Professional Documents
Culture Documents
SLSNZ Final Js Manual Activity Cards 2015 For Website v1
SLSNZ Final Js Manual Activity Cards 2015 For Website v1
58
I V I
A C T
T
NO.
Y
001
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-
C
S
A BEACH-BASED
R D CATERPILLAR
BEACH FLAGS & SPRINTS
T
NO.
Y
002
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-
S BEACH-BASED
C
A D
R CAT AND MOUSE
BEACH FLAGS & SPRINTS
ACTIVITY
Equipment 5. The cats need to try and catch the mice.
Flat sandy or grass surface 6. Once a cat has completed the course and
Cones x 4 returned to their starting point they tag the
next cat who continues the chase.
Minimum Numbers
7. When the mouse is caught the teams swap
Five per group over the role of the cat and mouse.
Objective 8. If the mouse is not caught the mice win and
The participant will identify the importance of then the teams swap over.
running on their toes and allow them to move 9. The best out of three are the winners.
quickly around the course. A running style with
high knees and 90 degrees at the elbow is the
ideal running position.
Related Events
TEACHING POINTS
Beach flags • Point feet straight ahead and place them in a
Beach sprints straight line.
Instructions • Drive off rear foot.
1. Set up four markers in a square shape • Maintain high knee lift.
approximately 10m x 10m (5m x 5m for • Focus on centring weight on balls of feet.
younger participants). • Bend elbows at 90 degrees.
2. Break up into two even groups. • Hold hands slightly clenched.
3. Groups will start diagonally from each other • Swing hands to eye level on forward swing.
with one group the cats and the other the
mice. • Lean body slightly forward and relax arms,
body, shoulders and head. Hold head steady
4. On the command, one participant from in normal position looking 20–40m down the
each team is to run in a clockwise direction track.
around the cones.
I V I
A C T
T
NO.
Y
003
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-
S
BEACH-BASED
C
A D
R STUCK IN THE MUD
BEACH FLAGS & SPRINTS
ACTIVITY
Equipment 6. The other participants are to free the “stuck”
Flat sandy or grass surface participant by crawling through their legs.
Cones x 4 7. A participant cannot be tagged whilst freeing
someone who is “stuck”.
Minimum Numbers
Five per group
TEACHING POINTS
Objective
• Point feet straight ahead and place them in a
Participants are to avoid being ’stuck in the straight line.
mud’.
• Drive off rear foot.
Related Events
• Maintain high knee lift.
Beach flags
• Focus on centring weight on balls of feet.
Beach sprints
• Bend elbows at 90 degrees.
Instructions
• Hold hands slightly clenched.
1. Mark out a square or rectangle approx 20m
x 20m with the cones. • Swing hands to eye level on forward swing.
2. Ensure the participants know the boundaries • Lean body slightly forward and relax arms,
before starting. body, shoulders and head. Hold head steady
in normal position looking 20–40m down the
3. Choose one or two people to be “up”, while track.
all the other participants must try not to get
tagged by the person(s) who are up.
4. Outside the boundaries is an instant “stuck”
in the mud.
5. When a participant is tagged, they are
“stuck in the mud” which is standing with
their feet apart.
I V I
T
A C
T
NO.
Y
004
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-
S BEACH-BASED
C
A D
R NOVELTY RELAYS
BEACH FLAGS & SPRINTS
ACTIVITY
Equipment • Tennis ball (used the same as a relay baton).
5 x Hoops or skipping ropes • Lifesaver dress up (participants are to fully
10 x Tennis balls or batons dress up in a full patrol uniform and run to
the other end and swap it over with the next
5 x Rescue tubes participant).
4 x Patrol uniforms • Three legged relay.
10 x Rope ties
Minimum Numbers
Five per group TEACHING POINTS
Objective • Working together as a team.
Participants need to work as a team and • Communicate with each other to help work
complete the relay as quickly as possible. quickly.
Related Events • Positive encouragement to help team
Beach flags members.
Beach sprints
Instructions
1. Set up a rectangle approx 20m x 10m.
2. Relays are the same as normal relays
however novelty activities are added.
Novelty Activities
• Crab crawl (backwards)
• Hoop hops (skipping in the hoop)
• Rescue tube runs (runs and swaps the tube
with the next person)
I V I
A C T
T
NO.
Y
005
-
-
S BEACH-BASED
C
A D
R CATCH ME IF YOU CAN
BEACH FLAGS & SPRINTS
ACTIVITY
Equipment without being tagged by team “Yellow”.
