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Cleric:

War Domain, Revised


War has many manifestations. It can make heroes of ordinary
people. It can be desperate and horrific, with acts of cruelty
and cowardice eclipsing instances of excellence and courage.
In either case, the gods of war watch over warriors and
reward them for their great deeds. The clerics of such gods
excel in battle, inspiring others to fight the good fight or
offering acts of violence as prayers.
Domain Spells
Spell Level Spells
1st Absorb elements, Wrathful smite
2nd Find Steed, Spiritual weapon
3rd Spirit guardians, Thunder step
4th Find greater steed, Polymorph
5th Destructive wave, Telekinesis

Bonus Proficiency
At 1st level, you gain proficiency with martial weapons and a
fighting style of your choice.
War Priest
From 1st level, your god guides you while you are engaged in
battle. You can use your wisdom modifier, instead of strength
or dexterity, for attack and damage rolls when using a
weapon that lacks the two-handed property.
Channel Divinity: Aspect of the war god
Starting at 2nd level, you can use your Channel Divinity to
implore your deity to bless your armor and guide your strikes.
As a bonus action, you can channel this blessing for 1
minute. For the duration, you add 1d4 to damage rolls and
saving throws.
Extra Attack
Beginning at 6th level, you can attack twice, instead of once,
whenever you take the Attack action on your turn.
Divine Strike
At 8th level, you gain the ability to infuse your weapon strikes
with divine energy. Your weapon attacks deal an extra 1d4
damage of the same type dealt by the weapon to the target.
When you reach 14th level, the extra damage increases to
2d4.
Avatar of Battle
At 17th level, you gain resistance to nonmagical bludgeoning,
piercing, and slashing damage.

War Domain, Revised by Lucifer | Art by EmberWickArt


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