Professional Documents
Culture Documents
Honor is a smartphone brand majority owned by a state-owned enterprise controlled by the municipal
government of Shenzhen. It was formerly owned by Huawei, which sold the brand in November 2020 to
Shenzhen Zhixin New Information Technology Co. Ltd.
Digital Marketing Strategies
Since the Honor brand is one of the fresh mobile brands in the local market, digital marketing will be
a crucial factor for its continuous expansion here in the Philippines. That’s why our team proposes several
marketing strategies we can utilize. Along with the proposed marketing strategies is a summary of how
much each digital marketing would cost.
Marketing Strategy
Cost
SEO Tools: Subscription costs for SEO tools that help with keyword
350,000
research, site analysis, and tracking rankings
TOTAL 525,000
Marketing Strategy
Cost
TOTAL 1,004,994
Marketing Strategy
Cost
Content Creation: Costs associated with creating blog posts, articles, videos,
50,000
infographics, and other content.
Paid Advertising: Budget for promoting posts and running targeted ads on social
60,000
media platforms.
TOTAL 185,000
Marketing Strategy
Affiliate Marketing
Cost
TOTAL 75,000
Marketing Strategy
Influencer Marketing
Cost
TOTAL 180,000
Marketing Strategy
Mobile Marketing
Cost
TOTAL 210,000
Marketing Strategy
Remarketing/Retargeting
Cost
TOTAL 390,831
STRATEGIES COST
Remarketing/Retargeting 525,000
TOTAL 2,704,994
How do we We can reach a larger audience and promote our
message by utilizing digital marketing. We can
generate
boost sales and improve customer retention
through targeted advertising, which will increase
profits.
marketing?
advertising services like Google or Facebook
Advertising.
O R I G I N A L C O N T E N T S
Our team aims to improve consumer engagement through social media content with high
entertainment value. high entertainment value can significantly improve consumer engagement in
various marketing and content contexts. When content is entertaining, it captures the audience's
attention, creates positive experiences, and encourages them to spend more time interacting with the
material.