Flat sandy or grass surface 6. On the command, team “Yellow” is to turn
Cones x 4 and try and tag a team “Red” member.
Same number of flags / batons as participants. 7. Each tagged member is eliminated and must
return to the starting line.
Minimum Numbers
8. The game continues until it is one on one.
Five per group
Objective
Participants need to obtain a flag without being
caught.
TEACHING POINTS
Related Events • Point feet straight ahead and place them in a
straight line.
Beach flags
• Drive off rear foot.
Beach sprints
• Maintain high knee lift.
Instructions
• Focus on centring weight on balls of feet.
1. Set up a square approx 10m x 10m with the
flags positioned in the middle of the square. • Bend elbows at 90 degrees.
2. Participants are split up into two teams, • Hold hands slightly clenched.
team “Red” and team “Yellow”. • Swing hands to eye level on forward swing.
3. The teams start opposite each other. • Lean body slightly forward and relax arms,
4. Team “Red” will be starting in a sprint body, shoulders and head.
position ready to obtain a flag, while team • When diving for the flag: Keep eyes on the
“Yellow” will be starting in a flags starting flag and keep arms extended.
position facing away from the other team.
5. On the command, team “Red”must sprint Please turn the card over to view the Diagram
to get a flag and return to their starting line and skill development tips.
DIAGRAM SKILL DEVELOPMENT
Start and Turn
• Lie down – show students how to lie down with
toes on the line, elbows pointing out to sides with
hands together and chin resting on hands.
• Lift up, bring one hand down close to the body
on the ground, turn head and lift body off the
sand.
• Lift and turn in one movement.
When turning and sprinting:
• Keep a low body position.
• Lean body forward.
• Drive with arms and legs.
If diving for the flag:
• Keep eyes on the flag and keep arms extended.
T
NO.
Y
006
-
-
S BEACH-BASED
C
A D
R BACK-TO-BACK FLAGS
BEACH FLAGS & TEAM EVENTS
ACTIVITY
Equipment the start line.
Flat sandy surface Other Options
Cones x 4 Linking three participants together.
Minimum Numbers Water back-to-back flags (similar to water flags
Six per group (enough for each participant) but participants are linked).
Objective TEACHING POINTS
On the command, pairs are to stand up and • Point feet straight ahead and place them in a
retrieve the flag then return to their starting line. straight line. Drive off rear foot.
Related Events • Maintain high knee lift.
Beach flags • Bend elbows at 90 degrees.
Team events • Hold hands slightly clenched.
Instructions • Swing hands to eye level on forward swing.
1. Mark out a square approx 10m x 10m. If diving for the flag:
2. Participants pair up with someone around • Keep eyes on the flag
the same height. • Keep arms extended
3. Participants sit down back-to-back with their • Starting position
partner, arms linked, on the start line.
4. The flags are placed in the sand at the other
end of the square, opposite the start line.
5. On the flags command of “competitors
ready, heads down, go”, the pairs must
stand up without breaking the link and run to
get a flag.
6. The pairs must pick up a flag and return to
I V I
A C T
T
NO.
Y
007
-
-
S BEACH-BASED
C
A D
R TEAM FLAGS
BEACH FLAGS & TEAM EVENTS
ACTIVITY
Equipment head down.
Flat sandy surface 4. On the command, person one turns and
20 x flags runs to retrieve a flag.
Blindfolds 5. Once they have obtained the flag they need
to yell their partners name before person two
Minimum Numbers is allowed to retrieve their flag.
Five per group 6. This continues as an elimination game like a
Objective normal game of flags.
Two flags courses are set up behind each 7. The last pair is the winner.
other. The first team member stands on the Other Option
command while the second needs to wait until
the first person has retrieved their flag and First person is blindfolded. Three courses are
yelled out their name before they can go. The set up.
last pair are the winners.
Related Events TEACHING POINTS
Beach flags If diving for the flag:
Team events • Keep eyes on the flag.
Instructions • Keep arms extended.
1. Two 10m long flags courses are set up
behind each other with a 2m gap between
them.
2. Participants are split up into pairs. One
person from each pair is in each area.
3. All participants start in their flags starting
position. However, person one has their
head up while person two starts with their
I V I
A C T
T
NO.
Y
008
-
-
S BEACH-BASED
C
A D
R SQUARES
BEACH FLAGS & SPRINTS
ACTIVITY
Equipment 6. Participants are to sprint to the line called.
Flat sandy or grass surface 7. The last participant across the line is
4 x Cones eliminated until there is only one left.
Minimum Numbers Other Options
Five per group • Participants start on their stomachs then run
over the line.
