This document contains code for an auto climber script in Roblox. It uses services like VirtualInputManager and Players to programmatically control player movement. Variables are declared for the player, stairs, and island objects. A ClosestStairs function finds the closest stairs objects. A SendKey function is used to virtually press movement keys. A UI library loads and creates a window with toggles and sliders to control the auto, min, and max delays. The main loop calls ClosestStairs, compares stair positions, sends virtual input to climb, and waits with a random delay between attempts.
This document contains code for an auto climber script in Roblox. It uses services like VirtualInputManager and Players to programmatically control player movement. Variables are declared for the player, stairs, and island objects. A ClosestStairs function finds the closest stairs objects. A SendKey function is used to virtually press movement keys. A UI library loads and creates a window with toggles and sliders to control the auto, min, and max delays. The main loop calls ClosestStairs, compares stair positions, sends virtual input to climb, and waits with a random delay between attempts.
This document contains code for an auto climber script in Roblox. It uses services like VirtualInputManager and Players to programmatically control player movement. Variables are declared for the player, stairs, and island objects. A ClosestStairs function finds the closest stairs objects. A SendKey function is used to virtually press movement keys. A UI library loads and creates a window with toggles and sliders to control the auto, min, and max delays. The main loop calls ClosestStairs, compares stair positions, sends virtual input to climb, and waits with a random delay between attempts.
local VirtualInputManager = game:GetService("VirtualInputManager")
local Players = game:GetService("Players") local Workspace = game:GetService("Workspace")
--// Variables \\--
local Player = Players.LocalPlayer local Stairs = Workspace:WaitForChild("Stairs") local Start = Workspace:WaitForChild("Island"):WaitForChild("Island") local Min, Max = 200, 200
--// Get Stairs \\--
function ClosestStairs() local Steps = {} local Feet = game:GetService("Workspace")[Player.Name].Feet.Position for _, A_1 in next, Stairs:GetChildren() do if A_1.Transparency == 0 then table.insert(Steps, {A_1, (Feet - A_1.Position).Magnitude}) end end table.insert(Steps, {Start, (Feet - Start.Position).Magnitude}) table.sort(Steps, function(A, B) return A[2] < B[2] end) if #Steps >= 2 then return Steps[1][1], Steps[2][1] else return false end end
--// Send Virtual Input \\--
function SendKey(Key) VirtualInputManager:SendKeyEvent(true, Key, false, game) task.wait() VirtualInputManager:SendKeyEvent(false, Key, false, game) end
--// UI Library \\--
local File = writefile and readfile or false local Library = false Success, Library = pcall(function() return readfile("uwuware UI.lua") end) if Success == false then Library = game:HttpGet('https://raw.githubusercontent.com/Just-Egg-Salad/roblox-scripts/ main/uwuware') if File then writefile("uwuware UI.lua", Library) end end Library = loadstring(Library)() local Window = Library:CreateWindow("Climber by Ezpi") Window:AddToggle({ text = "Auto" }) Window:AddSlider({ text = "Min Delay (ms)", flag = "Min", min = 1, max = 700, float = 5, value = 200, callback = function(A_1) Min = math.clamp(A_1, 1, Library.flags.Max) end }) Window:AddSlider({ text = "Max Delay (ms)", flag = "Max", min = 1, max = 700, float = 5, value = 200, callback = function(A_1) Max = math.clamp(A_1, 1, Library.flags.Max) end }) Library:Init()
--// Auto Climb \\--
while task.wait() do local Current, Next = ClosestStairs() if Current ~= false and Library.flags.Auto == true then if Current.Position.Z < Next.Position.Z then SendKey(Enum.KeyCode.A) else SendKey(Enum.KeyCode.D) end task.wait(math.random(Min, Max)/1000) end end