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Rulebook Pg.

40 (back cover) - Combat Act Modifiers:


Under Act IV, changed +2 Health to +2 HP, as
Pg. 13 - Blessings: For the reinforce option, this is the intention and what’s written inside
added clarifications that the bag units drawn the rulebook.
are random, and that in lethal events, defeated
units are not counted as part of your troop. Kalliope Scion Card
Pg. 28 - The Cleanup Phase: In the Bag the
Rivals step, added clarification that rival elite
units are removed from the game rather than
added to the draw bag.
Pg. 29 - Combat Rewards: Under Primus
Event Rewards, added the clarification that
defeated units are not counted as part of your
troop if you choose the option to draw up to
five units.
Pg. 33 - Increasing Stats: Added a clarifica- Mother of Muses: Edited to read “The max-
tion that only heroes are limited to 3 Move- imum amount of HP Kalliope loses when
ment. dealt damage is equal to the number of allies
she has. Any damage dealt that exceeds this
Pg. 33 - Gaining Prowess: Added a sentence number is ignored.” The amount of HP lost
explaining what prowess is. is reduced to the number of her allies, rather
Pg. 33 - Conflicting Modifiers: name of the than by the number of her allies.
section changed. Reworded the introduction
to the section to be clear this list is to be used Amazons Arena Card
anytime multiple modifications would be re- Edited all instances of “dias” to the proper
solved at the same time. Flipped the order that spelling “dais.”
the modifiers are listed in to be more intuitive.
Added act modifiers and opportunities to the
list which were previously left off.
Pg. 35 - Displace: Added the following to the
definition (to match the definition in Remas-
tered) “Displacement is not considered to be
movement and will therefore not trigger skills
that are triggered by movement.”
New Argonauts Arena Card Pluto’s Refugees Arena Card

Shackled: Edited “Units that deploy together Animal Trainer: Edited to “Local rival units
are shackled and must remain adjacent to each will not mark or target arena beasts. All local
other at all times” to “Allied units are shackled units ignore I Combat Lock on arena beasts.
and must remain adjacent to each other at all Arena beasts will not mark or target local units
times” for clarity that regardless of whether and, when using I Roaming to move, do not
they actually deploy together, units on the stop moving if adjacent to only local units.”
same troop are shackled. This makes the beasts function as intended.
Encore: Edited “When one unit in a shackled
pair is defeated, if the surviving unit’s troop
has any units remaining in their lineup, the
unit is immediately returned to one of its
deployment hexes” to “When one unit in a
shackled pair is defeated, if the surviving unit’s
troop has any units remaining in their lineup,
that unit is immediately returned to one of
its deployment hexes” to emphasize it is the
surviving unit that is returned.
Rulebook Pg. 33 - Pandemonium Mode Check StoneHex-
es Step: Added “ Then, for each discarded tactic
Pg. 27 - Ascension Mode Inner Deployment they chose to return to their camp, they must
Hexes: Replaced “The titan has no such restric- return one of their units on a stone hex to the de-
tions when it occupies an inner deployment hex” ployment hex of their choice.” This is a new rule
with “In Ascension Mode, this applies only to to make it so units cannot just camp on the stone
your units. The titan, its allies, and arena units hexes turn after turn and get back their instant
have no such restrictions when they occupy tactics.
inner deployment hexes.” So inner deployment
hexes no longer affect rival units. Scheherazade & Ifreet Titan Card
Pg. 27 - Ascension Mode Center Deployment Health: Adjusted Scheherazade’s Health from 9
Hex: At the end of “The titan is not dealt damage to 8, as this titan required one more health chip
when occupying this hex,” added “(but its allies than the game had available.
and arena units are damaged as normal)” to en-
sure it is clear that this hex does still affect these
units, since we’ve just altered the inner deploy-
ment hex rules. Depthcharger (Atlanteans) Chip
Fixed “Tactician” skill to the proper “Tactical.”

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