Objective
• Participants start on their bottom then run
The participants need to get over the line over the line.
called as quickly as possible. The last one to
the line is eliminated. For younger age groups, • Participants need to find a friend before
there is no elimination. sprinting over the line.
Related Events
Beach flags
TEACHING POINTS
Beach sprints • Point feet straight ahead and place them in a
straight line.
Instructions
• Drive off rear foot.
1. Set up a square approx 20m x 20m marked
with cones. • Maintain high knee lift.
2. All the participants are to start by sitting • Focus on centring weight on balls of feet.
inside the square. • Bend elbows at 90 degrees.
3. Identify each side of the square as board, • Hold hands slightly clenched.
tube, IRB and helicopter. • Swing hands to eye level on forward swing.
4. Ensure that every participant knows which • Lean body slightly forward and relax arms,
line is which. body, shoulders and head. Hold head steady
5. On the command the age manager calls out in normal position looking 20–40m down the
a side of the square, for example “IRB”. track.
I V I
A C T
T
NO.
Y
009
-
-
S BEACH-BASED
C
A D
R CHAIN TAG
BEACH FLAGS & SPRINTS
ACTIVITY
Equipment they can split up into pairs.
Flat sandy or grass surface • Can be played in shin deep water (this would
Cones (optional) make them practise wading).
Minimum Numbers
Five per group TEACHING POINTS
Objective • Work together as a team.
Participants need to work as a team to get • Verbal communication.
every participant to be part of their chain. • Listen to others.
Related Events • Strategise.
Beach flags • Dodge - centre weight on balls of feet, bend
Beach sprints knees, swing arms with forward momentum
to shift and change direction quickly.
Instructions
1. Set up a square approx 20m x 20m.
2. Choose one or two participants to be “IT”.
3. On command the other participants are to
try to avoid being tagged whilst still staying
within the boundaries of the square.
4. If a participant is tagged then they become
part of the chain. The chain is linked by
holding hands.
5. The chains need to make every participant
part of the chain.
Other Options
• When four participants are part of the chain
I V I
A C T
T
NO.
Y
010
-
-
S WATER-BASED
C
A D
R WATER FLAGS
BEACH FLAGS & WADING
T
NO.
Y
011
-
-
S WATER-BASED
C
A D
R WADING BULL RUSH
WADING SKILLS
ACTIVITY
Equipment 6. The game continues until one person is left
4 x Water Safety Personnel used as markers. and caught.
Minimum Numbers Other Option
Five per group • Boards bull rush.
Objective
Participants are required to wade from each
TEACHING POINTS
side without getting tagged by the person who • Work together as a team
is “IT”. If a participant is tagged then they are • Verbal communication
“IT” as well.
• Listen to others
Related Events
• Strategise
Wading
• Dodge - centre weight on balls of feet,
Instructions lift knees high, swing arms with forward
1. Mark out the area with four Water Safety momentum to shift and change direction
Personnel in the participants’ knee depth of quickly.
water.
2. Choose one or two participants to be “IT”.
3. The “IT” person calls out the name of a
participant who then has to run across the
course without getting tagged.
4. Participants start at the northern end of the
course and must wade to the southern end
without being tagged.
5. If a participant is tagged then they are “IT”
as well.
I V I
A C T
T
NO.
Y
012
-
-
S WATER-BASED
C
A D
R BUCKET RELAY
RUNNING AND WADING SKILLS
ACTIVITY
Equipment • Blindfold the first participant.
2 or 3 x Water Safety Personnel (1:5)
3 x Buckets and cups TEACHING POINTS
Minimum Numbers • Work together as a team.
Two or three groups • Verbal communication.
Objective • Listen to others.
Participants experience team work and wading • Strategise.
while participating in an engaging activity. The
purpose is to fill up the bucket. • Wading - maintain high knees / thighs action
to clear water, legs swing out and away from
Related Events midline, arms swing wide for balance and
Wading to drive legs. Stance should be upright not
Instructions leaning forward.
1. Mark out the area with two or three Water • As water depth increases it is beneficial to
Safety Personnel in the participants’ knee lean body to side to assist with leg lift (i.e. if
depth of water. lifting right leg - lean upper body to left)
2. Divide group into two or three even teams. • As water depth increases, it may be
necessary to swing arms higher to assist
3. On command, the first person in each group momentum.
runs into the water with their cup, fills it up
and pours the water into the bucket in the
middle of the course.
4. Teams repeat until one reaches the line on
the bucket or fills it up.
Other Options
• Smaller buckets / cups.
I V I
A C T
T
NO.
