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MINOTAUR

GENERAL INFORMATION
Type: Beast (Full Cycle)
Shock Value: 3
Size: Medium
Ranged Attack: 50% MIGHT: UNUSUAL
Damage: 2D8+3 (Great Axe)
EQUIPMENT Throw: 16 boxes
Great Axe SPEED: HIGH
Movement: 8
STAMINA COST Action Cycle: 8 seconds
Base (14), X2 (28), X3 (42), X4 (56), X5 (70) ENDURANCE: UNUSUAL
Total Stamina: 180
ANATOMY (1D8) Recovery Rate: 90
Head: 8|Torso: 5,6,7|Right arm: 4|Left arm: 3 Threshold:
Right leg: 2|Left leg: 1 Flesh: 1-16
Absorption: - Severe: 17-24
Lethal: 25-32
DESCRIPTION Shock: 60
Minotaurs are half men have bull magical living Withering: 70
creatures. They can communicate and are consid- Dead: 80
ered of almost moderate sentience. They are gift- AWARENESS: LOW
ed warriors and lethal on the battlefield. They tend Perception Range: 4 boxes
to be very aggressive and supernaturally strong. A WILLPOWER: EXCEPTIONAL
Minotaur will easily be lured into combat, driv- General Checks: 1D10
en either by a target’s loot or by mere thirst for INSTINCT: EXCEPTIONAL
blood. Minotaurs will often communicate but can Action Roll: 1D10
become extremely aggressive due to their natural Advantage Roll: 1D6
tendencies for violence that clouds their judgment.
Minotaurs enjoy using heavy weapons in combat
but also use their horns in order to charge towards
a target.

MANEUVERS
Universal Maneuvers: Ability to perform Universal Maneuvers.
Bull Charge: Engaging strike with full movement (Run) that deals 2D8+3 Piercing Damage + Knock-
down effect (Range: 1, Stamina Cost: X3).

PROPERTIES
Medium size: Default Range: 1, Grid Movement: 1 box.

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