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Abstract
An augmented reality is a technology that will be utilized at Basic
P-ISSN: 2301-8437 Building Construction lesson in the Construction and Property
E-ISSN: 2623-1085 Business Expertise Competency at SMK Negeri 1 Cibinong as a
learning media to enhance comprehension of building construction
ARTICLE HISTORY
material and modify learning media to technology advancements. This
Accepted:
27 Desember 2022
research was conducted with Research and Development (R&D)
Revision: method and the ASSURE model. In this research, the process of
07 Januari 2023 developing learning media encompassed various steps, including
Published: analysis, determining a learning method, identifying a learning
31 Januari 2023 objective, constructing the media and materials, participation, and
ARTICLE DOI: evaluation and improvement. The research results indicated that: (1)
10.21009/jpensil.v12i1.32295 media experts’ validation attains an average of 91% (very feasible); (2)
material experts’ validation attains a percentage of 92% (very feasible);
and (3) augmented reality application users’ validation attains an
average result of 81% (very feasible). The augmented reality application
in the Basic Building Construction lesson can be utilized in the
Construction and Business Expertise Competency at SMK Negeri 1
Jurnal Pensil : Cibinong, as determined by the validity test and the limited user trials.
Pendidikan Teknik
Sipil is licensed under a Keywords: Learning media, Augmented reality, ASSURE, Basic
Creative Commons Building Construction
Attribution-ShareAlike
4.0 International License
(CC BY-SA 4.0).
Jurnal Pensil : Pendidikan Teknik Sipil
Introduction
The management of lifestyles is significantly world and appear to be tangible objects
impacted by technological advancements, (Ozdemir et al., 2018). Augmented reality is
particularly when it comes to how well also a technology that allows its users to
students’ conceptual comprehension grows access learning via mobile phones
throughout the learning process (Fitriliyani (Adedokun-Shittu et al., 2020; Gómez-
et al., 2021; Putrawangsa & Hasanah, 2018). García et al., 2018). Other than the ease of
The objective of learning is to attain the best accessing the media, the use of augmented
possible development in cognitive, affective, reality as a learning media will provide a
and psychomotor aspects (Purba, Tamrin, et better visual representation than basic
al., 2020). One of the breakthroughs to photos or figures, which are still in 2D
bring learning in accordance with forms (Arslan et al., 2020; Galeh Nur
technological advancements is the learning Indriatno Putra Pratama et al., 2022; Garzón
development using technology (Mawaddah et al., 2019; Sumarna et al., 2019).
et al., 2019). As technology becomes more Students’ motivation to learn can be
advanced, teachers are driven to improve increased by using augmented reality as a
their knowledge of technology-enhanced learning media (Almenara & Vila, 2019;
learning, including developing learning Flores-Bascuñana et al., 2020; Garzón et al.,
media (Firmadani, 2020; Tafonao, 2018). 2019). Students’ understanding of the
Additionally, the development of learning provided learning material increases as their
media that keep up with technological learning motivation rises (Chen et al., 2017;
advancements will bring more diversity in Garzón et al., 2019; Yuliono et al., 2018).
learning and boost students’ engagement, Additionally, student learning outcomes
motivation, and interest, all of which have have improved (Moreno-Guerrero et al.,
an impact on the achievement of learning 2020; Qorimah & Sutama, 2022; Wen,
objectives (Belmonte et al., 2019). 2021). Building Information Modeling
Learning media, which can be in the (BIM) and augmented reality are frequently
form of hardware and software, is a tool for combined in the construction industry to
communication and interaction between make it convenient to provide visuals
teachers and students during the learning relating to the construction that has been or
process (Abi Hamid et al., 2020; Kustandi & is currently being executed (Diao & Shih,
Darmawan, 2020). By utilizing learning 2019). Therefore, it is expected that the
media, the learning process can occur in a utilization of augmented reality in the
variety of ways, in a variety of forms and Construction and Property Business (CPB)
everywhere (Atsani, 2020; Bahasoan et al., Expertise Competency will both facilitate
2020; Purba, Tamrin, et al., 2020; students’ learning and increase their
Suhelayanti et al., 2020). Learning will familiarity with technology.
perform better and achieve the best learning Needs assessment of 40 students who
outcomes when it uses the appropriate were enrolled in the CPB was conducted.
learning media and follows up with the Approximately 80% of students still struggle
times and generations (Purba, Rofiki, et al., to comprehend the lesson on Basic Building
2020). So that learning outcomes can be Construction. As many as 37.5% of students
achieved, it is fundamental to have effective, expressed the learning media the teacher
efficient, and appealing learning media utilized was less appealing. Students need a
(Dwiyogo, 2022). learning media that can present visuals, such
A technology that combines digital as realistic-looking illustration, in addition to
and physical information is called material that is simple to comprehend. Thus,
augmented reality (López-Belmonte et al., 97.5% of students were in approval of the
2020; Madanipour & Cohrssen, 2020). development of learning media that used
Through the use of computer technology, augmented reality media.
virtual objects can be projected into the real
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Jurnal Pensil : Pendidikan Teknik Sipil
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