Y
013
-
-
S WATER-BASED
C
A D
R HULA HOOP DIVES
DOLPHIN DIVES
T
NO.
Y
014
-
-
S WATER-BASED
C
A D
R BODYSURFING FLAGS
BODYSURFING & WADING SKILLS
T
NO.
Y
015
-
-
S WATER-BASED
C
A D
R BODYSURFING PARTY
BODYSURFING & WADING SKILLS
ACTIVITY
Equipment the wave they are to wade the rest of the
Surf only way and try to beat the others.
Water Safety Personnel (1:5) Other Options
Cones x 6 • Start behind the break.
Objective • Can use it as an elimination game.
Participants are to stay in one line and, on the
command, all body surf into the beach on the TEACHING POINTS
same wave. Once reaching the shore they
need to wade up to the cones. NOTE: Instructors may have to push young
participants onto the waves.
Related Events
Body Surfing:
Wading
• Head must be kept down.
Body surfing skills
• Body straight.
Instructions
• Arms held straight out in front.
1. Water Safety Personnel ratio must be met
before going to the surf. • The dive forward should be made as the
wave hits the buttocks.
2. One water safety instructor is positioned
at each end of the group and two in the • Feet should kick.
middle. Participants must stay between the • One arm may stroke – breathing under arm.
two outside water safety instructors. • Wading - maintain high knees / thighs action
3. Participants must be at the ready to catch to clear water, legs swing out and away from
the wave called by one of the instructors. midline, arms swing wide for balance and
4. When the instructor gives the command all to drive legs. Stance should be upright not
participants are to body surf into the beach leaning forward.
and run to the cones.
5. If a participant is unsuccessful in catching
I V I
A C T
T
NO.
Y
016
-
-
S WATER-BASED
C
A D
R BEACH WHALES
BODYSURFING
T
NO.
Y
017
-
-
S WATER-BASED
C
A D
R WATER TAG
SURF SWIMMING
T
NO.
Y
018
-
-
S WATER-BASED
C
A D
R FISH & SEAGULLS
SURF SWIMMING
ACTIVITY
Equipment Other Options
Water Safety Personnel (1:5) • Line up two rows of children opposite each
Marker cones other, treading water or floating. Number
the children 1 through to 5 (or more) on each
Rescue tubes (1:2) side. On calling a number e.g. 3, they must
Objective interchange places - the two 3’s in each line
One person is the seagull, the others are swap over. The first in place wins a point for
the fish and stand in a line holding onto the the team. Repeat different numbers each
waist of the person in front. The seagull tries time.
to tag the last fish in the line. The fish move • Throw a ball in the centre and call a number.
around to keep the last fish safe. If the line is The number who gets the ball ‘pushes’ it,
broken or the last fish is tagged, the seagull is swims back to the orginial place and wins
replaced. a point. Use multiple balls and numbers for
Related Events variety.
Wading TEACHING POINTS
Surf Swim • Discuss the surf conditions and safety
Instructions considersations before entering the water.
• Discuss how to work together as a team.
1. Divide group into teams of four or five.
• Demonstrate interpersonal skills and clear
2. The person at the front is the seagull and the communication. What would this look like?
others are the fish.
3. The purpose is for each team to try and tag
the fish tail of other teams without breaking
the line.
4. If the last fish in the line is tagged or the line
is broken the seagull is replaced.
I V I
A C T
T
NO.
Y
019
-
-
S WATER-BASED
C
A D
R WATER IMMUNITY
SURF SWIMMING
T
NO.
Y
020
-
-
S WATER-BASED
C
A D
R SWIM THE CHANNEL
SURF SWIMMING
T
NO.
Y
021
-
-
S WATER-BASED
C
A D
R UNDER & OVERS
SURF SWIMMING
T
NO.
Y
022
-
-
S WATER-BASED
C
A D
R WATER BASEBALL
SURF SWIMMING
ACTIVITY
Equipment and a foul area will have to be established.
Water Safety Personnel (1:5) Other Options
Softball x 1 • Large ball.
Plastic bat or similar x 1 • Bases further apart.
Buoys x 3 or Water Safety Personnel as bases TEACHING POINTS
1 x marker (homebase) • Discuss the surf conditions and safety
Objective considerations before entering the water.
Participants to improve their wading, • Wading - maintain high knees / thighs action
swimming, duck diving skills and to work as a to clear water, legs swing out and away from
team to reach the desired outcome. midline, arms swing wide for balance and
Related Events to drive legs. Stance should be upright not
leaning forward.
