partner at NSB Marketing Best Practice (2022)
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Brantenberg , Ina, Creative Leader/Partner at Tank (2022)
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Clausen, K. at Kaj Claussen Design AS, (2017)
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Feirud, L. , Associate Professor at USN School of Business, University of South-Eastern Norway, USN
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Fredin, J. , CTO and Senior Advisor at Mvh AS (2022)
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Gamborg, L. C. . Graphic Designer (2017)
Gürgens, C. , Senior Designer at Bold Scandinavia (2017/2022)
Hovet, M. , Co-founder of Wanda, Heydays, Goods (2017/2022)
Hvammen Nicholson, T. Attorney at Law, Protector IP (2022)
Høie, L. , Graphic Designer (2017/2022)
Johansen, E. , Interior Designer (2017)
Karlsen, H. Head of Strategy Consulting at Compete Consulting Group AS (2017)
Kaspartu, E. , Project manager digital innovation at Munch Museum (2017/2022)
Lien, L. Faculty of Fine Art, Music and Design at UIB, University of Bergen (2017)
Loe, M. Grimsgaard. Architect (2017)
Lysbakken, N. , Lecturer at University of South-Eastern Norway and PhD fellow at The Oslo School of
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Madsen, S. O. , Associate Professor at USN School of Business, University of South-Eastern Norway USN
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Rannem, Ø. Author, Typographer (2017)
Reenskaug, K. , (2017), Head of Experience Strategy and Design Europe at Cognizant
Rekdal Nielsen, H. , Co-founder and Creative Leader of Industrial Design at EGGS Design (2017/2022)
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Thorsen, D.E. Associate Professor at USN School of Business, University of South-Eastern Norway, USN
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Wildhagen, B. Senior Advicer Design at Design and Architecture Norway, Doga (2017/2022)
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A selection of interviews from 2017 and 2018 are available in short version at http://designandstrategy.co.uk
Morten Throndsen, creative director, Strømme Throndsen Design
Skule Storheill, Senior adviser Administration and IT at Nordic Innovation
Jonathan Romm, designer/advisor, Halogen
Frode Helland, font designer, Monokrom Skriftforlag
Anine Heitun, graphic designer, Graphic Designer at NYG Reklame
Sidsel Lie, partner/strategic advisor in design and brand, Grid design
Rune Døli, graphic designer, Graphic Designer at Modest
Endre Berentzen, executive creative director, founding partner, Anti Inc Bergen AS
The Museum of Modern Art, New York/Scala, Florence
Nina Furu og Jakob Thyness, Webgruppen