Water events (wading, swimming, dolphin
dives) • Dolphin diving (porpoising)
Instructions • Negotiating waves
1. Set up the playing area the same as a • Please refer to skills cards if required.
normal game of baseball but smaller. Use
the buoys or Water Safety Personnel as the
bases.
2. Divide the group into two even teams (five
per side).
3. The batter starts in knee-depth water and
fielders are in waist to chest-depth water.
4. Batter hits the ball and wades, swims or
duck dives around the bases.
5. The same rules apply as regular baseball
I V I
A C T
T
NO.
Y
023
-
-
S WATER-BASED
C
A D
R WATER DODGE BALL
WATER SKILLS
ACTIVITY
Equipment 6. When a member is hit with the ball they are
Water Safety Personnel (1:5) out and must move to their home base side.
6 x Large soft balls 7. When all the members on one team have
been hit the game is over and the opposing
4 x Buoys team wins.
1 x 20m long rope Other Options
Minimum Numbers • Lots of small soft balls.
Four per side • Add limitations to the participants (i.e. rescue
Objective tubes) behind the break on boards.
Participants to improve their wading,
swimming, dolphin diving skills and to work as TEACHING POINTS
a team to reach the desired outcome.
• Work together as a team.
Related Events
• Verbal communication.
Water skills - wading, swimming, dolphin diving
• Listen to others.
Instructions
• Strategise.
1. An area 20m x 20m is marked out for the
playing area with the rope positioned in the • Dodge - centre weight on balls of feet,
middle with the balls. lift knees high, swing arms with forward
momentum to shift and change direction
2. The group is divided into two teams. quickly.
3. Teams are to start at the opposite ends of • Please refer to the Skill Cards for Wading,
the square. Dolphin Diving and Swimming Tips.
4. On the command, participants on both
teams can try to retrieve a ball.
5. They need to try to hit the opposing team
with the ball.
I V I
A C T
T
NO.
Y
024
-
-
S WATER-BASED
C
A D
R BAYWATCH STYLE
TUBE RESCUE INTRODUCTION
ACTIVITY
Equipment Other Options
Water Safety Personnel (1:5) Repeat this by setting the relays up:
Marker cones • Parallel to the beach in ankle deep water
Rescue tubes (1:2) • Parellel to the beach in knee deep water
Objective • Out to sea to waist depth (ensure Water
Participants are introduced to using a Rescue Safety Personnel in the water)
Tube.
Related Events TEACHING POINTS
Wading • Discuss using a Rescue Tube, parts of the
Tube Rescue tube and its role.
Instructions • Discuss when the tube might be used and
why.
1. Mark out the area with a start and finish line
using cones. • Tube Shaft - is the main floatation device.
2. Divide group into teams of four and give • Clip and ring - the clip connects to the ring
each team a Rescue Tube. Set up for the at either ends of the tube to secure the
relay. patient.
3. On command, the first person in each team • Robe and strap - used by the lifesaver to
runs with the tube on to the next participant tow the patient in the tube.
down the beach. When they get to the next
participant they take off the strap and pass
it over.
4. The next participant runs back down the
beach to the next participant and so on unitl
the team is finished.
I V I
A C T
T
NO.
Y
025
-
-
S WATER-BASED
C
A D
R TUBE CHALLENGE
SURF SWIMMING & TUBE RESCUE
ACTIVITY
Equipment 6. Both rescuers swim the patient back to the
Water Safety Personnel (1:5) shore.
This activity can only be done with fins for each 7. Rotate so that everyone gets a turn doing
participant. each of the rescues. You may like to make
it a race.
2 x Rescue tubes per group of three
Other Options
Objective
• Board rescue.
To teach the participants skills to do tube
rescues in a surf related environment. • Two patients need to be rescued.
Related Events • Board / tube relay.
Surf Rescue Certificate TEACHING POINTS
Instructions • Heading out through surf - raise your head
1. Participants are to form into groups of three. look forward as you swim out through the
surf so you can see the waves coming and
2. Each group is given two Rescue Tubes. Two know when to dive under waves.
people are the rescuers and one person is
the patient. • Stop a few metres away from the patient,
push the tube forward towards the patient.
3. Water Safety Personnel are to set a mark The patient will grab the tube. Ask the
which the patients are to swim to. patient to wrap it around their chest and
4. Once all the patients are set, the instructor then you may clip it on.
gives the command for the rescuers to enter • Clip and ring - the clip connects to the ring
the water. at either ends of the tube to secure the
5. The rescuers swim out to their patient, one patient.
rescuer attaches the tube to the patient as • Returning to shore (not including body
normal, and the second rescuer attaches surfing) - find a reference point on shore to
their tube to the ring of the tube around the swim towards so you swim in the straightest
patient. line possible.
I V I
A C T
T
NO.
Y
026
-
-
S WATER-BASED
C
A D
R TUBE RESCUE BATTLE
WATER SKILLS & TUBE RESCUE
ACTIVITY
Equipment tube and swimming back to shore.
Water Safety Personnel (1:5) 5. The fastest team back to shore are the
This activity can only be done with fins for each winners.
group of two. Other Options
1 x Rescue tube per group of two • Board rescue.
Minimum Numbers • Two patients need to be rescued.
Four • Board / tube relay.
Objective TEACHING POINTS
To teach the participants swimming skills with • Work together as a team.
a tube.
• Heading out through surf - raise your head
Related Events look forward as you swim out through the
Tube rescue surf so you can see the waves coming and
Instructions know when to dive under waves.
1. Participants are to divide into pairs. One • Stop a few metres away from the patient,
partner is the patient, the other the rescuer. push the tube forward towards the patient.
The patient will grab the tube. Ask the
2. On command from the instructor, the patient to wrap it around their chest and
patients proceed out to sea as fast as they then you may clip it on.
can. • Clip and ring - the clip connects to the ring
3. Once they reach a point behind the break at either ends of the tube to secure the
designated by the instructor, the patient patient.
raises their arm. Once their arm is raised the
rescuer can then proceed out to sea and • Returning to shore (not including body
rescue them. surfing) - find a reference point on shore to
swim towards so you swim in the straightest
4. Rescuers should ensure they calm the line possible.
patient and talk to them before attaching the
I V I
A C T
T
NO.
Y
027
-
-
S WATER-BASED
C
A D
R BASIC BOARD RELAY
INTRODUCTION TO BOARD
ACTIVITY
Equipment Other Options
Water Safety Personnel (1:5) • Paddle with knees.
Mats and / or boards • Board rescue.
Pool or flat water environment • Eskimo roll at each end.
Objective
To teach the participants how to balance and TEACHING POINTS
paddle on a bodyboard or paddle board.
Position on board:
Related Events
• Students should not be too far back or too
Board Paddling far forward.
Instructions • Students should be in the middle of the
1. The group is divided into teams of three or board with chest slightly behind the straps
more. and weight evenly distributed.
2. Water Safety Personnel need to be • The aim is to have the board as level as
positioned prior to participants entering the possible.
water. • Each student uses their ‘sand board’ to
3. Teams are to start at opposite ends or go practise.
there and back. • Demonstrate the position lying down.
4. On command, the first participant must All students must lie down initially. After
mount the board and paddle down on their experience and competence are shown, the
tummies to the next participant. whole sequence can be repeated from a
5. Once the participant meets the next team kneeling position.
member they must dismount and quickly • Arms should dive as deep as possible into
pass the board to the next member. the water and elbows should be high during
6. When all the members on one team have recovery with arms along the side of the
had their turn the team has finished. board.
I V I
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T
NO.
Y
028
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S WATER-BASED
C
A D
R BOARD CHALLENGE
INTRODUCTION TO BOARD
ACTIVITY
Equipment starting position on the beach.
Water Safety Personnel (1:5) Other Options
1 x board for every participant • Participants are to kneel on the boards while
Objective on a wave.
To teach the participants balance, surf
negotiation skills and paddling techniques. TEACHING POINTS
This is a fun way to start younger members off
on body boards. • Students should not be too far back or too
far forward.
Related Events
• Students should be in the middle of the
Boards and negotiating the surf. board with chest slightly behind the straps
Instructions and weight evenly distributed.
1. Participants attach the leash to their right • The aim is to have the board as level as
wrist. possible.
2. Participants place the board on the sand • Demonstrate the position lying down.
and lie on top of them. All students must lie down initially. After
3. The instructor gives them key coaching experience and competence are shown, the
points on how to handle the board. whole sequence can be repeated from a
kneeling position.
4. Water Safety Personnel are set out in the
water at waist depth. • Arms should dive as deep as possible into
the water and elbows should be high during
5. Participants must stay between the Water recovery, with arms along the side of the
Safety Personnel. board.
6. Participants are instructed to enter the • Please refer to Skill Cards for more help.
water on the instructor’s whistle and catch 5
waves to the shore.
7. Once completed they must return to the
I V I
A C T
T
NO.
Y
029
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-
S WATER-BASED
C
A D
R WATER BULL RUSH
BOARD PADDLING
T
NO.
Y
030
-
-
S WATER-BASED
C
A D
R ROLL OVER RELAY
BOARD SKILLS
T
NO.
Y
031
-
-
S WATER-BASED
C
A D
R BOARD RESCUE RELAY
BOARD RESCUE SKILLS
ACTIVITY
Equipment third board paddler rescues the second
Water Safety Personnel (1:5) paddler and they return to shore doing a
board rescue.
1 x board per group
7. The winner is the first group back to shore
Minimum Numbers with the rotation completed.
Nine
Objective
TEACHING POINTS
To teach the participants to negotiate the
break, paddling a board with and without • Patient care is important at all times and
a patient. This activity also incorporates rescuers must take special care not to ‘lose’
teamwork. their patients off their boards.
Related Events • When you get to the patient, straddle
the board towards the stern. Instruct the
Board Rescues patient to take hold of the hand grips and
Instructions assist them to mount the board. Once in a
1. Form participants into groups of three. balanced position lie on top of the patients
legs and paddle.
2. One person swims out to the marked area
indicated by the Water Safety Personnel. • In all rescues we assume there is a
conscious but tired patient.
3. The other two stand at the waters edge.
4. On the command of the instructor, the first
paddler paddles the board out to the person
in the water.
5. The first person then gets off the board and
the second person paddles the board back
to the beach where they swap again and the
third person swims out to the first person.
6. The participants continue to rotate until the
I V I
A C T
T
NO.
Y
032
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S WATER-BASED
C
A D
R TEAM BOARD RELAY
BOARD RESCUE
T
NO.
Y
033
-
-
S WATER-BASED
C
A D
R BOARD SERIES
SURF RESCUE
ACTIVITY
Equipment 6. Number three must roll the board and use
Water Safety Personnel (1:5) the roll over procedure to get number four
on.
1 x board for every participant
7. Number three must then paddle number four
Objective back to shore like a regular board rescue.
To teach the participants to identify a person 8. On the way back in number two and one get
in difficulty, as well as prioritise, rescue and on or hang onto the board to assist number
recover a patient. four onto the beach.
Related Events
TEACHING POINTS
Rescuing an unconscious patient
• When you get to the patient, straddle the
Surf Rescue Certificate board towards the stern. Instruct the patient
Instructions to take hold of the hand grips and assist
1. Participants are to be in groups of four. them to mount the board. Once balanced lie
on top of the patients legs and paddle.
2. Number one is on the beach with a board.
Number two is at chest depth in the • Patient care is important at all times and
water. Number three is treading water just rescuers must take special care not to ‘lose’
behind the break and number four is an their patients off their boards.
unconscious patient out the back.
3. On the command of the instructor, number
one paddles out to number two.
4. Number one gets off the board and number
two paddles to number three.
5. Number two gets off the board and number
three paddles to number four.
I V I
A C T
T
NO.
Y
034
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-
S WATER-BASED
C
A D
R SIGNAL CHALLENGE
SURF RESCUE
L
NO.
001
-
-
S BEACH-BASED
C
A D
R BEACH SPRINT
SKILL DEVELOPMENT
BEACH SPRINT
Standing Start (7-10 years) • Maintain high knee lift.
• Toes on line. • Bend elbows at 90 degrees.
• Dig small starting blocks in the sand for both • Hold hands slightly clenched.
feet. • Swing hands to eye level on forward swing.
• Body position leaning forward, weight on • Lean body slightly forward and relax arms,
front foot with knees slightly bent. body, shoulders and head.
Crouch Start (11-14 years) • Hold head steady in normal position looking
• Take the ‘on your mark’ position. 20–40m down the track.
• Hand positions slightly more than shoulder Skill Development
width apart. 1. Arm drill – walking forward at an easy pace
• Thumb and forefingers (form a bridge) on with very exaggerated backward swing of
start line. the arms and relaxed shoulders.
• Front foot approx 30cm back from start line. 2. Jog – running forward at a slow pace
• On ‘set’ lift hips to slightly higher than the holding the arm technique.
shoulder height, rotate shoulder forward and 3. Bounding – this drill is performed with a
ensure weight is on the hands. series of exaggerated forward bounds or
• Eyes looking 20-30 centimetres down track jumps with alternating legs. One leg is driven
for ‘ready’ position. backwards as the other is driven up into the
high knee position.
• On ‘go’ explosive movement off front foot.
4. Back flicks – heels are flicked up from
• Keep low with head down for up to 10m. the ground to the buttocks at running or
• Come to upright sprinting position. jogging speed. Emphasis is on the speed of
Running Start movement.
• Point feet straight ahead and place them in a 5. Running – running at a moderate pace,
straight line. keeping form.
K I L
S
L
NO.
002
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S BEACH-BASED
C
A D
R BEACH RELAY
SKILL DEVELOPMENT
BEACH RELAY
Relay Transitions 3. Arms should be outstretched with hands in a
• The actual running for relay races is similar ‘v’ position, with thumbs overlapping.
to the Beach Sprint. 4. Have students line up at the back of the
• The relay sprinter must keep his/her eyes on change zone, with hands outstretched.
the person taking the baton. Students imagine the runners coming to
them with the batons, and run through
• The baton receiver must keep eyes on the pretending to collect the baton inside the
baton. change over zone.
• The baton holder must hold the baton up 5. Students pair up with a baton each. Have
early so the next runner can gauge the take- turns at practising a baton change with:
off.
6. One partner standing just inside the change-
• The baton holder holds the baton up in one over zone:
hand, arms straight out at the height of the
new runner’s hands, then runs to the other 7. Partner walks into change zone.
side of the new runner. 8. Partner runs slowly into change zone.
• The new runner should have hands ready in 9. Partners run faster into change zone.
position to take over by the time the runner
is halfway down the leg.
• Use soft, large, bright-coloured tubing for
batons.
Skill Development
The Change-over
1. The change-over for the Beach Relay is
completed at the end of the sprint facing the
next runner.
2. In a line have students practise holding out
arms ready to take the baton.
K I L
S
L
NO.
003
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S BEACH-BASED
C
A D
R BEACH FLAGS
SKILL DEVELOPMENT
BEACH FLAGS
Teaching Points Skill Development
• Use large, bright-coloured tubing as in the 1. Run and Crouch to pick up.
Beach Relay. If practising on a field use 2. Have students in teams behind line.
tennis balls and stoop to pick up instead of Students practise running and crouching to
diving. Be sure to check the sand for bits of pick up the flag or ball. Repeat.
glass, sticks, pebbles etc. In all the practices
there should be the same number of batons
as students.
Start and Turn
• Lie down – show students how to lie down
with toes on the line, elbows pointing out to
sides with hands together and chin resting
on hands.
• Lift up, bring one hand down close to the
body on the ground, turn head and lift body
off the sand.
• Lift and turn in one movement.
• On ‘go’ use explosive movement off front
foot.
• Keep low with head down for up to 10m.
• Come to upright sprinting position.
• Lean body forward.
• Drive with arms and legs.
• Keep eyes on the flag.
• Keep arms extended for ‘ready’ position.
K I L
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NO.
004
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S WATER-BASED
C
A D
R WADING
SKILL DEVELOPMENT
WADING
Teaching Points the seaward side. Ensure students are lifting
The quickest way to get through the shallows knees out to side and clearing water.
is to use the high hurdle-type stride known as 5. On the way back to the starting position
wading. This is achieved by lifting the knees practise wading in deeper water (no deeper
high and then swinging the legs out to the than knee depth).
side. 6. Divide students into two groups. Have one
• Swing legs out and away from midline of group of students line up in knee depth
body. water. The other group are the runners who
• Maintain a high knees/thighs action to clear weave through the first group. Swap over
water. and repeat.
• Arms swing wide for balance and to drive
legs.
• Stance should be upright, not leaning
forward.
Skill Development
1. Wading in water is made easier by lifting
knees out to the side of the body as in the
old hurdle position.
2. Run slowly along the beach in a straight
line. Lift hands out at waist height. Try to lift NEGOTIATING WAVES
knees up to hands. Negotiating Broken Waves
3. Form into teams. Have teams on hands and Just before a broken wave reaches you, dive
knees about 1 metre apart. First person under and grab the sand, wait for the wave
hurdles over team. to pass and then push forward off the bottom
4. Run in single file in ankle depth water. The with your legs.
last person runs to the front of the line on
K I L
S
L
NO.
005
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S WATER-BASED
C
A D
R DOLPHIN DIVE
SKILL DEVELOPMENT
L
NO.
006
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S WATER-BASED
C
A D
R SURF SKILLS
STROKE DEVELOPMENT
L
NO.
007
-
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S WATER-BASED
C
A D
R BOARD SKILLS
BOARD DEVELOPMENT
L
NO.
008
-
-
S WATER-BASED
C
A D
R BOARD SKILLS
BOARD STROKE
L
NO.
009
-
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S WATER-BASED
C
A D
R BOARD SKILLS
BOARD DEVELOPMENT